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Thread: RPG iX - [RECOIL]

  1. #1

    Default RPG iX - [RECOIL]

    RPG iX
    RPG Idea I
    The infiltration of a military base by a group of rebels.
    Decide your path : The rebels OR the defending military. Rebels make their way to command centre. Military defends command centre.
    There are ten AIs on each team.
    Names are fixed.
    For example, rebel AIs are labelled RAI1 to RAI10 while military AIs are labelled MAI1 to MAI10.

    'Live' Players :

    The Rebel Faction :
    Kon
    Lunasaku

    The Military :
    Kira Yamato
    Shun

    Main Objective :
    Rebels : Widespread infiltration of the base. Whoever manages to stay alive in the command centre for 3 phases [posts] automatically means complete win for the team.
    Military : Defending the command centre and elimination of the rebels.

    Alternate Objective :
    Eliminate all opposing players and AIs.


    I have sent a PM to one 'live' player on each team containing a tip.
    You may share the tip i give with your mate, but do understand i will NOT be informing the other player of your respective tip even if you die.

    Rebels are supplied with AK47s, one D-Eagle each.
    AK47 : 30/infinite ammo.
    D-Eagle : 7/infinite ammo.
    Military are using M4A1 Carbines, one C-Anaconda each.
    M4A1 : 30/infinite ammo.
    C-Anaconda : 6/infinite ammo.

    A knife for everyone, including a fragmentation grenade and a choice of smoke or flashbang grenade. Please state your choice in a spoiler of your first post.

    Note that you DO have unlimited ammo.. but i control your encounters. You CANNOT write :
    'I SEE KON AND LUNA I KILL THEM BOTH I WIN'.
    This is considered cheating and of course, is a immediate expulsion.
    No 'mortally wounding/killing/hurting/self-godmode/'matrix shet''
    You CANNOT control an AI or another player - EXCEPT IN SPECIAL CONDITIONS I ALLOW. You also may do things like : 'I attempt to push RAI7 aside to avoid the sniper's shots.'

    Example of a CORRECT feedback encounter :

    'I dodge behind the left wall and fire a burst of shots into the corridor, emptying a clip.'


    I shall be impartial in this match and things will be left to chance - a roll of a dice.
    Even numbers : 'Win' a situation. [Hitting an opponent, etc.]
    Odd numbers : 'Lose' a situation. [E.g. Failing dodging, etc.]
    And, i will roll an additional dice. It is labelled 1-20. This dice is for the LOLZZ.
    The number 3, 11 and 18 are a special roll. If hit, something odd will happen, depending on the first dice rolled.
    For example.
    Regular single throw : 'Fail'. Number 3 hit.
    Kon's shots flew wide.
    2nd throw : Number 3 hit.
    Not only did his shots fly wide, they somehow hit his teammate Lunasaku in the head! Lunasaku has died!
    [DEAD] Lunasaku : WAIT WHAT THE HELL-
    Lunasaku has been banned from the game for talking even though dead.


    Looool.

    ... Whatever.

    AND PLEASE DO NOT POST IN THE THREAD FOR RUBBISH. POSTING SHOULD BE DONE IN THE RPG iX THREAD.

    There are specialists on the team.
    Two snipers [No spotters, nuh uh.] Cannot enter building until three phases have passed.
    They have a 'upgraded' AK47/M4A1 with them that seems to carry better armour-piercing rounds with the drawback of limited ammo.
    30/90 ammo. I will roll a dice each time you fire a burst. You can drain your clips if you want though.
    D-Eagle or C-Anaconda depends on team.
    No fragmentation grenades but 2 flashbangs and 2 smoke grenades.
    Sniper Rifle is Dragunov. Modded ammo amount.
    5/15 Ammo. If you need any more, you're either a bad sniper or you're trying to use the sniper rifle as a close combat weapon.

    Amoury contains :
    FAMAS F3 Rifles.
    35/105 Ammo.

    M4A1 DEVGRUs. [Even better than the specialist's upgrade M4A1]
    35/140 Ammo.

    AK-47 Black.
    30/120 Ammo.

    Upgraded C.USP.
    7/21

    Refill grenade supplies.
    First aid kits that will miraculousy cure any sustained injuries. May not carry more than once. May only use two in total.

    Jammer.
    Disrupts any form of communications for 5 phases - affects both teams.

    ???
    ???
    ???


    The three question marks are randomized weapons. I will roll a dice.
    It may be a special weapon [yes, MAYBE, just MAYBE a railgun... Or a experimental toothpick thrower. Seriously. Im not kidding.]

    First come first serve. Armoury will be auto-bombed by either team who finishes using the armoury.
    There IS another option you can do close by even if the place is bombed.. But of course, you have to figure that out yourself. I will roll a dice for that too, if you find out - afterall, it IS common sense that.. y'know.

    EDIT #1 :
    NEW RULE.
    IF PLAYER DOES NOT POST FOR 2-3 DAYS WITHOUT NOTIFICATION, THEY ARE HEREBY DECLARING TO ME THEY ARE UNABLE TO POST. SO THEIR TURN IS SKIPPED.
    If a player has two/three skips in a row, it results in a complete disqualification.
    The skip will be rolled twice. If its a 'fail', the opponent's team gets another go. If it's a 'win', the other player will be selected to play the turn. If the second dice roll hits the OMFG numbers, BOTH teams get to go.
    And another thing is that if both players skip, the opponents get to go TWICE. Both opponents may move.
    And of course, if both players are disqualified, it does NOT mean a default win. The remaining team will have to go against the CPU.. In other words, ME. I'll be manipulating the remaining AIs of the opponent team. Of course, i will play fairly and i swear by that.

    Enjoy!


    If you have anymore questions, post it in the earlier thread, thank you.

    =====================
    GAME START
    =====================

    Military:
    Rebels have initiated their attack.
    Keypoints of the area have been destroyed through RPGs.
    Players, you two and a SWAT team have been sent to defend the base against what is apparently the rebel's infamous Fang section.
    You may have to take alternative routes. Watch out for snipers and your back. Rebels may have already infiltrated.

    Rebels:
    Surprise attack initial 'setup' has been completed.
    The rest of the rebels will move in after the Fang 12-man squad have infiltrated and set up a position. We will box in the enemy after the Fang has established a proper defense in their enemy's command center.

    There is NO squad leader - everyone is of equal rank, even specialists.
    Attitudes vary.
    Squad leader does exist, actually, but he is monitoring through communications.


    PM 'tip' will be sent tomorrow.
    Specialists shall be revealed to only your respective team.
    You will only be informed either by a second dice roll or after specialist has been killed.


    Dice rolled. [Oh, i know it's lame, but seriously, you want me to show favourtism?]
    Win : Military.
    Lose : Rebels.
    Six rolled.
    Military may move first.


    5 rolled.
    Shun may begin first.





    ==================================
    Shun - Phase 1
    ==================================

    You were mobilized and you went to patrol the corridors.
    Halfway down the 3rd floor [or what was left of it] - another explosion occours in front of you. You're unscathed, and now sunlight glares onto the wall opposite the new, big jagged hole in the wall. Only a small and weak looking portion of floor remains. You inform your squad.
    Your squad leader only advises you to proceed with caution.

    Given Options :
    I. Move closer and see what's going on the outside.
    2. Retreat and head deeper for better cover.
    3.Stay where you are and watch the hole and the opposite side of the corridor.
    4. Run across the weak-looking floor and risk it.

    You can also choose to form your own option.
    Will be informed by the next post.
    Access Granted : Move allowed and i will conduct it.
    Access DENIED : Move NOT allowed and the next turn starts for a random opponent. You will be give a form of hint of what they're doing or where they are.


    Shun, post to continue phase 1.
    Last edited by RavenBlade; 23rd December 2009 at 03:53 PM.
    Holiday goals : Reach level 70 on my Dual Blader l Work on Compression and Destiny Defied l Find what i've always been looking for. l Open a new door and start anew. l Break HIM. l
    Complete - Green.
    Working on it - Purple.
    Hiatus - Red.


    Hatred of you is what drives me, and i'll take solace in breaking your mind. I swear i will to whatever gods there may be, even if it's the last thing i do.

    A Crusader's Guide.
    Story : Destiny Defied.
    Idea Compilation : Compression.

  2. #2

    Default

    Rule Update.
    Shun has 21 more hours before his turn is 'skipped'.
    Holiday goals : Reach level 70 on my Dual Blader l Work on Compression and Destiny Defied l Find what i've always been looking for. l Open a new door and start anew. l Break HIM. l
    Complete - Green.
    Working on it - Purple.
    Hiatus - Red.


    Hatred of you is what drives me, and i'll take solace in breaking your mind. I swear i will to whatever gods there may be, even if it's the last thing i do.

    A Crusader's Guide.
    Story : Destiny Defied.
    Idea Compilation : Compression.

  3. #3

    Default

    Time is up.
    Shun may no longer make his move.
    An alternative has moved. MAI1 has shifted.
    Light gleams over the wide area here, where the horizon is a single line, trailing on and on.

    Phase 2 begins now.


    ==================================
    Kira Yamato - Phase 2
    ==================================

    MAI1 stands with you.
    Your squad leader wanted you to do a hit and run attack on the rebels OUTSIDE the base and hopefully take out any people covering key points of entrance of the base.
    You're now at one corner of the now empty-medical facility of the base. You think you hear a faint shifting sound around the corner.

    Given Options :
    I. Sneak a peek and [Insert your choice of action here]
    2. Retreat and head back - though you go against orders, but it may help you live longer.
    3. Remain in wait.
    4. Go in and take out any spotted threat.
    5. Roll a grenade out, take cover and [Insert your choice of action here]

    You can also choose to form your own option.
    Will be informed by the next post.
    Access Granted : Move allowed and i will conduct it.
    Access DENIED : Move NOT allowed and the next turn starts for a random opponent. But if you're the SECOND main player to move, the players of the other team can move. AIs are only able to move if a turn is skipped or after all players have made their move.
    Holiday goals : Reach level 70 on my Dual Blader l Work on Compression and Destiny Defied l Find what i've always been looking for. l Open a new door and start anew. l Break HIM. l
    Complete - Green.
    Working on it - Purple.
    Hiatus - Red.


    Hatred of you is what drives me, and i'll take solace in breaking your mind. I swear i will to whatever gods there may be, even if it's the last thing i do.

    A Crusader's Guide.
    Story : Destiny Defied.
    Idea Compilation : Compression.

  4. #4
    Mushmom XxKiraYamatoxX's Avatar
    Join Date
    Mar 2007
    Location
    Malaysia
    Posts
    1,444

    Default

    Remain in wait.
    Monster Hunter Tri Status:
    - Hunter Rank: HR1 (Yay, me noob)
    - Favourite Weapon: Switch Axe
    - Current Most Proficient Weapons: Switch Axe, Hammer
    - Current Armour: Barroth Set + Lagiacrus Set
    - Current Most Hated Monster: Rathalos
    (Stop flying, wings fer' brains!)

  5. #5

    Default

    You hear more scraping sounds.
    You and MAI1 both bring your rifles to bear and steady yourselves just as RAI6 walks into view.
    Your trigger fingers only give him enough time to touch the holster of his pistol and shout a swear word before his body is pumped full with lead.
    You two decide the gunfire may have alerted others and hence proceed to move to a different location to begin one more hit and run strike.
    A faint smell of dust and petroleum seems to linger around here.

    Dice roll I : Four hit.
    Dice roll II : Ten hit.

    Phase 2 has ended.

    Phase 3 will begin now.

    ==================================
    Kon - Phase 3
    ==================================

    You had moved in with RAI6 to infiltrate the base through one of the holes blasted in the wall by the RPG 'rain'.
    The military will pay dearly for killing the innocent families who the government killed off to content the public that they had killed rebel supporters - who in fact, were just six blocks away, but of course, they didn't know.

    The corridor you see is deserted. The left length of the corridor is covered by rubble - which serves as a perfect way to the next floor. The right has four doors and seems to go around the corner - perfect ambush spots - three doors are ajar.

    Given Options :
    I. Sneak a peek [Insert area] and [Insert your choice of action here].
    2. Climb up the rubble onto the next floor.
    3. Chuck in a frag grenade into [Insert area] ad [Insert your choice of action here.]
    4. Run down the corridor, screw stealth and shoot anything that moves.

    You can also choose to form your own option.
    Will be informed by the next post.
    Access Granted : Move allowed and i will conduct it.
    Access DENIED : Move NOT allowed and the next turn starts for a random opponent. But if you're the SECOND main player to move, the players of the other team can move. AIs are only able to move if a turn is skipped or after all players have made their move.
    Holiday goals : Reach level 70 on my Dual Blader l Work on Compression and Destiny Defied l Find what i've always been looking for. l Open a new door and start anew. l Break HIM. l
    Complete - Green.
    Working on it - Purple.
    Hiatus - Red.


    Hatred of you is what drives me, and i'll take solace in breaking your mind. I swear i will to whatever gods there may be, even if it's the last thing i do.

    A Crusader's Guide.
    Story : Destiny Defied.
    Idea Compilation : Compression.

  6. #6
    Complication. Kon's Avatar
    Join Date
    Jul 2007
    Location
    At hell, near beelzeboss
    Posts
    849

    Default

    Climb up the rubble to the next floor.

  7. #7

    Default

    You feel something moving somewhere close by and bits of sand trickle down.
    Both of you stop climbing and pause. There is definately someone on top - It could be RAI3 and of course, it could be the enemy. But is it okay to risk it?
    [REROLL DICE I.] : 1
    Someone is there, and it's not your friend. Shun looks at you two for a moment with a blank stare and then reacts, screaming and firing all over your heads.
    You two roll back down sustaining a few minor bruises and decide to take cover in one of the rooms before Shun gets his bearings back.
    [REROLL DICE I] : 1
    Oops. It was occupied. [2ND DICE ROLL] : 12
    You both get shot but manage to stagger away to ANOTHER room to hold possibly, a last stand.
    Or at least, you thought you both would - until RAI7 collapses and dies. You hear someone firing wildly and running down the corridor screaming as the sun glares at the back of your neck through a window.



    Dice roll I : 1 hit.

    Dice roll II : 18 hit.

    Phase 3 has ended.

    Phase 4 will begin now.

    ==================================
    Lunasaku - Phase 4
    ==================================

    Somewhere, close by you hear footsteps.
    You had infiltrated by the roof through alot of climbing - and miraculously not spotted when Kira killed RAI6 who was keeping a lookout for you- for you were already halfway up the building and besides, the suits worn by Fang were brown, the same color as the exterior of the building. He thankfully did NOT turn round the corner and spot you. The roof has several entrances into the building. Vents are to your left, beyond that the door of the roof exit and finally, the most stupid choice of entrance -climbing down to a lower floor and swinging through the window, making a hell lotta noise.

    Given Options :
    I. Remain, wait and observe.
    2. Climb down and go through a window. [Insert number of floors you would like to climb down.]
    3. Chuck in a frag grenade into the [Choose Vent/Roof Exit]] and [Insert your choice of action here.]
    4. Climb in and down the vent.
    5. Through the roof exit.

    You can also choose to form your own option.
    Will be informed by the next post.
    Access Granted : Move allowed and i will conduct it.
    Access DENIED : Move NOT allowed and the next turn starts for a random opponent. But if you're the SECOND main player to move, the players of the other team can move. AIs are only able to move if a turn is skipped or after all players have made their move.
    Holiday goals : Reach level 70 on my Dual Blader l Work on Compression and Destiny Defied l Find what i've always been looking for. l Open a new door and start anew. l Break HIM. l
    Complete - Green.
    Working on it - Purple.
    Hiatus - Red.


    Hatred of you is what drives me, and i'll take solace in breaking your mind. I swear i will to whatever gods there may be, even if it's the last thing i do.

    A Crusader's Guide.
    Story : Destiny Defied.
    Idea Compilation : Compression.

  8. #8

    Default

    Climb down and go throw a window [one floor] cautiously.
    the noob sage
    curly stream[ ]
    sonara wave[ ]

  9. #9

    Default

    I dont have my dice on me - okay, fine, i do, but i'm in a cybercafe in Genting so i'm not rolling a damn effing dice in there without looking like some weirdo.
    Ill be back on thursday. Sorry - i didn't wanna really come here anyway.
    Holiday goals : Reach level 70 on my Dual Blader l Work on Compression and Destiny Defied l Find what i've always been looking for. l Open a new door and start anew. l Break HIM. l
    Complete - Green.
    Working on it - Purple.
    Hiatus - Red.


    Hatred of you is what drives me, and i'll take solace in breaking your mind. I swear i will to whatever gods there may be, even if it's the last thing i do.

    A Crusader's Guide.
    Story : Destiny Defied.
    Idea Compilation : Compression.

  10. #10

    Default

    I'm baack.
    Oh gawd i'm secondary four. O levels. Shet.




    Roll Dice I : 4
    Dice II : 16
    You found a window left OPEN. Odd, considering there is little open windows in the rest of the building.
    You open the door as quietly as possible.
    But then you notice the sudden absence of a sound - the shuffling of something/someone's feet.
    You can't seem to pinpoint the noise.
    You sneak a peek.
    Dice I : 2
    Dice II : 4
    It's empty, or at least it is now.
    There is only one other door in this corridor - the rest of it was blown apart - you see the other side of the corridor about over one or two metres after a big gaping hole in the floor and wall.
    The doors seem to be double doors and pretty thick.
    Somewhere close by, you hear some gunfire.

    Phase 4 has ended.

    AI Phase I will begin now.

    ==================================
    AI Phase I
    ==================================

    MAI8 has decided to remain where he is.

    All other AIs have moved to a new spot.

    AI Phase I has ended.

    Phase 5 will begin now.

    ==================================
    Shun - Phase 5
    ==================================

    You stop firing and recompose yourself.
    Kon is in the second room. MAI8 remains in his room and tells you to proceed to finish Kon.

    Given Options :
    I. Remain, wait and observe.
    2. Fire wildly into the room and charge in.
    3. Chuck in a frag grenade. [Forgot to mention, chucking a grenade needs three dice I rolls. All must be the same type of hit in order to make a full kill.]
    4. Retreat and hide.
    5. Run back up the rubble.

    You can also choose to form your own option.
    Will be informed by the next post.
    Access Granted : Move allowed and i will conduct it.
    Access DENIED : Move NOT allowed and the next turn starts for a random opponent. But if you're the SECOND main player to move, the players of the other team can move. AIs are only able to move if a turn is skipped or after all players have made their move.
    Holiday goals : Reach level 70 on my Dual Blader l Work on Compression and Destiny Defied l Find what i've always been looking for. l Open a new door and start anew. l Break HIM. l
    Complete - Green.
    Working on it - Purple.
    Hiatus - Red.


    Hatred of you is what drives me, and i'll take solace in breaking your mind. I swear i will to whatever gods there may be, even if it's the last thing i do.

    A Crusader's Guide.
    Story : Destiny Defied.
    Idea Compilation : Compression.

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