View Poll Results: Sniper vs Hermit

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  • Sniper

    44 73.33%
  • Hermit

    16 26.67%
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Thread: Strafe vs SP and L7

  1. #21

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    Quote Originally Posted by Julliant
    But those calculations did not take into account these factors:

    Monster Defence, which Shadow Partner ignores.
    Availability of godly equipment, which is rare for bowmen.
    Higher critical rate for Hermits.

    If your talking about a Green Snail, then yes our damage is comparable because our minimum is very stable, at LV 150, our minimum is around 2K, whereas Hermits get ridiculous numbers.

    Mushmom, yea we've got a chance.

    Lethal Squids? Their defense is a whopping 800. OMFG 800! Those squids scrolled their shells with 10 10% Overall DEF scrolls. That reduces my damage range by 400, which means my critical does 800 HP less... multiply that by 4 for Strafe.
    Unless someone is killing the iron hogs on the upper platforms and they get in our way of killing the MM.
    JDMTurbo
    SkyNova

  2. #22

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    Quote Originally Posted by SinDevil
    Unless someone is killing the iron hogs on the upper platforms and they get in our way of killing the MM.
    I make a habit to party someone and have them do that when any archer comes XD.

  3. #23

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    Quote Originally Posted by Julliant
    Lethal Squids? Their defense is a whopping 800. OMFG 800! Those squids scrolled their shells with 10 10% Overall DEF scrolls. That reduces my damage range by 400, which means my critical does 800 HP less... multiply that by 4 for Strafe.
    I'm pretty sure monster def. is applied before the skill. For example, that 400 would come out of your stat window damage, therefore being multiplied by 800% for strafe or whatever. That makes the decrease 3200.

    That's how wep. def. is applied to everyone else, at least.

    Sorry.

  4. #24

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    1. lucky 7 does not ignore weapon defence. (simple test is to test the max damage on snails and gatekeeper.)
    SP copies exactly 50% of what lucky 7 does. Since it copies whatever the lucky 7 does, it of course has taken into consideration of the defence.

    2. The dmg formula used in the calculation is wrong.
    Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
    Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]

    3. lucky 7 % is 300%-400%-500%. Average is 400% since 50% critical rate.
    With SP, it is 450%-600%-750%. Average is 600%

  5. #25
    Lucida Julliant's Avatar
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    Shadow Partner ignores defense, Lucky 7 does not. Its a fact, against high level monsters you see the bottom two hits do more damage.

    Your own calculations are wrong...

    Strafe = 560% average.
    Attacking % = 12.96% chance dealing 400%.
    34.56% chance of dealing 500%.
    34.56% chance of dealing 600%.
    15.36% chance of dealing 700%.
    2.56% chance of dealing 800%

    L7 without critical: 300 +150(half) = 450% (25% chance)
    L7 with one critical: 400% + 200 (half) = 600% (50% chance)
    L7 with two criticals: 500% + 250% = 750% (25% chance)

    Lucky Seven
    [(LUK * 5) / 100] * Weapon Attack*750%

    Sniper's Strafe
    [(DEX * 3.6 + STR) / 100] * Weapon Attack*800%

    lv120 using average lv90 weapon passed 5 60% +10wa gloves +5wa warrior pill

    Ranger - str 95, dex 517, int 4, luk 4. Weapon attack 115.
    Sniper - str 90, dex 522, int 4, luk 4. Weapon attack 118.

    Hermit - str 4, dex 130, int 4, luk 482. Weapon attack 94.

    Ranger/Sniper
    strafe = 560% average
    attacking % = 12.96% chance dealing 400%. 34.56% chance of dealing 500%. 34.56% chance of dealing 600%. 15.36% chance of dealing 700%. 2.56% chance of dealing 800%

    Hermit
    L7+SP= 600% average (correct unless proven wrong)
    attacking % = 25 chance dealing 450%, 50% chance dealing 600%, 25% chance dealing 750%.

    Ranger/Sniper
    AVERAGE and i mean AVERAGE RANGE only

    using 560%
    Ranger 6725-11932 = 9329
    Sniper 7300-13012 = 10156

    Hermit
    using 600%
    Hermit 6796-13592 = 10194

    Now take into consideration the rate of critical. Hermits have a 25% chance of getting 4 criticals, Bowmen only have something like... 2.5%?
    Julliant - Lv130 Bow Master of Bootes

  6. #26

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    Shadow Partner ignores defense, Lucky 7 does not. Its a fact, against high level monsters you see the bottom two hits do more damage.
    The bottom two is the lucky 7 damage. the top 2 is the SP damage. Notice that top 2 is always half of the damages of the bottom 2.






    Yes, i put some % wrongly. Edited.

    oh btw, the calculation was done by me :D
    one site: http://forums.asiasoft.net/thread.asp?qid=822252

    [/img]
    LVL 10X Crusader Sold. May someone else carry on the path and be a hero.
    LVL 12X Dragon Knight, UltimaGod

  7. #27
    Phantom Watch Torrisrox's Avatar
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    but remember this.... Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.

    o.O...that means that their min dmg is MUCH lower....or at least I think thats what it means...
    I believe, therefor I'm insane.

  8. #28
    Mushmom MagicalBow's Avatar
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    Quote Originally Posted by Torrisrox
    but remember this.... Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.

    o.O...that means that their min dmg is MUCH lower....or at least I think thats what it means...
    If you say that cause the Mastery, I think it's fixed at 55% so it's sorta stable once you take out crit. Archer's is more random, seeing as Hermits can get 0/2/4 crits but Rangers/Snipers have 0/1/2/3/4 crits.
    마르디아
    -KoreanRejects - 5/10/07-

  9. #29

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    Quote Originally Posted by Torrisrox
    but remember this.... Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.

    o.O...that means that their min dmg is MUCH lower....or at least I think thats what it means...
    Not true.

    Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
    Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]

    Max
    Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack
    Min
    Crossbow - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack


    You do the maths. BTW, no one has ever complained about the damage formula being wrong other than the mage's one.
    LVL 10X Crusader Sold. May someone else carry on the path and be a hero.
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  10. #30
    Lucida Julliant's Avatar
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    I'm not even gonna give a damn as long as you people are so naive to think Rangers/Snipers damage are as good as Hermits.
    Julliant - Lv130 Bow Master of Bootes

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