Anyone else hear that noise?
Probably just me, almost felt like somthing had changed rather drastically...like a brand new PQ and some dedicated spawn maps.
So, the next chapter in the tale of Masteria is nearly here: "The Battle of Crimsonwood Keep". We've pulled out plenty of tricks, and simply cannot wait to have the community experience it.
GM Blog should be up by now, and I'll (hopefully) have some time on Friday to answer a few questions. However, we've got new maps, new Bosses, new stages, new music and new rewards for your party, should you actually complete the numerous, never-before-seen challenges within...
Until then, feel free to speculate on how many bosses you'll fight. And how you'll get there...if you haven't finished your Masteria quests, I highly, highly recommend you do.
And remember, No Mercy. Which of course, doesn't mean "unfair". Wink
Some details are coming soon...
[...]
Ok, so while this isn't a direct update with pics, etc, I have a few minutes to talk a little. So, consider this an extended commentary on bosses.
Now, MapleStory has a wide, wide range of bosses. As a gamer myself, I always thought that several boss fights stood out:
1) 3rd Job Advancement Dark Side Fight
2) Papulatus
3) Black Crow
4) Horntail
And let me confess, I LOVE boss fights. Part of the reason why the Evil Dead map in the Phantom Forest spawns both Headless Horseman and Bigfoot is because it's there as a sort of personal challenge. No quests, or anything, just a basic challenge of "Can I do this?"
The last game I played had some rather interesting bosses, but I think the best boss fights are ones where you have to constantly adapt to only only the boss, but other factors. Mega Man 3 is my favorite out of the series, due to the challenge variety/stage layout of the bosses in Wily's Fortress. Shinobi 3, the stage prior to the last boss is one of pure platforming, where the stage itself is your enemy. Stuff like that stays with you years later.
So when seeing speculation about just what is behind the gate at the apex of Crimsonwood Mountain, I've read plenty of comments that say "Can you just give the Geist Balrog more attack/HP?" Sure, we could, but you guys deserve more. In fact, waaaay back when we first tested the Amorian Challenge, he was a lot stronger (close to a one-hit KO), but with all of his skills intact. Too hard. Even for an Onyx Apple. So we tweaked it a bit so it'd be a lot more fun, while still challenging. Because in the end, that's really what its about. Of course, since then, quite a few of you have leveled substantially, so we can show a great deal less mercy.
That said, enjoy the holiday events and Magatia, and get ready for 2009. We're gonna have some fun ;)