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Thread: *New/Improved* Where should I train?

  1. #121
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    In light of the fact that it doesn't stack, it's irrelevant where you put those last 11 points since you no longer have any skills you could effectively use at that power lvl.

    As for excavation site, what monsters train there ? I'm writing this from school so I haven't had a chance to log on and check it out :(

  2. #122
    Slime
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    In the maps left of the Guild PQ map there are:

    Ghost Stump
    Wooden Mask
    Stone Mask

    These are great exp for lower level (I am thinking between level 25 - 35, but I am not sure.)

    In the maps right of the Guild PQ map there are:
    Skeleton Dog
    Mummy Dog
    Skeleton Soldier
    Skeleton Officer (range attack)
    Skeleton Commander (posion mist attack)

    These are great exp for clerics/priests. All of them are "heal-able." However since I am not a cleric, I can be wrong. :D
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  3. #123
    Jr. Necki
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    Quote Originally Posted by archmage_tsao View Post
    In the maps right of the Guild PQ map there are:
    Skeleton Dog
    Mummy Dog
    Skeleton Soldier
    Skeleton Officer (range attack)
    Skeleton Commander (posion mist attack)

    These are great exp for clerics/priests. All of them are "heal-able." However since I am not a cleric, I can be wrong. :D

    You're correct, from the monsters I fought there, they were all "heal-able". I wouldn't recommend it to clerics of my level(38) though. By the time I can kill one, I could've killed multiple zombie mushrooms or Jr. Wraiths by that point.

  4. #124

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    it's a good replacement for the zombie maps in el nath. with that said you should be 50+ to train there effectively.

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  5. #125
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    Quote Originally Posted by Sanomeh View Post
    You're correct, from the monsters I fought there, they were all "heal-able". I wouldn't recommend it to clerics of my level(38) though. By the time I can kill one, I could've killed multiple zombie mushrooms or Jr. Wraiths by that point.
    I agree with whendoom, I'd recommend the "heal-able" monsters for lvl 50+ clerics. Unless you have max heal, I wouldn't even bother going to test the place out (exploring is fine though :D).

  6. #126
    Lucida CountessZero's Avatar
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    Take clerics in their mid-30's to fire boars.

    Seriously. Excellent exp, deserted maps and decent drops (crystal wand). 2-hit kill with magic claw and lupins aren't too much of a bother either.
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  7. #127
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    Lupins are worse because of their ranged attack, the damage plus knockback will slow you down a lot (if not kill you).

    Fire boars are best, like you said, for 30-37/38 clerics. At 38, I went to jr. wraiths and I lvled pretty quickly to 43, then I switch to zombie lupins - you can safely switch to zombie lupins at 42/43, because you should stop missing them so much with heal.

  8. #128
    Lucida CountessZero's Avatar
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    I don't have issue with the lupins, if I see them about to throw I tele out of their range. Usually straight into a fire boar mob, but you didn't just hear me say that >_>

    But that's why we have heal, isn't it? For when we make dumb mistakes like that -.-;;
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  9. #129
    Slime Sir Sigmund Freud's Avatar
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    I read the first page and didn't see anything, would Z lupins be a good place for me to train?

    I am a level 47 with maxed lightning and 3 short of maxed med (17)

    I have a +7 arc staff and fairly average clothing (red moonlight...etc)

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  10. #130

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    What level do you recommend that I start training on Chronos (the regular ones, not Platoon)? I really want a White Guiltian, but training efficiency is more important to me.

    I'm a lvl 35 Cleric right now, I have 1 point into Tele, and 15 points into Heal, by lvl 40 I'll max it.

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