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Thread: Intentional Equipment?

  1. #11
    Jr. Necki Slimi's Avatar
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    Quote Originally Posted by pyrofyr View Post
    It would balance out prices is what I'm saying. It wouldn't make those classes more popular, it would make the items more popular.
    nonono

    Less popular should stay less popular so the prices stay lower for the less popular classes, and the other class stays higher. I actually want the price for claws and things to go higher. :rolleyes:

    and bandits do rock.
    nothing.
    Spoiler!

  2. #12
    Slime Maglopo's Avatar
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    Quote Originally Posted by pyrofyr View Post
    It would balance out prices is what I'm saying. It wouldn't make those classes more popular, it would make the items more popular.
    The items would be popular. That would made the classes that use the items be popular. Therefore, the classes get popular.
    Galicia.
    DjoordAran - 120 Dexless Aran
    Goals : Level 70 and 3rd Job [x] (06/02/10) 10m Mesos [x] 20m mesos [x] 50m mesos [x] 100m mesos [x] (19/02/10) zHelm [x] Pap [ ] Zakum [ ] Pianus [x ] Quest Specialist Medal [x] Solo both HH and BF at once [x] (post-bb) Level 100 [x] (10/12/10)

  3. #13
    Beginner Synbane's Avatar
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    Agreed. Cygnus Knights are already taking over the game in a land slide. Not to mention sky rocketing our prices.

  4. #14
    "King of Quotes" pyrofyr's Avatar
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    Quote Originally Posted by Maglopo View Post
    The items would be popular. That would made the classes that use the items be popular. Therefore, the classes get popular.
    Wrong.

    If there was a KoC for Bandits, no one would be making Bandits, they'd be making the KoC for bandits.
    Gone with the wind

  5. #15
    We're in a heap o'trouble Tesiqurasa's Avatar
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    Quote Originally Posted by Synbane View Post
    Agreed. Cygnus Knights are already taking over the game in a land slide. Not to mention sky rocketing our prices.
    They aren't exactly taking over, they can only get to 120. Until then, their skills are very powerful, but when compared to the normal 4th jobs, they can't stand.
    (dawn warriors are the only arguable excetpion)
    The Wind Archers SUCK later on for bossing. They combined everything bad from Bucs. and Shadowers in order to actually attack. (If you are stuck in DS and get 1/1ed, you will most likely die). They don't even have the one skill that makes archers of any class stand out, Sharp Eyes.

    Night Walkers don't have Shadow Stars, making them all but useless for bossing. Contrary to popular belief, NLs don't just use TT non-stop until 200, it takes all of their skills to make them usefull.

    The Blaze Wizards are quick lvlers, but nothing else. They are like bishops minus the decent party skills. They can't stack up to their Mage counterparts because of a lack of Meteor 30 or other important skills.

    Bucs. never had any real stand-out area, but Thunder Breakers really fell short. They will be insanely easy to lvl 10-70 (just like Brawlers), but afterwards, it is much like just playing a regular brawler, just with nerfed 4th job skills.

    Dawn Warriors are actually pretty decent after 110, and are great from 10-110. From what I've heard and seen, they are a nice alternative for people who aren't planning to get a warrior to 120, but still want to experience it.


    Spoiler!



  6. #16

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    Quote Originally Posted by pyrofyr View Post
    I never said idiocy equaled ignorance, however you post implied ignorance.
    What a lovely troll

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