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Thread: Dungeon Defenders

  1. #11

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    Quote Originally Posted by NegiWarrior View Post
    some guy called huckmaster asked me to play with him when I was on today

    but I'm not that dumbs, he's not gonna get my acount info that easy lol

    so I played by myself

    because steam was down for an hour...
    cry sommore

    flomu
    play wid us

    bolt202/veil225/feint200

  2. #12
    ちび ithrow4luk's Avatar
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    Quote Originally Posted by kaglover1 View Post
    I was conceived around 4-5am.

  3. #13
    My post count is frozen. Megadeus's Avatar
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    Ugh. Yet another game to add to my "Play when I have a computer capable of playing this" list.
    Well isn't that interesting?
    What's this? You bothered to highlight my sig?You're very bored then, aren't you? Ha. Ha. Ha.

  4. #14
    ちび ithrow4luk's Avatar
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    Almost level 40 on my monk, nearing 25 on my squire.
    Squire is a must have if you want to beat anything.
    Quote Originally Posted by kaglover1 View Post
    I was conceived around 4-5am.

  5. #15

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    Quote Originally Posted by ithrow4luk View Post
    Almost level 40 on my monk, nearing 25 on my squire.
    Squire is a must have if you want to beat anything.
    ^
    good thing i'm a squire.

    bolt202/veil225/feint200

  6. #16
    ちび ithrow4luk's Avatar
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    Quote Originally Posted by kaglover1 View Post
    I was conceived around 4-5am.

  7. #17
    ちび ithrow4luk's Avatar
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    7.05 Patch Notes:
    * Added Halloween Spooktacular Event Content! Tons of New Costumes, New Mission, New Items & Weapons!
    * Raised Mana Bank limit to 30 million
    * Added VSync and One-Threaded-Renderer Options to the Configuration Tool
    * Fixed 50% of all reported crash types
    * Improved Apprentice Defense Attack Rate ramp further, now you gain major Attack Rate DPS benefits well into the 100's of Attack Rate points
    * Chat-box now won't auto-close when opened if bound to 'Enter'
    * Items that are locked in your Item Box now stay locked when equipped to your hero
    * Fixed minor potential exploits
    * Chat History ("Console") Key can now be set in the Configuration Tool
    * Animus projectile now is piercing, and has better damage ramp.
    * "Heal-Self" Spell now takes more time proportionate to what your Maximum Health is.
    * Made "Enrage Aura" have a longer lifespan, more effective, and cost 1 less DU
    * Reduced Bloodrage Speed benefit, and Increased Bloodrage Mana cost-over-time
    * Fixed Magic Blockades not properly stealing the Element of Archers or Wyverns
    * Push-To-Talk option no longer disables itself between games
    * Map Loot icons now appear during the Combat Phase, not just the Build Phase
    * Equipment rating calculation now factors in potential upgrade levels (i.e. lower-end equipment with sufficient upgrade levels is compared evenly with upgraded equipment)
    * Added 60 more Item Box spaces
    * Console (Chat History) keybinding can now be set in the Configuration Tool
    Quote Originally Posted by kaglover1 View Post
    I was conceived around 4-5am.

  8. #18
    (╯°□°)╯︵ ┻━┻ Poomanchu3's Avatar
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    They really should have increased the duration of monk auras in general, not just enrage.

  9. #19
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    Quote Originally Posted by Poomanchu3 View Post
    They really should have increased the duration of monk auras in general, not just enrage.
    Disagree, the other auras last a few rounds when you upgrade your support monk correctly. Enrage was always down in half a round for me, even with +50 or so lifespan.
    Quote Originally Posted by kaglover1 View Post
    I was conceived around 4-5am.

  10. #20
    (╯°□°)╯︵ ┻━┻ Poomanchu3's Avatar
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    I've got a level 70 monk with 70 tower HP aura and with only 30 or so aura attack speed (Forgot the stat name). On stages like the summit, even on medium, I have to go repair the auras 2-3 times per wave.

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