***Guide to Ice/Lightning wizard***
By: kevdude16 (bera)
e-mail: [email protected]

This guide was made by me for use on http://www.hidden-street.net. You may
NOT post this guide anywhere
for any reason whatsoever. If you have any questions or want to suggest
something, try to find me ingame.
If you tried and couldn't find me, THEN e-mail me. I don't check e-mail very
often so if you don't get a
reply, just be patient.
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Version 1.0 - November 25, 2005 - completed
Version 1.1 - November 28, 2005 - I've added more training areas and some
new details.

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--Table of Contents--
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You can use ctrl+f to look for something specific.

Section I - Beginner
1.1 - Introduction
1.2 - Maple Island
1.3 - Training Areas
1.4 - Helpful Tips
1.5 - Common Terms Used

Section II - Magician
2.1 - Becoming a Magician
2.2 - New Skills
2.3 - Skill Trees
2.4 - Training Areas
2.5 - Helpful Tips

Section III - Ice/Lightning Wizard
3.1 - Becoming Ice/Lightning Wizard
3.2 - New Skills
3.3 - Skill Trees
3.4 - Monsters to kill
3.5 - Training Areas (Ice)
3.6 - Training Areas (Lightning)
3.7 - Helpful Tips

Section IV
4.1 - Credits

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--Section I--
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1.1 Introduction - What's so great about being Ice/Lightning anyway?
By reading this, I'm assuming you are going to become an Ice/Lightning
wizard. If not, what're you doing
here anyway >_>

Moving on, let's start with Cold Beam (Ice). This atk does less damage
compared to fire arrow (skill that
fire/poison wizards possess). I know that really sucks but it's still pretty
good damage and since you
are able to freeze any non ice-based or boss monster enabling you to kill
stronger monsters easier. If the
situation's getting a bit touch, you can freeze the monster and teleport
your ass away as fast as possible.
The higher-level monsters are going to be able to one hit ko you. And no,
they'll do it without any
hesitation. Freeze them and they can't touch you. Get the point?

Now let's talk about Lightning. This is the only mob attack wizards have
during the second job advancement
not including Clerics' ability to hit the undead with heal. Its attack is a
bit stronger than that of
energy bolt and consumes the most MP out of all the second job skills, but
MP eater makes up for this.
Each monster you hit has a chance to activate it.
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1.2 Maple Island
Ok, so you've just logged in and selected your server (I recommend Bera/Broa
because those servers don't
have as many people so ks won't happen as often). Now it's time to create
your character. Click create
character on the right side and you will be taken to the character-creating
screen. Choose what you want to
look like and stuff. Now look on the right. It shows what your stats will be
when you create your character.
Roll the die to generate new numbers until you see:

str 4
dex 4
Int doesn't matter, it'll even out
Luk doesn't matter

Click OK and you will be transported to Maple Island where you'll begin the
tutorial that'll teach you
how to play. If you wish to skip all of this, just walk ahead and push the
up arrow at the portals. The
tutorial begins with a Maple Administrator teaching you the basic controls
of the game. This can be
changed via the back slash key. You can change it to the way that suits you
best. I don't recommend this
until you get used to the game but do it if you want. Keep going east and
talk to everyone. After talking
to Peter, you will be taken to Snail Hunting ground I. Going farther east
will take you to Snail Hunting
Ground II and III. After that, you end up at Split Road. The portal at the
top will take you to Amherst
and the bottom one to South Perry. There, you will take the boat to Victoria
Island when you get to lvl 8
at the cost of 150 mesos.
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1.3 Training Areas
Because your strength will not be increased at all (see below at 1.4), your
damage will be quite low so I
would advise you to kill green and blue snails. It can get quite boring, but
if you stick with it, the
reward you get is quite good. A powerful Magician, isn't that nice :) The
best place to train is just after
exiting the tutorial at Snail Hunting Grounds 1/2. When you get to lvl 8, go
to South Perry and take the
boat to Victoria Island.
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1.4 Helpful Tips
a) When you die on Maple Island, you don't lose exp.

b) Every time you gain a level, you are awarded ability points (AP). Press
"s" to open up your stats menu.
Put your AP into intelligence and luck and NOTHING into str, dex, hp, or
even mp. This is because a
Magician's damage is based on their intelligence and not their str. Makes
sense doesn't it? Although hp
MIGHT help you survive, you will be doing less dmg than most of the others.
You're a Magician right? It's
not needed to go up to the monsters face only to shoot spells at them...

c) You would want to keep your luck at (lvl +3). Why? This is the minimum
amount you are going to need to
wear your equipment.

Soooo... it should like this
STR 4/5
DEX 4/5
LUK (Level + 3)
INT Everything else
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1.5 Common Terms Used

brb - be right back
afk - away from keyboard
gtg/g2g - got to go
omg - oh my god
k - thousand (eg 50k = 50000)/Ok
med - Meditation
pq - party quest
atk, dmg, str, dex, int, luk - attack, damage, strength, dexterity,
intelligence, luck
char - character
lv/lvl - level


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--Section II--
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2.1 Becoming a Magician
You have to be at least lvl 8 with an intelligence of 20. If you have been
following this guide since
the beginning, your stats should be as follows:
Str 4/5
Dex 4/5
Int 41/40/39 (depending what you rolled for str and dex)
Luk 11

It clearly shows that you have more than enough. Now you have just gotten
off the
Boat and arrived at Lith Harbor. Walk off the bow of the boat and jump off
the platform. To your left
you should see a guy behind at ticket booth. Talk to him and ask him about
the town to learn more about
them. Now click please take me somewhere else and choose Ellinia and go all
the way to the house at the
top and go inside. There should be an old guy named Grendel the Really old.
Talk to him to advance.
Congratulations, you are now a magician!
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2.2 New skills
Now that you are a Magician, in addition to the AP you gain each time you
lvl up, you will also be
awarded skill Points (SP) you can use to enhance your abilities as a
Magician. Press "k" to open up the
skill menu. You should already have 1 SP available for use. See 2.3 on where
to put these skill points
and how to set your skills.

Name - Improving MP recovery
Type - Passive
Master level - 16
Description - With this, you'll recover even more MP every 10 seconds.
Each skill point that is added here increases the amount of MP
you regain every 10 seconds
by 1.
The amount of MP you regain depends on your level and INT too.
My thoughts - I definitely think this skill is needed. Auto MP regeneration
what do you think?


Name - Improving Max MP Increase
Type - Passive
Pre-requisite - Improving MP recovery lvl 5
Master level - 10
Description - while having a lvl up, the amount of mp gained increases. If
AP is used on Max MP,
it raises the amount of MP you gain.
Level 1: If MaxMP Levels up, 2, if AP is applied, add 1 more
Level 5: If MaxMP Levels up, 10, if AP is applied, add 5 more
Level 10: If MaxMP Level's up, 20, if AP is applied, add 10 more
My thoughts - This must be maxed asap. More MP = fewer potions.


Name - Magic Guard
Type - Supportive
Master level - 20
Description - Temporarily replaces damage with MP instead of HP. If MP
reaches 0, the HP takes
a full hit.
Level 1: MP -6; Replace 4% of HP damage as MP for 30 seconds.
Level 10: MP -6; Replace 40% of HP damage as MP for 300 seconds.
Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds
My thoughts - Another skill that should be maxed. This one will be finished
last. It's better
than Magic armor because at the higher lvls, monsters will be
able to deal 1000+ dmg to
what little health you have. A lot of the dmg will go to your
mp so with your 2500+ mp,
it wont be much of a problem since you usually only need to
survive one hit.


Name - Magic Armor
Type - Supportive
Pre-requisite -Magic Guard lvl 3
Master level - 20
Description - Temporarily boosts the weapon defense by blowing magic into
the armor.
Level 1: MP -8; Weapon Def. +2 for 20 seconds.
Level 10: MP -8; Weapon Def. +20 for 200 seconds.
Level 20: MP -16; Weapon Def. +40 for 400 seconds.
My thoughts - Not really needed. This can be useful during your lower lvls,
but as you
get higher and higher, it becomes one of the most useless
skills. Lowers damage by
about 20 or so when maxed. It'll barely make a difference when
you fight monsters
that can kill you with one hit.


Name - Energy Bolt
Type - Active
Master level - 20
Description - Use MP to attack one enemy.
Level 1: MP -6; Basic attack 20, mastery 15%
Level 10: MP -6; Basic attack 35, mastery 35%
Level 20: MP -12; Basic attack 55, mastery 60%
My thoughts - Only need one point into this to activate Magic Claw. A ball
of energy fires
off the end of your wand/staff and hits the monster. It can
get stopped by a wall.


Name - Magic Claw
Type - Active
Pre-requisite - Energy Bolt lvl 1
Master level - 20
Description - Use MP to attack an enemy twice.
Level 1: MP -10; Basic attack 6, mastery 15%
Level 10: MP -11; Basic attack 20, mastery 35%
Level 20: MP -20; Basic attack 40, mastery 60%
My thoughts - A must have for all Magicians. This is your main attacking
skill until at
least lvl 33/34. It can hit monsters behind a wall making this
an even better skill.
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2.3 Skill Trees - Here, I will tell you how to use your SP and how to get
the best out of them.

Press "k" to open up the skill menu. At the bottom, it shows how many points
you have
accumulated. After making the advancement, you are awarded 1 point. Each
time you lvl up, you
get 3 SP in additional to the 5 AP. After picking the skill you want to
improve, click on the
picture and drag it to the bottom right corner to the button you want it to
be. You can also
press the backslash button to set your skills.

Note* Please don't feel that you have to follow these builds. This just
gives you the best
build possible and an idea of how to do it. You can create your own unique
character with your
own build.

Skill Tree A - I recommend this one the most. This is the one most people go
with.

Level 8 - 1 Bolt
Level 9 - 3 MP Recovery
Level 10 - 2 MP Recovery 1 MP Increase
Level 11 - 3 MP Increase
Level 12 - 3 MP Increase
Level 13 - 3 MP Increase
Level 14 - 3 MP Recovery
Level 15 - 3 MP Recovery
Level 16 - 3 MP Recovery
Level 17 - 2 MP Recovery 1 Magic Claw
Level 18 - 3 Magic Claw
Level 19 - 3 Magic Claw
Level 20 - 3 Magic Claw
Level 21 - save
Level 22 - save
Level 23 - save
Level 24 - 10 Magic Claw 2 Magic Guard
Level 25 - 3 Magic Guard
Level 26 - 3 Magic Guard
Level 27 - 3 Magic Guard
Level 28 - 3 Magic Guard
Level 29 - 3 Magic Guard
Level 30 - 3 Magic Guard

Skill Tree B - This one gives you the best build possible. It will take a
little longer
to lvl up so if you're the impatient type stay away from this one since you
won't get your
first spell until lv 13.

Level 8 - 1 Mp Recovery
Level 9 - 3 MP Recovery
Level 10 - 1 MP Recovery 2 MP Increase
Level 11 - 3 MP Increase
Level 12 - 3 MP Increase
Level 13 - 2 MP Increase 1 Energy Bolt
Level 14 - 3 MP Recovery
Level 15 - 3 MP Recovery
Level 16 - 3 MP Recovery
Level 17 - 2 MP Recovery 1 Magic Claw
Level 18 - 3 Magic Claw
Level 19 - 3 Magic Claw
Level 20 - 3 Magic Claw
Level 21 - Save your sp that means DON'T USE THEM
Level 22 - save
Level 23 - save
Level 24 - 10 Magic Claw 2 Magic Guard
Level 25 - 3 Magic Guard
Level 26 - 3 Magic Guard
Level 27 - 3 Magic Guard
Level 28 - 3 Magic Guard
Level 29 - 3 Magic Guard
Level 30 - 3 Magic Guard

At the end, it should look like this:
Improving MP Recovery: 16
Improving Max MP Increase: 10
Magic Guard: 20
Magic Armor: 0
Energy Bolt: 1
Magic Claw: 20
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2.4 Training Areas

8-13 - Assuming you followed Skill Tree A and you do NOT have another
character
to support this one, your magic atk isn't very strong yet so go to
Henesys Hunting Ground,
wield a physical weapon of your choice, and kill the snails.
13-18 - Southern Forest I, The Tree that Grew I
18-23 - Pig Beach
23-25 - Southern Forest IV, Ant Tunnel I, Orbis Tower <18-20th floor>, at
the end of B1 in the subway
25-30 - Continue at the same places or do Party Quest (you can start this at
lvl 21 if you want)
I'm not writing a guide for this... but some other people have, look
at theirs.
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2.5 Helpful Tips
a)Go around everywhere and explore and talk to people to take a break from
training once in a while.

c) For your training, don't use any new kinds of potions. Stick to the red
and blue ones to save money.
They work just fine until about lvl 30-35. By then, you should be able to
afford orange potions, but
then again if you can't, stick to the red ones. At lv 50, I'm still using
blue and they still work.

d) What is the best way to earn mesos? Training of course! Especially if you
can kill something in 1
hit. If you're looking for rare items, think of it as killing monsters for
their exp and mesos. An
item can drop when you least expect it. Think of that as a bonus for your
hard work.

e) As you explore, kill the different monsters and experiment with different
places. You never know,
there could be a place that works better than the ones I mentioned above.
Try to kill only monsters
that you can kill in 1-2 hits if you are training. You can also try to
calculate how much exp you gain
each time you shoot your spell.

e.g. (I made this off the top of my mind so shut up >_>)
Slimes - 1 hit kill 10 exp = average 10 exp per atk
Orange Mushrooms - 2 hit kill 15 exp = average 7.5 exp per atk
As you can see, slimes will give you more exp.

f) Ksing - Many people confuse this term. It's when you/someone else is
atking a monster and someone
else finishes the job. Try to avoid this, because it pisses everyone off. If
someone is ksing you,
don't defame them and ks them back. It just makes the situation worse. Ask
them nicely to please
leave. That means don't type pls or plz. Type the actual word "please" It
makes that person you are
actually trying to be polite. If he doesn't leave, just change channels.
There are 20 different
channels to pick from.

For more info on how to be a good mapler, go here:
http://www.hidden-street.net/forum/viewtopic.php?t=8184
Thanks BlueNightz for creating it.

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--Section III--
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3.1 Becoming Ice/Lightning Wizard
Now that you've reached lvl 30, it's time for you to make your job
advancement! Go back to Grendel the
Really Old and talk to him. He'll give you a letter. Now stock up on potions
and go north of Ellinia to
look for the Magician Job Instructor. Collect 30 dark marbles from the
monsters and talk to the instructor
and he will award you with a Proof of a Hero. Go back to Grendel the Really
Old to finish the advancement.
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3.2 New Skills
Name - MP Eater
Type - Passive
Master level - 20
Description - Soak up an enemy's MP after every magic attack, but if its MP
reaches 0, it won't work.
Level 1: For every attack, 11% success rate, absorb 21% of the enemy's MaxMP
Level 10: For every attack, 20% success rate, absorb 30% of enemy's MaxMP
Level 20: For every attack, 30% success rate, absorb 40% of enemy's MaxMP
My thoughts - Should be maxed as soon as Lightning and Meditation are maxed.


Name - Meditation
Type - Supportive
Pre-requisite - MP Eater lvl 3
Master level - 20
Description - meditate for a bit to temporarily boost up the magic attack of
party members around the area.
Level 1: MP -10; Magic Attack +1 for 10 seconds
Level 10: MP -10; Magic Attack +10 for 100 seconds
Level 20: MP -20; Magic Attack +20 for 200 seconds
My thoughts - A must have for all wizards. +20 magic atk is basically like
being about 5 lvls above what
you actually are.


Name - Teleport
Type - Supportive
Master level - 20
Description - Use the arrow keys to teleport to other places in the same map
on a set distance. The higher
the skill level, the less MP you spend.
Level 1: MP -60; Teleport, with 130 in distance
Level 10: MP -33; Teleport, with 130 in distance
Level 20: MP -13; Teleport, with 150 in distance
My thoughts - In my opinion, this must be maxed to do what some players call
tele-casting. See 3.5 to learn
how to do this. It can also help you to travel much faster if
you're in a hurry. (e.g. boat
for Orbis/Ellinia is about to leave >_>)


Name - Slow
Type - Supportive
Master level - 20
Description - temporarily slows down the opponents around you. Can't use it
on them twice at once, and
affects only 6 enemies per attack.
Level 1: MP -8; Speed -2 for 2 seconds
Level 10: MP -8; Speed -20 for 20 seconds
Level 20: MP -16; Speed -40 for 40 seconds
My thoughts - Totally useless. Why waste your time slowing then down when
you can freeze and make your
enemies do absolutely nothing. Some may argue that 2 seconds
freeze isn't as good as slowing
them, but that's up to you and what you prefer.


Name - Cold Beam (commonly referred to as "Ice")
Type - Active
Master level - 30
Description - Create a sharp piece of ice to fire at an enemy. The ones that
are struck temporarily freeze.
Damages fire-based enemies 1.5 times more, whereas ice-based
enemies take only half the damage.
Level 1: MP -12; Basic attack 13, mastery 15%
Level 15: MP -12; Basic attack 55, mastery 35%
Level 30: MP -24; Basic attack 100, mastery 60%
My thoughts - The spell that will deal the most damage to a monster at a
time. I recommend maxing this one
first to save money.


Name - Thunderbolt (commonly referred to as "Lightning"
Type - Active
Master level - 30
Description - Creates an electric force field around you, which creates an
electric lightning attack on
every monster that's within the area. Strikes a maximum of 6.
Level 1: MP -20; Basic attack 2, mastery 15%
Level 15: MP -20; Basic attack 30, mastery 35%
Level 30: MP -40; Basic attack 60, mastery 60%
My thoughts - The spell that will deal decent damage to 6 monsters at once.
A must-have for effective
training in the later lvls.
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3.3 Skill Trees

Note* Please don't feel that you have to follow these builds. This just
gives you the best build possible
and an idea of how to do it. You can create your own unique character with
your own build.

e.g. If you're an advanced player, you can do something like this. Follow a
build and then instead of
maxing a skill, leave it at half (note that if you start on an atk, don't
leave it halfway. Save SP and
max it asap) and start on another skill. Finish the other one later.

If you prefer Lightning, switch that with Ice in any of the trees. Warning
though, it'll cost you millions
of mesos.

Skill Tree A - I recommend this one the most. This way can help you save
money. You will lvl slower than if
you follow skill tree B or C but in the end, you have more money to spend on
all that nice armor. Think
about that unless you have another char... but that's a whole different
story >_>

If you're going to follow this one, it wouldn't be too smart to switch Ice
with Lightning... Thats what I
think anyway.

Level 30 - 1 Cold Beam
Level 31 - 3 Cold Beam
Level 32 - 3 Cold Beam
Level 33 - 3 Cold Beam
Level 34 - 3 Cold Beam
Level 35 - 2 Cold Beam, save (if you don't want save it and
Level 36 - save want 1 hit kills once in a while,
Level 37 - save you don't have to save)
Level 38 - save
Level 39 - save
Level 40 - 15 Cold Beam, 1 Teleport
Level 41 - 3 MP Eater
Level 42 - 3 Meditation
Level 43 - 3 Meditation
Level 44 - 3 Meditation
Level 45 - 3 Meditation
Level 46 - 3 Meditation
Level 47 - 3 Meditation
Level 48 - 2 Meditation, 1 Teleport
Level 49 - 3 Teleport
Level 50 - 3 Teleport
Level 51 - 3 Teleport
Level 52 - 3 Teleport
Level 53 - 3 Teleport
Level 54 - 3 Teleport
Level 55 - 3 Lightning
Level 56 - 3 Lightning
Level 57 - 3 Lightning
Level 58 - 3 Lightning
Level 59 - 3 Lightning
Level 60 - save
Level 61 - save
Level 62 - save
Level 63 - save
Level 64 - 15 lightning
Level 65 - 3 MP Eater
Level 66 - 3 MP Eater
Level 67 - 3 MP Eater
Level 68 - 3 MP Eater
Level 69 - 3 MP Eater
Level 70 - 2 MP Eater (last one goes into whatever you want. I'm going to
put mine into energy bolt ^^)

Skill Tree B - Getting bored of training at the same places over and over
again? Choose this one.
You'll lvl faster with this one than A, but you earn less money. If you
prefer Lightning, switch that
with Ice.

Level 30 - 1 Cold Beam
Level 31 - 3 Cold Beam
Level 32 - 3 Cold Beam
Level 33 - 3 Cold Beam
Level 34 - 3 Cold Beam
Level 35 - 2 Cold Beam, save
Level 36 - save
Level 37 - save
Level 38 - save
Level 39 - save
Level 40 - 15 Cold Beam, 1 Teleport
Level 41 - 3 MP Eater
Level 42 - 3 Meditation
Level 43 - 3 Meditation
Level 44 - 3 Meditation
Level 45 - 3 Meditation
Level 46 - 3 Meditation
Level 47 - 3 Meditation
Level 48 - 2 Meditation, 1 Lightning
Level 49 - 3 Lightning
Level 50 - 3 Lightning
Level 51 - 3 Lightning
Level 52 - 3 Lightning
Level 53 - 2 Lightning, save
Level 54 - save
Level 55 - save
Level 56 - save
Level 57 - save
Level 58 - 15 Lightning, 1 Teleport
Level 59 - 3 Teleport
Level 60 - 3 Teleport
Level 61 - 3 Teleport
Level 62 - 3 Teleport
Level 63 - 3 Teleport
Level 64 - 3 Teleport
Level 65 - 3 MP Eater
Level 66 - 3 MP Eater
Level 67 - 3 MP Eater
Level 68 - 3 MP Eater
Level 69 - 3 MP Eater
Level 70 - 2 MP Eater, last point goes into whatever you want.

Skill Tree C - This one gives you all the fancy spells at the beginning. If
you see a slash, it means
you get to choose. Pick either the left side of the slash or the right side
of the slash and stick
with that side. Again, if you prefer Lightning, switch that with Ice.

Level 30 - 1 Teleport
Level 31 - 3 Cold Beam
Level 32 - 3 Cold Beam
Level 33 - 3 Cold Beam
Level 34 - 3 Cold Beam
Level 35 - 3 Cold Beam
Level 36 - save
Level 37 - save
Level 38 - save
Level 39 - save
Level 40 - 15 Cold Beam
Level 41 - 3 Lightning
Level 42 - 3 Lightning
Level 43 - 3 Lightning
Level 44 - 3 Lightning
Level 45 - 3 Lightning
Level 46 - save
Level 47 - save
Level 48 - save
Level 49 - save
Level 50 - 15 Lightning
Level 51 - 3 MP Eater
Level 52 - 3 Meditation
Level 53 - 3 Meditation
Level 54 - 3 Meditation
Level 55 - 3 Meditation
Level 56 - 3 Meditation
Level 57 - 3 Meditation (I know I
repeated
Level 58 - 2 Meditation, 1 teleport/2 meditation, 1 MP eater med twice.
I'm
Level 59 - 3 Teleport/3 MP Eater trying to
make this as
Level 60 - 3 Teleport/3 MP Eater clear as
possible.)
Level 61 - 3 Teleport/3 MP Eater
Level 62 - 3 Teleport/3 MP Eater
Level 63 - 3 Teleport/3 MP Eater
Level 64 - 3 Teleport/1 MP Eater, 2 Teleport
Level 65 - 3 MP Eater/3 Teleport
Level 66 - 3 MP Eater/3 Teleport
Level 67 - 3 MP Eater/3 Teleport
Level 68 - 3 MP Eater/3 Teleport
Level 69 - 3 MP Eater/3 Teleport
Level 70 - 2 MP Eater/2 Teleport, last point goes into whatever you want.

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3.4 Monsters to kill

Let's see... so which monsters are weak against Ice?

Fire Boar - lv 32, 1000 HP, 60 exp
Fire Sentinel - lv 30, 900 HP, 55 exp
Jr Celion - lv 33, 1100 HP, 65 exp
Jr Lioner - lv 33, 1100 HP, 65 exp
Firebomb - lv 51, 3600 HP, 142 exp
Celion - lv 53, 4200 HP, 160 exp
Lioner - lv 53, 4200 HP, 160 exp
Red Drake - lv 60, 7000 HP, 220 exp
Bain - lv 90 45000 HP, 1800 exp

Other good monsters to kill

Horned Mushroom - lv 22, 300 HP, 35 exp
Zombie Mushroom - lv 24, 500 HP, 42 exp
Wild Boar - lv 24, 550 HP, 42 exp
Copper Drake - lv 45, 2700 HP, 105 exp
Drake - lv 50, 3200 HP, 135 exp
Tauromacis - lv 70, 15000 HP, 270 exp
Cerebes - lv 72, 15200 HP, 295 exp

Lightning?

Octopus - Lv 12, 250HP, 24xp
Lorang - Lv 35, 1950HP, 80xp
Clang - Lv 48, 3000HP, 128xp

Other good monsters to kill

Horned Mushroom - lv 22, 300 HP, 35 exp
Zombie Mushroom - lv 24, 500 HP, 42 exp
Wild Boar - lv 24, 550 HP, 42 exp
Umti - lv 46, 2559 HP, 110 exp
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3.5 Training Areas (Ice) - I've put all the monsters' drops in this
convenient guide so if you're hunting
for a specific item, this might help you. I think it's a good idea anyway
>_>

level 30-35 - Southern Forest IV - Good place to train since your new spells
aren't very powerful yet.
Monsters - Slime, Green Mushroom, Horned Mushroom, Blue Mushroom
exp - decent
potion cost - low
drops - Green Mushroom - Zeco, Scroll for Shield for Def (10%)
Blue Mushroom - Halfmoon Zamadar
Horned Mushroom - Cutlus, Zeco, Blue Pole-Feather Hat, Green
Pole-Feather Hat,
Blue Pilfer, Brown Burglar
Magician Drops - Green Mushroom - Pan Lid, Green Matty,
Blue Mushroom - Blue Matty
Horned Mushroom - Brown Jester

level 30-35 - Ant Tunnel I - A better place to use your claw since more
spawn.
Monsters - Horned Mushroom, Zombie Mushroom
exp - good
potion cost - medium
drops - Horned Mushroom - look above
Zombie Mushroom - Nakamaki, Blue Counter, White Piette, Blue Piette
Pants, Brown Burglar
Magician Drops - Zombie Mushroom - White Chaos Robe, Dark Chaos Robe, Red
Flowery Tube, Pink Jester

level 30-35 - Land of Wild Boar I - Bigger spawn than Ant Tunnel.
Monsters - Wild Boar, Jr Boogie (try to stay away from it)
exp - great
potion cost - semi high
drops - Wild Boar - Sabretooth, Ryden, Eagle Crow, Red Distinction, Brown
Piette, Brown Piette Pants
Green Knucklevest, Blue Knucklevest Pants
Magician Drops - Wild Boar - The Summoning Rock, Blue Jester, Red Guiltian,
Brown Guiltian

level 35-40 - Burnt Land I/II/III - Your Ice should be lvled enough to kill
Fire Boars in 3 hits. Shouldn't
stay here too long as there are a lot more people and their
damage is higher. It can get
quite boring too. Not a great place to train in my opinion...
Monsters - Fire Boar, Dark Axe Stump
exp - great
potion cost - I never trained here >_> Higher than the Gardens since fire
boars will do more damage.
drops - Fire Boar - Brown Pole-Feather Hat, Green Pole-Feather Hat, Brown
Piette, Brown Piette Pants
Blue Legoller, Green Knucklevest, Red Knucklevest Pants,
Blue Knucklevest Pants
Red Shadow, Red Shadow Pants
Dark Axe Stump - Green Pole-Feather Hat, Red
Pole-Feather Hat, Dark Pole-Feather Hat
Blue Legoller, Blue Legolier Pants, Green Legoller,
Green Legolier Pants
rare drops - Fire Boar - Kumbi Throwing Star
Dark Axe Stump - Wooden Top
Magician Drops - Fire Boar - Red Guiltian, Red Amoria Robe Skirt, Blue
Amoria Robe Skirt
Black Amoria Robe Skirt
Dark Axe Stump - Black Jester, Brown Matty

level 33-35 - Orbis tower <11/9th floor> - 2-3 hits to kill, not very many
spawn at a time. Keep your Magic Guard
off to save off MP and some money. Easier to start off here
then move on to kitties and makes a good
break from the Gardens once in a while.
Monsters - Jr Sentinel, Fire Sentinel
exp - medium
potion cost - very low since you have to climb up and down a lot and it'll
regenerate your mana.
drops - Nothing great, but they do drop bronze arrows. At least they're
worth more than the crappy normal
ones you find all the time.

level 33-50 - Garden of Red/Yellow (I) - Better than Burnt Land but they do
less damage and you get horns. see (3.7)
With lv 12+ Ice, it should be easy to kill these critters in
3-4 shots. It's usually 3.
Monsters - Jr Cellion, Jr Lioner
exp - great
potion cost - very high --> very low (at a low lv, they'll take out your HP
easily if they mob you so try to atk
only 2 at a time) You would never want to use your Magic Guard
here.
drops - Jr Cellion - Solid Horns (hehe i love these)
Jr Lioner - Solid Horns, Axe Pole Arm, Great Brown Helmet, Light
Scorpio, Light Scorpio Pants
Magician Drops - The Magic Rock (both)
Jr Cellion - Red Gultian, Brown Guiltian
Rare Drops - Flaming Feather (both)
Jr Lioner - Kumbi Throwing Star

level 50-60 - Garden of Red/Yellow (II) - A good place to train before
starting on Red Drakes.
Monsters - Cellion, Lioner
exp - semi great
potion cost - medium
drops - Cellion - Tamus, Red Orientican, Red Orientican Pants, Brown China,
Brown China Pants
Lioner - Jacker, Knuckle Mace
Magician Drops - The Magic Rock (both)
Lioner - Red Anakarune, Blue Anakarune
Cellion/Lioner Tails (These are great too)

level 45-50 - Dangerous Valley I - I heard it was quite good since there's a
big spawn and better drops.
Monsters - Copper Drake, Fire Boar
exp - good
potion cost - semi high
drops - Copper Drake - Blue Crusader Chainmail, Green Ice Queen, Green Ice
Queen Skirt, Green Pole-Feather Hat
Brown Distinction, Red Legoller, Red Legolier Pants,
Meba, Brown Pilfer
Marine Shadow Pants, Dark Shadow Pants, Dark Scorpio,
Dark Scorpio Pants
Fire Boar - See above
Magician Drops - Dark Guiltian

level 52-60/70 - Dangerous Valley II - Ah great place to train when you're
higher level. Might take some getting
used to since you can still miss and they can kill you in 2
hits.
Monsters - Fire Boar, Copper Drake, Red Drake
exp - great
potion cost - high
drops - Red Drake - Great Red Helmet, Red Martial Arts Pants, Dark
Orientican, Dark Orientican Pants
Violet Platina, Violet Platina Pants, Dark Piettra, Dark
Piettra Skirt, Brown Moon
Brown Moon Pants
Fire Boar/Copper Drake - see above
Magician Drops - Red Drake - Flame Golden Circlet, Red Salt Shoes, White
Anakamoon, Dark Anakamoon (M)
Rare Drops - Red Drake - Steely Throwing-Star, Scroll for Shield for Def.
(60%)
Scroll for Earring for INT (60%), Scroll for
Earring for INT (10%)

Level 60-70 - Tauromacis/Cerebes, Firebomb - I haven't trained here before
so i have no idea.
Drops - Just look it up yourself...
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3.6 Training Areas (Lightning)

level 30-40 Southern Forest IV, Ant Tunnel I, Land of Wild Boar I - At lvl
30, you still need to use your
claw. By lvl 33/34 ish, I THINK it's enough to kill them with Lightning.
see 3.5 for the details

level 35-40 - Damp Forest - Many octopi (lol odd word o.O), many channels,
not a lot of people (??)
Monsters - Octopus, slime, Jr Necki
exp - not sure i haven't trained lightning yet... I followed the first skill
tree.
potion cost - low
drops - Jr Necki - Dark Piettra, Brown Piettra Skirt, Brown Piettra
Magician Drops - Octopus - Brown Matty

Level 40-?? - Lorang Lorang Lorang - Drains mana fast but the reward is...
lots of exp!!
Monsters - Lorang duh O.o
exp - great
potion cost - very high
drops - search it up yourself...

40-?? - The Road to Garden of 3 Colors - I've never trained here myself but
the spawn looks good.
Monsters - Jr Cellion/Lioner/Grupin
exp - great?
potion cost - semi high
drops - Jr Grupin - Some lv 30 archer equipment... Nothing too great
Jr Cellion/Lioner - see 3.5
Rare drops - Jr Grupin - Cat's Eye, Kumbi Throwing-Star, Scroll for Wand for
Magic (60%)

40-?? - Garden of Green/Red (I) - This place can be good for a while.
Monsters - Jr Cellion/Grupin
exp - great
potion cost - semi high

Level 40-50 - Evil Eye Cave - nice spawn but crappy drops.
Monsters - Evil Eye, Jr Boogie
exp - great
drops - search it up yourself...

Level 60-70 - Hot Sand - If you maxed Lightning, this place is the best
place possible for exp.
Monsters - Lorang, Clang, Umti
exp - better than great??
potion cost - really high
Magician drops - Clang - Aqua Golden Circlet, Red Serapis, Blue Serapis,
Blue Anakamoon, Red Anakamoon
Red Calaf, Blue Calaf
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3.7 Helpful Tips

a) I mentioned tele-casting. It becomes very useful when you kill Red
Drakes. If you shoot your spell
and then teleport right away, you'll teleport. Once you land, the spell
activates. The delay caused by
teleport right after landing and the delay of the spell happen at the same
time. This is useful if
you're trying to escape from a monster's grasp and still want to hit them.

b) I said it earlier. Explore and experiment with places. You might find a
place better than the ones
I mentioned.

c) When using your SP, dont put them in the wrong places... Laugh at this
but it does happen. If it does,
you will have just wasted some precious SP. I thought it wouldn't matter too
much so i put ONE point into
Lightning and ONE extra point into MP eater before i started on meditation.
Now, I'm stuck with 19 med lol...

d) Horns dropped by Jr Cellions/Jr Lioners can be cashed in for some potions
+ 500 exp (exchange quest) or
sold for at least 70 each. You can sell for 100+ if you're lucky. I'm not
sure about the prices of horns
on the other servers. I've only played on Bera.

e) When training at Jr Cellions/Jr Lioners, actually sharing the place will
even out the spawn. Try to have
that person at the top while you train at the bottom or vice versa.
Same goes for the Fire Boars.

f) If you're alone at Jr Cellions, first kill everthing at the ground floor
and pick the stuff up . Then go
up one platform, stand at the edge and kill everything but dont pick the
stuff up. Then go up once more, kill
and don't pick it up. Go up to the last platform, kill everything and pick
it all up. Jump down from the left
back to the first platform, kill, and pick all the stuff up. Now, go up
once, kill, and pick stuff up. Then,
JUMP DOWN back to the ground off the right side and repeat. If someone's on
the ground, instead of picking up
stuff on the top platform, pick up on the SECOND platform. Following this
pattern, you can maximize the number
of monsters you kill and still pick up all the stuff.

Jr Lioners are somewhat the same thing. Harder to work the spawn but you do
get drops that are worth more.

Note since lightning you should teleport to the middle of the spawn, just
pick up everything right away.

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--Credits--
-------------------------------------------------------------------------------------------------------

4.1 Credits - Credits are always important (o.o) so I thought I'd give it
its own little section.

First of all, I'd like to thank Hidden-street for hosting this guide, and
all you people who read my guide.

Secondly, Erodger, kevie (no that's not me), and Eatnoodlez. I've talked to
these 3 players and they've
provided me with lots of useful information. Thanks guys. I think they're
making Ice/Lightning guides so
if there's ever a chance you see them, you can take a look at them too.

Also thanks to:
Raiea for providing me with info on Fire Sentinels.