dis is mai expart gaid 2 blaz wzrding lololol
EXPART BLAZE WIZARD GUIDE
Okay I started my BW last week (?) and I mostly followed Rasu's guide on Blaze Wizarding.
FAQ
Spoiler!1.Blaze wizard?! Whatisdisshiotidontevenno
-Basically a Blaze Wizard is an F/P wizard minus the P part. He does ridiculous amounts of damage (for a mage) and levels ridiculously fast (for a mage) in 2nd job.
-Note that it also caps at level 120, so if you plan on making a permanent character (or plan on getting past 120), this is NOT your character of choice. It's also not the greatest for leeching (though it can), but I'm not saying that from personal experience so you can ignore me.
2. Why BW?
Pros:
-Fast leveling
-Flashy skills
-Massive amounts of damage in 2nd job
-Domination of training spots with Booster in 2nd job
-Elemental damage in 1st job
-Bonus stat points, making it OP'd when LUKless
-Ability to go LUKless equivalent (to Adventurer mage classes) until 70.
3. Why not BW?
Cons:
-Doesn't go past 120
-Meteor at 110, meaning only 10 short levels of ulting =[
-Elemental damage in 1st job
-Fire Pillar is the most annoying sound clip in the game, and you have to spam it for over 40 levels.
4. ???
Stat allocation
Spoiler!Pretty simple;
Remember that your stats are auto assigned to STR from 1-10, and you get a free reset at level 10.
Pure LUKlessYou put all your points into INT at level 10+.
LUKless "Equivalent"9 points into LUK and the rest into INT at level 10.
+5 INT, +1 LUK every level 11+
Basically gives you the same damage level (with similar equips) as any adventurer mage your level, but allows you to equip normal equips without skimping on damage.
I don't know why I have this hereThere's no reason to put more LUK into your build, unless you really like avoidability. =/
Skills (That Kills)1~10
Spoiler!Your choice. I personally get (always) 3 into n00bHaste and 3 into Snailshell thrower.
Shelltosser is good for BW (I fully recommend it) as you can take the MP build early on while having a decent attack.
10~30
Spoiler!Normal/Basic build
Spoiler!10: 1 Magic Claw (1)
11: 3 MP Up (3)
12: 3 MP Up (6)
13: 3 MP Up (9)
14: 1 MP Up (Maxed), 2 Magic Claw (3)
15: 3 Magic Claw (6)
16: 3 Magic Claw (9)
17: 3 Magic Claw (12)
18: 3 Magic Claw (15)
19: 3 Magic Claw (18)
20: 2 Magic Claw (Max) 1 Flame (1)
21: 3 Flame (4)
22: 3 Flame (7)
23: 3 Flame (10)
24: 3 Flame (13)
25: 3 Flame (16)
26: 3 Flame (19)
27: 1 Flame (Max) 2 Magic Guard (2)
28: 3 Magic Guard (5)
29: 3 Magic Guard (8)
30: 2 Magic Guard (Max) 1 Magic Armour (1)
Final:
Max MP Up
Max Magic Claw
Max Magic Guard
Max Flame
1 Magic Armour
Notes:
-Magic Guard is last because it's unnecessary to get it early; it tempts me to use it if I have it, which burns MP, so I get it last.
-Flame you won't use after 2nd job.
-Magic Armour is useless as usual.
-Magic Guard has the same bonuses as the Adventurer MG, but only requires 10 points to max.
(Tiny bit) More MP build
Spoiler!10: 1 MP Up (1)
11: 3 MP Up (4)
12: 3 MP Up (7)
13: 3 MP Up (Max)
14: 3 Magic Claw (3)
15~30: Follow normal build
Notes:
-Very viable to get to 14 without Magic Claw because it's weaker than a maxed (3) Snailthrow (ironically).
-Job quests can get you to 14 pretty quickly
-I followed this build ^o^
30~70
Spoiler!My build(/plan)
Spoiler!30: 1 Teleport (1)
31: 3 Fire Pillar (3)
32: 3 Pillar (6)
33: 3 Pillar (9)
34: 3 Pillar (12)
35: 3 Pillar (15)
36: 3 Pillar (18)
37: 2 Pillar (Max) 1 Spell Booster (1)
38: 3 Booster (4)
39: 3 Booster (7)
40: 3 Booster (10)
41: 1 Booster (11) 2 Teleport (3)
42: 3 Teleport (6)
43: 3 Teleport (9)
44: 3 Teleport (12)
45: 3 Teleport (15)
46: 3 Teleport (18)
47: 2 Teleport (Max) 1 Elemental Reset (1)
48: 3 Elemental Reset (4)
49: 3 Elemental Reset (7)
50: 3 Elemental Reset (10)
51: 3 Elemental Reset (13)
52: 3 Elemental Reset (16)
53: 3 Elemental Reset (19)
54: 1 Elemental Reset (Max) 1 Meditate (1) 1 Fire Arrow (1)
55: 3 Meditate (4)
56: 3 Meditate (7)
57: 3 Meditate (10)
58: 3 Meditate (13)
59: 3 Meditate (16)
60: 3 Meditate (19)
61: 1 Meditate (Max) 2 Slow (2)
62: 3 Booster (14)
63: 3 Booster (17)
64: 3 Booster (Max)
65: 3 Slow (5)
66: 3 Slow (8)
67: 3 Slow (11)
68: 3 Slow (14)
69: 3 Slow (17)
70: 3 Slow (Max)
Notes:
-That Fire Arrow.. Just toss it in whenever you feel like it. You're going to run out of skills to max anyway, so I threw it in for teh coolols.
-No FA because it gets replaced after level 70.
-Slow helps Fire Curtain in 3rd job
-Meditate is late because 200 (1m's worth) of Wizard Elixers from NLC can carry you through (Usually), depending on how much you spam and how fast you train.
-Booster is only needed at 11, maxing it just lowers the HP/MP cost and extends time; not necessary at lower levels.
-Teleport early because its INSANELY expensive to use a lot at lower levels (60 MPlololool)
-Switched Slow to last because I'm cool like that. Extended Booster is more useful than Slow in 2nd job.
Other builds
Spoiler!Notes:
-Other builds most always start out with maxing Fire Pillar first due to its large damage and Fire element. If you look at my build, you can see it's also your only attacking move next to Magic Claw, so you might want to get it first.
-Booster is usually next becaue Pillar is pretty slow in terms of 2nd job skills.
-From here, you've got options;
1. Teleport, Elemental Reset, Meditate(My way)
Spoiler!-Go this way if you have money to spend on Wizard Elixers.
-I only use ER on the Slime King in the MuLung Dojo, so...
2. Meditate, Teleport, Elemental Reset
Spoiler!-Meditate for damage, Tele for MP cost, Elemental Reset last
-ER is (as I mentioned) pretty useless as you'll be at MP3 from like late 4x - 70, and Selkies are Fire weak. You can even get Slow before ER if you want.
3. Teleport, Meditate, Elemental Reset
Spoiler!-I was considering this, but I had 100 Wizard Elixers left after I maxed Teleport so I got Reset first.
4. Replace Meditate with Fire Arrow
Spoiler!-I do NOT recommend this, but it's very viable if you can afford the Wizard Elixers. Basically Wizard Elixers replace the need for Meditate since you won't be bossing anyway.
-Fire Arrow is a pretty good damage-dealing attack especially in Mu Lung Dojo where it's 1v1 (solo), otherwise (training wise) it's pretty useless.
5. Replace Slow with Fire Arrow
Spoiler!-I REALLY don't recommend this because it's just not worth it. Fire Arrow is replaced entirely by Fire Strike, and Strike is a mob move to boot.
-Slow lasts for the same amount of time that Fire Gear lasts, so they compliment extremely well.
Training spotsNotes: I'm going to post what I did here, rather than an idea of what you should do. Whether or not you decide to do what I did is not my problem.
10~30Spoiler!Build followed: More MP build
Training spots:
10-11: Slimes from quest
11-17: Orange Mushrooms from quest
17-18: Pigs from quest
18-24: Nineheart quests
24-25: KPQ
25-28: Zombie Mushrooms, Nineheart quests
28-30: KPQ
30~70Spoiler!Build followed: My build
Training spots:
30-33: CPQ leech/Free wins
33-40: Cold Eyes (2 maps down in Sleepywood dungeon)
40-42: CPQ
42-46: Cold Eyes
46-48: Roids
49-55: MP3
55-56: Questing (Magatia), Lab Area C-2, Cold Eyes
56-57: MP3
57-62: MP3 (2x card)
62-70: MP3