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Thread: So, a quick question on a ranger's skills...

  1. #21
    Mushmom MooMoo's Avatar
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    I meant you are gonna want 1 Inferno + you are going to need 5 MB to unlock Rain. Geez, if people would just read my posts before, it would be more obvious that I didn't mean you need both skills to unlock Rain.


    You're not sick-- you're love sick.

  2. #22
    Slime Sir Sigmund Freud's Avatar
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    Quote Originally Posted by SpiraeaKozak View Post
    Unlike FA, no one will complain when MB activates. There has never been, and will never be, any single instance where an MB activation is more undesirable than if it does not activate.
    You could just use PKB? I believe once it's maxed with some higher level bows it's a 100% knockback rating...>_> Unless I'm wrong.
    I used to be Assassin444 but I tried to change my e-mail and it crashed.


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  3. #23
    Mushmom MooMoo's Avatar
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    Nope. Despite initial appearances, even when your bow+PKB % KB= 100%, it probably never is for the monster you are training on. There are other factors that come into play, of which I don't feel like mentioning. Just know that PKB becomes less effective over time and that you usually have to be 10 levels higher than the monster to KB it a majority of times.


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  4. #24
    Slime Sir Sigmund Freud's Avatar
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    Oh, thanks for the insight, I guess I'll have to rethink my bowman's build.
    I used to be Assassin444 but I tried to change my e-mail and it crashed.


    I have nx now so I will be updating with my new hair soon....*too lazy*

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  5. #25
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    Dragon Pulse does have minimum range. +Dream+'s description is apparently wrong, according to a kMS player.

  6. #26

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    well, i have seen videos of pulse being used when the archer is IN the monster (meaning the monster is much fatter than the archer, and the archer is standing on the same spot as it but the archer could still pulse it)

    about PKB, it is 100% kb. lets get things straight. kb is the normal knocking back that is caused by dealing above a certain amount of damage. it causes the monster to flinch and move a tiny bit back.

    unlike normal attacks, PKB will always knock back a monster even if the damage done is not sufficient.

    for PKB, the skill% +weapon kb% is what is used to calculate the chance of knocking it WAYYYYY back. that one is not 100%.

  7. #27

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    Sorry Moomoo, i just realized something yesterday.

    Imagine you are a happy level 160 archer soloing papulatus.
    Your damage range is 3000 ~ 5000.
    You are doing great damage, papulatus is going to die soon.
    Suddenly a dark star spawns.
    You laugh, you strafe it.
    You dont hit any crits, its still 12000 damage.
    So you continue to shoot happily.
    Suddenly another dark star spawns.
    Right in your face.
    You hope for a bowswing, but mortal blow comes out.
    9000 damage.
    It blows up in your face.
    Oops.

  8. #28
    Lucida Julliant's Avatar
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    PKB nerfed. No more 100% flinch.
    Julliant - Lv130 Bow Master of Bootes

  9. #29
    Mushmom XxKiraYamatoxX's Avatar
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    Huh? i thought mortal blow cant OHKO a full-health mob?
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  10. #30

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    Quote Originally Posted by Julliant View Post
    PKB nerfed. No more 100% flinch.
    Yes, i noticed. Was wondering why the frozen vikings were stationary.

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