Whirlwind is a useless skill and should be kept at 1.
I went and maxed final charge and put one point into booster
(lvl 1 rolling spin was just for looks)
Ok so I was looking at builds for 3rd job and all of them say to get Whirlwind up to level 11 and to max everything else. However I was wondering if having a 71% chance to knockback 8 enemies was worth it? I mean the %age is pretty low and not very consistant.
So my question is: Why dont you take those 11 points for Whirlwind and put 9 of them into Final Charge to max it and the remaining 2 points into Polearm booster?
I mean final charge knockbacks every time and the only requirement is to use trip swing first, also Whirlwind isnt required for any 4th job skills so they are free points to being with.
Thoughts? Answers?
"One who knows nothing can understand nothing"