Originally Posted by
Tesiqurasa
I've never had the problem of dash activating with Backspin, in fact, I don't think i've ever had it activate when I didn't want it to. Maybe it was changed in a previous patch?
Anyway yea, I just used himes as an example of a long flat map with mobs. Roids in Magatia also require dash to effectively mob, as do Tiered maps like Kents.
*note* I've trained at himes with a priest, but it actually seemed slower, even though the priest had maxed HS. Reasoning: Marauder's main skill is activated after charging a power bar. Once this bar is fully charged, you go into 'super mode', which besides giving you great buffs, allows you to use your main 3rd job mobbing skill, blast. About 1/4 of my bar charges while luring, then I finish it by S. Kicking the himes mob. With a priest, by the time I had my bar charged with the mob she brought, most himes were half dead. My blast killed the rest of them quickly, and I was left with about 40 seconds of Charge mode with nothing to do but stand around. Normally, with this extra time, I would mob the himes together with Blast, and finish off another group. But the priest goes All the way to one side, THEN back. I just go back and forth, mobbing at each corner. And of course, I need dash to get from hime-hime more quickly. I WOULD use Backspin/CS, but they are usually in groups of 3+, meaning I leave several himes behind.
Marauders need to Dash + S. Kick the himes to group them together, then mob them in charge mode.
I'm not exactly sure where the idea that dash was bad came from. Yes, Flash Fist and Bullet Time are more helpful from 20-50, but those lvls are easy as it is. Besides, as myself and morgana said, MP Recovery is a pretty useless skill. Max dash, and leave FF/BT to max in late 6xs. You can still have 2 points into MP Recovery if you really wanted that skill for some reason.