Originally Posted by
Southperry
Here's something more to the extra stats. As you guys know, you use magnifying glasses to identify an item's potential stats.
Each of these magnifying glasses will reveal 2 or 3 stats. No less, no more.
Now, let's say you got a crappy run, and you decide to use a Miracle cube.
Items that have 2 potential stats will alway have 2, and those with 3 potential stats will always have 3 stats.
Rare/Epic/Unique < these may change, but the number of stats will always stay the same.
Rare items have a maximum % stat potential of 3%.
Therefore, total % of a rare item can have 3% + 3% + 3%.
Epic items have a maximum % stat potential of 6%.
Therefore, total % of an Epic item can have 6% + 6% + 6%.
Unique items have a maximum % stat potential of 9%.
Therefore, total % of a Unique item can have 9% + 9% + 9%.
Levels 1~30: Rare = 1%, Epic = 2%, Unique = 3%
Levels 31~70: Rare = 2%, Epic = 4%, Unique = 6%
Levels 71+: Rare = 3%, Epic = 6%, Unique = 9%
Possible stats for certain items:
Hats - Chance of showing an Emotion when hit, Stats, Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP, Ignore monster's attack/damage.
Face accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP
Eye accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP
Tops/bottoms/overalls - Stat %, Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse's duration (Seal, slow, etc.), Max HP/MP
Shoes - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP
Gloves - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal
Capes - Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills
Earrings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP
Belts and rings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP
Weapons - Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster's W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster
Credits go to 나무그늘사이 of Insoya, and many others who provided proof.