Originally Posted by
ElderDragon
Since there's a gauranteed minimum of at least 400% damage from maxed strafe, I prefer to consider that, instead of events that have probability.
Using that 400% damage for main calculations, then factoring critical damage at the end seperately, I believe, gives you a more accurate representation of the damage on could expect to see.
Overall, minimum damage is more important to consider when training with critical. Sure, theoretically I could do 800% damage to something, but I'd like to know the smallest amount of damage I'll do so that I can train normally on something.