Squareee's Bandit Guide

Table of Contents:

I. About this guide

II. Bandit Background

III. �Rolling your stats�

IV. 1st Job Advancement: The Rogue

V. Gear (Part. 1)

VI. Stats (Part. 1)

VII. Skills (Part. 1)

VIII. Leveling (Part. 1)

IX. Quests (Part 1)

X. Tips (Part. 1)

XI. 2nd Job advancement: The Bandit

XII. Gear (Part. 2)

XIII. Scrolling

XIV. Stats (Part. 2)

XV. Skills (Part. 2)

XVI. Leveling (Part. 2)

XVII. Quests (Part 2)

XVIII. Tips (Part. 2)

XIX. Fame

XX. F.A.Q.

XXI. Bandits vs. Sins

XXII. Screen Shots

XXIII. Credits

I. About this Guide

This guide at some parts, will assume that you�re a newb (someone who�s new at something)
so please don�t take any offense. Also, this guide doesn�t tell how to make a STR,
strength, bandit, so all you STR bandits won�t get much info from this guide.

II. Bandit Background

In the MSing world, many thieves have spawned. Out of all those thieves, came Bandits, the
dagger wielding thieves, and Assassins, the throwing �star� thieves. The majority of the
thief population became the ranged, well-known, KSing (kill-stealing) assassins, or sins
for short. There are several reasons why many people become bandits. For one thing, bandits
get to use daggers, which sometimes look awesome, while other times, they look like dirt.
The biggestinfluence that converts most thieves into bandits is the bandit skill: �Savage
Blow: Dagger�. Savage blow appeals most people because of its graphics and damage. Savage
blow forms a seal, then attacks up to 6 times when it�s maxed out. Once it�s maxed out,
incredible damage can be dealt to monsters. Doing up to 1,000 damage per hit 6 times is a
lot of damage, don�t you think? Of course, this damage can be achieved only if you�re godly
and you play this game a lot. This is the biggest reason why most people choose to go
bandits over assassins. Other influences include 3rd job skills where you become a chief
banditand earn the privilege to use �assaulter� and �meso explosion�.

III. �Rolling your stats�

Well, let�s start out creating a character. Choose whatever clothes and looks you like and
then make your name. Finally, after you�re done with all of that stuff, we go to the
important part: your stats. Basically, a bandit only needs 2 main stats: LUK, the main
stat, and DEX, the latter. LUK is to deal more damage, but just because of that, you can�t
have all your APs, attribute points, on LUK. DEX also plays an important role in a thief�s
life. Without DEX, you won�t be able to hit higher level monsters so don�t forget that.
The beginning stats you�re aiming for is:

STR: 4/5
DEX: **
INT: 4/5
LUK: **

Make sure your STR and INT is at least 5 or under. If you�re a perfectionist, get them to
4. Your DEX and your LUK can be whatever since you�ll raise them later on. Once you�re
done with that, you can start mapling!

IV. 1st Job Advancement: the Rogue

Well, just level as fast as you can and get to level 10. By then, make sure you have 25
points in DEX and the rest in LUK and you haven�t placed any points into STR or INT. Once
you�re done with that, take the cab for about 80 to 120 mesos to Kerning City, otherwise
known as the Thief town. Then, walk around the middle part of Kerning until you see a Bar
sign over a door. Go to the door and press up. If you�re having a hard time locating the
place, ask around. I�m sure someone will be nice enough to tell you. Once you�re in, walk
to the bottom and there should be a ninja of some sort and talk to him. Don�t forget this
place, you�ll need to come back here later for the Bandit advancement at level 30. Talk to
him and he�ll ask you if you want to become a thief or not. Say yes and he�ll boost up your
HP, health points, and your MP, mana/magic points, slightly and there you are. Don�t forget
you all get a free SP, or skill point, along with this advancement. All grown up and
finally got your lazy ass a job. Don�t just there you bum! Go train yourself and make some
money so your mom will be proud!

V. Gear (Part. 1)

This part of the guide gives you info on your gear or equipment from level 10 to level 30.
To buy your gear, go to the Kerning gear shop, located on the left part of Kerning.

Well, here�s the gear info for the unfunded (you don�t get money from other accounts)
bandit:

Basically, you have to save as much money as you can so you�llbe able to afford some
decent gear at higher levels. Let�s start out by buying the level 10 clothes and the level
12 triangular zamadar. You should wear the clothes for about 10 levels since all it gives
is defense. If you can afford it, buy new weapons every level or if not, every 5 or 10
levels. The main reasons for buying new clothes are the SPs you receive from it. Clothes
won�t be important until about level 25 or 30 where they�ll give +1 LUK or DEX. Clothes
with extra MP or HP aren�t a necessity. HP and MP don�t matter too much, it�s LUK, or if
not LUK, DEX that you�re mainly looking for. Oh yeah, one more thing.. if people trade you
and want to sell you something, don�t buy it unless you�re ABSOLUTELY SURE that it�s worth
it because they could be other newbs who want to rip you off.

Here�s the gear info for all you rich people with all your mesos to spare: Basically, buy
all the gear you can buy until you�re fully satisfied. Clothes aren�t only for their power;
it�s also about the looks too. Well, if you�re rich, go buy some nice items for yourself
such as Red Bandana, which gives you accuracy.

VI. Stats (Part. 1)

The stats for bandits are pretty simple from level 10 to level 30. The basic build is to
have your DEX 2 times your level and the rest of the stats go on LUK. Make sure that you
NEVER put a single AP on HP, MP, INT, or STR. Here�s an example of how your APs should
look like:

Level 10:
STR: 4/5
DEX: 25 (needed to advance to a thief)
INT: 4/5
LUK: ** (whatever APs were left over)
Level 15:
STR: 4/5
DEX: 30 (double your level always)
INT: 4/5
LUK: ** (whatever APs were left over)
Level 20:
STR: 4/5
DEX: 40
INT: 4/5
LUK: ** (whatever APs were left over)
Level 25:
STR: 4/5
DEX: 50
INT: 4/5
LUK: ** (whatever APs were left over)
Level 30:
STR: 4/5
DEX: 60
INT: 4/5
LUK: ** (whatever APs were left over)

In the end, your LUK points should be a lot higher than the DEX points. Don�t forget that
LUK points give you more damage, so you would generally want more LUK.

VII. Skills (Part. 1)

One of the good things about advancing into a thief is that you get to use a variety of
skills, most of them relating to the skills of a real life thief. There are many different
kinds of skills that can be invested in. The types of skills you can use are passive,
active, and support.

Passive skills:

Very useful skills. All passive skills do not drain your MP so you�ll never die because of
the passive skills. Passive skills include skills such as weapon masteries, which increase
your accuracy and minimum damage. Also, some skills such as �keen eyes�, for thieves, and
�eye of the Amazon�, for bowman, increase your ranged attack range so that it�s possible
to snipe down targets from a further position. Some passive skills such as �nimble body�,
for thieves, increase your avoidability as well as your accuracy so you can dodge monsters
with ease and destroy it too.

Active skills:

Main skills. Usually meant for dealing damage to monsters. Basically, Active skills are
skills that you have to activate on your own whenever you want to use it. Non-damage
dealing active skills are skills such as the Chief Bandit�s �Mesos Guard�. The futures
bandit�s main skill is an active skill called �double stab�. This is the main source of MP
drainage simply because every time this skill is activated, you use up MP to unleash the
skill. These kinds of skill benefit you in training a lot since it deals a lot of damage
to monsters and can have side effects such as making monsters drop more money or draining
the monster�s HP and adding it to your own.

Support skills:

Side skills. This type of skill aids you in leveling and in battle as well. Support skills
can range in doing many different things. An example would be the skill �dark sight�. Dark
sight will make you �disappear� for a set amount of time so that you won�t be hurt by
attacks. You may think that the support skill �dark sight� is one of the best skills, but
there are flaws to this as well. If a monster happens to cast a magic attack, you�re
screwed. Take note that you cannot use pots, or potions, while you�re in this invisible
state.

Here are the skills of a thief:

Nimble Body (Passive): Increases accuracy and avoidability for the thief. [Not much more to
say about this skill. A must � max.]

Keen Eyes (Passive): Increases the range of throwing weapons such as throwing stars/knives.
[Useless skill for bandits since they don�t use ranged weapons.]

Disorder (Supportive): Decreases the esprit of an opponent and decreases its weapon defense
and attack. Also, they�ll suddenly stop attacking, but disorder
can�t be used on the same opponent more than once at the same time.
[Decent skill for hunting hard creatures, since using disorder
on weak creatures is a total waste of mp.]

Dark Sight (Supportive): When this skill is activated, your character hides in the shadows
where he/she cannot attack while the creature can�t attack you
either. When in this form, you cannot attack, but you can move and
jump. [Nice skill, I recommend placing a few points into this
skill even if you�re a disorder bandit since it can save you in
tough situations. TIP: When using dark sight, you can still be
hurt by magic attacks (e.g. Tauromacis�s lightning strike)]

Double Stab (Active): Stabs an enemy twice with a dagger. Only applies when a dagger is
equipped. [Max this out; it�s your main skill for a while. When
maxed, it does 130% of your normal damage in each stab.]

Lucky Seven (Active): Throws two stars/knives based on your LUK using your MP. [Useless
skill for bandits since they don�t throw stars/knives. Just for the
fun of it, I recommend that you put one SP on it, so you can pretend
to be a sin when you�re bored. If you're aiming for perfect, don't
put any skills on it, but Bandits do have a lot of extra SP.]

Here are some skill builds for future bandits:

Bandit Build #1 - Dark sight: Recommended build. Good for explorers, afk-ers, and saves
money


Lvl 10: Double Stab � 1 SP[s]

Lvl 11: Double Stab � 3 SP[s] (lvl.4)

Lvl 12: Double Stab � 3 SP[s] (lvl.7)

Lvl 13: Double Stab � 3 SP[s] (lvl.10)

Lvl 14: Double Stab � 3 SP[s] (lvl.13)

Lvl 15: Double Stab � 3 SP[s] (lvl.16)

Lvl 16: Double Stab � 3 SP[s] (lvl.19)

Lvl 17: Double Stab � 1 SP[s] (MAX: lvl.20)

Nimble Body � 2 SP[s]

Lvl 18: Nimble Body � 3 SP[s] (lvl.5)

Lvl 19: Nimble Body � 3 SP[s] (lvl.8)

Lvl 20: Nimble Body � 3 SP[s] (lvl.11)

Lvl 21: Nimble Body � 3 SP[s] (lvl.14)

Lvl 22: Nimble Body � 3 SP[s] (lvl.17)

Lvl 23: Nimble Body � 3 SP[s] (MAX: lvl.20)

Lvl 24: Disorder � 3 SP[s]

Lvl 25: Dark Sight � 3

Lvl 26: Dark Sight � 3 (lvl.6)

Lvl 27: Dark Sight � 3 (lvl.9)

Lvl 28: Dark Sight � 3 (lvl.12)

Lvl 29: Dark Sight � 3 (lvl.15)

Lvl.30: Dark Sight � 3 (lvl.18)

Bandit Build #2 � Disorder: Used for non-OHKO-ers who prefer to train on strong, higher
level monsters or like to go macis hunting.


Lvl 10: Double Stab � 1 SP[s]

Lvl 11: Double Stab � 3 SP[s] (lvl.4)

Lvl 12: Double Stab � 3 SP[s] (lvl.7)

Lvl 13: Double Stab � 3 SP[s] (lvl.10)

Lvl 14: Double Stab � 3 SP[s] (lvl.13)

Lvl 15: Double Stab � 3 SP[s] (lvl.16)

Lvl 16: Double Stab � 3 SP[s] (lvl.19)

Lvl 17: Double Stab � 1 SP[s] (MAX: lvl.20)

Nimble Body � 2 SP[s]

Lvl 18: Nimble Body � 3 SP[s] (lvl.5)

Lvl 19: Nimble Body � 3 SP[s] (lvl.8)

Lvl 20: Nimble Body � 3 SP[s] (lvl.11)

Lvl 21: Nimble Body � 3 SP[s] (lvl.14)

Lvl 22: Nimble Body � 3 SP[s] (lvl.17)

Lvl 23: Nimble Body � 3 SP[s] (MAX: lvl.20)

Lvl 24: Disorder � 3 SP[s]

Lvl 25: Disorder � 3 SP[s] (lvl.6)

Lvl 26: Disorder � 3 SP[s] (lvl.9)

Lvl 27: Disorder � 3 SP[s] (lvl.12)

Lvl 28: Disorder � 3 SP[s] (lvl.15)

Lvl 29: Disorder � 3 SP[s] (lvl.18)

Lvl 30: Disorder � 2 SP[s] (MAX: lvl.20)

Dark Sight � 1 SP[s]


Bandit Build #3 � Disorder / Dark sight combo: For people you can�t make a choice whether
they want Dark Sight or Disorder. Definitely
not recommended. You should choose to go
one-way or the other.


Lvl 10: Double Stab � 1 SP[s]

Lvl 11: Double Stab � 3 SP[s] (lvl.4)

Lvl 12: Double Stab � 3 SP[s] (lvl.7)

Lvl 13: Double Stab � 3 SP[s] (lvl.10)

Lvl 14: Double Stab � 3 SP[s] (lvl.13)

Lvl 15: Double Stab � 3 SP[s] (lvl.16)

Lvl 16: Double Stab � 3 SP[s] (lvl.19)

Lvl 17: Double Stab � 1 SP[s] (MAX: lvl.20)

Nimble Body � 2 SP[s]

Lvl 18: Nimble Body � 3 SP[s] (lvl.5)

Lvl 19: Nimble Body � 3 SP[s] (lvl.8)

Lvl 20: Nimble Body � 3 SP[s] (lvl.11)

Lvl 21: Nimble Body � 3 SP[s] (lvl.14)

Lvl 22: Nimble Body � 3 SP[s] (lvl.17)

Lvl 23: Nimble Body � 3 SP[s] (MAX: lvl.20)

Lvl 24: Disorder � 3 SP[s]

Lvl 25: Disorder � 3 SP[s] (lvl.6)

Lvl 26: Disorder � 3 SP[s] (lvl.9)

Lvl 27: Disorder � 1 SP[s] (lvl.10)

Dark Sight � 2 SP[s]

Lvl 28: Dark Sight � 3 SP[s] (lvl.5)

Lvl 29: Dark Sight � 3 SP[s] (lvl.8)

Lvl 30: Dark Sight � 3 SP[s] (lvl.11)

Bandit Build #4 � Money � Saver Build: Use this build if you�ve just started and want to
save as much money as you can. Every bit counts!


Lvl 10: Double Stab � 1 SP[s]

Lvl 11: Nimble Body � 3 SP[s]

Lvl 12: Nimble Body � 3 SP[s] (lvl.6)

Lvl 13: Nimble Body � 3 SP[s] (lvl.9)

Lvl 14: Nimble Body � 3 SP[s] (lvl.12)

Lvl 15: Nimble Body � 3 SP[s] (lvl.15)

Lvl 16: Nimble Body � 3 SP[s] (lvl.18)

Lvl.17: Nimble Body � 2 SP[s] (MAX: lvl.20)

Double Stab � 1 SP[s] (lvl.2)

Lvl 18: Double Stab � 3 SP[s] (lvl.5)

Lvl 19: Double Stab � 3 SP[s] (lvl.8)

Lvl 20: Double Stab � 3 SP[s] (lvl.11)

Lvl 21: Double Stab � 3 SP[s] (lvl.14)

Lvl 22: Double Stab � 3 SP[s] (lvl.17)

Lvl 23: Double Stab � 3 SP[s] (MAX: lvl.20)

Lvl 24: Disorder � 3 SP[s]

Lvl 25: Dark Sight � 3

Lvl 26: Dark Sight � 3 (lvl.6)

Lvl 27: Dark Sight � 3 (lvl.9)

Lvl 28: Dark Sight � 3 (lvl.12)

Lvl 29: Dark Sight � 3 (lvl.15)

Lvl.30: Dark Sight � 3 (lvl.18)


On the Bandit Build #4, you can also replace Dark Sight with Disorder, but that�s not
highly recommended. Also, if you�re the type that likes to mess around a lot, I suggest
that you put 1 skill point on Lucky 7 since taking 1 point away from dark sight or disorder
won�t make such a difference. I recommend Bandit Build #1 only because in the end, dark
sight is more useful then disorder because it�ll save your life more than once.

VIII. Leveling (Part. 1)

MS may not be like any other game you�ve played before. In some games, if you play for a
few hours, you can get to level 50 or so. In MS, leveling takes time and patience. If
you�ve played for a few hours, you might only get to level 15. Just because you level
slowly in MS doesn�t mean you should quit. It just means that MS takes a while to level in,
so don�t be discouraged! Also, there are hated people in MS called KSers. Ksers stand for
the term �kill stealers� that as the name says, steals your kills. In your MSing �career�,
you�ll encounter more than hundreds of KSers. Some of them, you�ll be able to drive away
and some of them you�ll have to change channels or change locations. Usually, if you were
at the spot first, the other player should leave, but if you intrude the area and he�s
owning the monsters while you can�t do anything, I suggest you leave right away before he
defames you. If you were at the spot first and he came in and started to KS you, all you
have to do is simply say, �Can you please leave?� or something similar and he should leave
right away. If he�s mean or he�s KSing you on purpose, he might say, �No� and there�s
nothing you can do about that. Occasionally, KSing wars will occur, where it starts off as
one person KSing another. Soon, there are more than 10 people KSing each other. KSing isn�t
something you can avoid, but it�s not something you should do either. The reason why KSing
is a big part of leveling is because eventually, it�ll get in your way of leveling, whether
you like it or not. When you�re training to level, it�s recommended that you use your MP
wisely and to make sure you use it for your skills to deal high damage. A big help on
leveling is pots, or potions. Instead of standing at a spot to heal HP and MP, why not buy
HP and MP pots? HP pots are about 1 meso per HP healed while MP pots are about 2 mesos per
MP healed. In the end, if you�re a big pots user, a lot of money will be drained into pots.
Usually, bandits should train on monsters they can OHKO, one-hit knockout, or 2hko. Here
are the training suggestions for a bandit:

Lvl: 1 � 10:
Maple Island: Snail Hunting Ground 1, Snail Hunting Ground 2, Snail Hunting Ground 3, and
A Split Road

Lith Harbor: Right Around Lith Harbor.

Green Snails, Blue Snails, Red Snails, Shrooms, Orange mushrooms, Slimes

It�s recommended that you stay in the snail hunting grounds because of the dangerous
slimes that dwell in the stage, �Right Around Lith Harbor�. Also, you can do the beginning
quests on Maple Island, which are quite easy. Don�t forget to do the Biggs quest since he
rewards you with your level 5 or 8 weapon.

Lvl: 10 � 20:

Ellinia:
Dungeon, Southern Forest 1 (Slime Tree), Dungeon, Southern Forest 2, Dungeon, Southern
Forest 3, Field South of Ellinia, The Tree that Grew 1, The Tree that Grew 2, and The Tree
that Grew 3.

Henesys:
Henesys Hunting Grounds 1, Henesys Hunting Grounds 2, Henesys Hunting Grounds 3.

3-Split Road: Hidden Street: Pig Beach.

Kerning City: Kerning City Construction Site.

Slimes, Green Mushrooms, Stumps, Green Snails, Blue Snails, Red Snails, Orange Mushrooms,
and Octopuses

For the beginning levels (about level 10-15) you should probably train at places like �The
Tree that Grew� and �Henesys Hunting Grounds� hunting things like slimes and stumps and
when you become a higher level (around level 15-20) you can train at places like �Hidden
Street: Pig Beach� or the �Tree Dungeons� where you can hunt green shrooms and pigs. Also,
if you hunt green shrooms long enough, they�ll drop a pan lid, which you should use if you
haven�t already gotten 1.

Lvl: 20-30:

Ellinia:
Dungeon, Southern Forest 2, Dungeon, Southern Forest 3, Dungeon, Southern Forest 4, Tree
Dungeon, Forest up North I, Tree Dungeon, and Forest up North 2.

Sleepywood:
Ant Tunnel I, Ant Tunnel II, Ant Tunnel III, and Ant Tunnel IV.

Kerning City:
Hidden Street: 1st Accompaniment <1st Stage>, Hidden Street: 1st Accompaniment <2nd
Stage>, Hidden Street: 1st Accompaniment <3rd Stage>, Hidden Street: 1st Accompaniment
<4th Stage>, Hidden Street: 1st Accompaniment <Last Stage>, Hidden Street: 1st
Accompaniment <Bonus>.

Slimes, Green Shrooms, Horned Shrooms, Blue Shrooms, Zombie Shrooms, Ligators*, Curse
Eyes*, Jr. Neckis*, Slime King*

You should probably train on green shrooms for a long time, seeing they drop the expensive
level 10 shield, the pan lid. The �Tree Dungeons� North of Ellinia aren�t usually as
crowded as the Southern ones so try those when the Southern dungeons are fully packed.
Also, try PQing, or Party Questing. This means that you team up with 3 other people to go
to on a quest to gain experience and awards. The monsters with asterisks mean that you
should only fight these when you go on a party quest with your team.

IX. Quests (Part 1)

Quests play a big role in the MSing world. Sometimes, you�ll happen to find a high level
character, killing low level monsters. It could mean that they�re either training someone,
hunting for a certain item, or collecting quest objects. A lot of people tend to sell and
buy quest materials, which will make your MSing life easier, although you�ll have to pay
some mesos for the quest materials. Quests are very useful seeing as they grant you the
option of buying items from the NPC, or non-player character, after you complete their
series of quests. Also, you get rewards, which can be quite useful at some times. Some of
the rewards include potions to aid in your leveling and gear to give you more protection
or better stats. Some quest rewards don�t give you anything useful at all, but they�ll
probably give you some useless gear that you can use to play around with. Quests can also
help you level up since they can also give you some extra experience points once you
complete the quest. Here are some tips for a wide variety of quests you can complete to
make your MSing easier:

- Maya and the Weird Medicine (Lvl. 15):
Highly recommended, since it gives you 30 screws, which you can use for making
new gear, or giving up 5 of the screws for a part of Nella�s quest. It�s not too
hard either. All you have to do is complete a simple jump quest about 1 or 2
times.

- Nella and Kerning City Citizen�s Request (Lvl. 15 & Lvl. 25):
These series of quests may be a tough task to accomplish, but be assured that
the rewards are very useful, most of them being potions which will aid you in
your leveling. Plus, you�ll get your level 20 gloves and level 30 boots so that
you won�t have to make them.

- Alex the Runaway Kid (Lvl. 25):
This quest might be a little hard to do since you�ll either have to buy your
evil eye tails or hunt them, but in the end, it�ll give you a random pair of
earrings that you�ll be able to wear.

- Pia and the Blue Mushroom (Lvl. 20):
This quest is easy and has a decent reward so why not do it? You�ll get a scroll
for armor, which will surely help you. I mean, who doesn�t need extra stats on
their armor?

- Jane and the Wild Boar (Lvl. 25):
Once you hit level 25, do this quest right away. Why? This quest has a chance of
giving you a lot of money, possibly more than you have. All this quest requires,
is 100 boar teeth and 120 horned mushroom caps and you�ll receive a 60% attack
scroll for a random weapon.

- Others:
There are many more different quests you can do to get more rewards, but amongst
those, the ones listed above are recommended since you can get useful items out
of them.

X. Tips (Part 1)

- Make sure you do your quests and get all your rewards, since most of them are
really helpful.

- Don�t waste your pots or just let them sit in your inventory. USE THEM to their
fullest use.

- If you find useless items that no one seems to buy, just sell it to the shop to
regain more money for pots or gear.

- At places where a certain part of the map looks suspicious such as a huge door
or an empty place, you might want to walk around pressing up, because you just
might find a hidden street.

XI. 2nd Job Advancement: The Bandit

The moment you hit level 30, apply your skills and stats to whatever you need. Then, put
on your new gear, if any, and go straight to the Dark Lord, the guy who gave you your 1st
job advancement. Then, talk to him and he�ll give you �The Dark Lord�s Letter� and he�ll
make you find the 2nd job advancement thief instructor. Make sure you�re stocked on pots
and then head right to the �Construction Site North of Kerning City�. Once you�re there,
head straight up the Construction Site to where the Octopuses are located. Go to the right
side of the building construction and climb up the pipe and you should see an instructor
who will give you a test for your 2nd job advancement. Talk to him, and he�ll bring you to
another similar construction site where you�ll have to kill Cold eyes and Blue Mushrooms.
The Cold eyes are weaker than they usually are and the Blue Mushrooms are a little
stronger than they�re supposed to be. Well, you�ll have to kill plenty of these to find 30
dark marbles, which don�t always drop when you kill a monster. Obtaining all 30 marbles
won�t be too difficult, so don�t freak out. Just pretend you�re training. Here�s the sad
news: you get absolutely no experience when killing these monsters. Well, once you�re
done, talk to the instructor once again at the top, and he�ll let you out once you have
all 30 marbles. Also, he�ll give you �The Proof of a Hero� which you�ll have to show to
the Dark Lord. When you receive the �Proof of a Hero�, go back to Kerning City, and talk
to the Dark Lord once again. If you have the Proof of a Hero like you should have, he�ll
grant you the option of advancing to get a new job. Accept, and he�ll give you two
different job advancement choices you can choose. The first choice he gives you is to
become an Assassin. The latter is to become a Bandit. Click bandit and sure enough, he�ll
let you advance into a bandit. Once you become a bandit, he�ll give you some more HP and
MP points. Along with the extra HP and MP points will be a SP. Congrats: you�ve officially
become a bandit.

XII. Gear (Part. 2)

At level 30, when you become a bandit, your gear will begin to cost a lot more than you
expect it to be. At level 30, just buy your stuff from the Kerning City store, which won�t
cost too much, considering the price of your gear later on. If you want to, and you have
all the materials needed, you could possibly synthesize your level 30 gloves: steel,
silver, or gold Sylvia, depending on how much mesos you have. Once, you hit level 35,
that�s when you should be going broke if you�re going to get a good weapon. At level 35,
you should get a decent, if not good, Korean fan. If you can afford it, you should try to
get a 63 attack or better Korean fan. If you can get 1, that�ll last you up to level 60,
so I recommend that you get 1. The fan�s going to cost you a LOT of money, so I recommend
that you try to save as much money as you can to get the best fan you can afford. To save
money, don�t forget to buy stuff with high LUK or DEX and use it for a longer time. Your
armor for level 35 won�t cost so much, maybe 200k max; if they�re good stats and you make
the boots and gloves. At level 40, your gear�s going to cost you a lot more money. If you
want the good set of gear, it�s going to cost you about 1 million mesos for the top and
the bottom. If you want the cheaper set, it�ll cost you about 300k for the top and the
bottom. You�re probably asking what makes the expensive set cost more than double of the
cheaper set. Why? It�s not because of t he stats as most people would probably assume, but
it�s because of it�s color. DARK shadow set costs a lot more than MARINE shadow set simply
because most people like dark more, which makes it in-demand. Don�t worry about your hat,
it�ll only cost you about 60-80k for an average dark or red pilfer which gives +2 LUK. If
you want to, and you have money to spare, I recommend that you purchase or make some red
split shoes and a pair of dark cleaves which cost about 500/600k total. Don�t worry about
getting another expensive weapon, because there is no weapon that you can use, so your fan
will hold you up until at least level 50. Well, now you�ll be level 50 soon and we should
prepare your gear. Level 50 gear is going to cost a lot more than your level 40 gear if
you got money to spend. Now, the reason why I said to buy a good Korean fan is because
your level 50 weapon, the Shinkita, won�t work so well with booster. Booster will still
work, but you can�t notice the difference in speed. Some of you people will say, �Who
cares about booster?� Those people are wrong. Booster is important because without it,
you may have a chance of getting hit. Also, an average Shinkita costs about 3 mill, so
think about the price of a good upgraded Shinkita. I�d say, stick with the fan if you
prefer speed to power, but buy a Shinkita if you prefer power to speed. Lubridium has now
come out and a shinkita is cheaper since you can make it (1 Dagger Forging Manual, 1 LUK
crystal, 10 steel bars, 5 gold bars, 50 screws, and 250k is need to make it). Personally,
I recommend that you get a good Korean Fan to start with and use it all the way to level
60. Once you get to level 60, you�re going to be broke, if you�re going to buy a decently
scrolled weapon. The weapon you use at level 60 is called Deadly Fin, or Geta. Geta�s cost
about a few mill to buy an average clean (unscrolled) 1. Then, once you buy your Geta,
you�ll need to buy 7 60% dagger attack scrolls to upgrade your Geta so you can do some
real damage. If you scroll the Geta 7 times, you should have around 4 scrolls working.
Geta is probably going to be one of your most expensive weapons, since your level 70
Kandine is pretty cheap for a level 70 weapon.

XIII. Scrolling

One feature about MS that makes it so interesting is that there are scrolls, unlike other
games. Scrolls are items that can increase an equipment items stats benefiting you more in
training. Scrolls however, cost money to buy and purchase, leaving you broke at some
points of the game. Scrolls can be either bought in stores or found by monsters. There are
three types of scrolls. There are 10%, 60%, and 100% scrolls. The percent for each scroll
means the chances of it working on an item. Items have upgrade slots; each slot shows that
it can be upgraded by a scroll. Of course, if there�s a chance the items will work, then
there�ll be surely a chance that they won�t work. By any chance, if a scroll doesn�t work,
it�ll destroy one of the slots on the item, which can decrease its value. If a scroll
works, of course, chances are that the item price will increase. Scrolls can increase your
attack drastically if your item is scrolled correctly. It wouldn�t hurt to buy a few
scrolls and test out your luck. You might just make something good.

XIV. Stats (Part. 2)

The stat build for a Bandit is easy and simple. Just follow the stat build you followed as
a thief: DEX = double your level and LUK = the rest of the points. Once you hit level 40,
it�ll be easier. From level 40 and on, you add 1 point to DEX and 4 points to LUK each
level. It�s as simple as that.

XV. Skills (Part. 2)

Once you�re a bandit, you achieve the ability to perform skills with crazy graphics that
appeal many people. To use a skill to it�s fullest extent, you must level yourself many
times before you get to you skills at their fullest. Here are some skills you earn the
privilege to use once you advance into a bandit:

Dagger Mastery (Passive): Increases accuracy and dagger mastery. Only applies when dagger
is in hand. [Accuracy to attack more monsters and dagger mastery
to increase damage. Max this out!]

Endure (Passive): While on rope, you can still gain HP and MP. [Not needed so much, but
can be useful sometimes. I don�t recommend maxing it out, but you should
have a few points on this.]

Dagger Booster (Support): When this skill is activated, your attacking speed is increased.
Only applies when dagger is in hand. [A must. You don�t need to
max it out, but maybe have about 10 � 15 SPs set into it.]

Haste (Support): Increases your max speed and jump. [Crazy skill, makes you like Speedy
Gonzalez and the Roadrunner! When this skills is maxed out, it adds 40%
more speed and 20% more jump (max speed/jump is 140%/123%) and also, your
party gets haste as well! Beware of the begging hastees, people who beg
you for haste, since they can become annoying]

Steal (Active): A skill that attacks an enemy and steals items from them at a certain
success rate [Not too useful skill, don�t max this out.]

Savage Blow: Dagger (Active): An attack where when maxed, can attack up to 6 times in a
row. [Main attack. Ownage when maxed out with a good weapon.
This skill is what you�ll use for a very long time. Don�t
forget, this skill will drain your MP fast.]

Bandit Build #1: Preferred Build: Maxing out endure first allows you to rest and regain
HP/MP quickly when training at zombies. (Feel free to
save points once it passes it�s half mark, so that you
won�t waste too much MP)

Lvl 30: Dagger Mastery � 1 SP[s]

Lvl 31: Dagger Mastery � 3 SP[s] (lvl. 4)

Lvl 32: Dagger Mastery � 3 SP[s] (lvl. 7)

Lvl 33: Dagger Mastery � 3 SP[s] (lvl. 10)

Lvl 34: Dagger Mastery � 3 SP[s] (lvl. 13)

Lvl 35: Dagger Mastery � 3 SP[s] (lvl. 16)

Lvl 36: Dagger Mastery � 3 SP[s] (lvl. 19)

Lvl 37: Savage Blow: Dagger � 3 SP[s]

Lvl 38: Savage Blow: Dagger � 3 SP[s] (lvl. 6)

Lvl 39: Savage Blow: Dagger � 3 SP[s] (lvl. 9)

Lvl 40: Savage Blow: Dagger � 3 SP[s] (lvl. 12)

Lvl 41: Savage Blow: Dagger � 3 SP[s] (lvl. 15)

Lvl 42: Savage Blow: Dagger � 3 SP[s] (lvl. 18)

Lvl 43: Savage Blow: Dagger � 3 SP[s] (lvl. 21)

Lvl 44: Savage Blow: Dagger � 3 SP[s] (lvl. 24)

Lvl 45: Savage Blow: Dagger � 3 SP[s] (lvl. 27)

Lvl 46: Savage Blow: Dagger � 3 SP[s] (MAX: lvl. 30)

Lvl 47: Dagger Booster � 3 SP[s]

Lvl 48: Dagger Booster � 3 SP[s] (lvl. 6)

Lvl 49: Haste � 3 SP[s] (lvl. 3)

Lvl 50: Haste � 3 SP[s] (lvl. 6)

Lvl 51: Haste � 3 SP[s] (lvl. 9)

Lvl 52: Haste � 3 SP[s] (lvl. 12)

\ Lvl 53: Haste � 3 SP[s] (lvl. 15)

Lvl 54: Haste � 3 SP[s] (lvl. 18)

Lvl 55: Haste � 2 SP[s] (MAX: lvl. 20)

Endure � 1 SP[s]

Lvl 56: Dagger Booster � 3 SP[s] (lvl. 9)

Lvl 57: Endure � 3 SP[s] (lvl. 4)

Lvl 58: Endure � 3 SP[s] (lvl. 7)

Lvl 59: Endure � 3 SP[s] (lvl. 10)

Lvl 60: Endure � 3 SP[s] (lvl. 13)

Lvl 61: Endure � 3 SP[s] (lvl. 16)

Lvl 62: Endure � 3 SP[s] (lvl. 19)

Lvl 63: Endure � 1 SP[s] (MAX: lvl. 20)

Lvl 64: Dagger Booster � 3 SP[s] (lvl. 12)

Lvl 65: Dagger Booster � 3 SP[s] (lvl. 15)

Lvl 66: Dagger Booster � 3 SP[s] (lvl. 18)

Lvl 67: Dagger Booster � 2 SP[s] (MAX: lvl. 20)

Steal � 1 SP[s]

Lvl 68: Steal � 3 SP[s] (lvl. 4)

Lvl 69: Steal � 3 SP[s] (lvl. 7)

Lvl 70: Steal � 3 SP[s] (lvl. 10)

Bandit Build #2: Dagger Booster is maxed out first here, so that it can be used less and
you can attack faster for a little more than 3 minutes when it�s maxed.

Lvl 30: Dagger Mastery � 1 SP[s]

Lvl 31: Dagger Mastery � 3 SP[s] (lvl. 4)

Lvl 32: Dagger Mastery � 3 SP[s] (lvl. 7)

Lvl 33: Dagger Mastery � 3 SP[s] (lvl. 10)

Lvl 34: Dagger Mastery � 3 SP[s] (lvl. 13)

Lvl 35: Dagger Mastery � 3 SP[s] (lvl. 16)

Lvl 36: Dagger Mastery � 3 SP[s] (lvl. 19)

Lvl 37: Savage Blow: Dagger � 3 SP[s]

Lvl 38: Savage Blow: Dagger � 3 SP[s] (lvl. 6)

Lvl 39: Savage Blow: Dagger � 3 SP[s] (lvl. 9)

Lvl 40: Savage Blow: Dagger � 3 SP[s] (lvl. 12)

Lvl 41: Savage Blow: Dagger � 3 SP[s] (lvl. 15)

Lvl 42: Savage Blow: Dagger � 3 SP[s] (lvl. 18)

Lvl 43: Savage Blow: Dagger � 3 SP[s] (lvl. 21)

Lvl 44: Savage Blow: Dagger � 3 SP[s] (lvl. 24)

Lvl 45: Savage Blow: Dagger � 3 SP[s] (lvl. 27)

Lvl 46: Savage Blow: Dagger � 3 SP[s] (MAX: lvl. 30)

Lvl 47: Dagger Booster � 3 SP[s]

Lvl 48: Dagger Booster � 3 SP[s] (lvl. 6)

Lvl 49: Haste � 3 SP[s] (lvl. 3)

Lvl 50: Haste � 3 SP[s] (lvl. 6)

Lvl 51: Haste � 3 SP[s] (lvl. 9)

Lvl 52: Haste � 3 SP[s] (lvl. 12)

Lvl 53: Haste � 3 SP[s] (lvl. 15)

Lvl 54: Haste � 3 SP[s] (lvl. 18)

Lvl 55: Haste � 2 SP[s] (MAX: lvl. 20)

Endure � 1 SP[s]

Lvl 56: Dagger Booster � 3 SP[s] (lvl. 9)

Lvl 57: Dagger Booster � 3 SP[s] (lvl. 12)

Lvl 58: Dagger Booster � 3 SP[s] (lvl. 15)

Lvl 59: Dagger Booster � 3 SP[s] (lvl. 18)

Lvl 60: Dagger Booster � 2 SP[s] (MAX: lvl. 20)

Lvl 61: Endure � 3 SP[s] (lvl. 4)

Lvl 62: Endure � 3 SP[s] (lvl. 7)

Lvl 63: Endure � 3 SP[s] (lvl. 10)

Lvl 64: Endure � 3 SP[s] (lvl. 13)

Lvl 65: Endure � 3 SP[s] (lvl. 16)

Lvl 66: Endure � 3 SP[s] (lvl. 19)

Lvl 67: Endure � 1 SP[s] (MAX: lvl. 20)

Lvl 68: Steal � 3 SP[s] (lvl. 4)

Lvl 69: Steal � 3 SP[s] (lvl. 7)

Lvl 70: Steal � 3 SP[s] (lvl. 10)

XVI. Leveling (Part 2)

Lvl: 30 � 40

Perion:
Warning Street: The Burnt Land I, Warning Street: The Burnt Land II, Warning Street: The
Burnt Land III, Warning Street: The Burnt Land IV, Warning Street: The Burnt Land V,
Hidden Street: Land of Wild Boar I, and Hidden Street: Land of Wild Boar II.

Sleepywood:
Ant Tunnel I, Ant Tunnel II.

Fire Boars, Wild Boars, Horned Mushrooms, Zombie Mushrooms.

You should be able to kill horny mushrooms with one double stab and 2 double stabs for the
monsters such as wild boars and zombie mushrooms

Lvl: 40 � 50

Perion:
Warning Street: The Burnt Land I, Warning Street: The Burnt Land II, Warning Street: The
Burnt Land III, Warning Street: The Burnt Land IV, and Warning Street: The Burnt Land V.

Orbis:
The Road to Garden of Colors, Garden of Red I, Garden of Yellow I, Garden of Green I.

Sleepywood:
Dungeon: Cave of Evil Eye I, Dungeon: Cave of Evil Eye II, Dungeon: Cave of Evil Eye III,
and Dungeon: Cave of Evil Eye IV.

Fire Boars, Jr. Grupins, Jr. Cellions, Jr. Lioner, Evil Eyes.

Training at the garden of colors will make you money easily. They have decent drops and
each of kitties drop a 60% scroll. The red ones drop 60% claw scroll, the yellow ones drop
60% crossbow, and the green ones drop 60% wand scroll. If you happen to find the 60% claw
scroll or 60% wand scroll, you�ll be rolling in dough. When you can�t kill kitties in one
SB yet, then train on evil eyes or fire boars since they are weaker. Evil eyes have good
spawn and good training although you�ll never become rich if you train on them constantly.

Lvl: 50 �60

Ellinia:
Monkey Forest I, Monkey Forest II, Hidden Street: Tree Dungeon, Monkey Forest I, and
Hidden Street: Tree Dungeon, Monkey Forest II.

El Nath:
El Nath: Watch Out for Icy Path I

Sleepywood:
Dungeon: Drake Hunting Ground

Henesys:
Victoria Road: The Entrance of Gollem's Temple, Victoria Road: Gollem's Temple I ,Victoria
Road: Gollem's Temple II, Victoria Road: Gollem's Temple III, and Victoria Road: Gollem's
Temple IV

Zombie Lupins, Lupins, Jr. Yetis, Stone Gollems.

This will be very fast training if you can OHKO zombie lupins. If not, Stone Gollems, Jr.
Yetis, or Drakes are pretty good experience, so go for whichever one is best for your
character.

Lvl: 60 � 70

Sleepwood:
Dungeon: Drake's Meal Table, Dungeon: Sanctuary Entrance I, and Dungeon: Sanctuary
Entrance I

Florina Beach:
Florina Road: Hot Sand

Henesys:
Victoria Road: The Entrance of Gollem's Temple, Victoria Road: Gollem's Temple I ,Victoria
Road: Gollem's Temple II, Victoria Road: Gollem's Temple III, and Victoria Road: Gollem's
Temple IV

El Nath: El Nath: Watch Out for Icy Path I, El Nath: Cold Field I, El Nath: Forest of Dead
Trees I, El Nath: Forest of Dead Trees II, El Nath: Forest of Dead Trees III, El Nath:
Forest of Dead Trees IV, El Nath: Dead Mine I, El Nath: Dead Mine II, El Nath: Dead Mine
III, and El Nath: Dead Mine IV.

Drakes, Cargos, Tauromacis, Cold Eyes, Umtis, Clangs, Stone Gollems, Jr. Yetis, Hectors,
Coolie Zombies, Minor Zombies.

Basically, I have given you many options of training at from level 60 � 70. You can find a
new spot if you don�t like any of these or you could also move around once one of the
spots become boring. Hot Sand is good training only if you can OHKO all the monsters there
and Zombies are good if you can kill them with two hits. Just try the monsters and get
used to which ever one you prefer. The drops aren�t so good, but they should be fast
training.

XVII. Quests (Part 2)

Once you advance into a bandit, there are several quests available that you can complete
from level 30 to 70. Many of them are Quests that are worth the cost and time, but some
shouldn�t be done. There are well over 50 quests you can complete, some of them being a
series of quests, but because there are so many, it would take too much time and space to
describe the importance of each quest. Here are some quests that are encouraged:

- John�s Present (Lvl. 30):
This quest should be done because it�s an easy jumping quest that rewards you
with your best level 35 gloves! If you are impatient, this quest will take you a
while to finish since you need to jump the stages more than once. John just had
to demand more flowers this time around.

- Shumi�s Lost Bundle of Money (Lvl. 30):
This time around, Shumi lost a bundle of money. Smooth move Shumi! Once again, a
jump quest is assigned to you. Be patient like you should be while doing all
jump quests, so that you can easily complete it. I�m not so patient myself, so
it takes me about � an hour to complete it while one of my patient friend deftly
jumps the stages in about 5 minutes. She gives you a decent award for completing
this quest: 100 mana elixirs (worth about 60k if you purchase it in a shop).
Here�s a tip, use the MP potions so that they�ll benefit you in your leveling.

- Icarus and the Flying Pill (Lvl. 42):
Icarus wants to fly! But he makes you do his dirty work!! This quest will take a
while to finish, but the prize is worth it. In the end, you are rewarded either
Icarus Cape (1), Icarus Cape (2), or Icarus Cape (3). All of them are useful,
but Icarus Cape (2) is the most expensive. Icarus Cape (1) gives 15
avoidability, Icarus Cape (2) gives 10 speed, and Icarus Cape (3) gives 5 jump.
Speed is most wanted so be happy if you�re awarded Icarus Cape (2). The speed
and jump cape will aid you in training when you�re still haste-less.

- Jane the Alchemist (Lvl. 40):
Jane has once again, another request for you. Also, its reward is even better
than her previous one! This quest can totally drain the money from you because
it requires expensive materials such as a moon rock and hard-to-get materials
such as �Malady frogs� and �medicines with weird vibes�. The reward is worth it.
You can earn either a 10% glove attack scroll or a 60% glove attack scroll.

- Alligators at the Swamp (Lvl. 52):
When this quest is completed you can receive either a choice of a 60% LUK/ DEX/
STR/ INT cape scroll, which will be of good use on your scroll. I
suggest you get the LUK cape scroll since it�s best for your cape. All you have
to do on this quest is kill a bunch of ligators and crocos. CRIKEY!

- Looking for the Book of Ancient, Missing Hella, Spiruna and the Black Crystal,
Scadur the Hunter, and the Four Wise men of Victoria Island (Lvl. 55):
These series of quests reward you with a stinky prize, but the only reason you
would do this quest is generally for the experience you get. If this quest is
completed at level 55, you can gain about 20% from it once you�re done. Not bad
if you have the money.

- Others:

1.Nick, the Son of Scadur

2.Alcaster and the Dark Crystal

3.Pia�s Present for a Friend

4.John�s Last Present

5.Rowen the Fairy and the Cursed Dolls

6.Special Taste of Florina Beach Series

7.Food � Hunting for Moppie Series

8.Lisa�s Special Medicine Series

9.Fairy Horn�s Flute Series

10.Jack Schwetty�s Secret Book

11.Building Blackbull�s New House

12.Moppie the Lone Dawg

13.Alpha Platoon�s Network of Communication

14.The Chaos Behind Alfonse Green and the Nependeath Juice

15.Manji�s Ragged Gladius

16.Sabitrama�s Anti-Aging Medicine

XVIII. Tips (Part 2)

- You may want to buy warrior pots / pills for training since sometimes, it can
make a difference between killing them in one hit, or not.

- Once again, BUY POTS AND USE THEM. They�ll drain your money quickly if you're
poor, but they�ll level you quickly.

- Also, buy a good, higher level item that looks crazy or is godly and it�ll
motivate you to get to the required level to wield or wear it.

- Use haste and booster since it will hasten your training. Haste will make you
move MUCH faster and booster will make you attack faster.

XX. F.A.Q.

Q: Are Bandits good characters to make?

A: This is all in someone�s point of view. I try not to be too biased when answering this
question, but some people just hate bandits while others love them. For sure though,
there will be a time where you�ll become really bored of them and may stop playing for
a while or even forever.

Q: Why are people unable to KS bandits when they are right in the middle of a Savage Blow?

A: For some reason, when you use savage blow, and you�re going to hit, it makes the
monster immune to other people�s attack and once you land all 6 attacks, it�s
vulnerable to other hits. Why? If people could interrupt bandits in the middle of a
Savage Blow, Bandits would be KSed way more than they are already.

Q: Why is haste needed on a Bandit if it is melee?

A: Who doesn�t want haste? It speeds up your training a lot more and is really useful.
Also, without it, bandits would be beaten up so easily since they have to get next to
creatures to attack. It allows you to get in and out of small places quick and easily.

Q: Which is a better choice: Assassins or Bandits?

A: Once again, this is your own opinion. Personally, I favor Assassins because I never
really enjoyed walking up close to attack. I was just too lazy. Also, I think that
Bandits are pretty weak, but it�s up to you too judge bandits.

XXI. Bandits vs. Sins

If you have read many �bandits vs. sins� comparisons, you�ll notice that they�re usually
biased and favor one side more than the other. Personally, I hate that. They make the
other class look superior and august, while the other class looks bad and weak. I
personally think both are decent jobs, and are goodfor different purposes. Well anyways,
here�s my comparison between sins and bandits:

1. Bandits are melee fighters, they wield daggers, while sins are ranged, and they
use claws and throwing knives.

2. Savage blow is more stable and balanced than Lucky 7.

3. Sins have a better use of Haste.

4. Bandits use less pots at early levels, while Sins waste more.

5. At higher levels, Bandits waste more money than Sins do because of 3rd job.

6. Bandits take patience and time to train in the beginning

7. I'm unsure, but i have seen that JMS hermits can do up to 40k damage with
shadow partner and Lucky 7, while i have seen a Chief Bandit's savage blow
amounting to about 12 - 15k dmg. (The Hermit was about 10 levels higher)

XXII. Screen Shots

Savage Blow:
http://i8.photobucket.com/albums/a31/Nairb876/SB.jpg

Haste:
http://i8.photobucket.com/albums/a31/Nairb876/Haste.jpg

Double Stab:
http://i8.photobucket.com/albums/a31...DoubleStab.jpg

Disorder:
http://i8.photobucket.com/albums/a31...6/Disorder.jpg

Dark Sight:
http://i8.photobucket.com/albums/a31.../DarkSight.jpg

Dagger Booster:
http://i8.photobucket.com/albums/a31...gerBooster.jpg

Korean Fan:
http://i8.photobucket.com/albums/a31.../KoreanFan.jpg


XXIII. Credits

This guide is written by me (Squareee) !

Also, here�s a thanks to those that have helped me:

1. A special thanks to my friend Amy for letting me use her bandit for screen shots.

2. Thanks to all the friends that helped me edit the guide, especially Rhys.

Copyrighted (c) 2006 by Squareee

1. This guide can't be used for anything other then personal use unless I have
permitted you to.

2. If you have any questions about this guide message Squareee in the game.

3. If you find any errors or incomplete sections, report them to me. Thanks!


If you have any comments about my guide, and have any opinions about what I can add,
message me at:

Squareeeeeeeee@yahoo.com

orrrr.......

Bagelman [Scania]




THANKS FOR READING MY GUIDE!