Charge Blow range with a 1h bw is pretty horrible, BUT combined with rush, you're pretty much always in position to hit with it anyway, so it's mostly a non-issue. Only problem is after a couple of CBs, the monsters are now out of range (but why aren't you rushing forward for more monsters, anyways?). CB is good for training, while blast is good for bossing. Thus, it's not a problem to need to rush to keep monsters in your CB range. Maybe I can get a video of my paladin training in ToT to show what I mean.
I'd suggest picking one side and sticking with it. Swords > BW, but the only equalizer is that a well scrolled crushed skull with an attack shield can keep up nicely. No, you're not going to compete with someone with a GM'd lunchbox or the 1h reverse sword, but meh. I love my crushed skull, and I'm currently trying to scroll a better one. Only blown up 8 in a row right now...T_T
And if attack speed is a concern, make a Thunder Breaker (on another account) and get SI. Voila, now you're attacking almost as fast as the fast sword counterparts=)
Horseman, Crow, and Qualm level enemies in ToT are all lightning weak, so you'll want lightning to rip them a new one.