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Thread: Tagg’s Analysis On the Gunslinger

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    Default Tagg’s Analysis On the Gunslinger

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    Table Of Contents
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    I. My Opinion On Pirates
    II. My Opinion On Gunslingers
    III. Gunslinger Summary
    IV. Gunslinger Training Ground Analysis
    V. Credits


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    I. My Opinion On Pirates

    My original outlook on the pirate was pretty neutral. I was pretty
    sure it would ruin Maple Story's already stable system with an
    unneeded and unwanted fifth class. Everybody would rush to become
    a pirate (which they did, more on this later) and the worlds would
    be overpopulated with them. Their flashy skills, however, impressed
    me. It looked pretty cool and especially with the option of fighting
    with guns. I couldn't wait to see how it would impact Maple Story.
    Now that It's been released, I've been able to play a bit as a pirate
    and experience its ups and downs. I've also noticed that only positive
    things have been said about pirates. I'd like to give a different view
    on pirates.
    A quick general definition of pirates would be � A weakened
    combination of different skills from each of the classes that form
    a fifth �cool� class. It�s obvious (to me at least) that Nexon took
    some shortcuts when making the Pirate class (no offense). For example
    if you assemble two or three pirates and have them use double shot
    repeatedly, the speed of the attacks hitting the monsters is, in my
    opinion, the equivalent of hurricane (and gunslingers do get a hurricane
    type attack in 4th class).
    The sounds (for the skills) also could be more realistic. I don�t
    know about you but I train better when my attacks make cool sounds
    both when executed and when they hit. Just pushes me to use it
    more often. It sounds like they recycled some other classes sounds.
    There are a couple positives about pirates though. They give a
    creative addition to the standard classes that most mmorpg�s already
    have. Though the classes may not be exactly warrior, magician, thief,
    and bowman; it�s pretty much some form of those. Also, who doesn�t
    want to say, �I�M A PIRATE, LIKE JOHNNY DEPP!� (lol). Also, they�re
    extremely powerful at higher levels.
    In conclusion, most people will become a pirate for their first maple
    character due to the �coolness� of the pirate and the lure of something
    new but they will end up either quitting or restarting because they
    don�t have enough patience.


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    II. My Opinion On Gunslingers

    Gunslingers are two things. Fast and weak. Their strength comes
    from overwhelming enemies with rapid successions of attacks.
    However, due to their low and unstable damage at lower levels,
    lower leveled gunslingers will find themselves training at weird
    places for long periods of time (more on this later). Furthermore,
    they�ll find that they can�t do many of the party quests that other
    classes at their level are immersed in (such as kpq).
    Each class has a death level range where you have to push and grind
    and bore yourself to death in order to pass. For mages it�s levels
    1-17 (for the mp build), for bowmen it�s 50-70, and for the gunslinger
    it�s about 21-40. At these levels it�s crazy hard to level up.
    Gunslingers are unable to kill the crocs in KPQ (due to low damage)
    and I wouldn�t recommend trying it until level 25 or so. This harsh
    period continues through level 30 where our damage is unstable and
    our damage is so low that gunslingers can�t even score a 30 in cpq.
    Thankfully, Gun Mastery raises the minimum damage and provides some
    stability to the damage. The level range of the gunslinger�s torture
    zone is very badly placed. Magician�s levels at 1-17 is easily
    remedied due to the quests and easy training grounds at Maple Island
    and HPQ which quickly levels low levels. Also, by the time bowmen are
    50, they have decent damage and are able to grind effectively. As a
    gunslinger however, you have low damage and must resort to grinding
    on monsters a lot lower leveled than you are.
    At really high levels though, gunslingers become one of the better
    classes of the game, especially with the battleship attacks
    increasing both defense and offense. Getting this high is the problem,
    as most people who play Maple Story can�t dedicate most of their time
    to it and don�t have the patience to get to level 70.
    In conclusion, gunslingers start out slow and gradually get better
    the higher you level. However most maplers rarely get to the level
    that�s needed to be considered �pwnful�. Due to this, they are not
    the best choice for your first class in Maple Story. I�d only
    recommend someone to pursue a full fledged gunslinger if they�re
    willing to dedicate time and money (2x exp) to Maple Story.










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    III. Gunslinger Summary

    - Quick but weak at lower levels
    - Requires patience
    - Must train at lower leveled training grounds
    - Expensive armor and weapons
    - Powerful at higher levels
    - Cool armor and skills
    - Aren�t able to pq at minimum levels effectively
    - Kills monsters pretty quickly which means more experience
    - Great at KSing other people
    - Uses tons of mp pots


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    IV. Gunslinger Training Grounds Analysis

    Due to the weak damage gunslingers manage to do, they�re forced
    to train at weaker locations (as mentioned many times before).
    This is offset by the fact that they kill monsters at amazing
    speeds. I have compiled quick list for where an average gunslinger
    can train effectively.

    Level 1-10 ~ Maple Island quests and snails
    Level 10-15 ~ Henesys Hunting Ground I or Henesys Party Quest
    Level 15-25 ~ Pig Beach or Henesys Hunting Ground I *
    Level 25-30 ~ Kerning Party Quest or Caution Falling Down

    Maple Island quests is pretty obvious. Just finish those and
    you�ll already get at least three levels. I say snails rather than,
    say, orange mushrooms because with the AP build that average
    gunslingers follow, you�ll probably do about a maximum of 15 (?).
    Killing snails would be quick and efficient if combined with quests.

    When training at Henesys Hunting Ground I, I would stick to the
    bottom level where you can easily kill snails with your regular
    attacks. Let your mana fill up and then raid the slimes. This will
    level you at a decent rate. Henesys Party Quest is a decent alternative
    if you can find a party to accept you. It provides tons of experience
    and you�ll level pretty fast.

    Pig Beach is the obvious choice here. Assuming you�re consistently
    leveling up double shot first, you�ll be able to kill the pigs in
    one to three hits. They give twice the experience as slimes in about
    the same about of hits and they�re concentrated in one little area.
    Also, the pirate training quests require pigs so why not kill two
    birds with one stone? Find an area and just grind, this map works
    really well with 2x exp. You�ll notice I also put Henesys Hunting
    Ground I here. At this level you can probably graduate to sniping
    the mushies at the top two levels of HHI. There�s a high chance
    you may be ksed here due to the large population of newbies training
    here.

    The reason I put Kerning Party Quest at level 25 is because at lower
    levels your damage would be so low, you�d be doing 1s and 10s. Even
    at 25 you should expect a long time killing gators. However, you�ll
    be more likely to be recruited and you can look for parties with
    mages and sorta leech ;). An alternative to KPQ would be the hidden
    street map CFD. Located on top of the tower one map left of Kerning,
    it�s filled with octopi and blue mushrooms that spawn at godly rates.
    Yay for quick skills =D.

    *At level 20 you can try Ariant Party Questing. I would recommend
    finding a friend (or five to get tons of points when winning) and just
    taking turns winning. Start early in order to get a better chance at
    that chair =P I�d say it�s worth it.


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    V. Credits

    I hope you�ve benefited from the analysis I have taken the time to make.
    I�ll add onto it once I progress further into the gunslinger job.
    Patience is a virtue and I�d say it would apply very nicely here.
    Good Luck with your gunslinger if you decide to make one.


    Thanks to:

    HiddenStreet for the 3rd and 4th job gunslingers skills
    Nexon and Wizet for creating Maple Story
    Hidden Street Demethos for introducing me to a new maps


    If you have any suggestions or would like to express your view on
    gunslingers, don�t hesitate to e-mail me at [email protected] or
    contact me ingame in Demethos on GunnerTagg.
    Last edited by Wigum; 29th December 2009 at 10:09 PM.

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