Like my thread in the thief subsection, I would like to know the effectiveness of a 2 person team consisting of a Hero and a Paladin.
Thanks as always.
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Like my thread in the thief subsection, I would like to know the effectiveness of a 2 person team consisting of a Hero and a Paladin.
Thanks as always.
Better than NL/Shadower since both classes have mildly useful party buffs and are much more similar in terms of playstyle, but it still won't be much different than solo training.
However, there aren't any real "amazing" combinations like in earlier Maple. Phantom goes well with just about anything, as does Bishop, but there aren't really "ideal" duo training setups.
There really isn't a need to make multiple threads on this. Just ask in your thread in the General Section :|
Hero doesn't add anything, but more attack. Not sure which one you are, so this guide may be backward. Paladin/Bishop is a better combo, along with DK/Bishop (mob combo, plus life/mp boosts from both), and finally I/L (freezing enemies that are also holy weak is a huge bonus to training, but since Paladin can also do this, and gives close range support, I'd say this is a better combo). The Paladin does element support with single attacks, and the other masses, and both can heal. Plus as is the advantage of I/L they can do stuff like freeze opponents, giving the priest time to buff ppl or charge up BB.
Hero is worthless outside single combat bossing. Oh sure it can solo alot of critters, but it doesn't really mesh well in a party (it has fewer stat buffs/debuffs than Paladin or DK). If you wanna party with a Hero, look along the lines of a Bowman or Xbowman. They can boss well together... Also, Bowman can stand behind lines while the Hero acts as tank.
Heroes excel at 1v1 but that doesn't mean they can't mob. Intrepid slash hits 4 monsters at a time.
Well no, they can mob. But they aren't as suited as the other two warrior classes, and haven't the nice buffs of the others. It's just a matter of suitability. They work way better in some combo team versus a boss.
Heroes, I believe, are currently stronger than all the other adventurer warriors in mobs 7 or less in all defence categories (0-70%).
Either that, or they're just a bit weaker than whoever's stronger. Although it would be nice to assume they were the 1v1 warrior, they're really the 1veverything warrior.
The problem with class combos is that the places you can really combo are LHC, Stronghold and bosses. Any other mob isn't strong enough to party at; when I train with my brother (a Bishop) at ToT, we don't really interact. Advance Bless can't make me kill mobs any faster and Combat Orders doesn't make him kill faster.
Heroes don't do too well past four targets. Unless you want me to shout/coma/slashblast things. Heroes excel at 1v1 due to a certain skill that grants 1.6x damage but reduces the targeting of all skills to one.