라이트닝
Description: [마스터 레벨 : 20]\n자신을 수호하는 정령을 소환한다. 시전자의 방어력을 상승 시키고 주위에 근접한 적을 공격한다.
Translated Description: "With the power of the Lightning Sprite, deal an additional blow. Enemies near the attacked enemy receive damage at the same time."
Elemental Attribute: Lightning
Max Level: 20
It gives +10 ACC, EVA, Weapon Defense, and Magical defense at all levels. It can attack three mobs as well, but the range is pitiful. It's about half the range of Hawk/Eagle.
1 MP - 32 103 seconds 23 physical attack
2 MP - 34 106 seconds 26 physical attack
3 MP - 36 109 seconds 29 physical attack
4 MP - 38 112 seconds 32 physical attack
5 MP - 40 115 seconds 35 physical attack
6 MP - 42 118 seconds 38 physical attack
7 MP - 44 121 seconds 41 physical attack
8 MP - 46 124 seconds 44 physical attack
9 MP - 48 127 seconds 47 physical attack
10 MP - 50 130 seconds 50 physical attack
11 MP - 52 133 seconds 53 physical attack
12 MP - 54 136 seconds 56 physical attack
13 MP - 56 139 seconds 59 physical attack
14 MP - 58 142 seconds 62 physical attack
15 MP - 60 145 seconds 65 physical attack
16 MP - 62 148 seconds 68 physical attack
17 MP - 64 151 seconds 71 physical attack
18 MP - 66 154 seconds 74 physical attack
19 MP - 68 157 seconds 77 physical attack
20 MP - 70 160 seconds 80 physical attack
In the next job (jobID 1510), which is called the Infighter class in the WZ files, things get a little screwy. Let me state all of the skills explicitly: Improving Max HP Increase, Knuckle Mastery, Knuckle Booster, Screw Punch, Energy Charge (!!!), Energy Buster (!!!), and 라이트닝 차지 (Lightning Charge).
Lightning Charge
1. At max level, the elemental bonus is 35% compared to the WKs 50%.
2. At max level, the pirate's skill lasts 140 seconds compared to the WKs 200 seconds.
Finally, there's the last new job (jobID 1511), the Buccaneer. I will list their skills: Critical Punch (see note), Drain, Transform, Shockwave, Fist, Wind Booster, Sparks (??!), and Sharks (??!).
Note: The Critical Punch skill is not the same as Stun Mastery here. In this case, the data shown here is the same as a Bowman's critical (20 levels, 40% probability, +100% damage) and uses the same skill icon as the Bowman's critical.
스파크 (sparks)
Description: [마스터 레벨 : 20]\n번개 정령의 힘으로 추가 공격을 가한다. 공격 받은 적의 주위에 있는 적도 동시에 데미지를 받는다.
Translated Description: Use 16 MP, attack 3 enemies for 120 seconds with 120% damage.
Elemental Attribute: Lightning
Max Level: 20
This skill isn't fleshed out enough in the WZ files. All levels are the exact same. There's almost no reason for putting any more than one point in this skill. However, if you read the repeated line for each level in the strings, it spells this out: MP 16 소비, 120초간 120%의 데미지로 적 3마리 공격.
There's still a mystery for how this works, so I'm going to hold off on too much analysis. But hey, here's an animation for you of the skill effect:
샤크 (sharks)
Description: [마스터 레벨 : 30]\n전방의 다수의 적에게 데미지를 준다.
Translated Description: "Damages many enemies in front of you."
Max Level: 30
This skill is obviously a take on a bowman's Dragon's Breath. The skill tree is an exact copy of the bowman's skill. There's nothing in the data, though, that signifies that this skill pushes the enemy mob like Dragon's Breath does. However, after you look at the animations, you can likely conclude that they do the same thing:
effect:
bullet: