Hope you had a good trip Tim.
Chaos patch. So many unscheduled server checks. We did a lot of horntail runs and almost thought they fixed the glitch. Suddenly Brett and Jess are locked out and we are forced to run without them. The run failed because so many people d/ced and died. In the end it was just me and Aaron and we didn't have the manpower to finish the boss on time. Also LHC doesn't have any elemental weaknesses or resistances anymore.
Not that it mattered, I could just use ele reset.
Butts.
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Like fail said, you should always have able to attack mobs. The only time it might have been difficult was when a mob was strong to one element, and weak against another. You'd have to figure out how often you use each skill type and use reset accordingly.
It really alters how pallies train there though. Previously, low level Paladins didn't even have Castle Golems as an option since they were strong to fire, ice, and lightning. It wasn't until you got points into Divine Charge that you could effectively kill there, and most pallies didn't do that until much later. Even then, bearwolves were still preferable given their fire weakness. Since I only just started a pally, I'm not entirely sure how I feel about the neutralization.
Spoiler!