Taken from sleepywood.net for those who are too lazy to search for it.
Maple Hero /K: /J:メイプルスピリット
Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.
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Hero's Will /K: /J:
old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
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Monster Magnet /K: /J:モンスターマグネット
Type: Active
Description: Pull a monster from a distance.
Max Level 30: 21 MP, 200% distance, 95% success rate.
Comment: It's a skill where you need to cast upon a monster, and it will be pulled over horizontally along the path. Monster Magnet's accuracy is the same as your ability to hit the enemy.
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Stance /K: /J: スタンス
Type: Active
Description: You will be not pushed back by monsters with this skill activated.
Max Level 30: 50MP 300sec 70% chance of not getting KBed by monsters.
Comment: This skill would save some moving time while training. Whether or not it plays a significant purpose we'll have to wait and see. Although if it was 100% it would have been very very helpful but apparently that is not the case.
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Charge /K: /J:
available in 5 versions: sword, axe, hammer, spear, polearm
old name(s): Rush
Type: Active
Description: A dash attack that pushes up to 15 targets.
Max Level 30: 50MP, 125% attack power, up to 15 targets.
Comment: A very fast dash attack that in addition to doing decent damage, Rush also stack the mobs up front. This skill gets rid of the movement disadvantage of warriors. [s]Note that, you cannot use Rush unless there are actual enemies in front of you (like Assaulter).[/s] Rush does not actually give any movement unless there are actual monsters within range (see sample animation pictures below). Previously a Dark Knight exclusive, Rush is now available to all warriors. Since patch 1.2.71, Rush's travel distance will be determined by skill level.
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Achilles /K: /J:
old name(s): Hard Skin
Type: Passive.
Description: Your armor is permanently strengthened; enemy damage is reduced.
Max Level 30: 16% Physical Reduction
Comment: Passive damage reduction or a strengthing of armor type of skill. According to the description, it only applies to physical damage. [s]Previously available to all warriors, Hard Skin is now a Dark Knight exclusive.[/s] Available to all warriors.
Hero & Paladin: Blocking /K:블로킹 /J:ブロッキング
Type: Passive
Description: When you are hit by physically contact, your will be able to use the shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status.
Requires the use of a shield.
Max Level 30: 15% chance to Block, immune for 2 seconds.
Comment: Equip a shield, you will have a chance to do a block animation, reducing complete damage as well as making the monster faint. Your character will also go through a period of invincibility after a succesful block. Since patch 1.2.71, Blocking will completely block attacks at given success rate. Success rate is dependant on the skill level.
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Arch Mage [I/L]: Chain Lightning /K: /J: 






