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Thread: DajnMonkey's Guide to a Thunder Breaker! Currently levels 1-70.

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    Default DajnMonkey's Guide to a Thunder Breaker! Currently levels 1-70.

    DajnCanik's guide to a Thunder breaker.

    Thunder breakers are the KoC versions or Buccaneers.

    Imagine a bandit with more damage =D but less speed =| and less range =( Yeah, that sorta sucks.

    Contents:

    1. What?
    -1a. TB FAQ.
    -1b. Why make a TB?
    2. Stat builds.
    3. 1st job Skills
    -3a. Skill explainations.
    -3b. Skill Build
    4. 2nd Job Skills.
    -4a. Skill explainations.
    -4b. Skill Builds.
    5. Training
    -5a. FAQ
    -5b. Training areas.
    6. Other.


    Part 1: What?
    ~ ~ ~ ~ ~
    There are alot of questions regarding KoC.
    Mostly regarding generic stuff. That information can be found almost anywhere, so I'm not sticking to the basics.
    The basics are sticking to me.
    ...and you.


    Part 1a: TB FAQ. (Wow that was lazy writing) [typing]
    ~ ~ ~ ~ ~
    Frequently asked questions about Thunder Breakers.

    1.) What's a TB?
    - TB stands for Thunder Breaker. Really that's something you should've already known.

    2.)What are the stats on these guys?
    - Thunder breakers raise STR and some DEX.

    3.) Moar.
    - TBs are a fast job. They take advantage of thier quick attacking abilities and high damage to leave monsters unable to do much.
    - They attack using crazy powerful skills with lightning infused into thier weapons causing elemental damage.
    - They may not do much damage with regular attacks, but because of thier overpowered skills, they're able to do SOMETHING!
    - Also, brawlers in general are famous for INVINCIBILITY FRAMES. HELL YEAH!


    Part 1b: Why make a TB?
    ~ ~ ~ ~ ~
    Rather than explaining, I'll let you decide!
    With biased help... of course.

    PROS: F ast, strong attacks
    A ttacks with elements
    N ice combos
    G ood mobbing

    Cons: L ow damage.
    U ses Potions quickly.
    B ad range.
    E xpensive.

    heh... FANG LUBE.

    You might think that strong attacks and low damage are contridictory, but they're not.
    Low damage means if you press 's' to view stats, your damage range will be low, like 100~300.
    Strong attacks means if you max a skill, it will make you attack with 500% damage or something crazy.


    Part 2: Stat builds.
    ~ ~ ~ ~ ~
    A VERY IMPORTANT NOTE! Since Thunder Breakers are a KoC job, they gain 6 Ability Points per level-up.
    But they only get to level 120. (No 4th job!)

    Thunder Breakers are like Warriors... and I guess Buccaneers, too.
    They use STR and DEX to gain damage, only they don't HAVE to have too much DEX.

    Since you start with 13/4/4/4, you don't need to worry about rolling.

    Once you get to level 10 and finish the first few Ereve quests, you can make the job advancement.

    There are three main stat builds.

    The first, most expensive, and simplest, is DEXless.

    Lv. 10-70 Str +6
    Lv 71-120 Str +5

    That's really it. You won't be able to use many different equips, but your damage will be higher.
    I don't recommend this.

    The second, still rather expensive, and most complicated, is LowDEX.

    Simply put, you raise DEX to about level 60, then stop.

    It starts out the same as the regular build, but then ends up like the first one.

    Start with DEX equal to your level times 2.
    Lv 11- STR +4 DEX +2
    Lv 12- STR +4 DEX +2
    Lv 13- STR +4 DEX +2
    Lv 14- STR +4 DEX +2
    Lv 15- STR +4 DEX +2
    Lv 16- STR +4 DEX +2
    Lv 17- STR +4 DEX +2
    Lv 18- STR +4 DEX +2
    Lv 19- STR +4 DEX +2
    Lv 20- STR +4 DEX +2
    Lv 21- STR +4 DEX +2
    Lv 22- STR +4 DEX +2
    Lv 23- STR +4 DEX +2
    Lv 24- STR +4 DEX +2
    Lv 25- STR +4 DEX +2
    Lv 26- STR +4 DEX +2
    Lv 27- STR +4 DEX +2
    Lv 28- STR +4 DEX +2
    Lv 29- STR +4 DEX +2
    Lv 30- STR +4 DEX +2

    By now, you should have 60 DEX.

    Lv 31- STR +6
    Lv 32- STR +6
    Lv 33- STR +6
    Lv 34- STR +6
    Lv 35- STR +6
    Lv 36- STR +6
    LV 37- STR +6
    Lv 38- STR +6
    Lv 39- STR +6
    Lv 40- STR +6
    Lv 41- STR +6
    LV 42- STR +6
    Lv 43- STR +6
    Lv 44- STR +6
    Lv 45- STR +6
    Lv 46- STR +6
    Lv 47- STR +6
    Lv 48- STR +6
    Lv 49- STR +6
    Lv 50- STR +6
    Blah Blah Blah...
    Lv 70- STR +6

    Do you get the idea? Just keep raising Str.


    The last build this guide will cover is NORMALDEX.

    Simply put, set DEX equal to you level, then raise -

    STR +5 DEX +1

    Until level 70, then raise -

    STR +4 DEX +1

    Until level 110, then raise -

    STR +5

    Until level cap. (120)

    Why? You'll generally only use DEX to wear stronger equips. The highest level equips are level 110, requiring 110 Dex.
    BUT, you might be the kind of guy who happens to be wearing equips that increase your Dex! Which you probably are!
    SO, if you're poor, you'll probably have regular equips, I'd suggest capping DEX at about 90~100 because you can easily get the extra 10.

    If you have more funds though, you can buy nice things like an HT Pendant, Deputy Star, or Zhelm.

    So you can stop at about 70.

    For Dex builds, I think it's a matter of planning how much money you'll have.

    ~ ~ ~ ~ ~

    Part 3 : 1st Job skills.

    ~ ~ ~ ~ ~

    Part 3a. Explainations

    ~ ~ ~ ~ ~
    I've rated how AWESOME the skills are on a scale from 1-5. (1 being DUDE THIS SKILL SUCKS and 5 being YOU HAVE TO RAISE THIS.)

    I've also included how the skills are used, and sometimes why.

    The skills for the Thunder Breaker are as follows.


    QUICK MOTION- Raise accuracy and avoidability.
    Lv 10 MAX, passive.

    Lv 1. Raises 2 Accuracy and 2 Avoidability.
    Lv 10. Raises 20 Accuracy and 20 Avoidability.

    I rate this skill a 3. It's nice, I would definatly raise this, but not right away.
    It's useful for Dexless and LowDex builds because of the nice accuracy bonus.
    Really, that's it.


    STRAIGHT or maybe 1ST STRIKE- I don't know, It's that punching skill that you still use into 3rd job.
    Lv 20 MAX, Attacking.

    Lv 1. 6 MP, 156% damage.
    Lv 20. 14 MP, 270% damage.

    I rate this skill a 5. It's awesome, and I would max it right away.
    It's the main attacking skill for TBs, and you use it into 3rd job, so It's pretty important.


    SOMERSAULT KICK- Kick stuff. Like, alot of stuff. At the same time.
    Lv 20 MAX, Attacking.

    Lv 1. 8 MP, 114% damage. 3 monsters.
    Lv 20. 16 MP, 190% damage. 6 monsters.

    I rate this skill a 4. It's important, and your only mob skill until 2nd job, but still pretty useful until 3rd job.
    It's a mob skill, but it's really short range. I mean, so short, it will only hit monsters RIGHT IN FRONT OF YOU.


    DASH- RUNFAST.
    Lv 10 MAX, Buff/passive, I guess.

    Lv 1. 14 MP. +12 speed +1 Jump for 4 seconds.
    Lv 20. 5 MP. +30 speed +10 Jump for 20 seconds.

    I rate this skill a 3. It's nice to have, but only if it's at a high level.
    You press a direction twice, and go fast. It cancels if you use a skill, or change directions.
    It's nice to have, especially for potion runs, or getting to a training map.


    LIGHTNING- It's like being KSed by your own party members.
    Lv 20 MAX, Summon.

    Lv 1. 11 MP, 21 Magic attack, Defenses +10, lasts 105 seconds.
    Lv 20. 20 MP, 40 Magic attack, Defenses +25, lasts 200 seconds.

    I rate this skill a 2. It's not good.
    It summons a balls to stalk you and not do very much damage.
    But it's a magic attack, which can do things like attack monsters that cap their weapon defense. (CPQ)
    But, you'll have to sacrifice like, 2 skills to raise it. You should only put 1 point into it.
    (I never used this.)


    You might have different thoughts than I do about some of these skills, but these are only my thoughts, I probably train differently than you.

    Anyways onto skill builds.

    ~ ~ ~ ~ ~

    3b. Skill Builds

    ~ ~ ~ ~ ~

    Okay, so 1st job goes by really fast. Really, really, fast. It could take a day. Less than that, it could take like 6 hours.
    Because there are so many quests for Cygnus Knights, you can get from 1-30 so quickly, that it doesn't even matter what skills you raise.

    So, there are like, a million different skill builds, so I'll just list a few.

    The first guide here is the one that I used.
    Of course, keep in mind, I sorta made this one up as I went along, so it has it's imperfections, although, I'm pretty happy about it's outcome.

    10- Lightning 1 (1)
    11- Somersault Kick 1 (1) Straight 1 (1) Dash 1 (1)
    12- Dash 3 (4)
    13- Dash 3 (7)
    14- Dash 3 (MAX)
    15- Somersault Kick 3 (4)
    16- Straight 3 (4)
    17- Somersault Kick 3 (7)
    18- Straight 3 (7)
    19- Somersault Kick 3 (10)
    20- Straight 3 (10)
    21- Somersault Kick 3 (13)
    22- Straight 3 (13)
    23- Somersault Kick 3 (16)
    24- Straight 3 (16)
    25- Somersault Kick 3 (19)
    26- Straight 3 (19)
    27- Somersault Kick 1 (MAX) Straight 1 (MAX) Quick Motion 1 (1)
    28- Quick Motion 3 (4)
    29- Quick Motion 3 (7)
    30- Quick Motion 3 (MAX)

    Why this build? I figured that, being a Cygnus Knight, I'll have to do alot of running around for the quests.
    Maxing Dash first allowed me to train much faster while questing.
    Then, maxing Somersault Kick and Straight at the same time allowed me to feel like I was getting noticably stronger.
    Afterwards, I maxed Quick Motion rather than raising Lightning because I did a low-Dex build.
    This also let me hit the monsters in CPQ, making me not useless. Which is nice.

    ~ ~ ~ ~ ~

    Some people think that dash is annoying and wastes MP. This is somewhat true.
    You'll most likely have haste from levels 30~70 (Supposing you PQ and have a thief.)
    You can also get a mount at level 50. (But it's pretty expensive (20mil.))
    I considered restarting and creating a character with this build after I had more money, but I decided against it.

    10- Lightning 1 (1)
    11- Straight 1 (1) Somersault Kick 2 (2)
    12- Somersault Kick 3 (5)
    13- Somersault Kick 3 (8)
    14- Somersault Kick 3 (11)
    15- Somersault Kick 3 (14)
    16- Somersault Kick 3 (17)
    17- Somersault Kick 3 (MAX)
    18- Straight 3 (4)
    19- Straight 3 (7)
    20- Straight 3 (10)
    21- Straight 3 (13)
    22- Straight 3 (16)
    23- Straight 3 (19)
    24- Straight 1 (MAX) Quick Motion 2 (2)
    25- Quick Motion 3 (5)
    26- Quick Motion 3 (8)
    27- Quick Motion 2 (MAX) Lightning 1 (2)
    28- Lightning 3 (5)
    29- Lightning 3 (8)
    30- Lightning 3 (11)

    This build is for funded characters. Funded meaning about 50mil+.
    It's much better than any other build, since you can just BUY speed pills/shoes.

    ~ ~ ~ ~ ~

    NOW we're getting to the standard build.
    Standard build is standard, and pretty much 80% of the TBs I knew used this.

    10- Lightning 1 (1)
    11- Straight 1 (1) Somersault Kick 2 (2)
    12- Somersault Kick 3 (5)
    13- Somersault Kick 3 (8)
    14- Somersault Kick 3 (11)
    15- Somersault Kick 3 (14)
    16- Somersault Kick 3 (17)
    17- Somersault Kick 3 (20)
    18- Straight 3 (4)
    19- Straight 3 (7)
    20- Straight 3 (10)
    21- Straight 3 (13)
    22- Straight 3 (16)
    23- Straight 3 (19)
    24- Straight 1 (20) Quick Motion 2 (2)
    25- Quick Motion 3 (5)
    26- Quick Motion 3 (8)
    27- Quick Motion 2 (10) Dash 1 (1)
    28- Dash 3 (4)
    29- Dash 3 (7)
    30- Dash 3 (10)

    Remember, with this build, Straight and Somersault Kick are interchangable.
    So are Quick Motion and Dash, but I don't suggest that.

    ~ ~ ~ ~ ~

    Section 4. 2nd Job Skills

    ~ ~ ~ ~ ~

    Skill Explainations.

    So, there are what, 7 Skills for TBs at second job?
    That shouldn't be too hard to figure out.

    Firstly, there's 2 buffs, 2 passive skills, 2 attacks, and 1 psuedo-buff.
    They're pretty well-rounded!

    The skills are:

    Improving Max HP- Raises the HP you gain every level.
    Lv 10 MAX- Passive.
    Lv 1- If level up, +3 more, if AP applied, +2 more.
    Lv 10- If level up, +30 more, if AP applied, +20 more.
    I rate this skill a 4.
    This is a nice skill to raise as early as possible.
    It allows you to do boss runs without having to use potions every hit.

    Knuckler Mastery- Increases minimum damage on your knuckler, also raises accuracy.
    Lv 20 MAX- Passive.
    Lv 1- 15% Weapon Mastery, +1 Accuracy
    Lv 20- 60% Weapon Mastery, +20 Accuracy
    I give this skill a 5. Without it, you'd miss monsters alot, and have terrible damage.

    Knuckler Booster- Increases attack speed for a short amount of time.
    Lv 20 MAX- Buff. Req. 5 Knuckler Mastery.
    Lv 1- Uses 29 HP and MP. Lasts 10 seconds. Increases attacking speed by 1.
    Lv 20- Uses 10 HP and MP. Lasts 200 seconds. Increases attacking speed by 1.
    I give this skill a 4. It uses up alot of MP and HP quickly at early levels,
    but at the later levels, increases your killing speed significantly.

    Lightning Charge- Increases Weapon attack and adds the lightning element to the knuckler.
    Lv 20 MAX- Buff.
    Lv 1- Uses 25 MP. 101% Damage. Lasts 12 seconds. 6% elemental boost.
    Lv 20- Uses 30 MP. 120% Damage. Lasts 140 seconds. 25% elemental boost.
    I rate this skill a 5.
    This skill raises your damage by alot. It's nice to have, and is excellent for
    lightning-weak monsters. This is why Thunder breakers are THUNDER breakers.

    Corkscrew Blow- Launches the character (and a few monsters) forward.
    Lv 20 MAX- Attack.
    Lv 1- 20 MP. 135% damage when fully charged.
    Lv 20- 36 MP. 420% damage when fully charged.
    I rate this skill a 5.
    This skill is famous. It pushes back monsters, and makes them easier to mob.
    Also, you get to be invincible, which is nice.
    However, you must charge this skill in order to reach it's full damaging potential.

    Energy Charge- Everytime you attack a monster, the energy is charged.
    After the energy is fully charged, the stats on the character increase,
    in addition to allowing the use of energy related skills.
    Lv 20 MAX- Psuedo-Buff.
    Lv 1- Lasts 31 seconds, Avoidability and Accuracy +1, Charge Rate 75%, Damage 43%, 11% Success Rate, Weapon Attack +0
    Lv 20- Lasts 50 seconds, Avoidability and Accuracy +20, Charge Rate 170% , Damage 100% , 30% Success Rate, Weapon Attack +20
    I rate this skill a 4.
    This skill is epic. It raises your damage by a ton every few minutes, for 1 minute.
    It also allows you to use one of the most powerful skills available.

    Energy Blast- Pretty much explodes the monsters in front of you.
    Only available when the energy is fully charged.
    LV 20 MAX- Attack. Req. 1 Energy Charge.
    Lv 1- 246% damage. Hits 2 monsters.
    Lv 20- 360% damage. Hits 3 monsters.
    I rate this skill a 5.
    This is pretty much the strongest skill you'll have for a while. It's range is also different.
    The best way to explain it's range is, instead of being a square in front of your character,
    the range is a giant half-circle. This means it can hit monsters directly below you.

    ~ ~ ~ ~ ~

    4b. Skill Builds.

    ~ ~ ~ ~ ~

    When reading all the skill builds, you'll notice that they all start with putting 1 point into Corkscrew Blow.
    This is just for the invincibility frames. You're invincible for about half a second after you finish attacking.
    During this time, you can use an attacking skill. So, at about level 40 (give or take a few based on your accuracy) you can boss!
    Whether it's killing real bosses, or just rombots in CPQ, you'll be able to never use an HP potion.

    Just for reference,
    Corkscrew Blow = CSB.
    Energy Charge = Charge.
    Energy Blast = Blast.
    Knuckle Booster = Booster.
    Knuckle Mastery = Mastery.
    Lightning Charge = LC
    Improving Max HP = MaxHP.

    I'll start with the skill build that I used. It was made up, pretty much on the spot.
    I think it's actually pretty nice, and I have few complaints.

    Lv 30- CSB 1 (1)
    Lv 31- MaxHP 3 (3)
    Lv 32- MaxHP 3 (6)
    Lv 33- MaxHP 3 (9)
    Lv 34- MaxHP 1 (MAX) Mastery 2 (2)
    Lv 35- Mastery 3 (5)
    Lv 36- Booster 3 (3)
    Lv 37- Booster 3 (6)
    Lv 38- Charge 2 (2) Blast 1 (1)
    Lv 39- LC 3 (3)
    Lv 40- LC 3 (6)
    Lv 41- Mastery 3 (8)
    Lv 42- Mastery 3 (11)
    Lv 43- Mastery 3 (14)
    Lv 44- Mastery 3 (17)
    Lv 45- Mastery 2 (19) LC 1 (7)
    Lv 46- LC 3 (10)
    Lv 47- LC 3 (13)
    Lv 48- LC 3 (16)
    Lv 49- LC 3 (19)
    Lv 50- LC 1 (MAX) Blast 2 (3)
    Lv 51- Blast 3 (6)
    Lv 52- Blast 3 (9)
    Lv 53- Blast 3 (12)
    Lv 54- Blast 3 (15)
    Lv 55- Blast 3 (18)
    Lv 56- Blast 2 (MAX) Charge 1 (3)
    Lv 57- Charge 3 (6)
    Lv 58- Charge 3 (9)
    Lv 59- Charge 3 (12)
    Lv 60- Charge 3 (15)
    Lv 61- Charge 3 (18)
    Lv 62- Charge 2 (MAX) Mastery 1 (MAX)
    Lv 63- CSB 3 (4)
    Lv 64- CSB 3 (7)
    Lv 65- CSB 3 (10)
    Lv 66- CSB 3 (13)
    Lv 67- CSB 3 (16)
    Lv 68- CSB 3 (19)
    Lv 69- CSB 1 (MAX) Booster 2 (8)
    Lv 70- Booster 3 (11)

    That build was really just a OH LOOK THIS SKILL LOOKS COOL I'LL RAISE IT. Kind of build.
    Sure, it's not the best, or the strongest, but it's pretty fun.
    The main problem however, is the lack of booster. While not having maxed booster does suck, it's
    necessary in order to raise all the other skills.
    Keep in mind, that maxed Lightning Charge lasts for about 140 seconds, and having your buffs last the same amount of time is nice.
    If you want to, don't max mastery, and leave it at level 19, so you can put the extra point into booster.
    Another idea is not to max MAXHP, which I don't suggest, as you'll only use up more time potting than bossing later on.
    If you have a cleric, or pet autopot, you can do this easier.


    That's what I did, but if you don't like bossing, and just want to get to level 120 as fast as possible, then try the build below.

    Lv 30- CSB 1 (1)
    Lv 31- Mastery 3 (3)
    Lv 32- Mastery 2 (5) Booster 1 (1)
    Lv 33- Booster 3 (4)
    Lv 34- Booster 2 (6) Mastery 1 (6)
    Lv 35- Mastery 3 (9)
    Lv 36- Mastery 3 (12)
    Lv 37- Mastery 3 (15)
    Lv 38- Mastery 3 (18)
    Lv 39- Mastery 1 (19) Charge 2 (2)
    Lv 40- Blast 1 (1) LC 2 (2)
    Lv 41- LC 2 (4) Booster 1 (7)
    Lv 42- LC 2 (6) Booster 1 (8)
    Lv 43- LC 2 (8) Booster 1 (9)
    Lv 44- LC 2 (10) Booster 1 (10)
    Lv 45- LC 2 (12) Booster 1 (11)
    Lv 46- LC 2 (14) Booster 1 (12)
    Lv 47- LC 2 (16) Booster 1 (13)
    Lv 48- LC 2 (18) Booster 1 (14)
    Lv 49- LC 2 (MAX) Booster 1 (15)
    Lv 50- Booster 3 (18)
    Lv 51- Booster 2 (MAX)
    Lv 52- Blast 3 (4)
    Lv 53- Blast 3 (7)
    Lv 54- Blast 3 (10)
    Lv 55- Blast 3 (13)
    Lv 56- Blast 3 (16)
    Lv 57- Blast 3 (19)
    Lv 58- Blast 1 (MAX) Charge 2 (4)
    Lv 59- Charge 3 (7)
    Lv 60- Charge 3 (10)
    Lv 61- Charge 3 (13)
    Lv 62- Charge 3 (16)
    Lv 63- Charge 3 (19)
    Lv 64- Charge 1 (MAX) CSB 2 (3)
    Lv 65- CSB 3 (6)
    Lv 66- CSB 3 (9)
    Lv 67- CSB 3 (12)
    Lv 68- CSB 3 (15)
    Lv 69- CSB 3 (18)
    Lv 70- CSB 2 (MAX) Mastery 1 (MAX)

    This build is a low-HP build. If you plan on never bossing, or always using a cleric, then this build is great. You get to max everything else.
    You may be less sturdy, but you'll be much stronger.

    Okay, now for the non-bossing 'Correct build'.

    This is the non-bossing build everybody always tells you to do, I don't like it, since you don't have booster until later.

    Lv 30- CSB 1 (1)
    Lv 31- Mastery 3 (3)
    Lv 32- Mastery 3 (6)
    Lv 33- Mastery 3 (9)
    Lv 34- Mastery 3 (12)
    Lv 35- Mastery 3 (15)
    Lv 36- Mastery 3 (18)
    Lv 37- Mastery 1 (19) Booster 2 (2)
    LV 38- Booster 3 (5)
    Lv 39- Booster 3 (8)
    Lv 40- Booster 3 (11)
    Lv 41- Booster 3 (14)
    Lv 42- Booster 3 (17)
    Lv 43- Booster 3 (MAX)
    Lv 44- Charge 2 (2) Blast 1 (1)
    Lv 45- CSB 3 (4)
    Lv 46- CSB 3 (7)
    Lv 47- CSB 3 (10)
    Lv 48- CSB 3 (13)
    Lv 49- CSB 3 (16)
    Lv 50- CSB 3 (19)
    Lv 51- CSB 1 (MAX) LC 2 (2)
    Lv 52- LC 3 (5)
    Lv 53- LC 3 (8)
    Lv 54- LC 3 (11)
    Lv 55- LC 3 (14)
    Lv 56- LC 3 (17)
    Lv 57- LC 3 (MAX)
    Lv 58- Blast 3 (4)
    Lv 59- Blast 3 (7)
    Lv 60- Blast 3 (10)
    Lv 61- Blast 3 (13)
    Lv 62- Blast 3 (16)
    Lv 63- Blast 3 (19)
    Lv 64- Blast 1 (MAX) Charge 2 (4)
    Lv 65- Charge 3 (7)
    Lv 66- Charge 3 (10)
    Lv 67- Charge 3 (13)
    Lv 68- Charge 3 (16)
    Lv 69- Charge 3 (19)
    Lv 70- Charge 1 (MAX) Mastery 1 (MAX) 1 Free.

    Oh, and also, for this build, Energy Charge and Energy Blast are exchangable.

    And of course, the bossing build.
    This is the one everybody always says to use. And most people follow this one, too.

    Lv 30- CSB 1 (1)
    Lv 31- MaxHP 3 (3)
    Lv 32- MaxHP 3 (6)
    Lv 33- MaxHP 3 (9)
    Lv 34- MaxHP 1 (MAX) 2 Mastery (2)
    Lv 35- Mastery 3 (5)
    Lv 36- Mastery 3 (8)
    Lv 37- Mastery 3 (11)
    Lv 38- Mastery 3 (14)
    Lv 39- Mastery 3 (17)
    Lv 40- Mastery 2 (19) Booster 1 (1)
    Lv 41- Booster 3 (4)
    Lv 42- Booster 3 (7)
    Lv 43- Booster 3 (10)
    Lv 44- Booster 3 (13)
    Lv 45- Booster 3 (16)
    Lv 46- Booster 3 (19)
    Lv 47- Booster 1 (MAX) Charge 2 (2)
    Lv 48- Blast 1 (1) CSB 2 (3)
    Lv 49- CSB 3 (6)
    Lv 50- CSB 3 (9)
    Lv 51- CSB 3 (12)
    Lv 52- CSB 3 (15)
    Lv 53- CSB 3 (18)
    Lv 54- CSB 2 (MAX) LC 1 (1)
    Lv 55- LC 3 (4)
    Lv 55- LC 3 (7)
    Lv 56- LC 3 (10)
    Lv 57- LC 3 (13)
    Lv 58- LC 3 (16)
    Lv 59- LC 3 (19)
    Lv 60- LC 1 (MAX) Blast 2 (3)
    Lv 61- Blast 3 (6)
    Lv 62- Blast 3 (9)
    Lv 63- Blast 3 (12)
    Lv 64- Blast 3 (15)
    Lv 65- Blast 3 (18)
    Lv 66- Blast 2 (MAX) Charge 1 (3)
    Lv 67- Charge 3 (6)
    Lv 68- Charge 3 (9)
    Lv 69- Charge 3 (12)
    Lv 70- Charge 3 (15)

    Blast and Charge are still exchangable towards the end.


    And that is pretty much all there is that's worth typing up.

    ~ ~ ~ ~ ~

    Section 5 : Training.

    ~ ~ ~ ~ ~

    5a. FAQ.

    There are a few things to know while training. Firstly, be aware. Or, don't. Pick one.
    By this, I mean either be fully involved in training, or make training literally holding a button.

    Another tip : The more potions you buy at a time, the less often you'll have to stop training.
    This is super-self explainatory, but some people still don't get it.
    Rather than buying a few hundred potions at a time, buy thousands. Fill up your whole inventory.

    Join a family. Make sure you have an active junior. I think every 1% they get, you get 20 rep. Not sure.
    You can buy buffs with your rep. in the family menu. It's nice to have 2x EXP and drop.

    Do CPQs with moderation from level 30-50. You don't want to wind up poor.
    But at the same time, you can get your level 30~50 weapons through CPQ.
    I suggest selling wins. It's an easy 100k per win, and we all love getting paid for doing nothing.

    Partying used to be super cool, but it's sorta lame now. Yet still, don't be afraid to party people.

    Be kind, but not too kind. Don't KS somebody higher leveled than you.
    If you were training there first, and they KS you, ask them to leave before you go all crazy.
    If they were training there first, cc.

    ~ ~ ~ ~ ~

    5b. Training areas.

    ~ ~ ~ ~ ~

    I'm going to be pretty flexible in training. There's really alot of places you can train, whether you want fast exp.
    or just a change in scenery now and then.

    I'll try to rate training places on EXP speed, how involved you need to be, and how fun training there is.
    All on a 1~10 scale.

    ~ ~ ~

    Levels 1-10

    Do the KoC training quests.
    This is the only option you have.
    I don't care if it's stupid, it's required.
    EXP: 10 - Inv: 8 - Fun: 5.

    ~ ~ ~

    Levels 10-20

    More KoC training quests!
    This isn't the only option now, they aren't even required.
    I would definately quest from 1-16, but after that, you don't have to if it's too boring to farm.
    EXP: 9 - Inv: 8 - Fun: 4.

    Mini-Dungeon! Henesys Pig Farm!
    This is where I sometimes train all the way up to level 25.
    It's nice exp, nearby henesys, and awesome spawn. Plus, no KSers.
    EXP: 7 - Inv: 7 - Fun: 3.

    Hidden-Street : Cynical Hill.
    This is where you go to do the Henesys Cygnus quests.
    Even if you aren't questing, this is still good training.
    EXP: 6 - Inv: 7 - Fun: 4.

    Henesys Hunting Grounds.
    This is where everybody used to train until the three areas above were introduced.
    It's still nice, but also crowded.
    EXP: 6 - Inv: 6 - Fun: 4.

    ~ ~ ~

    Levels 20-30

    KPQ!
    This training would be so awesome if it weren't a party quest.
    You have to waste so much time trying to find a good party, then more time getting in.
    Of course, it's only any good if you can actually hit the monsters.
    EXP: 6~8 - Inv. 8 - Fun: 4~6.

    More Cygnus quests.
    These quests are getting old, kill like 5 monsters, then collect 50 drops, then kill 100.
    It's sort of like training, but you get experience after certain points.
    EXP: 7 - Inv: 7 - Fun: 4.

    Wild Boars.
    Kill them anywhere, I suggest in 'the land of wild boars' or 'the land of wild boars 2'.
    An incredibly helpful tip- in the land of wild boars 1, attack the rocks at the top of the map.
    If they die, all the Jr, boogies die too.
    EXP: 6 - Inv: 8 - Fun: 5.

    Bubblings.
    Bubblings in either the first subway map, or the very end of the level 15 bubbling Jump Quest.
    These are both great.
    EXP: 6 - Inv: 6 - Fun: 4.

    ~ ~ ~

    Levels 30-40

    CPQ!!! Woo!
    I'm actually doing four different methods.
    -Buying wins.
    You pay somebody to lose on purpose in CPQ, so you get more EXP.
    EXP: 9 - Inv: 5 - Fun: 6.
    -Trading wins.
    You trade wins with another team. They win, you win, they win, you win, etc.
    EXP: 7 - Inv: 5 - Fun: 6.
    -Regular CPQ.
    No rules or anything, just a massive summonfest.
    EXP: 4~9 - Inv: 7 - Fun: 5.
    -Selling wins.
    You get paid to pretty much sit there. You might get some EXP at the end.
    A helpful tip is to do something else, not just sitting there.
    EXP: 3 - Inv: 3 - Fun: 8.

    LPQ. (level 35+)
    It's actually quite complicated to do one if these, but it's also fun, once you get the hang of it.
    EXP: 6~8 - Inv: 6 - Fun: 6~7.

    Ratz. (Eos tower floor 100)
    Good training, nice map.
    That's all I have to say.
    EXP: 5 - Inv: 5 - Fun: 4.

    Drum Bunnies.
    Train at Hidden-Street Lair of the Drum Bunnies.
    Really, it's not that great, the only good part is that they drop Chaos Scrolls, which go for about 70 million each.
    EXP: 5 - Inv: 5 - Fun: 4

    ~ ~ ~

    Levels 40-50

    CPQ still.
    See above.

    LPQ still.
    See above.

    Chronos.
    The map is big. Really big. But there are also big mobs, and since you can spam CSB then SSK,
    you're essentially invincible.
    EXP: 6 - Inv: 7 - Fun: 3

    Leprechauns. (If you really need money.)
    The map is pretty populated, and the monsters are strong. If you can find a relatively uncrowded channel (only 2-3 people) then you'll do fine. Also, they drop about 800-1200 mesos per kill.
    EXP: 2 - Inv: 3 - Fun: 2

    Sakura Cellions. (If you kind of need money, but still want to level.)
    These are nice to train on. They have medium HP, good experience, and epic meso drops.
    But channel finding is hard.
    EXP: 5 - Inv: 5 - Fun: 4

    Pyramid PQ.
    I actually made my TBs before this PQ came out, I have no idea what it even is.
    Everyone says it's epic EXP though.
    EXP: Good? - Inv: idk - Fun: sure.

    ~ ~ ~

    Levels 50-60

    LMPQ. (If you need moneys.)
    It's hard to find a good party nowadays, but if you can, you can get epic EXP and tons of mesos.
    I suggest doing this until you have about 5-10mil. (if you aren't already funded.)
    EXP: 7 - Inv: 9 - Fun: 5

    CPQ2.
    Oh god another CPQ.
    It's actually okay exp. Still works the same though.
    EXP: 6 - Inv: 5 - Fun: 4

    MP3. (Really, Dajn? What is it with the abbreviations?)
    Mysterious Path 3 is epic. Epicly crowded.
    It's usually 2~3 people to a map. If you have trouble finding an open spot, then go into the ghost ship.
    EXP: 8 - Inv: 4 - Fun: 3

    STDs. (Okay now you're just being silly.)
    No, really. Go to Mu Lung, and kill Straw Target Dummies.
    This place is slightly less crowded. Also, you should CSB a bunch of monsters into a mob, then use SSK to finish them off. It's like 0.6% a mob, which is nice.
    EXP: 6 - Inv: 6 - Fun: 6

    ~ ~ ~

    Levels 60~70

    LMPQ still.

    CPQ2 still.

    MP3 still.

    V/Hoodoos.
    Go into the haunted mansion and try to find a pure v/hoodoo map.
    If you get the room that 6 spawn in to yourself, you can get awesome EXP.
    EXP: 8 - Inv: 5 - Fun: 3

    Windraiders.
    Woo! Try not to get killed by Bigfoot, and get over to windraiders.
    They're a nice 800 exp. per kill, so as hard as it is to get there, it's worth it.
    EXP: 10 - Inv: 8 - Fun: 2 or 4 (depends on the map.)

    ~ ~ ~ ~ ~

    Part 6: Other.

    ~ ~ ~ ~ ~

    I only have up to level 70 for now. I'm still working on getting to level 120 on my characters, but when I do, I'll update the guide.

    Any questions, comments, or concerns can me messaged to me, or send me an e-mail at
    Dajnmonkey@gmail.com
    Last edited by dajnmonkey; 9th March 2010 at 09:52 AM. Reason: So, apparently, Lightning Charge is NOT spelled as 'Thunder Infusion".
    Lots of people in Scania.


    "Awesome" Choose your own adventure 4.
    Part 4.2 coming soon. By soon, I mean probably never.

    Spoiler!

  2. #2
    Banned
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    May 2009
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    you know, in some asian place with mah asian buds
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    Not bad; nicely done

  3. #3
    Beginner
    Join Date
    Feb 2010
    Location
    Qulayaa, Sharjah, UAE
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    10

    Default

    About pyramid pq,
    First of all, you can solo it...no need for a party.
    Second, I got like 68,000 exp per run in easy mode.
    Third, a great place to re-stock your potions (you get white/blue pills, mana elixirs, elixirs, power elixirs)
    Fourth, if your lucky you can get a few scrolls.
    Fifth, "Protector of Pharaoh Medal", gives STR +1, DEX +1, INT +1, LUK +1, Avoidability +5, Accuracy +5, MaxHP +120, MaxMP +120
    Sixth, Amazing belt gives.
    Finally, fun in the beginning but gets a biiiiiiit boring later on. So I advise you to pq with non-idiots.

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