I make a habit to party someone and have them do that when any archer comes XD.Originally Posted by SinDevil
Unless someone is killing the iron hogs on the upper platforms and they get in our way of killing the MM.Originally Posted by Julliant
JDMTurbo
SkyNova
I make a habit to party someone and have them do that when any archer comes XD.Originally Posted by SinDevil
I'm pretty sure monster def. is applied before the skill. For example, that 400 would come out of your stat window damage, therefore being multiplied by 800% for strafe or whatever. That makes the decrease 3200.Originally Posted by Julliant
That's how wep. def. is applied to everyone else, at least.
Sorry.
1. lucky 7 does not ignore weapon defence. (simple test is to test the max damage on snails and gatekeeper.)
SP copies exactly 50% of what lucky 7 does. Since it copies whatever the lucky 7 does, it of course has taken into consideration of the defence.
2. The dmg formula used in the calculation is wrong.
Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
3. lucky 7 % is 300%-400%-500%. Average is 400% since 50% critical rate.
With SP, it is 450%-600%-750%. Average is 600%
Shadow Partner ignores defense, Lucky 7 does not. Its a fact, against high level monsters you see the bottom two hits do more damage.
Your own calculations are wrong...
Strafe = 560% average.
Attacking % = 12.96% chance dealing 400%.
34.56% chance of dealing 500%.
34.56% chance of dealing 600%.
15.36% chance of dealing 700%.
2.56% chance of dealing 800%
L7 without critical: 300 +150(half) = 450% (25% chance)
L7 with one critical: 400% + 200 (half) = 600% (50% chance)
L7 with two criticals: 500% + 250% = 750% (25% chance)
Lucky Seven
[(LUK * 5) / 100] * Weapon Attack*750%
Sniper's Strafe
[(DEX * 3.6 + STR) / 100] * Weapon Attack*800%
lv120 using average lv90 weapon passed 5 60% +10wa gloves +5wa warrior pill
Ranger - str 95, dex 517, int 4, luk 4. Weapon attack 115.
Sniper - str 90, dex 522, int 4, luk 4. Weapon attack 118.
Hermit - str 4, dex 130, int 4, luk 482. Weapon attack 94.
Ranger/Sniper
strafe = 560% average
attacking % = 12.96% chance dealing 400%. 34.56% chance of dealing 500%. 34.56% chance of dealing 600%. 15.36% chance of dealing 700%. 2.56% chance of dealing 800%
Hermit
L7+SP= 600% average (correct unless proven wrong)
attacking % = 25 chance dealing 450%, 50% chance dealing 600%, 25% chance dealing 750%.
Ranger/Sniper
AVERAGE and i mean AVERAGE RANGE only
using 560%
Ranger 6725-11932 = 9329
Sniper 7300-13012 = 10156
Hermit
using 600%
Hermit 6796-13592 = 10194
Now take into consideration the rate of critical. Hermits have a 25% chance of getting 4 criticals, Bowmen only have something like... 2.5%?
Julliant - Lv130 Bow Master of Bootes
The bottom two is the lucky 7 damage. the top 2 is the SP damage. Notice that top 2 is always half of the damages of the bottom 2.Shadow Partner ignores defense, Lucky 7 does not. Its a fact, against high level monsters you see the bottom two hits do more damage.
Yes, i put some % wrongly. Edited.
oh btw, the calculation was done by me :D
one site: http://forums.asiasoft.net/thread.asp?qid=822252
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LVL 10X Crusader Sold. May someone else carry on the path and be a hero.
LVL 12X Dragon Knight, UltimaGod
but remember this.... Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.
o.O...that means that their min dmg is MUCH lower....or at least I think thats what it means...
I believe, therefor I'm insane.
If you say that cause the Mastery, I think it's fixed at 55% so it's sorta stable once you take out crit. Archer's is more random, seeing as Hermits can get 0/2/4 crits but Rangers/Snipers have 0/1/2/3/4 crits.Originally Posted by Torrisrox
마르디아
-KoreanRejects - 5/10/07-
Not true.Originally Posted by Torrisrox
Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
Max
Crossbow - [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min
Crossbow - (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
You do the maths. BTW, no one has ever complained about the damage formula being wrong other than the mage's one.
LVL 10X Crusader Sold. May someone else carry on the path and be a hero.
LVL 12X Dragon Knight, UltimaGod
I'm not even gonna give a damn as long as you people are so naive to think Rangers/Snipers damage are as good as Hermits.
Julliant - Lv130 Bow Master of Bootes