Very nice guide, I'm definitely using this for my nightwalker.
Credit goes to Ratatosk/VprFalcon Of Basilmarket.com for this guide.
Hello everyone, first off I'd like to say that this Guide is based on the data that Stephen Hawking and I have compiled together for the past years (obviously not). This thread was made to guide or be a reference to all other future NightWalkers that might have trouble with their SP allocation and training spot decisions. At the moment this guide doesn't contain all that much information but I will sure to add in more information as I play my own character. Please note that this build is optional and there may be some errors so you are free to correct me by posting below.
-Manny(Ratatosk)
*Please remember to read my "Reasons for this build" paragraphs"*
Becoming a Cygnus Knight
Nexon said: "1.Log in with a character above or at Level 20.
2.Accept the invitation from Tactician Neinheart.
3.After landing on Ereve Island, talk to Shinsoo and accept his message.
4.Decide your Knight character's name and features, then click "OK".
5.When you have successfully created a character, log out from the game.
6.Log in to find the knight character. (You will get an extra character slot, and can have up to 12 slots.) Select the new character and start the game.
7.The game will pick up from Ereve, where you will again meet Cygnus and Shinsoo. Talk to the empress.
8.Talk to Neinheart and go on his quest. You must attain level 10 to choose your class.
9.Upon reaching level 10, read about the different features of the five classes, then choose your Knight class. Once a class is chosen, it cannot be reversed. Now you are a Cygnus Knight who will defend the Maple World!"
AkemiMegami's Guide on AP
megami said: "Normal Dex
Easiest type of build if you don't like to concern yourself with too much trouble on equips and stats. Although you will not achieve the same high damage dexless and lowdex can get, it doesn’t necessarily mean you are weak because funding still has a big role on making a strong character. With normal dex there’s no stress such as looking for 30 dex overall to make up for the 30 Ap you took from dex to add on luk instead or what not.
Dexless
They are the inarguably strongest type of sins because L7 formula heavily relies on LUK which makes them do greater damage because they have the most LUK amount. They sometimes turn to low dex or become dexless scarab users at later levels because some want to wear the level 100+ claws have high base atk compared to dexless claws. But with the new releases of higher level dexless claws there will be no need for them to become dexless scarab users or low dex.
Lowdex
There are 2 kinds of Lowdex:
-First kind is the ones that were initially dexless and then converted to low dex at later levels. They will normally follow dexless built til they decide to use higher level claws. They usually have very minimal dex (30-50).
-The second type of lowdex is the ones who followed normal build and then capped their dex once they reach a certain amount of dex. They usually cap at 60-100 dex.
Either way, Lowdex has minimal dex and will wear dex equipments to be able to equip higher level claws (casters, red craven, and dragon sleeve) without adding more dex beyond the capped amount
Note there are equips that have + dex but no + luk counterpart so it helps the low dex put more points to Luk instead of dex. Example of this is helm for dex, dex face accessories and dex shoes. For zhelms, dexless and reg dex benefit on the + luk, where as low dex they benefit from both the dex and luk bonus"
1st Job
Requirements: Level 10 Noblesse
Like the adventurers they get 1 SP and a little boost to start off their journey.
Skills(Note beside each skill is the maximum amount of SP there can be in it):
Nimble Body(10): Increases accuracy and avoidability.
Keen Eyes(8): Increases the range of attack using throwing weapons such as throwing stars & knives.
Disorder(10): Temporarily decreases the weapon def. and attacking abilities of the affected, even stunting the ongoing attacks. Can't use this skill on a monster that's already in "disorder."
Dark Sight(10): Use MP to hide behind the shadows. Can't be attacked, and can't attack either.
Lucky Seven(20): Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
Umbra(20): Summons the Dark Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies.
SP Allocation:
Level 10: 1-Darkness
Level 11: 1-Lucky 7, 2-Nimble Body
Level 12: 2-Lucky 7, 1-Nimble body
Level 13: 2-Lucky 7, 1-Keen Eyes
Level 14: 2-Lucky 7, 1-Keen Eyes
Level 15: 2-Lucky 7, 1-Keen Eyes
Level 16: 2-Lucky 7, 1-Keen Eyes
Level 17: 2-Lucky 7, 1-Keen Eyes
Level 18: 2-Lucky 7, 1-Keen Eyes
Level 19: 2-Lucky 7, 1-Keen Eyes
Level 20: 2-Lucky 7, 1-Keen EyesMaxed
Level 21: 1-Lucky 7Maxed, 2-Nimble Body
Level 22: 3-Nimble Body
Level 23: 2-Nimble BodyMaxed, 1-Disorder
Level 24: 2-Disorder, 1 Dark Sight
Level 25: 3-Dark Sight
Level 26: 3-Dark Sight
Level 27: 3-Dark SightMaxed
Level 28: 3-Darkness
Level 29: 3-Darkness
Level 30: 3-Darkness
Nimble Body - Maxed
Keen Eyes - Maxed
Disorder - Level 3
Dark Sight - Maxed
Lucky Seven - Maxed
Darkness - 10
Reasons for this build: Your just starting off as a Cygnus Knight as a whole new world has opened your eyes, so lets start off with by adding a point into your sprite (mostly because level 1 lucky seven wont speed up training THAT much). We are going to leave Umbra at the first level and start slappin' points into Lucky 7 and Keen Eyes at the same time so that your training gets faster while your throwing range literally gets longer. Next is Nimble Body to increase your accuracy for PQs, training spots, etc. After that we are going to get 3 SP into Disorder in order to make Dark Sight available, max it, then slap the rest of our points into Umbra.
Training Spots
Levels 1~10:
-Ereve
Levels 10~15:
-Ereve (Quests)
-Henesys Hunting Grounds
-Henesys Party Quest
-Dungeon, Southern Forest I
-Thicket Around the Beach III
-Purple Plains
Levels 15~20:
-Henesys Hunting Grounds
-Henesys Party Quest
-Dungeon, Southern Forest I
-Purple Plains
-The Pig Beach
--Mini Dungeon: Henesys Pig Farm (photobucket)
Levels 20~25:
-The Pig Beach
-Caution Falling Down
-An Empty House
-Kerning City Party Quest
-Ariant Colosseum
-Ant Tunnel I
-Mini Dungeon: Cave of Mushroom
Levels 25~30
-Sahel 3
-Kerning City Party Quest
-Ariant Colosseum
-Ant Tunnel I
-Land of the Wild Boar
-The Swamp of Despair I
-Mini Dungeon: The Hill Where Sandy Winds Blow (Sahel 2)
If you need help finding maps be sure to check out Hidden Street.
2nd Job
Requirements: Level 30 Night Walker
-Head to Eckhart as soon as you reach level 30.
-Talk to him to receive your exam instructions.
-Head to the 2nd Drill Hall and collect Proofs of the Exam as I have done here:(Pic) (photobucket)
-Go back to Eckhart and keep talking to him until you have received your 2nd Job Advancement and Official Knight Medal
Just like always, you get 1 SP to start it off.
Skills:
Claw Mastery(20): Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Critical Throw(30): Enables the character to make a critical attack with throwing stars on a certain success rate.
Claw Booster(20): Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
Haste(20): Temporarily improves the speed and jumping ability of every member of the party.
Flash Jump(20): While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.
Vanish(10): When attacking during the Dark Sight state, it is possible to deal more damage.
Vampire(20): Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP.
SP Allocation:
Level 30: 1-Flash Jump
Level 31: 3-Claw Mastery
Level 32: 3-Critical Throw
Level 33: 3-Critical Throw
Level 34: 3-Critical Throw
Level 35: 3-Critical Throw
Level 36: 3-Critical Throw
Level 37: 3-Critical Throw
Level 38: 3-Critical Throw
Level 39: 3-Critical Throw
Level 40: 3-Critical Throw
Level 41: 3-Critical ThrowMaxed
Level 42: 2-Claw Mastery, 1-Claw Booster
Level 43: 3-Claw Booster
Level 44: 2-Claw Booster, 1-Haste
Level 45: 3-Haste
Level 46: 3-Haste
Level 47: 3-Haste
Level 48: 3-Haste
Level 49: 3-Haste
Level 50: 3-Haste
Level 51: 1-HasteMaxed, 2-Vampire
Level 52: 3-Vampire
Level 53: 3-Vampire
Level 54: 3-Vampire
Level 55: 3-Vampire
Level 56: 3-Vampire
Level 57: 3-VampireMaxed
Level 58: 3-Claw Mastery
Level 59: 3-Claw Mastery
Level 60: 3-Claw Mastery
Level 61: 3-Claw Mastery
Level 62: 3-Claw MasteryMaxed
Level 63: 3-Flash jump
Level 64: 3-Flash Jump
Level 65: 3-Flash Jump
Level 66: 3-Flash Jump
Level 67: 3-Flash jump
Level 68: 3-Flash Jump
Level 69: 1-Flash JumpMaxed, 2-Claw Booster
Level 70: 3-Claw Booster OR 2-Claw Booster, 1-Vanish
Claw Mastery - Maxed
Critical Throw - Maxed
Claw Booster - 11 OR 10 (Depends if you decided to slap a point into Vanish)
Haste - Maxed
Flash Jump - Maxed
Vanish - 0 or 1
Vampire - Maxed
Reason for this build: IMO its the biggest plus side to being a 2nd Job thief Cygnus so lets slap a point into Flash Jump to cover all your mobility needs for a while. We want to get the pre-requisite for Critical Throw ready so slap 3 points into Claw Mastery then for the next while slap all of your points into Critical Throw till its maxed. Now that the damage factor is taken care of, lets pump some points into Claw Booster for speedier attacks, but to do that we'll need to slap 2 more points into Claw Mastery. Now this next part is optional, we know sins have done will without a mob move before so if you want feel free to max out Haste on the other hand a mob move would speed things up also (especially in CPQ). Next you want to get Claw Mastery maxed to lessen the trips back to the pot shop (+ the accuracy), and also if you want you can max Claw Mastery right after you max Haste/Vampire [depending on what you pick first(Example: Haste>Claw Mastery>Vampire OR Vampire>Claw Mastery>Haste)]. Finish off Flash Jump to move around maps quickly (big plus for mobility), and slap the rest of your points into Claw Booster. If you want to slap em into Vanish thats fine, but I don't recommend it.
Now here are some alternative builds:
Build B(All credits go to Efemera for the concept of this build):
Level 30: 1-Flash Jump
Level 31: 1-Vampire, 2-Claw Mastery
Level 32: 1,Claw Mastery, 2-Critical Throw
Level 33: 3-Critical Throw
Level 34: 3-Critical Throw
Level 35: 3-Critical Throw
Level 36: 3-Critical Throw
Level 37: 3-Critical Throw
Level 38: 3-Critical Throw
Level 39: 3-Critical Throw
Level 40: 3-Critical Throw
Level 41: 3-Critical Throw
Level 42: 1-Critical ThrowMaxed, 2-Claw Mastery
Level 43: 3-Claw Booster
Level 44: 1-Claw Booster, 2-Claw Mastery
Level 45: 3-Claw Mastery
Level 46: 3-Claw Mastery
Level 47: 3-Claw Mastery
Level 48: 3-Claw Mastery
Level 49: 1-Claw MasteryMaxed, 2-Vampire
Level 50: 3-Vampire
Level 51: 3-Vampire
Level 52: 3-Vampire
Level 53: 3-Vampire
Level 54: 3-Vampire
Level 55: 2-VampireMaxed, 1-Haste
Level 56: 3-Haste
Level 57: 3-Haste
Level 58: 3-Haste
Level 59: 3-Flash Jump
Level 60: 3-Flash Jump
Level 61: 3-Flash Jump
Level 62: 3-Flash Jump
Level 63: 3-Flash Jump
Level 64: 3-Flash Jump
Level 65: 1-Flash JumpMaxed, 2-Haste
Level 66: 3-Haste
Level 67: 3-Haste
Level 68: 2-HasteMaxed, 1-Claw Booster
Level 69: 3-Claw Booster
Level 70: 3-Claw Booster OR 2-Claw Booster, 1-Vanish
Build C:
Level 30: 1-Flash Jump
Level 31: 3-Claw Mastery
Level 32: 2-Claw Mastery, 1-Claw Booster
Level 33: 3-Claw Booster
Level 34: 1-Claw Booster, 2-Critical Throw
Level 35: 2-Critical Throw, 1-Vampire
Level 36: 2-Critical Throw, 1-Vampire
Level 37: 2-Critical Throw, 1-Vampire
Level 38: 2-Critical Throw, 1-Vampire
Level 39: 2-Critical Throw, 1-Vampire
Level 40: 2-Critical Throw, 1-Vampire
Level 41: 2-Critical Throw, 1-Vampire
Level 42: 2-Critical Throw, 1-Vampire
Level 43: 2-Critical Throw, 1-Vampire
Level 44: 2-Critical Throw, 1-Vampire
Level 45: 2-Critical Throw, 1-Vampire
Level 46: 2-Critical Throw, 1-Vampire
Level 47: 2-Critical Throw, 1-Vampire
Level 48: 2-Critical Throw, 1-Vampire
Level 49: 2-Critical ThrowMaxed, 1-Vampire
Level 50: 3-Vampire
Level 51: 2-VampireMaxed, 1-Claw Mastery
Level 52: 3-Claw Mastery
Level 53: 3-Claw Mastery
Level 54: 3-Claw Mastery
Level 55: 3-Claw Mastery
Level 56: 2-Claw MasteryMaxed, 2-Haste
Level 57: 3-Haste
Level 58: 3-Haste
Level 59: 3-Haste
Level 60: 3-Haste
Level 61: 3-Haste
Level 62: 3-HasteMaxed
Level 63: 3-Flash Jump
Level 64: 3-Flash Jump
Level 65: 3-Flash Jump
Level 66: 3-Flash Jump
Level 67: 3-Flash Jump
Level 68: 3-Flash Jump
Level 69: 1-Flash JumpMaxed, 2-Claw Booster
Level 70: 3-Claw Booster OR 2-Claw Booster, 1-Vanish
Note that all 3 builds end up with the same results.
Training Spots
Levels 30~35
-Sahel 3
-Monster Carnival Party Quest
-Ant Tunnel I
-Sky Terrace <4>
-Sky Terrace <5>
-Land of Wild Boar
-Purple Plains
Levels 35~40
-Monster Carnival Party Quest
-Sky Terrace <5>
-Cloud Terrace <5>
-Land of Wild Boar
-Purple Plains
-The Burnt Land I
-Ludibrium Party Quest
Levels 40~50:
-Monster Carnival Party Quest
-Ludibrium Party Quest
-The Path of Time <2>
-The Patch of Time <3>
-A Night in the Forest
-The Dangerous Cave
-Suburban Area 2
Levels 50~60:
-The Dangerous Cave
-Mysterious Path 3
-Forest of Dead Trees I ~ IV
-Ludibrium Maze Party Quest
-Practice Field: Beginner Level
-Forest of Golem
-Sophilia's Bedroom 3
-Vanity Room 3
Levels 60~70
-Mysterious Path 3
-Forest of Dead Trees I ~ IV
-Forest of Golem
-Ghost Ship 2
-Lab Area C-1/C-2
-Sophilia's Bedroom 3
-Vanity Room 3
-Ghost Ship 5
-Lower Ascent
3rd Job
Requirements: Level 70 NightWalker
Again with the 1 SP F3
Skills:
Shadow Partner(30): Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while.
Shadow Web(20): Creates a web of shadow of oneself to hold up to 6 monsters. Once stuck, the monsters held in the spiderweb will be unable to move.
Avenger(30): Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. (Consumes 3 stars)
Alchemist(20): Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Poison Bomb(30): Throw a bomb that makes a poisonous cloud. Monsters in the Venom Cloud continuously take damage.
Triple Throw(20): Attacks one monster by simultaneously throwing 3 stars.
Venomous Star(20): Throws a star that's been smeared with poison; the monster struck has a chance of being poisoned. Usable up to 3 times against each monster.
SP Allocation:
Level 70: 1-Poison Bomb
Level 71: 3-Shadow Partner
Level 72: 3-Shadow Partner
Level 73: 3-Shadow Partner
Level 74: 3-Shadow Partner
Level 75: 3-Shadow Partner
Level 76: 3-Shadow Partner
Level 77: 3-Shadow Partner
Level 78: 3-Shadow Partner
Level 79: 3-Shadow Partner
Level 80: 3-Shadow PartnerMaxed
Level 81: 3-Poison Bomb
Level 82: 3-Poison Bomb
Level 83: 3-Poison Bomb
Level 84: 3-Poison Bomb
Level 85: 3-Poison Bomb
Level 86: 3-Poison Bomb
Level 87: 3-Poison Bomb
Level 88: 3-Poison Bomb
Level 89: 3-Poison Bomb
Level 90: 2-Poison BombMaxed, 1-Avenger
Level 91: 3-Avenger
Level 92: 3-Avenger
Level 93: 3-Avenger
Level 94: 1-Avenger, 2-Save
Level 95: 3-Save (5 Saved Points)
Level 96: 3-Save (8 Saved Points)
Level 97: 3-Save (11 Saved Points)
Level 98: 3-Save (14 Saved Points)
Level 99: 3-Save (17 Saved Points)
Level 100: 20-Triple ThrowMaxed
Level 101: 3-Avenger
Level 102: 3-Avenger
Level 103: 3-Avenger
Level 104: 3-Avenger
Level 105: 3-Avenger
Level 106: 3-Avenger
Level 107: 1-AvengerMaxed, 2-Save
Level 108: 3-Save (5 Saved Points)
Level 109: 3-Save (8 Saved Points)
Level 110: 11-Venomous Star
Level 111: 3-Venomous Star
Level 112: 3-Venomous Star
Level 113: 3-Venomous StarMaxed
Level 114: 3-Alchemist
Level 115: 3-Alchemist
Level 116: 3-Alchemist
Level 117: 3-Alchemist
Level 118: 3-Alchemist
Level 119: 3-Alchemist
Level 120: 2-Alchemist, 1-Shadow Web + Echo of a Hero free of charge...at least I think so... o.O
Shadow Partner - Maxed
Shadow Web - 1
Avenger - Maxed
Alchemist - 19
Poison Bomb - Maxed
Triple Throw - Maxed
Venomous Star - Maxed
Reasons for this build: This build is pretty much self-explanatory. At Level 100 you get Triple Throw via a quest, so the reason you save points is so that as soon as you get it, it'll be maxed and able to quickly replace Lucky 7 (Same goes with Venomous Star and saving SP except you get it at Level 110 via quest). As for starting with maxing Shadow Partner/Poison Bomb first is up to you.
Congrachumuhlayshunz, your training has come to an end and you are now a full fledged Night Walker
Training Spots
For this build i would suggest
Level 70~80
-Lower ascent
-Tornado Corridor
Level 81-90
-Sky Nest II
-Valley of the Antelope
-Snipe Newties
-Gobies are an option
*note, i've never had a 90+ character, so i'm not sure about these, if anyone could point me in the right direction, it would be great*
Level 91-100
-Snipe Newties
-Maybe skeles?
Cygnus Mounts
Edit: In all honesty i don't see the point in a mount, just to be flashy, FJ and haste is way better.
Level 50 Mount: Mimiana
Requirements: -Level 50
-10 million meso
-Click the light bulb above your head and accept Neinheart's quest
-Head to Ereve and talk to Neinheart
-Head to Kiridu and receive your Mimiana egg
-Gain experience points to help Mimiana hatch from her egg.
-Might take awhile and I'm not exactly sure how much exp is required for it to hatch, but if you level its no problem. But after a bit it should hatch:
-Take Mimi back to Kiridu and accept his quest
-Go to Kenta of the Aquarium Zoo and buy his supplements for 10 million meso
-Head back to Kiridu and hand him the supplements in return for a tamed Mimiana, a saddle, and the Mount skill
-Enjoy your new mount~
(Level 70 and 120 Mount Guides coming soon)
Other Helpful Guides
Pap's Blaze Wizard Guide
Cygnus Knight: Defining it all
Special Thanks
Special Thanks to:
IsaacGS of SouthP for all the skill info
Hidden Street for the map info
Efemera for her 2nd Job Build
All the youtube video makers/providers
and
Mr. Basil for the site itself
Notice - If you plan on pasting/copying this guide somwhere else, please remember to state your source/give me some credit. Please and Thank you!
Goals
complete
incomplete
Get level 100 on any character
500M mesos
get my cygnus Triple Throw
Level 70
Level 70 on CK in under a week
Solo Pap
Very nice guide, I'm definitely using this for my nightwalker.
rofl Having Flash Jump as the first skill in 2nd job is a horrible idea. It's got crap distance, and without Haste, it's even worse. And to top it off, it's 60 MP per use at level 1. That's a big waste of pots.
it also looks pretty crappy compared to the original.
poison bomb is the one similar to a slinger's grenade right (that ball they toss forward)? I don't really see the usefulness in this and why it should be maxed early.
by Cryopon
Like in the sins it depends if you are normal, low dex or dexless.
If you are normal NW use the normal thief clothes.
If you are low dex NW use a dex scrolled overall.
If you are dexless NW use a luk scrolled overall if you don't have the money try chaos scrolling a agent suit. (Also you can try chaos scrolling an agent suit if you are a normal dex NW).
it doesn't seem like too many people are opting to become a dexless NW, and I don't understand why. With the extra AP per leveling, shoveling it all into luck gives you not only a good damage boost, but that extra accuracy that dexless are always looking for. The most sensible option in my opinion.:D
Goals
complete
incomplete
Get level 100 on any character
500M mesos
get my cygnus Triple Throw
Level 70
Level 70 on CK in under a week
Solo Pap
I haven't played a NW, but I'm assuming they are generally the same as a regular thief.
Sky Nest II eats up all-cures. In all reality, you will be running through at LEAST 100 cures per hour. This stacks onto the 2 other pots you will need to be constantly using (MP and HP). Keeping track of MP, HP, and Status can be difficult and WILL slow down training (even with auto-pot).
Unless you HP wash your NW (which is one of the dumbest things in maple. There is NO POINT in washing a char that can only get to 120), you will never be able to Skele.
Spoiler!