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The Official KMS Guide to a Perfect Gunslinger
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Thread: The Official KMS Guide to a Perfect Gunslinger

  1. #1

    Default The Official KMS Guide (1st~2nd Job) to Gunslinger SP-Distribution!

    1ST JOB ADVANCEMENT [ PRE-GUNSLINGER ]

    Double Fire +20 -> Dash +10 -> Quick Motion +20 -> Somersault Kick +11

    OR

    Double Fire +20 -> Somersault Kick +20 -> Dash +10 -> Quick Motion +11
    (You can switch Somersault Kick with Dash if you like).
    *EDIT* Explanation: This build masters Somersault Kick BECAUSE they tend to be pretty good mob controllers during once you raise it until Level 35 or so when you get pretty good damage with Invisible Shot.

    2ND JOB

    Invisible Shot +1 -> Gun Mastery +20 -> Gun Booster +3~5-> Invisible Shot +19 ->Fake Shot +11 -> Wings + 10 -> Rest AP into Fake Shot!

    I always wondered why people raised any skill before MAXing out Gun Mastery. Doesn't it really improve your damage?[/QUOTE]
    <span style=font-family: Georgia><font size=3><font color=Green><b>NOMNOMNOM</b></font></font></span>

  2. #2
    "King of Quotes" pyrofyr's Avatar
    Join Date
    Sep 2007
    Location
    Miami, FL
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    6,898

    Default

    Quite minimalistic, and far from perfect.

    Stat guide? Training guide?

    Yea...
    Gone with the wind

  3. #3

    Default

    Quote Originally Posted by pyrofyr View Post
    Quite minimalistic, and far from perfect.

    Stat guide? Training guide?

    Yea...
    Oh, sorry. I just made this small guide that only includes the SP-distribution.

    The stat & training is very similar between KMS and GMS.
    <span style=font-family: Georgia><font size=3><font color=Green><b>NOMNOMNOM</b></font></font></span>

  4. #4
    Drake
    Join Date
    Jun 2008
    Location
    Korea
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    836

    Default

    That second build on 1st Job will NEVER EVER WORK. With guns, your Somersault Kick will do minimal damage, and suck even worse than Double Fire. Best to keep Quick Motion than SK.

    2nd Job is fine, except that part where you master Invisible Shot before Booster. It's recommended to have at least 5-11 points in Booster to make sure your Invisible Shot gets faster, because it's freaking slow without it. Secondly, you should master Recoil Shot BEFORE mastering Fake Shot, because during training, you will never stop using Recoil Shot because it's so fun and gets you out of tight spots where the mobs are too close. Grenade is NEVER better than Recoil Shot. Also, mastering Fake Shot is better than Mastering Grenade.
    Spoiler!

  5. #5
    Phantom Watch
    Join Date
    Jun 2007
    Posts
    3,825

    Icon13

    1st Job

    Double Fire +20 -> Quick Motion +20 -> Somersault Kick + 20

    or

    Double Fire +2, Dash + 1 -> Double Fire +18 -> Quick Motion +20 -> Dash +9 -> Somersault Kick + 11

    2nd Job

    Invisible Shot +1 -> Gun Mastery +15 -> Gun Booster + 6 -> Gun Mastery +5 -> Invisible Shot +19 -> Wings + 5 -> Recoil Shot +20 -> Wings +5 -> Fake Shot +20 -> 8 points leftover.

    I split mastery because 50% is still pretty good. Since gunslingers have low damage anyways the difference lost is minimal. If anyone is too worried they can always go 17 mastery then 5 booster.

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