Originally Posted by
ElderDragon
Pardon me, I jammed up a calculator up my ass (where my had was, according to you) and I did some math, let's take a look:
SoA is a reported 6~8 arrows per second, so we'll do the average:7. Now, even though I highly doubt anyone has max SoA, we'll do the math with 100% (just so that you can't complain). 700% per second, 2100% in 3 seconds. Right ?
Now for pierce: 2.5 second charge up, meaning 850% x 2.5 = 2125%. That looks like 125% extra damage. But wait ! SoA hits only 1 thing, while pierce hits 6. Oh, but that's still wrong: SoA increases by a reported 18% per target.
But that's all nonsense because apparently a bowmaster can kill 3 things in 3 seconds ! So, we'll assume they're both level 150 (maxed SE, expert, and soa/pierce) with a range of 3836~4697 keep in mind that's a bowmaster range, so again marksmen would get a higher range and would have a higher % of attack. Now let's do that math
2,100% x 4,697 = 9,863,700
2,125% x 4,697 = 9,981,125
That's a 117,425 difference. SoA would take out 1-2 skelegons, while a marksmen would take out 6 in 2.5 seconds. Keeping in mind this is all done using a bowmaster's damage formula for both and I didn't factor in the 18% increase per monster. But wait ! How can we except a 6 monster mob to form every time ? If only there were some sort of long-ranged move that could push monsters back..... perhaps it would be called dragon pulse ?
People like you make me doubt the intelligence of this community.