I was just looking through, and I realized Assassinate definitely has the wrong info.

I have L10 assassinate, and it does ~6.x k minimum after defense each hit, with my minimum damage range at ~2.5k.

From MapleSEA's forums (lol), "At lvl 10, its 350% 6 second charge, lvl 20, 500% 9 second charge, and lvl 30, 600%, 12 second charge". You might also want to add in that "The base damage DOUBLES every 3 seconds of charging. So 3 seconds at lvl 10 is 700%, 6 seconds is a 1400% damage"

I've observed all of the above (haven't seen 20-30 yet, but I assume it's true) to be true. I'm also not sure about what are the damage values in between, but I think SW.net's Fiel has the info correct:

Level 01: MP - 21 / 170% Damage / 6 second charge-up / 32% Chance for Critical 105% / 100% Range
Level 02: MP - 22 / 190% Damage / 6 second charge-up / 34% Chance for Critical 110% / 100% Range
Level 03: MP - 23 / 210% Damage / 6 second charge-up / 36% Chance for Critical 115% / 100% Range
Level 04: MP - 24 / 230% Damage / 6 second charge-up / 38% Chance for Critical 120% / 100% Range
Level 05: MP - 25 / 250% Damage / 6 second charge-up / 40% Chance for Critical 125% / 100% Range
Level 06: MP - 26 / 270% Damage / 6 second charge-up / 42% Chance for Critical 130% / 100% Range
Level 07: MP - 27 / 290% Damage / 6 second charge-up / 44% Chance for Critical 135% / 100% Range
Level 08: MP - 28 / 310% Damage / 6 second charge-up / 46% Chance for Critical 140% / 100% Range
Level 09: MP - 29 / 330% Damage / 6 second charge-up / 48% Chance for Critical 145% / 100% Range
Level 10: MP - 30 / 350% Damage / 6 second charge-up / 50% Chance for Critical 150% / 100% Range
Level 11: MP - 31 / 365% Damage / 9 second charge-up / 52% Chance for Critical 155% / 100% Range
Level 12: MP - 32 / 380% Damage / 9 second charge-up / 54% Chance for Critical 160% / 100% Range
Level 13: MP - 33 / 395% Damage / 9 second charge-up / 56% Chance for Critical 165% / 100% Range
Level 14: MP - 34 / 410% Damage / 9 second charge-up / 58% Chance for Critical 170% / 100% Range
Level 15: MP - 35 / 425% Damage / 9 second charge-up / 60% Chance for Critical 175% / 100% Range
Level 16: MP - 36 / 440% Damage / 9 second charge-up / 62% Chance for Critical 180% / 100% Range
Level 17: MP - 37 / 455% Damage / 9 second charge-up / 64% Chance for Critical 185% / 100% Range
Level 18: MP - 38 / 470% Damage / 9 second charge-up / 66% Chance for Critical 190% / 100% Range
Level 19: MP - 39 / 485% Damage / 9 second charge-up / 68% Chance for Critical 195% / 100% Range
Level 20: MP - 40 / 500% Damage / 9 second charge-up / 70% Chance for Critical 200% / 100% Range
Level 21: MP - 41 / 510% Damage / 12 second charge-up / 72% Chance for Critical 205% / 100% Range
Level 22: MP - 42 / 520% Damage / 12 second charge-up / 74% Chance for Critical 210% / 100% Range
Level 23: MP - 43 / 530% Damage / 12 second charge-up / 76% Chance for Critical 215% / 100% Range
Level 24: MP - 44 / 540% Damage / 12 second charge-up / 78% Chance for Critical 220% / 100% Range
Level 25: MP - 45 / 550% Damage / 12 second charge-up / 80% Chance for Critical 225% / 100% Range
Level 26: MP - 44 / 560% Damage / 12 second charge-up / 82% Chance for Critical 230% / 100% Range
Level 27: MP - 43 / 570% Damage / 12 second charge-up / 84% Chance for Critical 235% / 100% Range
Level 28: MP - 42 / 580% Damage / 12 second charge-up / 86% Chance for Critical 240% / 100% Range
Level 29: MP - 41 / 590% Damage / 12 second charge-up / 88% Chance for Critical 245% / 100% Range
Level 30: MP - 40 / 600% Damage / 12 second charge-up / 90% Chance for Critical 250% / 100% Range

These damage values are BEFORE charge-up, btw. Not after. After charging, the damage it doubles every 3 seconds (as the MapleSEA guy said).

sidenote: "You last visited: 25th November 2007" lmao... <3