Well, from making an Aran, I chose to make this char my current main character. After looking through HS, I saw there were no real guides for Aran. I'll create a guide for now and will add more later and will accept suggestions. I will also create banners and whatnot to make this thread super awesome!
Spoiler!Originally Posted by StrategyWiki.org
Long ago, five heroes came together to fight against the Black Magician to save the Maple World. Despite their powerful skills, they couldn't defeat the Black Magician. To save the residents, the heroes sent them to Victoria Island before they went to search for the Black Magician for one last time.
But the Black Magician was stronger and froze one of the heroes, Aran, with a curse. During this period, Aran lost his memories and abilities. After hundreds of years, Aran awakes to the sound of a girl's voice.
Lilin, the only human on Rien and a member of the Rien clan, has waited for the Hero to return. She believes that one day an ancient prophecy will be fulfilled. Lilin is trying to help Aran recover all of his memories and abilities.
With Lilin's help, Aran is slowly beginning to recover and adjust to civilization. With training, he will be able to get back his formidable power that he once had before he got sealed by the Black Magician.
The heroes are aware that the Black Magician will come back to the Maple World very soon and that this time they will have to defeat the Black Magician for once and for all.
1st job SP build (This is not set in stone, final AP should be the same though)
Spoiler!
lvl 10. 1 Double swing
lvl 11. 4 Double
lvl 12. 7 Double
lvl 13. 10 Double
lvl 14. 13 Double
15. 16 Doule
lvl 16. 19 Double
lvl 17 max Double 1 combat step 1 combo ability
lvl 18 4 combo ability
lvl 19. 4 combat step
lvl 20. 7 combat step
lvl 21. 10 combat step
lvl 22. 13 combat step
lvl 23 15 combat step 5 combo ability
lvl 24. 3 booster
lvl 25. 6 booster
lvl 26. 9 booster
lvl 27 12 booster
lvl 28 15 booster
lvl 29 8 combo ability
lvl 30 10 combo ability 16 booster
You will end up with all skills maxed except booster at lvl 16
I did this build because combo ability was not a major deal for me at a low lvl because it's not as amazing attack wise at such a low lvl. Booster speed will max out at lvl 15 so that's why i kept it there. After maxed ability I put the last point into booster because of the spare point.
The AP build will be determined by amount of funds and how much you are willing to miss at first. I of course kept dex at 4 and went all into STR. My view on a capped dex should be 30 at most. I will go into more detail on this later if this guide is actually used.
2nd job SP build
Spoiler!
lvl 30. Triple swing 1
lvl 31. Triple swing 3 Mastery 1
lvl 32. Mastery 4
lvl 33. Mastery 7
lvl 34. Mastery 10
lvl 35. Mastery 13
lvl 36 Mastery 16
lvl 37 Mastery 19
lvl 38 Triple 6
lvl 39 Triple 9
lvl 40 Triple 12
lvl 41 Triple 15
lvl 42 Triple 18
lvl 43 Triple 20 (Save 1 for smash)
You can also choose to save points for smash. Triple swing is a higher constant DPS when keeping combo up
lvl 44 save for smash 4
lvl 45 smash 7
lvl 46 smash 10
lvl 47 smash 13
lvl 48 smash 16
lvl 49 smash 19
lvl 50 Smash 20 Drain 2
Here is an area where you can switch out drain for pressure depending on preference. Drain was a better pot saver for me although.
lvl 51 Drain 5
lvl 52 Drain 8
lvl 53 Drain 11
lvl 54 Drain 14
lvl 55 Drain 17
lvl 56 Drain 20
lvl 57 Pressure 3
lvl 58 1 charge pressure 6
lvl 59 pressure 9
lvl 60 pressure 12
lvl 61 pressure 12
lvl 62 pressure 15
lvl 63 pressure 18
lvl 64 pressure 20 charge 3
lvl 65 charge 6
lvl 66 charge 9
lvl 67 charge 12
lvl 68 charge 15
lvl 69 charge 18
lvl 70 charge 21
This build allows all skills maxed except charge at 21. Charge at 21 will reach a 10 mob rush and is not needed to be any higher.
3rd job build There are actually two common builds that I have read and will post both. I am currently going with the first one.
Spoiler!
Credit to Decayding of SW for posting this build. It also is the most common build used though.
70 - 1 Full Swing
71 - 3 Full Swing
72 - 3 Full Swing
73 - 3 Full Swing
74 - 3 Full Swing
75 - 3 Full Swing
76 - 3 Full Swing
77 - 1 Full Swing 2 Combo Critical
78 - 3 Combo Critical
79 - 3 Combo Critical
80 - 3 Combo Critical
81 - 3 Snow Charge
82 - 3 Snow Charge
83 - 3 Snow Charge
84 - 3 Snow Charge
85 - 3 Snow Charge
86 - 3 Snow Charge
87 - 2 Snow Charge 1 Combo Critical
88 - 3 Combo Critical
89 - 3 Combo Critical
90 - 2 Combo Critical 1 Smart Knockback
91 - 3 Smart Knockback
92 - 3 Smart Knockback
93 - 3 Smart Knockback
94 - 3 Smart Knockback
95 - 3 Smart Knockback
96 - 3 Smart Knockback
97 - 1 Smart Knockback 2 Combo Peril
98 - 3 Combo Peril
99 - 3 Combo Peril
100 - 3 Combo Peril
101 - 3 Combo Peril
102 - 3 Combo Peril
103 - 3 Combo Peril
104 - 3 Combo Peril
105 - 3 Combo Peril
106 - 3 Combo Peril
107 - 1 Combo Peril 1 Final Toss
108 - 3 Final Toss
109 - 3 Final Toss
110 - 3 Final Toss
111 - 3 Final Toss
112 - 3 Final Toss
113 - 3 Final Toss
114 - 3 Final Toss
115 - 3 Final Toss
116 - 3 Final Toss
117 - 2 Final Toss 1 Rolling Spin/22 Final Charge/17 Booster
118 - 4 Rolling Spin/25 Final Charge/20 booster
119 - 7 Rolling Spin/28 Final Charge/ 3 Rolling Spin
120 - 10 Rolling Spin/30 Final Charge 1 Rolling Spin/ 6 Rolling Spin
117-120 are cut with / to show small different builds just because rolling spin is useless and other skills are just used for preference of the player.
This build was posted by a southperry forum member and all credit will go to him.
Spoiler!Originally Posted by Infection on Southperry forums
Total SP: 151
70 - 1 Full Swing
71 - 3 Critical Combo
72 - 3 Critical Combo
73 - 3 Critical Combo
74 - 3 Critical Combo
75 - 3 Critical Combo
76 - 3 Critical Combo
77 - 2 Critical Combo (MAX), 1 Full Swing
78 - 3 Full Swing
79 - 3 Full Swing
80 - 3 Full Swing
81 - 3 Full Swing
82 - 3 Full Swing
83 - 3 Full Swing (MAX)
84 - 3 Smart Knockback
85 - 3 Smart Knockback
86 - 3 Smart Knockback
87 - 3 Smart Knockback (MAX)
88 - 3 Snow Charge
89 - 3 Snow Charge
90 - 3 Snow Charge
91 - 3 Snow Charge
92 - 3 Snow Charge
93 - 3 Snow Charge
94 - 2 Snow Charge (MAX), 1 Smart Knockback
95 - 3 Smart Knockback
96 - 3 Smart Knockback
97 - 1 Smart Knockback (MAX), 2 Fenrir Phantom
98 - 3 Fenrir Phantom
99 - 3 Fenrir Phantom
100 - 3 Fenrir Phantom
101 - 3 Fenrir Phantom
102 - 3 Fenrir Phantom
103 - 3 Fenrir Phantom
104 - 3 Fenrir Phantom
105 - 3 Fenrir Phantom
106 - 3 Fenrir Phantom
107 - 1 Fenrir Phantom (MAX), 2 Final Toss
108 - 3 Final Toss
109 - 3 Final Toss
110 - 3 Final Toss
111 - 3 Final Toss
112 - 3 Final Toss
113 - 3 Final Toss
114 - 3 Final Toss
115 - 3 Final Toss
116 - 3 Final Toss
117 - 1 Final Toss (MAX), 2 Whirlwind
118 - 3 Whirlwind
119 - 3 Whirlwind
120 - 3 Whirlwind
FINAL:
20 Critical Combo
20 Full Swing
20 Snow Charge
20 Smart Knockback
30 Fenrir Phantom
11 Whirlwind
30 Final Toss
NOTES:
[] Adjust amount of initial SKB to make sure you 100% KB whatever you train on until Snow Charge is maxed. Then, you can proceed to maxing it after.
[] If you really want to, you can leave Whirlwind at 9, the point where it hits 8 monsters, and put the two points in Booster.
4th Job SP build
Spoiler!120: 2 High Mastery 1 Overswing
121: 3 Overswing
122: 3 Overswing
123: 3 Overswing
124: 3 Overswing
125: 3 Overswing
126: 3 Overswing
127: 3 Overswing
128: 3 Overswing
129: 3 Overswing
130: 2 Overswing, 1 High Mastery
131: 3 High Mastery
132: 3 High Mastery
133: 3 High Mastery
134: 3 High Mastery
135: 3 High Mastery
136: 3 High Mastery
137: 3 High Mastery
138: 3 High Mastery
139: 3 High Mastery
140: 3 Freeze Standing
141: 3 Freeze Standing
142: 3 Freeze Standing
143: 3 Freeze Standing
144: 3 Freeze Standing
145: 3 Freeze Standing
146: 3 Freeze Standing
147: 3 Freeze Standing
148: 3 Freeze Standing
149: 3 Freeze Standing
150: 3 Combo Barrier
151: 3 Combo Barrier
152: 3 Combo Barrier
153: 3 Combo Barrier
154: 3 Combo Barrier
155: 3 Combo Barrier
156: 3 Combo Barrier
157: 3 Combo Barrier
158: 3 Combo Barrier
159: 3 Combo Barrier
160: 3 Combo Tempest
161: 3 Combo Tempest
162: 3 Combo Tempest
163: 3 Combo Tempest
164: 3 Combo Tempest
165: 3 Combo Tempest
166: 3 Combo Tempest
167: 3 Combo Tempest
168: 3 Combo Tempest
169: 3 Combo Tempest
170: 3 High Defense
171: 3 High Defense
172: 3 High Defense
173: 3 High Defense
174: 3 High Defense
175: 3 High Defense
176: 3 High Defense
177: 3 High Defense
178: 3 High Defense
179: 2 High Defense
180: 3 Final Blow
181: 3 Final Blow
182: 3 Final Blow
183: 3 Final Blow
184: 3 Final Blow
185: 3 Final Blow
186: 3 Final Blow
187: 3 Final Blow
188: 3 Final Blow
189: 3 Final Blow
190: 3 Maple Warrior
191: 3 Maple Warrior
192: 3 Maple Warrior
193: 3 Maple Warrior
194: 3 Maple Warrior
195: 3 Maple Warrior
196: 3 Maple Warrior
197: 3 Maple Warrior
198: 3 Maple Warrior
199: 3 Maple Warrior
200: Hero's Will
Not 100% sure with this build since I haven't actually used any of these skills yet. This was the most common build that i was able to find in KMS version
I've also thought of a party bossing build. The only difference would be switching freeze stance with combo barrier, allowing you to boss at a lower lvl.
Training 0-30
Spoiler!Levels: 0-10
Possible Training Grounds:
Rien: Quests
Levels: 10-20
Training Grounds:
Hidden Street:Caution Falling Down: Octopus, Blue Mushroom
Mini Dungeon: Cave of Mushrooms
Henesys Party Quest
Hidden Street: The Pig Beach:: Pig, Ribbon Pig
Levels: 20-30
Kerning Party Quest
Ariant Coliseum
Sahel 3: Sand Rat
Sahel 1: Scorpions
lvl 30-70 Training
Spoiler!
Levels: 30-40
Possible Training Grounds:
Toy Room 3: Psycho Jacks
Cave of Evil Eye I: Evil Eye
Hidden Street Land of Wild Boar II: Wild Boar, Dark Axe Stump
Wooden Mask, Rocky Mask
Ant Tunnel I: Horny Mushrooms, Zombie Mushrooms
Lab- Unit 103 - Rumo, Triple Rumo
Lab - Area B-3: Iron Mutae
Ludibrium Party Quest
Carnival Party Quest
Levels: 40-50
Suburban Area 2: Truckers
Ludibrium Party Quest
Carnival Party Quest
Lab - Area B-3: Iron Mutae
Levels: 50-60
Possible Training Grounds:
Singapore: Suburban Area 2: Truckers
Haunted House: Vanity Room: Hoodoo, Voodoo
Mu Lung: Practice Field: Beginner: Straw Target Dummies
Orbis Party Quest
Ludibrium Maze Party Quest
Hidden Street: The Forest of Gollem : Dark Stone Golem, Mixed Golem
Pirate Party Quest
Singapore: Mysterious Path 3: Selkie Jr, Slimy
Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid
Mansion Chimney: Twisted Jesters
Levels: 60-70
Possible Training Grounds:
Haunted House: Vanity Room: Hoodoo, Voodoo
Crimsonwood Mountain: Lower Ascent Windraiders, Stormbreakers
Singapore: Mysterious Path 3: Selkie Jr, Slimy
Hidden Street: The Forest of Gollem : Dark Stone Golem, Mixed Golem
Mansion Chimney: Twisted Jesters
Orbis Party Quest
Ludibrium Maze Party Quest
Training 70-120
Spoiler!Levels: 70-80
Haunted House: Mansion's Chimney: Twisted Jesters
Zenumist Research Institute: Lab - Unit 202: Homunculus, Homunscullo
Leafre: The Area of Red Kentaurus: Red Kentaurus
Note: To train at Blue Kents you'll need high accuracy, around 210. Also, having Combo Drain on is a MUST.
Mini Dungeon: Pillage of Treasure Island: Captain
Malaysia: Longest Ride on ByeBye Station: Jester Scarlion, Froscola
Levels: 80-90
Leafre: The Area of Red Kentaurus: Red Kentaurus
Mini Dungeon: Pillage of Treasure Island: Captain
Malaysia: Longest Ride on ByeBye Station: Jester Scarlion, Froscola
Malaysia: Entrance to the Spooky World: Gallopera
Zipangu: Encounter with the Buddha: Dreamy Ghost
Levels: 90-100
Leafre: The Area of Red Kentaurus: Red Kentaurus
Malaysia: Entrance to the Spooky World: Gallopera
Zipangu: Encounter with the Buddha: Dreamy Ghost
Mini Dungeon: Newt Secured Zone: Jr. Newtie, Nest Golem
Levels: 100-110
Zipangu: Encounter with the Buddha: Dreamy Ghost
Mini Dungeon: Newt Secured Zone: Jr. Newtie, Nest Golem
Mini Dungeon: The Restoring Memory: Skelegon, Skelosaurus
Malaysia: Entrance to the Spooky World: Gallopera
Levels: 110-200
Zipangu: Encounter with the Buddha: Dreamy Ghost
Mini Dungeon: Newt Secured Zone: Jr. Newtie, Nest Golem
Mini Dungeon: The Restoring Memory: Skelegon, Skelosaurus
Party with bishop
Oblivion road 4/5
Malaysia: Entrance to the Spooky World: Gallopera
AP Builds
Spoiler!Of course, there will always be a dispute on how to build your AP points. Simply put, if you can...go dexless. Otherwise add the amount of dex you feel needed for adequate training. I would suggest only getting dex to 20-30.
The main reason for no dex is the same reason for other warriors, higher attack range. Major cons with this build would be ACC problems early on with the Aran. Getting 20-30 dex would make training much easier early on but will lower your overall dmg compared to a dexless. I would suggest never adding the "auto-assign" amount of dex (2 per lvl) because you will majorly regret it later on.
Suggested Gear
Spoiler!
The gear you should get for an Aran will be similar to any other warrior gear. You are able to buy lvl 10-40 gear from NPCs just like any other warrior class. The weapon that Arans use are pole arms (of course). The BEST pole arm you can use at an early level would be the lvl 15 surfboard due to the fast attack speed. If you want to do higher dmg, I suggest using the Frozen Tuna which has an insanely high attack for such a low lvl req. When it comes to armor, I would suggest using a +10 dex (at least) bath robe. This will help you keep your acc up to speed with the current monsters you wil be training on. The +10 speed is insanely helpful. I used a 10 dex bathrobe untill lvl 100 on my Aran and had no problem. You can get a bathrobe from Showa town spa for 20k mesos. The 100% overall dex scrolls come from the scroll seller a few maps into the kerning city swamp. Those are 35k each. If you are sticking with low-dex/dexless and have low funds, you could also get the lvl 35 chainmale armor from nearly any armor selling npc. You can buy Blue (4 dex clean) or white (4 str clean). Both have 10 slots on them. Lvl 80 is the next overall (Battle road armor). It will give either 6 dex/str depending on the color and if it's above average/under average. You can also maker skill this overall so you could add a bunch of other stats onto it as well.
Not done of course, will post HP washing formula and update the gear to a higher lvl later today/this week.
First guide I've posted, so PM or post directly if you feel I made mistakes! Thank you!