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Thread: One small issue with Blaze Wizard...

  1. #11
    Thunder God
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    BW mp recovery absolutely sucks a$$. However, a cygnus should be pretty well funded in order to survive. I don't necessarily mourn the loss of Increase MP Recovery skill, what I mourn is the loss of MP Eater. MP Eater can keep you full on the right mobs. My I/L mage trained at Slimies for 3 hours straight and used only 6 pots total (yes, only 6 in 3 hours) because the MP drain was sufficient and the mobs simply don't hit you there. I tried the same thing with my Blaze, but it just can't happen without MP Eater.
    Quote Originally Posted by kaglover1 View Post
    I'm quitting maple for good

  2. #12
    Slime maplemanluvr's Avatar
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    Quote Originally Posted by Thorr View Post
    BW mp recovery absolutely sucks a$$. However, a cygnus should be pretty well funded in order to survive. I don't necessarily mourn the loss of Increase MP Recovery skill, what I mourn is the loss of MP Eater. MP Eater can keep you full on the right mobs. My I/L mage trained at Slimies for 3 hours straight and used only 6 pots total (yes, only 6 in 3 hours) because the MP drain was sufficient and the mobs simply don't hit you there. I tried the same thing with my Blaze, but it just can't happen without MP Eater.
    I totally agree with you Thorr, it does suk a$$, lol. My firend learnt that(well-funded part) the hard way, but if you do KPQ and get scrolls you cn easliy make 1 mil in 20-30 mins.



  3. #13
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    I was lvl 33 in 4 hours, so no time to KPQ. Too slow.

    Besides, I am -well- funded already.
    Quote Originally Posted by kaglover1 View Post
    I'm quitting maple for good

  4. #14

    Icon10 Nexon Lol?

    Quote Originally Posted by Hikarino View Post
    I realize this may sound silly to those of you who leveled jobs besides mages, but, having come from a fire/poison specialist, I'm having some pretty serious issues with the MP recovery rate of my Blaze Wizard. I was wondering if nobody else had issue with the missing "Improving MP Recovery" trait on Blaze Wizards? As is, my Fire and Poison wizard can barely afford the MP recovery items to keep its MP up while hunting, and I can't imagine it being any easier on a job that recovers 3 instead of the 50ish (I haven't checked in a bit, but that's the last I remember it being) that the fire wizard gets... And from what I can tell, Blaze Wizard doesn't get the MP Eater skill, either, though if I'm wrong on that please tell me.
    I also noticed that when I first tried out my mage, and lol I had to quit him because of that... I don't have the money to buy potions... a pretty big mistake for nexon to forget this.

  5. #15

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    Yeah, it irritates me a lot. I'm the person who gets MP Recovery before Magic Claw on a mage on a new server (which I've done like... 4 times lol).

    I wouldn't be quite as annoyed if Flame wasn't so weak, but you're forced to max either that or Magic Armor. :rolleyes:

    Why can't Blazes be like Thunder Breakers? On a TB, you can dump Thunder and actually max Dash without sacrificing anything else, so you get more support skills than an adventurer would.

    Plus, since Blazes are so AoE-centric, not having MP Eater is borderline criminal. With an AoE and a mob with decent MP, MP Eater can save you 30% or more (up to 100%!) off your MP pot costs...

    My bishop has a near-12k MP bar. I can afk at low MP and come back to a full bar after a few minutes. My Blaze has 1k MP (level 25 olol) and the bar barely even moves. -_-;
    Spoiler!

  6. #16

    Icon5

    Old thread:Yes
    Relevant post.

    The first 70 levels or so was easy on the pocket, training at stuff that wouldn't kill you. The next 30-40 were survivable, but a bit more expensive training on things that hurt.

    However, you get Meteor at 110(and you can max it right away, if you save 20 SP). With maxed amp (+30% power,+100%mp cost) each cast is going to cost you 6K MP(Yep 6000).
    I suppose it's not as huge a shock to anyone who's played an archmage or bishop before though. My main was an archer though and a few hundred pots would last a day.
    As a lukless Blaze Wizard, I only had about 9K mp by then, and mana bulls didn't fully cover the cost. I'd have enough leftover mp after a mana bull to cast once more, and I would for a couple times using mana bulls. However, I prefer to be at 100% after every meteor, in case something hits me after I cast meteor and before I pot. So, I use Ginger Ales (75% hp/mp).

    A few tips from a first time ultimate user:
    1. Wait for spawn, don't just repeatedly cast meteor and pot every chance you get. Wait for a bigger spawn first.
    2. Don't die, you've only got 10 levels left until the cap of 120. Everytime you die is % you have to get back and pay for.
    3. Remember Magic Guard. See #2 about not dying.
    4. Pot after every cast. You lose a HUGE chunk of your mp every cast, so that means less mp you can defend yourself with when using magic guard(Don't die). Autopot would help, but you've only got 10 levels left, and you can't share cs items with your main. But hey if you can afford the NX
    5. Use 2x exp family rep when you can, and take advantage of 2x events/cards. Make those 10 levels go faster, and use less pots.
    6. Trade leech for pots/2x rep. Find a 78-100 friend, and make him/her buy your pots and/or use party 2x rep. Harps is a relatively safe place, especially when you 1hko.
    7. Get HB/HS. HB gives you 60% more hp/mp. So you can use cheaper pots/cast more often. A Ginseng elixir(40%) was able to completely cover the cost of 1 meteor with HB on. HS gives more exp.
    8. Don't die, no seriously, stop dying.
    ?9? You could just bypass amp, and max Meteor would only cost 3K MP per cast. However, amp turns 3hkos into 2hits and 2hko into 1 hit knockouts. Plus amp helps fire strike a lot(amp is meaningless if you only use fire gears though).
    ?10? Don't use Meteor. Well you would have a pretty slow 110-120(solowise). I'm getting about 8.5M exp an hour(solo) now at Jr newties (47%), which is almost twice as much as I get on my marksman 40 levels higher(solo).

  7. #17
    Lambda Chi Alpha FrenchConnexUK's Avatar
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    I'd say no to the No-AMP Idea, just because Mage Ultimates are, like you said, hell on pots, and they will be regardless. If you actually think about it, it's a pointless trade. If you move from 2-hitting to 3-hitting, you're training 50% slower, but you're using more than half the pots. If you use 2 Meteors, that's 12k MP, three non-Amp Meteors is 9k MP. 75% of the pots in exchange for 50% slower training... does it make sense?

    Not using Meteor would make you train the speed or a regular FP. That means that you'd be slower (duh) and it'd get boring (more duh). Every FP I know has gotten annoyed at the fact that 110-120 slows down terribly and Mist is boring by that time.
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