[Beginners] Resistance base (level 1 ~ 10) AP6
Crystal throw
[Master Level: 3]
Collected from the mines of the enemy base to throw far.
Damage to spend 10 MP 3
Damage to spend 25 MP 5
Damage to spend 40 MP 7
Infiltration
[Master Level: 3]
Short period of time in order to avoid the crisis is moving, hiding.
The cooldown: 1 minute
MP 5 to spend 10 seconds behind the body, increase speed 5
MP10 by spending 20 seconds behind the body, improve the speed 10
MP 15 to spend 30 seconds behind the body, improve the speed 15
Merit for Communications
[Master Level: 3]
Insufficient supplies of medicine to solve will learn how to use effectively.
Hoebokryang 110%
Hoebokryang 120%
Hoebokryang 130%
Critical
[Master Level: 5]
Penetrating the enemy's weaknesses can cause fatal attacks can become critical.
50% chance, critical damage 200%
Capture
[Master Level: 1]
Monster's strength has dropped below 40%, then you can trap monsters.
Leopard captured in habitat, the ride can be used as a monster.
MP 10 consumption, take a monster. Can take up to five kinds.
Hunter's call
[Master Level: 1]
Consumes MP calls out your own pet to help. Captured during their mopdeul are summoned randomly.
Skills needed: Take a level above
Consumption MP 10 of the captured monsters to summon.
[A car] 1st Battle Mage (Levels 10-30)
Triple blow
[Master Level: 20]
Three key skills of many battered close to attack enemies quickly 3. Up to six of the enemy can attack.
Consumption MP 10, the base damage 22
Consumption MP 10, the base damage 24
Consumption MP 10, the base damage 26
Consumption MP 10, the base damage 28
Consumption MP 10, the base damage 30
Consumption MP 10, the base damage 32
Consumption MP 10, the base damage 34
Consumption MP 10, the base damage 36
Consumption MP 10, the base damage 38
Consumption MP 10, the base damage 40
MP 20 consumption, basic attack 42
MP 20 consumption, basic attack 44
MP 20 consumption, basic attack 46
MP 20 consumption, basic attack 48
MP 20 consumption, basic attack 50
MP 20 consumption, basic attack 52
MP 20 consumption, basic attack 54
MP 20 consumption, basic attack 56
MP 20 consumption, basic attack 58
Consumption MP 20, the base damage of 60
Finish Attack
[Master Level: 10]
Sawtooth shape comes out of the light blown away to attack enemies. Skills and continuous battering of a family blow can be used only by, and when used with a stronger blow skills are stronger than the damage. Up to six of the enemy can attack.
MP 11 consumption, basic attack 21
MP 12 consumption, basic attack 22
MP 13 consumption, the basic attack 23
MP 14 consumption, the basic attack 24
Consumption MP 15, the base damage 25
Consumption MP 16, the base damage 26
MP 17 consumption, the basic attack 27
Consumption MP 18, the base damage 28
MP 19 consumption, basic attack 29
MP 20 consumption, basic attack 30
Teleport
[Master Level: 15]
Up, down, left and right using the arrow keys to another location on the map can be moved at regular intervals.
Teleport to consume MP 50, distance 136
Teleport to consume MP 49, distance 137
Teleport to consume MP 46, distance 138
Teleport to consume MP 43, distance 139
Teleport to consume MP 40, distance 140
Teleport to consume MP 37, distance 141
Teleport to consume MP 34, distance 142
Teleport to consume MP 31, distance 143
Teleport to consume MP 28, distance 144
Teleport to consume MP 25, distance 145
Teleport to consume MP 22, distance 146
Teleport to consume MP 19, distance 147
Teleport to consume MP 16, distance 148
Teleport to consume MP 13, distance 149
Teleport to consume MP 10, distance 150
Dark Come
[Master Level: 20]
Body, emits its Black Aura's damage and improves the party. Come by the overlap is not available.
MP 15 to spend 1% enhanced damage
MP 15 to spend 1% enhanced damage
MP 15 to spend 2% enhanced damage
MP 15 to spend 2% enhanced damage
Enhance the damage of spending 3% of MP 15
Enhance the damage of spending 3% of MP 20
MP 20 to consume 4% Enhanced Damage
MP 20 to consume 4% Enhanced Damage
Enhanced Damage 5% by spending MP 20
Enhanced Damage 5% by spending MP 20
Enhanced Damage 6% by spending MP 25
Enhanced Damage 6% by spending MP 25
Enhanced Damage 7% by spending MP 25
Enhanced Damage 7% by spending MP 25
MP 25 to spend 8% Enhanced Damage
MP 30 to spend 8% Enhanced Damage
MP 30 to spend 9% Enhanced Damage
MP 30 to spend 9% Enhanced Damage
Enhanced Damage 10% by spending MP 30
Enhanced Damage 10% by spending MP 30
[2nd] 2nd Battle Mage (Levels 30-70)
Quad Blow
[Master Level: 20]
Triple blow battered four key skills of a number of nearby enemies to attack quickly 4. Up to six of the enemy can attack.
Required skill: triple blow more than 20 levels
MP 22 consumption, basic attack 145
MP 22 consumption, basic attack 150
MP 22 consumption, basic attack 155
MP 22 consumption, basic attack 160
MP 22 consumption, basic attack 165
Consumption MP 24, 170 base damage
Consumption MP 24, 175 base damage
Consumption MP 24, 180 base damage
Consumption MP 24, 185 base damage
Consumption MP 24, 190 base damage
MP 26 consumption, basic attack 195
MP 26 consumption, basic attack 200
MP 26 consumption, basic attack 205
MP 26 consumption, basic attack 210
MP 26 consumption, basic attack 215
MP 28 consumption, basic attack 220
MP 28 consumption, basic attack 225
MP 28 consumption, basic attack 230
MP 28 consumption, basic attack 235
MP 28 consumption, basic attack 240
Dark Chain
[Master Level: 30]
Far from the black circle in the chain stretches become monsters come forward. Stern wearing monsters were brought to the damage state.
Consumption MP 12, 41 base damage, 1 second stun
Consumption MP 12, 42 base damage, 1 second stun
Consumption MP 12, 43 base damage, 1 second stun
Consumption MP 12, 44 base damage, 1 second stun
MP 12 Consumption, 45-base damage, 1 second stun
Consumption MP 12, Attack 46 primary, 1 second stun
Consumption MP 12, 47 base damage, 1 second stun
Consumption MP 12, 48 base damage, 1 second stun
Consumption MP 12, 49 base damage, 1 second stun
MP 12 consumption, basic attack 50, one second stun
Consumption MP 18, 51 base damage, 1 second stun
Consumption MP 18, 52 base damage, 1 second stun
Consumption MP 18, 53 base damage, 1 second stun
Consumption MP 18, 54 base damage, 1 second stun
MP 18 consumption, the basic attack 55, one second stun
Consumption MP 18, 56 base damage, 2 seconds stun
Consumption MP 18, 57 base damage, 2 seconds stun
Consumption MP 18, 58 base damage, 2 seconds stun
Consumption MP 18, 59 base damage, 2 seconds stun
Consumption MP 18, the base damage of 60, 2 seconds stun
Consumption MP 24, 61 base damage, 2 seconds stun
Consumption MP 24, 62 base damage, 2 seconds stun
MP 24 consumption, the basic attack 63, 2 seconds stun
MP 24 consumption, the basic attack 64, 2 seconds stun
Consumption MP 24, the base damage of 65, 2 seconds stun
Consumption MP 24, 66 base damage, 2 seconds stun
Consumption MP 24, 67 base damage, 2 seconds stun
MP 24 consumption, the basic attack 68, 2 seconds stun
Consumption MP 24, 69 base damage, 2 seconds stun
Consumption MP 24, the base damage of 70, 2 seconds stun
Blue Aura
[Master Level: 20]
Come to your own body by emitting a bright blue light in the Ori region is absorbed instead of damage received by party members. Come by the overlap is not available.
MP 24 consumption, and distribution of 11% of the damage received by party members, distributed among 11% of damage absorbed
MP 24 consumption, and distribution of 12% of the damage received by party members, distributed among 12% of damage absorbed
MP 24 consumption, and distribution of 13% of the damage received by party members, distributed among 13% of damage absorbed
MP 24 consumption, and distribution of 14% of the damage received by party members, distributed among 14% of damage absorbed
MP 24 consumption, and distribution of 15% of the damage received by party members, distributed among 15% of damage absorbed
MP 30 consumption, the distribution of party members received 16 percent of the damage, absorbing 16 percent of distributed damage
MP 30 consumption, and distribution of 17% of the damage received by party members, distributed among 17% of damage absorbed
MP 30 consumption, and distribution of 18% of the damage received by party members, distributed among 18% of damage absorbed
MP 30 consumption, and distribution of 19% of the damage received by party members, distributed among 19% of damage absorbed
MP 30 consumption, and distribution of 20% of the damage received by party members, distributed among 20% of damage absorbed
MP 36 consumption, and distribution of 21% of the damage received by party members, distributed among 21% Damage Absorption
MP 36 consumption, and distribution of 22% of the damage received by party members, distributed among 22% Damage Absorption
MP 36 consumption, and distribution of 23% of the damage received by party members, distributed among 23% Damage Absorption
MP 36 consumption, and distribution of 24% of the damage received by party members, distributed among 24% of damage absorbed
MP 36 consumption, and distribution of 25% of the damage received by party members, distributed among 25% of damage absorbed
MP 42 consumption, and distribution of 26% of the damage received by party members, distributed among 26% of damage absorbed
MP 42 consumption, and distribution of 27% of the damage received by party members, distributed among 27% of damage absorbed
MP 42 consumption, and distribution of 28% of the damage received by party members, distributed among 28% of damage absorbed
MP 42 consumption, and distribution of 29% of the damage received by party members, distributed among 29% of damage absorbed
MP 42 consumption, and distribution of 30% of the damage received by party members, distributed among 30% of damage absorbed
Yellow Aura
[Master Level: 20]
Come to your own body by emitting bright yellow light moving around the party's speed, attack speed increases. Come by the overlap is not available.
MP 12 consumption, speed 1, an increase in attack speed
MP 12 consumption, speed 2, an increase in attack speed
MP 12 consumption, speed 3, an increase in attack speed
MP 12 consumption, speed 4, an increase in attack speed
Consumption MP 12, 5 speed, attack speed, an increase in
Consumption MP 15, 6 speed, attack speed, an increase in
MP 15 consumption, speed 7, an increase in attack speed
MP 15 consumption, speed 8, an increase in attack speed
MP 15 consumption, speed 9, an increase in attack speed
MP 15 consumption, speed 10, an increase in attack speed
MP 18 consumption, speed 11, an increase in attack speed
MP 18 consumption, speed 12, an increase in attack speed
MP 18 consumption, speed 13, an increase in attack speed
MP 18 consumption, speed 14, an increase in attack speed
MP 18 consumption, speed 15, an increase in attack speed
MP 21 consumption, speed 16, an increase in attack speed
MP 21 consumption, speed 17, an increase in attack speed
MP 21 consumption, speed 18, an increase in attack speed
MP 21 consumption, speed 19, an increase in attack speed
MP 21 consumption, speed 20, an increase in attack speed
Blood Drain
[Master Level: 20]
Period of time as part of an enemy attack damage and restores HP uses the buff.
MP 30 Consumption, 33 seconds gave the enemy as much as 1% of HP damage recovery
MP 30 Consumption, 36 seconds gave the enemy as much as 1% of HP damage recovery
MP 30 Consumption, 39 seconds gave the enemy as much as 1% of HP damage recovery
MP 30 Consumption, 42 seconds gave the enemy as much as 1% of HP damage recovery
MP 30 Consumption, 45 seconds gave the enemy as much as 1% of HP damage recovery
MP 42 Consumption, 48 seconds gave the enemy as much as 2% of HP damage recovery
MP 42 Consumption, 51 seconds gave the enemy as much as 2% of HP damage recovery
MP 42 Consumption, 54 seconds gave the enemy as much as 2% of HP damage recovery
MP 42 Consumption, 57 seconds gave the enemy as much as 2% of HP damage recovery
MP 42 Consumption, 60 seconds gave the enemy as much as 2% of HP damage recovery
MP 54 Consumption, 63 seconds gave the enemy of the damage as much as 3% HP recovery
MP 54 Consumption, 66 seconds gave the enemy of the damage as much as 3% HP recovery
MP 54 Consumption, 69 seconds gave the enemy of the damage as much as 3% HP recovery
MP 54 Consumption, 72 seconds gave the enemy of the damage as much as 3% HP recovery
MP 54 Consumption, 75 seconds gave the enemy of the damage as much as 3% HP recovery
MP 66 Consumption, 78 seconds gave the enemy of the damage as much as 4% HP recovery
F P 66 Consumption, 81 seconds gave the enemy as much as 4% of HP damage recovery
MP 66 Consumption, 84 seconds gave the enemy as much as 4% of HP damage recovery
MP 66 Consumption, 87 seconds gave the enemy of the damage as much as 4% HP recovery
MP 66 Consumption, 90 seconds gave the enemy of the damage as much as 4% HP recovery
Booster staff
[Master Level: 20]
MP consumption rate increases and magical attacks.
MP 58 Consumption, 33 seconds a step rate increase Magic Attack
MP 56 Consumption, 36 seconds a step rate increase Magic Attack
MP 54 Consumption, 39 seconds a step rate increase Magic Attack
MP 52 Consumption, 42 seconds a step rate increase Magic Attack
MP 50 Consumption, 45 seconds a step rate increase Magic Attack
MP 48 Consumption, 48 seconds a step rate increase Magic Attack
MP 46 Consumption, 51 seconds a step rate increase Magic Attack
MP 44 Consumption, 54 seconds a step rate increase Magic Attack
MP 42 Consumption, 57 seconds a step rate increase Magic Attack
MP 40 Consumption, 60 seconds a step rate increase Magic Attack
Consumption MP 39, 63 seconds step 2 magic attack speed increase
MP 38 Consumption, 66 seconds step 2 magic attack speed increase
MP 37 Consumption, 69 seconds step 2 magic attack speed increase
MP 36 Consumption, 72 seconds step 2 magic attack speed increase
MP 35 Consumption, 75 seconds step 2 magic attack speed increase
MP 34 Consumption, 78 seconds step 2 magic attack speed increase
MP 33 Consumption, 81 seconds step 2 magic attack speed increase
MP 32 Consumption, 84 seconds step 2 magic attack speed increase
MP 31 Consumption, 87 seconds step 2 magic attack speed increase
MP 30 Consumption, 90 seconds step 2 magic attack speed increase
[3rd] 3rd Battle Mage (level 70-120)
Advanced Blue Aura
[Master Level: 20]
Blue Aura around the party's ability to add ganghwasikingo improve their defense.
Skills required: Blue Aura 20 level or higher
MP 46 consumption, absorbing 31 percent of distributed damage, increased defense 5
MP 46 consumption, absorbing 32 percent of distributed damage, armor increased 10
MP 46 consumption, absorbing 33 percent of distributed damage, armor increased by 15 percent
MP 46 consumption, absorbing 34 percent of distributed damage, armor increased 20
MP 46 consumption, absorbing 35 percent of distributed damage, armor increased 25
MP 50 consumption, absorbing 36 percent of distributed damage, armor increased 30
MP 50 consumption, absorbing 37 percent of distributed damage, armor increased 35
MP 50 consumption, absorbing 38 percent of distributed damage, armor increased 40
MP 50 consumption, absorbing 39 percent of distributed damage, armor increased 45
MP 50 consumption, absorbing 40 percent of distributed damage, armor increased 50
MP 54 consumption, absorbing 41 percent of distributed damage, armor increased 55
MP 54 consumption, absorbing 42 percent of distributed damage, armor increased 60
MP 54 consumption, absorbing 43 percent of distributed damage, armor increased 65
MP 54 consumption, absorbing 44 percent of distributed damage, armor increased 70
MP 54 consumption, absorbing 45 percent of distributed damage, armor increased 75
MP 58 consumption, absorbing 46 percent of distributed damage, armor increased 80
MP 58 consumption, absorbing 47 percent of distributed damage, armor increased 85
MP 58 consumption, absorbing 48 percent of distributed damage, armor increased 90
MP 58 consumption, absorbing 49 percent of distributed damage, armor increased 95
MP 58 consumption, absorbing 50% of distributed damage, armor increased to 100
Staff Mastery
[Master Level: 20]
Department staff, the skill of the weapon makes the horsepower increase. This Article applies only if the staff is heard.
Proficiency 65% magic attack, an increase in horsepower
Proficiency 65% magic attack, increase hp 2
Proficiency 65% magic attack, increase hp 3
Proficiency 65% magic attack, increase hp 4
Proficiency 65% magic attack, increase hp 5
Proficiency 70% magic attack, increase hp 6
Proficiency 70% magic attack, increase hp 7
Proficiency 70% magic attack, increase hp 8
Proficiency 70% magic attack, increase hp 9
Proficiency 70% magic attack, increase hp 10
Proficiency 75% magic attack, increase hp 11
Proficiency 75% magic attack, increase hp 12
Proficiency 75% magic attack, increase hp 13
Proficiency 75% magic attack, increase hp 14
Proficiency 75% magic attack, increase hp 15
Proficiency 80% magic attack, increase hp 16
Proficiency 80% magic attack, increase hp 17
Proficiency 80% magic attack, increase hp 18
Proficiency 80% magic attack, increase hp 19
Proficiency 80% magic attack, increase hp 20
Death Blow
[Master Level: 30]
Triple blow to battered five-skill a number of key enemy close to five attacks.
Required skill: quad-blower 20 level or higher
Consumption MP 30, Damage 335
Consumption MP 30, Damage 340
Consumption MP 30, Damage 345
Consumption MP 30, Damage 350
Consumption MP 30, Damage 355
Consumption MP 34, Damage 360
Consumption MP 34, Damage 365
Consumption MP 34, Damage 370
Consumption MP 34, Damage 375
Consumption MP 34, Damage 380
Consumption MP 38, Damage 385
Consumption MP 38, Damage 390
Consumption MP 38, Damage 395
Consumption MP 38, Damage 400
Consumption MP 38, Damage 405
Consumption MP 42, Damage 410
Consumption MP 42, Damage 415
Consumption MP 42, Damage 420
Consumption MP 42, Damage 425
Consumption MP 42, Damage 430
Consumption MP 46, Damage 435
Consumption MP 46, Damage 440
Consumption MP 46, Damage 445
Consumption MP 46, Damage 450
Consumption MP 46, Damage 455
Consumption MP 50, Damage 460
Consumption MP 50, Damage 465
Consumption MP 50, Damage 470
Consumption MP 50, Damage 475
Consumption MP 50, Damage 480
Dark Lightning
[Master Level: 30]
The phrase summons the Dark 2, and 942 to create a magnetic field to attack monsters.
The cooldown: 10 seconds
MP 22 consumption, basic attack 105
MP 22 consumption, basic attack 110
MP 22 consumption, basic attack 115
MP 22 consumption, basic attack 120
MP 22 consumption, basic attack 125
Consumption MP 24, 130 base damage
Consumption MP 24, 135 base damage
Consumption MP 24, 140 base damage
Consumption MP 24, 145 base damage
Consumption MP 24, 150 base damage
MP 26 consumption, basic attack 155
MP 26 consumption, basic attack 160
MP 26 consumption, basic attack 165
MP 26 consumption, basic attack 170
MP 26 consumption, basic attack 175
MP 28 consumption, basic attack 180
MP 28 consumption, basic attack 185
MP 28 consumption, basic attack 190
MP 28 consumption, basic attack 195
MP 28 consumption, basic attack 200
Consumption MP 30, 205 base damage
Consumption MP 30, 210 base damage
Consumption MP 30, 215 base damage
Consumption MP 30, 220 base damage
Consumption MP 30, 225 base damage
MP 32 consumption, basic attack 230
MP 32 consumption, basic attack 235
MP 32 consumption, basic attack 240
MP 32 consumption, basic attack 245
MP 32 consumption, basic attack 250
Conversion
[Master Level: 20]
MP to spend 60 seconds to increase the amount of their MaxHP.
Consumption MP 1050, MaxHP 62% increase in
Consumption MP 1100, MaxHP 64% increase in
Consumption MP 1150, MaxHP 66% increase in
Consumption MP 1200, MaxHP 68% increase in
Consumption MP 1250, MaxHP 70% increase in
Consumption MP 1300, MaxHP 72% increase in
Consumption MP 1350, MaxHP 74% increase in
Consumption MP 1400, MaxHP 76% increase in
Consumption MP 1450, MaxHP 78% increase in
Consumption MP 1500, MaxHP 80% increase in
Consumption MP 1550, MaxHP 82% increase in
Consumption MP 1600, MaxHP 84% increase in
Consumption MP 1650, MaxHP 86% increase in
Consumption MP 1700, MaxHP 88% increase in
Consumption MP 1750, MaxHP 90% increase in
Consumption MP 1800, MaxHP 92% increase in
Consumption MP 1850, MaxHP 94% increase in
Consumption MP 1900, MaxHP 96% increase in
Consumption MP 1950, MaxHP 98% increase in
Consumption MP 2000, MaxHP 100% increase
Super Body
[Master Level: 20]
To consume MP are currently active for some time to come to strengthen the state.
The cooldown: 2 minutes
Consumption MP 52 \ n Dark Aura: 30 seconds 2% increase in damage \ n Yellow Aura: 30 seconds Genus 2, 2 attack speed, chance to dodge by 2% \ n Blue Aura: 10 seconds invincibility
Consumption MP 54 \ n Dark Aura: 4% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 4, 2 attack speed, increasing 4% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 56 \ n Dark Aura: 6% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 6, attack speed 2, increased by 6% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 58 \ n Dark Aura: 8% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 8, 2 attack speed, increased 8% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 60 \ n Dark Aura: 10% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 10, attack speed 2, increased by 10% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 62 \ n Dark Aura: 12% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 12, attack speed 2, 12% chance to dodge \ n Blue Aura: 10 seconds invincibility
MP 64 consumer \ n Dark Aura: 14% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 14, attack speed 2, increased by 14% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 66 \ n Dark Aura: 16% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 16, attack speed 2, 16% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 68 \ n Dark Aura: 18% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 18, attack speed 2, 18% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 70 \ n Dark Aura: 20% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 20, attack speed 2, 20% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 72 \ n Dark Aura: 22% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 22, attack speed 2, 22% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 74 \ n Dark Aura: 24% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 24, 2 attack speed, increasing 24% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 76 \ n Dark Aura: 26% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 26, attack speed 2, 26% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 78 \ n Dark Aura: 28% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 28, 2 attack speed, increasing 28% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 80 \ n Dark Aura: 30% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 30, attack speed 2, 30% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 82 \ n Dark Aura: 32% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 32, 2 attack speed, increasing 32% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 84 \ n Dark Aura: 34% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 34, 2 attack speed, increasing 34% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 86 \ n Dark Aura: 36% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 36, attack speed 2, 36% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 88 \ n Dark Aura: 38% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 38, 2 attack speed, increasing 38% chance to dodge \ n Blue Aura: 10 seconds invincibility
Consumption MP 90 \ n Dark Aura: 40% damage increase 30 seconds \ n Yellow Aura: 30 seconds Genus 40, attack speed 2, increased to 40% chance to dodge \ n Blue Aura: 10 seconds invincibility
Revive
[Master Level: 20]
Period of time as a chance to kill monsters that are summoned Ripper. 10 seconds to summon an enemy attack as a stripper.
MP 45 Consumption, 33 seconds never summoned to the probability of 1% when they die.
MP 45 Consumption, 36 seconds never summoned to a 2% chance when you die.
MP 45 Consumption, 39 seconds never summoned to the probability of 3% when they die.
MP 45 Consumption, 42 seconds never summoned to the probability of 4% when they die.
MP 45 Consumption, 45 seconds never summoned to the probability of 5% when they die.
MP 60 Consumption, 48 seconds never summoned to the probability of 6% when they die.
MP 60 Consumption, 51 seconds never summoned to the probability of 7% when they die.
MP 60 Consumption, 54 seconds never summoned to the probability of 8% when they die.
MP 60 Consumption, 57 seconds never summoned to the probability of 9% when they die.
MP 60 consumption, never die, 60 seconds to summon a 10% chance.
MP 75 Consumption, 63 seconds never summoned to the probability of 11% when they die.
MP 75 Consumption, 66 seconds never summoned to the probability of 12% when they die.
MP 75 Consumption, 69 seconds never summoned to the probability of 13% when they die.
MP 75 Consumption, 72 seconds never summoned to the probability of 14% when they die.
MP 75 Consumption, 75 seconds never summoned to the probability of 15% when they die.
MP 90 Consumption, 78 seconds never summoned to the probability of 16% when they die.
MP 90 Consumption, 81 seconds never summoned to the probability of 17% when they die.
MP 90 Consumption, 84 seconds never summoned to the probability of 18% when they die.
MP 90 Consumption, 87 seconds never summoned to the probability of 19% when they die.
MP 90 Consumption, 90 seconds to 20% chance when you die, never recalled.
[4th] 4th Battle Mage (level 120-200)
Advanced Dark Aura
Enhances the capabilities of Dark Aura. In addition to the damage around the enemy gives consistently.
Skills required: The Dark Aura 20 level or higher
Consumption MP 35, Damage 11% Enhanced, Basic attack 42
Consumption MP 35, Damage 11% Enhanced, Basic attack 44
Consumption MP 35, Damage 11% Enhanced, Basic attack 46
Consumption MP 35, Damage 12% Enhanced, Basic attack 48
Consumption MP 35, Damage 12% Enhanced, Basic attack 50
Consumption MP 40, Damage 12% Enhanced, Basic attack 52
Consumption MP 40, Damage 13% Enhanced, Basic attack 54
Consumption MP 40, Damage 13% Enhanced, Basic attack 56
Consumption MP 40, Damage 13% Enhanced, Basic attack 58
Consumption MP 40, Damage 14% Enhanced, Basic attack 60
Consumption MP 45, Damage 14% Enhanced, Basic attack 62
Consumption MP 45, Damage 14% Enhanced, Basic attack 64
Consumption MP 45, Damage 15% Enhanced, Basic attack 66
Consumption MP 45, Damage 15% Enhanced, Basic attack 68
Consumption MP 45, Damage 15% Enhanced, Basic attack 70
Consumption MP 50, Damage 16% Enhanced, Basic attack 72
Consumption MP 50, Damage 16% Enhanced, Basic attack 74
Consumption MP 50, Damage 16% Enhanced, Basic attack 76
Consumption MP 50, Damage 17% Enhanced, Basic attack 78
Consumption MP 50, Damage 17% Enhanced, Basic attack 80
Consumption MP 55, Damage 17% Enhanced, Basic attack 82
Consumption MP 55, Damage 18% Enhanced, Basic attack 84
Consumption MP 55, Damage 18% Enhanced, Basic attack 86
Consumption MP 55, Damage 18% Enhanced, Basic attack 88
Consumption MP 55, Damage 19% Enhanced, Basic attack 90
Consumption MP 60, Damage 19% Enhanced, Basic attack 92
Consumption MP 60, Damage 19% Enhanced, Basic attack 94
Consumption MP 60, Damage 20% Enhanced, Basic attack 96
Consumption MP 60, Damage 20% Enhanced, Basic attack 98
Consumption MP 60, Damage 20% Enhanced, Basic Attack 100
Advanced Yellow Aura
Yellow strengthen the capabilities of the Ori. In addition to slow down around the monster's movement.
Skills required: Yellow Ori 20 level or higher
MP 25 consumption, speed 21, an increase in attack rate, a decrease Monster Genus
MP 25 consumption, speed 22, an increase in attack speed, reduced Monster Genus 2
MP 25 consumption, speed 23, an increase in attack speed, reduced Monster Genus 3
MP 25 consumption, speed 24, an increase in attack speed, reduced Monster Genus 4
MP 25 consumption, speed 25, an increase in attack speed, reduced Monster Genus 5
MP 30 consumption, speed 26, an increase in attack speed, reduced Monster Genus 6
MP 30 consumption, speed 27, an increase in attack speed, reduced Monster Genus 7
MP 30 consumption, speed 28, an increase in attack speed, reduced Monster Genus 8
MP 30 consumption, speed 29, an increase in attack speed, reduced Monster Genus 9
MP 30 consumption, speed 30, an increase in attack rate, 10 decreased Monster Genus
MP 35 consumption, speed 30, Attack Speed 2 increased, 11 decreased Monster Genus
MP 35 consumption, speed 30, Attack Speed 2 increased, decreased Monster Genus 12
MP 35 consumption, speed 30, Attack Speed 2 increased, 13 decreased Monster Genus
MP 35 consumption, speed 30, Attack Speed 2 increased, 14 decreased Monster Genus
MP 35 consumption, speed 30, Attack Speed 2 increased, 15 decreased Monster Genus
MP 40 consumption, speed 30, Attack Speed 2 increased, decreased Monster Genus 16
MP 40 consumption, speed 30, Attack Speed 2 increased, 17 decreased Monster Genus
MP 40 consumption, speed 30, Attack Speed 2 increased, 18 decreased Monster Genus
MP 40 consumption, speed 30, Attack Speed 2 increased, 19 decreased Monster Genus
MP 40 consumption, speed 30, Attack Speed 2 increased, 20 decreased Monster Genus
MP 45 consumption, speed 31, Attack Speed 2 increased, decreased Monster Genus 21
MP 45 consumption, speed 32, Attack Speed 2 increased, 22 decreased Monster Genus
MP 45 consumption, speed 33, Attack Speed 2 increased, decreased Monster Genus 23
MP 45 consumption, speed 34, Attack Speed 2 increase, 24 decrease Monster Genus
MP 45 consumption, speed 35, Attack Speed 2 increased, 25 decreased Monster Genus
Consumption MP 50, 36 move speed, attack speed, two increases, 26 decreases Monster Genus
Consumption MP 50, 37 move speed, attack speed, two increases, 27 decreases Monster Genus
Consumption MP 50, 38 move speed, attack speed, two increases, 28 decreases Monster Genus
Consumption MP 50, 39 move speed, attack speed, two increases, 29 decreases Monster Genus
MP 50 consumption, speed 40, Attack Speed 2 increased, 30 decreased Monster Genus
Finish Blow
Triple blow to battered six in the key skills of a number of six attacks, the enemy is near.
Skills required: Death Blow 30 level or higher
Consumption MP 48, 516 base damage
Consumption MP 48, 522 base damage
Consumption MP 48, 528 base damage
Consumption MP 48, 534 base damage
Consumption MP 48, 540 base damage
Consumption MP 51, 546 base damage
Consumption MP 51, 552 base damage
Consumption MP 51, 558 base damage
Consumption MP 51, 564 base damage
MP 51 consumption, basic attack 570
Consumption MP 54, 576 base damage
Consumption MP 54, 582 base damage
Consumption MP 54, 588 base damage
Consumption MP 54, 594 base damage
MP 54 consumption, basic attack 600
Consumption MP 57, 606 base damage
Consumption MP 57, 612 base damage
Consumption MP 57, 618 base damage
Consumption MP 57, 624 base damage
Consumption MP 57, 630 base damage
MP 60 consumption, basic attack 636
MP 60 consumption, basic attack 642
MP 60 consumption, basic attack 648
MP 60 consumption, basic attack 654
MP 60 consumption, basic attack 660
Consumption MP 63, 666 base damage
Consumption MP 63, 672 base damage
Consumption MP 63, 678 base damage
Consumption MP 63, 684 base damage
Consumption MP 63, 690 base damage
Cyclone
10 seconds to move his body quickly to form tornadoes. While tornadoes state using the arrow keys to move left and give the enemy is the damage.
The cooldown: 1 minute
MP 34 consumption, basic attack 480
MP 34 consumption, basic attack 490
MP 34 consumption, basic attack 500
MP 34 consumption, basic attack 510
MP 34 consumption, basic attack 520
MP 38 consumption, basic attack 530
MP 38 consumption, basic attack 540
MP 38 consumption, basic attack 550
MP 38 consumption, basic attack 560
MP 38 consumption, basic attack 570
Consumption MP 42, 580 base damage
Consumption MP 42, 590 base damage
Consumption MP 42, the base damage 600
Consumption MP 42, 610 base damage
Consumption MP 42, 620 base damage
MP 46 consumption, basic attack 630
MP 46 consumption, basic attack 640
MP 46 consumption, basic attack 650
MP 46 consumption, basic attack 660
MP 46 consumption, basic attack 670
Consumption MP 50, 680 base damage
Consumption MP 50, 690 base damage
Consumption MP 50, 700 base damage
Consumption MP 50, 710 base damage
MP 50 consumption, basic attack 720
Consumption MP 54, 730 base damage
Consumption MP 54, 740 base damage
Consumption MP 54, 750 base damage
Consumption MP 54, 760 base damage
Consumption MP 54, 770 base damage
Dark Genesis
Light away from dark enemies of a number of less than 15 gives a strong damage.
The cooldown: 1 minute
Consumption MP 210, 680 base damage
Consumption MP 220, 690 base damage
Consumption MP 230, 700 base damage
Consumption MP 240, 710 base damage
Consumption MP 250, 720 base damage
Consumption MP 260, 730 base damage
Consumption MP 270, 740 base damage
Consumption MP 280, 750 base damage
Consumption MP 290, 760 base damage
Consumption MP 300, 770 base damage
Consumption MP 310, 780 base damage
Consumption MP 320, 790 base damage
Consumption MP 330, 800 base damage
MP 340 consumption, 810 base damage
Consumption MP 350, 820 base damage
Consumption MP 360, 830 base damage
Consumption MP 370, 840 base damage
Consumption MP 380, 850 base damage
Consumption MP 390, 860 base damage
MP 400 consumption, 870 base damage
Consumption MP 410, 880 base damage
MP 420 consumption, 890 base damage
Consumption MP 430, 900 base damage
Consumption MP 440, 910 base damage
Consumption MP 450, 920 base damage
Consumption MP 460, 930 base damage
Consumption MP 470, 940 base damage
Consumption MP 480, 950 base damage
Consumption MP 490, 960 base damage
Consumption MP 500, 970 base damage
Stance
Strong mentality that does not falter in the attack.
MP 30 Consumption, 10 seconds not 42% chance of Knockback.
MP 30 Consumption, 20 seconds not 44 percent chance of Knockback.
MP 30 Consumption, 30 seconds not 46% chance of Knockback.
MP 30 Consumption, 40 seconds not 48% chance of Knockback.
MP 30 Consumption, 50 seconds not 50% chance of Knockback.
MP 36 Consumption, 60 seconds not 52% chance of Knockback.
MP 36 Consumption, 70 seconds not 54% chance of Knockback.
MP 36 Consumption, 80 seconds not 56% chance of Knockback.
MP 36 Consumption, 90 seconds not 58% chance of Knockback.
MP 36 consumption, with 60% of 100 seconds is not Knockback
Consumption MP 42, 110 seconds 62% chance of not Knockback
Consumption MP 42, 120 seconds 64% chance of not Knockback
Consumption MP 42, 130 seconds 66% chance of not Knockback
Consumption MP 42, 140 seconds 68% chance of not Knockback
Consumption MP 42, 150 seconds 70% chance of not Knockback
Consumption MP 48, 160 seconds 72% chance of not Knockback
Consumption MP 48, 170 seconds 74% chance of not Knockback
Consumption MP 48, 180 seconds 76% chance of not Knockback
Consumption MP 48, 190 seconds 78% chance of not Knockback
Consumption MP 48, 200 seconds is not 80% chance of Knockback.
Consumption MP 54, 210 seconds is not 81% chance of Knockback.
Consumption MP 54, 220 seconds is not 82% chance of Knockback.
Consumption MP 54, 230 seconds is not 83% chance of Knockback.
Consumption MP 54, 240 seconds is not 84% chance of Knockback.
Consumption MP 54, 250 seconds is not 85% chance of Knockback.
Consumption MP 53, 260 seconds is not 86% chance of Knockback.
Consumption MP 52, 270 seconds is not 87% chance of Knockback.
Consumption MP 51, 280 seconds is not 88% chance of Knockback.
Consumption MP 50, 290 seconds is not 89% chance of Knockback.
Consumption MP 50, 300 seconds is not 90% chance of Knockback.
Shelter
To install the shield in the shield around the party that does not damage.
Cooldown time: 7 minutes
Consumption MP 66, duration 11 seconds
Consumption MP 66, duration 12 seconds
Consumption MP 66, duration 13 seconds
Consumption MP 66, duration 14 seconds
Consumption MP 66, duration 15 seconds
MP 70 consumption, duration 16 seconds
MP 70 consumption, duration 17 seconds
MP 70 consumption, duration 18 seconds
MP 70 consumption, duration 19 seconds
MP 70 consumption, duration 20 seconds
Consumption MP 74, duration 21 seconds
Consumption MP 74, duration 22 seconds
Consumption MP 74, duration 23 seconds
Consumption MP 74, duration 24 seconds
Consumption MP 74, duration 25 seconds
MP 78 Consumption, 26 seconds duration
Consumption MP 78, duration 27 seconds
Consumption MP 78, duration 28 seconds
Consumption MP 78, duration 29 seconds
Consumption MP 78, duration 30 seconds
Consumption MP 82, duration 31 seconds
Consumption MP 82, duration 32 seconds
Consumption MP 82, duration 33 seconds
Consumption MP 82, duration 34 seconds
Consumption MP 82, duration 35 seconds
Consumption MP 86, duration 36 seconds
Consumption MP 86, duration 37 seconds
Consumption MP 86, duration 38 seconds
Consumption MP 86, duration 39 seconds
Consumption MP 86, duration 40 seconds
Maple Spray
Period of time, all the stats of party members give up certain percentage.
Consumption MP 10 1% increase to all stats and 30 seconds
Consumption MP 10 1% increase to all stats and 60 seconds
MP 10 spend 90 seconds to 2% increase to all stats
MP 10 and 120 seconds spending increase of 2% to all stats
MP 10 and 150 seconds spending 3% increase to all stats
MP 20 and 180 seconds spending 3% increase to all stats
MP 20 210 seconds to consume 4% increase to all stats
MP 20 240 seconds to consume 4% increase to all stats
MP 20 270 seconds to consume 5% increase to all stats
MP 20 and 300 seconds spending 5% increase to all stats
MP 30 consumption increased 6% to all stats and 330 seconds
MP 30 consumption increased 6% to all stats and 360 seconds
Consumption MP 30 7% increase to all stats and 390 seconds
Consumption MP 30 7% increase to all stats and 420 seconds
MP 30 and 450 seconds spending 8% increase to all stats
MP 40 and 480 seconds spending 8% increase to all stats
MP 40 and 510 seconds spending 9% increase to all stats
MP 40 and 540 seconds spending 9% increase to all stats
Consumption MP 40 10% increase to all stats and 570 seconds
Consumption MP 40 10% increase to all stats and 600 seconds
Consumption MP 50 11% increase to all stats and 630 seconds
Consumption MP 50 11% increase to all stats and 660 seconds
MP 50 consumption increased by 12% to all stats and 690 seconds
MP 50 consumption increased by 12% to all stats and 720 seconds
Consumption MP 50 13% increase to all stats and 750 seconds
Consumption MP 60 13% increase to all stats and 780 seconds
Consumption MP 60 14% increase to all stats and 810 seconds
Consumption MP 60 14% increase to all stats and 840 seconds
Consumption MP 60 15% increase to all stats and 870 seconds
Consumption MP 60 15% increase to all stats and 900 seconds
Commitment of the brave
Or you can escape from a particular state. Level with increasing the cooldown will be reduced.
Off by spending more than seduction state MP 30, cooldown 10 minutes
Off by spending more than seduction MP 30 states, nine minutes cooldown
Off by spending more than seduction MP 30 states, eight minutes cooldown
Off by spending more than seduction MP 30 states, seven minutes cooldown
Off by spending more than seduction MP 30 states, six minutes cooldown
[A car] Wild Hunter, a first (level 10-30)
Triple Shot
[Master Level: 20]
Speakers foot three arrows are faster.
MP 6 consumption, 71% Damage
MP 6 consumption, 72% Damage
MP 7 consumption, 73% Damage
MP 7 consumption, 74% Damage
MP 8 consumption, 75% Damage
MP 8 consumption, 76% Damage
MP 9 consumption, 77% Damage
MP 9 consumption, 78% Damage
Consumption MP 10, Damage 79%
Consumption MP 10, Damage 80%
Consumption MP 11, Damage 81%
Consumption MP 11, Damage 82%
Consumption MP 12, Damage 83%
Consumption MP 12, Damage 84%
Consumption MP 13, Damage 85%
Consumption MP 13, Damage 86%
Consumption MP 14, Damage 87%
Consumption MP 14, Damage 88%
Consumption MP 15, Damage 89%
Consumption MP 15, Damage 90%
Jaguar Ride
[Master Level: 15]
Leopard you can get a fetch. Jump on board to increase the speed and hoepiyul.
MP 10 consumption, speed 2, an increase hoepiyul
MP 10 consumption, speed 4, increased hoepiyul 2
MP 10 consumption, speed six, increasing hoepiyul 3
MP 10 consumption, speed 8, 4 increased hoepiyul
MP 10 consumption, speed 10, increased hoepiyul 5
MP 20 consumption, speed 12, increased hoepiyul 6
MP 20 consumption, speed 14, increased hoepiyul 7
MP 20 consumption, speed 16, increased hoepiyul 8
MP 20 consumption, speed 18, increased hoepiyul 9
MP 20 consumption, speed 20, 10 increased hoepiyul
MP 30 consumption, speed 22, 11 increased hoepiyul
MP 30 consumption, speed 24, 12 increased hoepiyul
MP 30 consumption, speed 26, 13 increased hoepiyul
MP 30 consumption, speed 28, 14 increased hoepiyul
MP 30 consumption, speed 30, increased by 15 percent hoepiyul
Double jump
[Master Level: 15]
A leopard can leap and jump farther. Jump to remain afloat in the air with a proceeding in the direction you are jumping again.
MP 52 consumption, a jump a certain distance
MP 49 consumption, a jump a certain distance
MP 46 consumption, a jump a certain distance
MP 43 consumption, a jump a certain distance
MP 40 consumption, a jump a certain distance
MP 37 consumption, a jump a certain distance
MP 34 consumption, a jump a certain distance
MP 31 consumption, a jump a certain distance
MP 28 consumption, a jump a certain distance
MP 25 consumption, a jump a certain distance
MP 22 consumption, a jump a certain distance
MP 19 consumption, a jump a certain distance
MP 16 consumption, a jump a certain distance
MP 13 consumption, a jump a certain distance
MP 10 consumption, a jump a certain distance
Crossbow Booster
[Master Level: 15]
Period of time by the MP consumption rate rise makes a crossbow attack. If you only heard the crossbow can be played.
Consumption MP 62, Attack Speed 48 seconds
Consumption MP 59, Attack Speed 51 seconds
Consumption MP 56, Attack Speed 54 seconds
Consumption MP 53, Attack Speed 57 seconds
Consumption MP 50, Attack Speed 60 seconds
Consumption MP 47, Attack Speed 63 seconds
Consumption MP 44, Attack Speed 66 seconds
Consumption MP 41, Attack Speed 69 seconds
Consumption MP 38, Attack Speed 72 seconds
MP 35 Consumption, 75 seconds faster attacks
Consumption MP 32, Attack Speed 78 seconds
Consumption MP 29, Attack Speed 81 seconds
Consumption MP 26, Attack Speed 84 seconds
Consumption MP 23, Attack Speed 87 seconds
Consumption MP 20, Attack Speed 90 seconds
[2nd] Wild Hunter 2nd (level 30-70)
Crossbow Mastery
[Master Level: 20]
Crossbow mastery of weapons and Error Correction Department makes the rise. The crossbow must have heard of this technique is applicable only if.
Crossbow series 15% of weapons proficiency, accuracy an increase.
Crossbow series 15% of weapons proficiency, accuracy rose 2.
Crossbow series 20% of weapons proficiency, accuracy rose 3.
Crossbow series 20% of weapons proficiency, accuracy rises 4.
Crossbow series 25% of weapons proficiency, accuracy 5 rise.
Crossbow series 25% of weapons proficiency, accuracy rose 6.
Crossbow series 30% of weapons proficiency, accuracy rose 7.
Crossbow series 30% of weapons proficiency, accuracy rose 8.
Crossbow series 35% of weapons proficiency, accuracy rises 9.
Crossbow series 35% of weapons proficiency, accuracy 10 rises.
Crossbow series 40% of weapons proficiency, accuracy rose 11.
Crossbow series 40% of weapons proficiency, accuracy rose 12.
Crossbow series 45% of weapons proficiency, accuracy rose 13.
Crossbow series 45% of weapons proficiency, accuracy rose 14.
Crossbow series 50% of weapons proficiency, accuracy 15 rises.
Crossbow series 50% of weapons proficiency, accuracy rose 16.
Crossbow series 55% of weapons proficiency, accuracy rose 17.
Crossbow series 55% of weapons proficiency, accuracy rose 18.
Crossbow series 60% of weapons proficiency, accuracy rose 19.
Crossbow series 60% of weapons proficiency, accuracy rose 20.
Spring Shots
[Master Level: 30]
Arrows with bombs to blow up six gwantonghyeong enemies will attack. When an attack is successful, the state is a chance to stun enemies.
Consumption MP 14, Damage 93%, 11% chance to stun
Consumption MP 14, Damage 96%, 12% chance to stun
Consumption MP 14, Damage 99%, 13% chance to stun
Consumption MP 14, Damage 102%, 14% chance to stun
Consumption MP 14, Damage 105%, 15% chance to stun
Consumption MP 16, Damage 108%, 16% chance to stun
Consumption MP 16, Damage 111%, 17% chance to stun
Consumption MP 16, Damage 114%, 18% chance to stun
Consumption MP 16, Damage 117%, 19% chance to stun
Consumption MP 16, Damage 120%, 20% chance to stun
Consumption MP 18, Damage 123%, 21% chance to stun
Consumption MP 18, Damage 126%, 22% chance to stun
Consumption MP 18, Damage 129%, 23% chance to stun
Consumption MP 18, Damage 132%, 24% chance to stun
Consumption MP 18, Damage 135%, 25% chance to stun
Consumption MP 20, Damage 138%, 26% chance to stun
Consumption MP 20, Damage 141%, 27% chance to stun
Consumption MP 20, Damage 144%, 28% chance to stun
Consumption MP 20, Damage 147%, 29% chance to stun
Consumption MP 20, Damage 150%, 30% chance to stun
Consumption MP 22, Damage 153%, 31% chance to stun
Consumption MP 22, Damage 156%, 32% chance to stun
Consumption MP 22, Damage 159%, 33% chance to stun
Consumption MP 22, Damage 162%, 34% chance to stun
Consumption MP 22, Damage 165%, 35% chance to stun
Consumption MP 24, Damage 168%, 36% chance to stun
Consumption MP 24, Damage 171%, 37% chance to stun
Consumption MP 24, Damage 174%, 38% chance to stun
Consumption MP 24, Damage 177%, 39% chance to stun
Consumption MP 24, Damage 180%, 40% chance to stun
Jaguar Lower
[Master Level: 20]
Jaguars by a huge roar ahead of the enemy Knockback damage and makes away. Stern neokbaekdoen enemy state.
Consumption MP 12, Damage 63%
Consumption MP 12, Damage 66%
Consumption MP 12, Damage 69%
Consumption MP 12, Damage 72%
Consumption MP 12, Damage 75%
Consumption MP 14, Damage 78%
Consumption MP 14, Damage 81%
Consumption MP 14, Damage 84%
Consumption MP 14, Damage 87%
Consumption MP 14, Damage 90%
Consumption MP 16, Damage 93%
Consumption MP 16, Damage 96%
Consumption MP 16, Damage 99%
Consumption MP 16, Damage 102%
Consumption MP 16, Damage 105%
Consumption MP 18, Damage 108%
Consumption MP 18, Damage 111%
Consumption MP 18, Damage 114%
Consumption MP 18, Damage 117%
Consumption MP 18, Damage 120%
Soul Arrow: Crossbow
[Master Level: 20]
Period of time without having to spend a crossbow arrow only can shoot a crossbow. Crossbow can be heard only if the technology is available.
MP 15 to spend 15 seconds with an arrow attack without spending
MP 15 to spend 30 seconds with an arrow attack without spending
MP 15 to spend 45 seconds with an arrow attack without spending
MP 15 to spend 60 seconds with an arrow attack without spending
MP 15 to spend 75 seconds with an arrow attack without spending
MP 20 to spend 90 seconds with an arrow attack without spending
Consumption MP 20 to 105 seconds can be attacked without spending an arrow
Consumption MP 20 to 120 seconds can be attacked without spending an arrow
Consumption MP 20 to 135 seconds can be attacked without spending an arrow
Consumption MP 20 to 150 seconds can be attacked without spending an arrow
MP 25 attacks without any consumption is consumed by an arrow 165 seconds
MP 25 attacks without any consumption is consumed by an arrow 180 seconds
MP 25 attacks without any consumption is consumed by an arrow 195 seconds
MP 25 attacks without any consumption is consumed by an arrow 210 seconds
MP 25 attacks without any consumption is consumed by an arrow 225 seconds
Consumption MP 30 to 240 seconds can be attacked without spending an arrow
Consumption MP 30 to 255 seconds can be attacked without spending an arrow
Consumption MP 30 to 270 seconds can be attacked without spending an arrow
MP 30 attacks without any consumption is consumed by an arrow 285 seconds
Consumption MP 30 to 300 seconds can be attacked without spending an arrow
Main
[Master Level: 20]
Every time you move a certain distance away from the mine falls automatically after a landmine blew up a certain amount of time.
MP 15 Consumption, 33 seconds 31 landmine attack recalled
MP 15 Consumption, 36 seconds 32 landmine attack recalled
MP 15 Consumption, 39 seconds 33 landmine attack recalled
MP 15 Consumption, 42 seconds 34 landmine attack recalled
MP 15 Consumption, 45 seconds 35 landmine attack recalled
MP 19 Consumption, 48 seconds 36 landmine attack recalled
MP 19 Consumption, 51 seconds 37 landmine attack recalled
MP 19 Consumption, 54 seconds 38 landmine attack recalled
MP 19 Consumption, 57 seconds 39 landmine attack recalled
MP 19 Consumption, 60 seconds 40 landmine attack recalled
MP 23 Consumption, 63 seconds 41 landmine attack recalled
MP 23 Consumption, 66 seconds 42 landmine attack recalled
MP 23 Consumption, 69 seconds 43 landmine attack recalled
MP 23 Consumption, 72 seconds 44 landmine attack recalled
MP 23 Consumption, 75 seconds 45 landmine attack recalled
MP 27 Consumption, 78 seconds 46 landmine attack recalled
MP 27 Consumption, 81 seconds 47 landmine attack recalled
MP 27 Consumption, 84 seconds 48 landmine attack recalled
MP 27 Consumption, 87 seconds 49 landmine attack recalled
MP 27 Consumption, 90 seconds 50 landmine attack recalled
Swallow
[Master Level: 20]
Leopard has been in front of a swallow. Monster in the range of 0.5 seconds after swallowing a fire caused by or re baeteoseo buff up six of the enemy can attack.
The cooldown: 30 seconds
Consumption MP 11, Damage 155% when you spit, swallow the retention time of 10 seconds when the buff
Consumption MP 11, Damage 160% when you spit, swallow the retention time of 10 seconds when the buff
Consumption MP 11, Damage 165% when you spit, swallow the retention time of 10 seconds when the buff
Consumption MP 11, Damage 170% when you spit, swallow the retention time of 10 seconds when the buff
Consumption MP 11, Damage 175% when you spit, swallow the retention time of 10 seconds when the buff
Consumption MP 13, Damage 180% when you spit, swallow the retention time of 20 seconds when the buff
Consumption MP 13, Damage 185% when you spit, swallow the retention time of 20 seconds when the buff
Consumption MP 13, Damage 190% when you spit, swallow retention time of 20 seconds when the buff
Consumption MP 13, Damage 195% when you spit, swallow the retention time of 20 seconds when the buff
Consumption MP 13, Damage 200% when you spit, swallow the retention time of 20 seconds when the buff
Consumption MP 15, Damage 205% when you spit, swallow the retention time of 30 seconds when the buff
Consumption MP 15, Damage 210% when you spit, swallow the retention time of 30 seconds when the buff
Consumption MP 15, Damage 215% when you spit, swallow the retention time of 30 seconds when the buff
Consumption MP 15, Damage 220% when you spit, swallow the retention time of 30 seconds when the buff
Consumption MP 15, Damage 225% when you spit, swallow the retention time of 30 seconds when the buff
Consumption MP 17, Damage 230% when you spit, swallow the retention time of 40 seconds when the buff
Consumption MP 17, Damage 235% when you spit, swallow the retention time of 40 seconds when the buff
Consumption MP 17, Damage 240% when you spit, swallow the retention time of 40 seconds when the buff
Consumption MP 17, Damage 245% when you spit, swallow the retention time of 40 seconds when the buff
Consumption MP 17, Damage 250% when you spit, swallow the retention time of 40 seconds when the buff
Swallow
[Master Level: 20]
Forward to the leopard after swallowing one of the enemy by fire will cause the buff.
The cooldown: 30 seconds
Retention time of 10 seconds the buff
Retention time of 10 seconds the buff
Retention time of 10 seconds the buff
Retention time of 10 seconds the buff
Retention time of 10 seconds the buff
Buff the retention time of 20 seconds
Buff the retention time of 20 seconds
Buff the retention time of 20 seconds
Buff the retention time of 20 seconds
Buff the retention time of 20 seconds
Buff the retention time of 30 seconds
Buff the retention time of 30 seconds
Buff the retention time of 30 seconds
Buff the retention time of 30 seconds
Buff the retention time of 30 seconds
Buff the retention time of 40 seconds
Buff the retention time of 40 seconds
Buff the retention time of 40 seconds
Buff the retention time of 40 seconds
Buff the retention time of 40 seconds
[3 rd] Wild Hunter, 3 rd (level 70-120)
Riding Mastery
[Master Level: 20]
Jaguar's ability to improve ride.
Speed 1, hoepiyul 1, riding attack damage increased by 2%
Speed 1, hoepiyul 2, riding the attack damage 4% increase
Speed 2, hoepiyul 3, riding the attack damage increased by 6%
Speed 2, hoepiyul 4, riding attack damage increased by 8%
Speed 3, hoepiyul 5, riding attack damage increased by 10%
Speed 3, hoepiyul 6, riding attack damage increased by 12%
Speed 4, hoepiyul 7, riding attack damage increased by 14%
Speed 4, hoepiyul 8, riding attack damage increased by 16%
Speed 5, hoepiyul 9, riding attack damage increased 18%
Speed 5, hoepiyul 10, riding the attack damage increased by 20%
Speed 6, hoepiyul 11, riding the attack damage increased by 22%
Speed 6, hoepiyul 12, riding the attack damage increased 24%
Speed 7, hoepiyul 13, riding the attack damage 26% increase
Speed 7, hoepiyul 14, riding the attack damage 28% increase in
Speed 8, hoepiyul 15, riding the attack damage increased by 30%
Speed 8, hoepiyul 16, riding the attack damage increased by 32%
Speed 9, hoepiyul 17, riding the attack damage increased 34%
Speed 9, hoepiyul 18, Riding 36% attack damage
Speed 10, hoepiyul 19, riding the attack damage increased 38%
Speed 10, hoepiyul 20, riding the attack damage increased 40%
Five Shots
[Master Level: 30]
5 feet arrows to attack the enemy at high speed to speaker.
Consumption MP 14, Damage 61%
Consumption MP 14, Damage 62%
Consumption MP 14, Damage 63%
Consumption MP 14, Damage 64%
Consumption MP 14, Damage 65%
Consumption MP 17, Damage 66%
Consumption MP 17, Damage 67%
Consumption MP 17, Damage 68%
Consumption MP 17, Damage 69%
Consumption MP 17, Damage 70%
Consumption MP 20, Damage 71%
Consumption MP 20, Damage 72%
Consumption MP 20, Damage 73%
Consumption MP 20, Damage 74%
Consumption MP 20, Damage 75%
Consumption MP 23, Damage 76%
Consumption MP 23, Damage 77%
Consumption MP 23, Damage 78%
Consumption MP 23, Damage 79%
MP 23 consumption, 80% Damage
Consumption MP 26, Damage 81%
Consumption MP 26, Damage 82%
Consumption MP 26, Damage 83%
Consumption MP 26, Damage 84%
Consumption MP 26, Damage 85%
Consumption MP 29, Damage 86%
Consumption MP 29, Damage 87%
Consumption MP 29, Damage 88%
Consumption MP 29, Damage 89%
Consumption MP 29, Damage 90%
Crossroads
[Master Level: 30]
Jaguar is moving ahead quickly with up to six of the enemy attack.
Consumption MP 22, Damage 103%
Consumption MP 22, Damage 106%
Consumption MP 22, Damage 109%
Consumption MP 22, Damage 112%
Consumption MP 22, Damage 115%
Consumption MP 26, Damage 118%
Consumption MP 26, Damage 121%
Consumption MP 26, Damage 124%
Consumption MP 26, Damage 127%
Consumption MP 26, Damage 130%
Consumption MP 30, Damage 133%
Consumption MP 30, Damage 136%
Consumption MP 30, Damage 139%
Consumption MP 30, Damage 142%
Consumption MP 30, Damage 145%
Consumption MP 34, Damage 148%
Consumption MP 34, Damage 151%
Consumption MP 34, Damage 154%
Consumption MP 34, Damage 157%
Consumption MP 34, Damage 160%
Consumption MP 38, Damage 163%
Consumption MP 38, Damage 166%
Consumption MP 38, Damage 169%
Consumption MP 38, Damage 172%
Consumption MP 38, Damage 175%
Consumption MP 42, Damage 178%
Consumption MP 42, Damage 181%
Consumption MP 42, Damage 184%
Consumption MP 42, Damage 187%
Consumption MP 42, Damage 190%
Traps
[Master Level: 20]
Black traps and monsters summoned to attack their own traps are not. Accessed around the trap by attacking monsters give damage.
MP 21 Consumption, 10 seconds HP 2300 is summoned posse, damage 41
MP 21 Consumption, 10 seconds HP 2600 is summoned posse, damage 42
MP 21 Consumption, 10 seconds HP 2900 is summoned posse, damage 43
MP 21 Consumption, 10 seconds HP 3200 is summoned posse, damage 44
MP 21 Consumption, 10 seconds HP 3500 is summoned posse, damage 45
MP 25 Consumption, 20 seconds HP 3800 is summoned posse, damage 46
MP 25 Consumption, 20 seconds HP 4100 is summoned posse, damage 47
MP 25 Consumption, 20 seconds HP 4400 is summoned posse, damage 48
MP 25 Consumption, 20 seconds HP 4700 is summoned posse, damage 49
MP 25 Consumption, 20 seconds HP 5000 is summoned posse, damage 50
MP 29 Consumption, 30 seconds HP 5300 is summoned posse, damage 51
MP 29 Consumption, 30 seconds HP 5600 is summoned posse, damage 52
MP 29 Consumption, 30 seconds HP 5900 is summoned posse, damage 53
MP 29 Consumption, 30 seconds HP 6200 is summoned posse, damage 54
MP 29 Consumption, 30 seconds HP 6500 is summoned posse, damage 55
MP 33 Consumption, 40 seconds HP 6800 is summoned posse, damage 56
MP 33 Consumption, 40 seconds HP 7100 is summoned posse, damage 57
MP 33 Consumption, 40 seconds HP 7400 is summoned posse, damage 58
MP 33 Consumption, 40 seconds HP 7700 is summoned posse, damage 59
MP 33 Consumption, 40 seconds HP 8000 is summoned posse, damage 60
Blind
[Master Level: 20]
In the eyes of the enemy's vision is blocked. Error Correction for a period of time can lower the enemy.
MP 14 Consumption, 33 seconds 5 seconds 11% chance the enemy myeongjungryul -1%
MP 14 Consumption, 36 seconds 5 seconds 12% chance that the enemy myeongjungryul -2%
MP 14 Consumption, 39 seconds 5 seconds 13% chance the enemy myeongjungryul -3%
MP 14 Consumption, 42 seconds 5 seconds 14% chance the enemy myeongjungryul -4%
MP 14 Consumption, 45 seconds 5 seconds 15% chance that the enemy myeongjungryul -5%
MP 20 Consumption, 48 seconds 5 seconds 16% chance the enemy myeongjungryul -6%
MP 20 Consumption, 51 seconds 5 seconds 17% chance the enemy myeongjungryul -7%
MP 20 Consumption, 54 seconds 5 seconds 18% chance the enemy myeongjungryul -8%
MP 20 Consumption, 57 seconds 5 seconds 19% chance the enemy myeongjungryul -9%
MP 20 Consumption, 60 seconds 5 seconds to 20% chance the enemy myeongjungryul -10%
MP 26 Consumption, 63 seconds 10 seconds 21% chance that the enemy myeongjungryul -11%
MP 26 Consumption, 66 seconds 10 seconds 22% chance that the enemy myeongjungryul -12%
MP 26 Consumption, 69 seconds 10 seconds 23% chance that the enemy myeongjungryul -13%
MP 26 Consumption, 72 seconds 10 seconds 24% chance that the enemy myeongjungryul -14%
MP 26 Consumption, 75 seconds 10 seconds 25% chance the enemy myeongjungryul -15%
MP 32 Consumption, 78 seconds 10 seconds 26% chance that the enemy myeongjungryul -16%
MP 32 Consumption, 81 seconds 10 seconds 27% chance the enemy myeongjungryul -17%
MP 32 Consumption, 84 seconds 10 seconds 28% chance that the enemy myeongjungryul -18%
MP 32 Consumption, 87 seconds 10 seconds 29% chance that the enemy myeongjungryul -19%
MP 32 Consumption, 90 seconds 10 seconds 30% chance the enemy myeongjungryul -20%
Silver Hawk
[Master Level: 20]
Silver rod is summoned. Period of time to tie around his walk around the nearby monsters to attack.
MP 26 Consumption, 33 seconds 61 attack, 52% Stun
MP 26 Consumption, 36 seconds 62 attack, 54% Stun
MP 26 Consumption, 39 seconds 63 attack, 56% Stun
Consumption MP 26, Attack 42 seconds 64, 58% Stun
MP 26 Consumption, 45 seconds of 65 damage, 60% Stun
Consumption MP 30, Attack 48 seconds 66, 62% Stun
Consumption MP 30, Attack 51 seconds 67, 64% Stun
Consumption MP 30, Attack 54 seconds 68, 66% Stun
Consumption MP 30, Attack 57 seconds 69, 68% Stun
Consumption MP 30, Attack 60 seconds to 70, 70% Stun
Consumption MP 34, Attack 63 seconds 71, 72% Stun
Consumption MP 34, Attack 66 seconds 72, 74% Stun
Consumption MP 34, Attack 69 seconds 73, 76% Stun
Consumption MP 34, Attack 72 seconds 74, 78% Stun
Consumption MP 34, Attack 75 seconds 75, 80% Stun
Consumption MP 38, Attack 78 seconds 76, 82% Stun
Consumption MP 38, Attack 81 seconds 77, 84% Stun
Consumption MP 38, Attack 84 seconds 78, 86% Stun
Consumption MP 38, Attack 87 seconds 79, 88% Stun
Consumption MP 38, Attack 90 seconds to 80, 90% Stun
Chloe Cut
[Master Level: 20]
Jaguar paw up to three enemies to attack quickly scratch four consecutive hits.
Consumption MP 22, Damage 42%
Consumption MP 22, Damage 44%
Consumption MP 22, Damage 46%
Consumption MP 22, Damage 48%
Consumption MP 22, Damage 50%
Consumption MP 26, Damage 52%
Consumption MP 26, Damage 54%
Consumption MP 26, Damage 56%
Consumption MP 26, Damage 58%
Consumption MP 26, Damage 60%
Consumption MP 30, Damage 62%
Consumption MP 30, Damage 64%
Consumption MP 30, Damage 66%
Consumption MP 30, Damage 68%
Consumption MP 30, Damage 70%
Consumption MP 34, Damage 72%
Consumption MP 34, Damage 74%
Consumption MP 34, Damage 76%
Consumption MP 34, Damage 78%
Consumption MP 34, Damage 80%
[4th] 4th Wild Hunter (level 120-200)
Crossbow Expert
Crossbow Attack series and the rise of the weapon skill makes. Must be applied only if the crossbow is heard.
Skills required: Crossbow Mastery Level 20
65% of the crossbow-like weapon skills
65% of the crossbow-like weapon skills
65% of the crossbow-like weapons proficiency, physical damage a rise
65% of the crossbow-like weapons proficiency, physical damage a rise
65% of the crossbow-like weapons proficiency, physical damage a rise
70% of the crossbow-like weapon skills, increase physical damage 2
70% of the crossbow-like weapon skills, increase physical damage 2
70% of the crossbow-like weapon skills, increase physical damage 2
70% of the crossbow-like weapon skills, increase physical damage 3
70% of the crossbow-like weapon skills, increase physical damage 3
75% of the crossbow-like weapon skills, increase physical damage 3
75% of the crossbow-like weapon skills, increase physical damage 4
75% of the crossbow-like weapon skills, increase physical damage 4
75% of the crossbow-like weapon skills, increase physical damage 4
75% of the crossbow-like weapon skills, increase physical damage 5
80% of the crossbow-like weapon skills, increase physical damage 5
80% of the crossbow-like weapon skills, increase physical damage 5
80% of the crossbow-like weapon skills, increase physical damage 6
80% of the crossbow-like weapon skills, increase physical damage 6
80% of the crossbow-like weapon skills, increase physical damage 6
85% of the crossbow-like weapon skills, increase physical damage 7
85% of the crossbow-like weapon skills, increase physical damage 7
85% of the crossbow-like weapon skills, increase physical damage 7
85% of the crossbow-like weapon skills, increase physical damage 8
85% of the crossbow-like weapon skills, increase physical damage 8
90% of the crossbow-like weapon skills, increase physical damage 8
90% of the crossbow-like weapon skills, increase physical damage 9
90% of the crossbow-like weapon skills, increase physical damage 9
90% of the crossbow-like weapon skills, increase physical damage 9
90% of the crossbow-like weapon skills, increase physical damage 10
Flash Lane
Pinion gear and if we are a huge number of rotating arrows and pours out an arrow near the ground causing an explosion.
The cooldown: 1 minute
MP 210 consumption, 620 percent damage
Consumption MP 220, Damage 640%
Consumption MP 230, Damage 660%
Consumption MP 240, Damage 680%
Consumption MP 250, Damage 700%
Consumption MP 260, Damage 720%
Consumption MP 270, Damage 740%
Consumption MP 280, Damage 760%
Consumption MP 290, Damage 780%
Consumption MP 300, Damage 800%
Consumption MP 310, Damage 820%
Consumption MP 320, Damage 840%
Consumption MP 330, Damage 860%
Consumption MP 340, Damage 880%
Consumption MP 350, Damage 900%
Consumption MP 360, Damage 920%
Consumption MP 370, Damage 940%
Consumption MP 380, Damage 960%
Consumption MP 390, Damage 980%
MP 400 Consumption, 1000% Damage
Consumption MP 410, 1020% Damage
Consumption MP 420, 1040% Damage
Consumption MP 430, 1060% Damage
Consumption MP 440, 1080% Damage
Consumption MP 450, 1100% Damage
Consumption MP 460, 1120% Damage
Consumption MP 470, 1140% Damage
Consumption MP 480, 1160% Damage
Consumption MP 490, 1180% Damage
Consumption MP 500, 1200% Damage
Sonic Boom
Jaguar naejilreo a sharp sound waves by the shock wave takes place around the explosion was close to the damage and stun the enemy state will be.
Consumption MP 44, Damage 330%, 42% chance to stun 4 seconds
Consumption MP 44, Damage 340%, 44% chance to stun 4 seconds
Consumption MP 44, Damage 350%, 46% chance to stun 4 seconds
Consumption MP 44, Damage 360%, 48% chance to stun 4 seconds
Consumption MP 44, Damage 370%, 50% chance to stun 4 seconds
Consumption MP 50, Damage 380%, 52% chance to stun 4 seconds
Consumption MP 50, Damage 390%, 54% chance to stun 4 seconds
Consumption MP 50, Damage 400%, 56% chance to stun 4 seconds
Consumption MP 50, Damage 410%, 58% chance to stun 4 seconds
Consumption MP 50, Damage 420%, 60% chance to stun 4 seconds
Consumption MP 56, Damage 430%, 62% chance to stun 8 seconds
Consumption MP 56, Damage 440%, 64% chance to stun 8 seconds
Consumption MP 56, Damage 450%, 66% chance to stun 8 seconds
Consumption MP 56, Damage 460%, 68% chance to stun 8 seconds
Consumption MP 56, Damage 470%, 70% chance to stun 8 seconds
Consumption MP 62, Damage 480%, 72% chance to stun 8 seconds
Consumption MP 62, Damage 490%, 74% chance to stun 8 seconds
Consumption MP 62, Damage 500%, 76% chance to stun 8 seconds
Consumption MP 62, Damage 510%, 78% chance to stun 8 seconds
Consumption MP 62, Damage 520%, 80% chance to stun 8 seconds
Consumption MP 68, Damage 530%, 82% chance to stun 8 seconds
Consumption MP 68, Damage 540%, 84% chance to stun 12 seconds
Consumption MP 68, Damage 550%, 86% chance to stun 12 seconds
Consumption MP 68, Damage 560%, 88% chance to stun 12 seconds
Consumption MP 68, Damage 570%, 90% chance to stun 12 seconds
Consumption MP 74, Damage 580%, 92% chance to stun 12 seconds
Consumption MP 74, Damage 590%, 94% chance to stun 12 seconds
Consumption MP 74, Damage 600%, 96% chance to stun 12 seconds
Consumption MP 74, Damage 610%, 98% chance to stun 12 seconds
Consumption MP 74, Damage 620%, 100% chance to stun 12 seconds
Seunayiping
Just stare at the enemy's jugular in Oriental sseureotteurinda enemy.
MP 29 consumption, duration 10 seconds, 1% critical chance, Damage increased by 11%
Sharp Eyes
Party to find enemy weaknesses with the ability to inflict lethal grants.
MP 29 consumption, duration 10 seconds, 1% critical chance, Damage increased by 11%
MP 29 consumption, duration 20 seconds, 1% critical chance, Damage increased by 12%
MP 29 consumption, duration 30 seconds, 2% critical chance, Damage 13% increase
MP 29 consumption, duration 40 seconds, 2% critical chance, Damage increased by 14%
MP 29 consumption, duration 50 seconds, and 3% critical chance, Damage 15% increase
MP 29 consumption, duration 60 seconds, and 3% critical chance, Damage increased by 16%
MP 29 consumption, duration 70 seconds, a 4% critical chance, Damage 17% increase
MP 29 consumption, duration 80 seconds, a 4% critical chance, Damage 18% increase
MP 29 consumption, duration 90 seconds, a 5% critical chance, Damage 19% increase
MP 29 consumption, duration 100 seconds, a 5% critical chance, Damage increased by 20%
MP 37 consumption, duration 110 seconds, 6% of the critical probability, the damage increased by 21%
MP 37 consumption, duration 120 seconds, 6% of the critical probability, the damage increased by 22%
MP 37 consumption, duration 130 seconds, 7% of the critical probability, the damage increased by 23%
MP 37 consumption, duration 140 seconds, 7% of the critical probability, damage 24% increase
MP 37 consumption, duration 150 seconds, 8% of the critical probability, the damage increased by 25%
MP 37 consumption, duration 160 seconds, 8% of the critical probability, damage 26% increase
MP 37 consumption, duration 170 seconds, and 9% of the critical probability, the damage increased by 27%
MP 37 consumption, duration 180 seconds, and 9% of the critical probability, damage 28% increase
MP 37 consumption, duration 190 seconds, and 10% of the critical probability, damage 29% increase
MP 37 consumption, duration 200 seconds, the 10% critical chance, Damage 30% increase
MP 45 consumption, duration 210 seconds, and 11% critical chance, Damage 31% increase
MP 45 consumption, duration 220 seconds, and 11% critical chance, Damage increased by 32%
MP 45 consumption, duration 230 seconds, and 12% of the critical probability, the damage increased by 33%
MP 45 consumption, duration 240 seconds, and 12% of the critical probability, damage 34% increase
MP 45 consumption, duration 250 seconds, and 13% critical chance, Damage 35% increase
MP 45 consumption, duration 260 seconds, and 13% critical chance, Damage 36% increase
MP 45 consumption, duration 270 seconds, 14% critical chance, Damage increased by 37%
MP 45 consumption, duration 280 seconds, 14% of the critical probability, damage 38% increase
MP 45 consumption, duration 290 seconds, 15% critical chance, Damage 39% increase
MP 45 consumption, duration 300 seconds, 15% critical chance, Damage 40% increase
Nerve gas
Gwantonghyeong with gas bombs to launch an arrow. Arrows on the right to challenge the status they are monsters hunting will be able to get more experience.
MP 31 consumption, and the enemy's defenses, acquire experience 11% increase
MP 31 consumption, and the enemy's defenses, acquire experience 12% increase
MP 31 consumption, and the enemy's defenses, acquire experience 13% increase
MP 31 consumption, and the enemy's defenses, acquire experience 14% increase
MP 31 consumption, and the enemy's defenses, acquire experience 15% increase
MP 34 consumption, and the enemy's defenses, acquire experience 16%
MP 34 consumption, and the enemy's defenses, acquire experience, 17% increase
MP 34 consumption, and the enemy's defenses, acquire experience 18% increase
MP 34 consumption, and the enemy's defenses, acquire experience 19% increase
MP 34 consumption, and the enemy's defenses, acquire experience increased by 20%
MP 37 consumption, and the enemy's defenses, acquire experience 21% increase
MP 37 consumption, and the enemy's defenses, acquire experience 22% increase
MP 37 consumption, and the enemy's defenses, acquire experience 23% increase
MP 37 consumption, and the enemy's defenses, acquire experience 24% increase
MP 37 consumption, and the enemy's defenses, acquire experience 25% increase
MP 40 consumption, and the enemy's defenses, acquire experience, 26% increase
MP 40 consumption, and the enemy's defenses, acquire experience 27% increase
MP 40 consumption, and the enemy's defenses, acquire experience, 28% increase
MP 40 consumption, and the enemy's defenses, acquire experience 29% increase
MP 40 consumption, and the enemy's defenses, acquire experience 30% increase
MP 43 consumption, and the enemy's defenses, acquire experience 31% increase
MP 43 consumption, and the enemy's defenses, acquire experience and 32% increase
MP 43 consumption, and the enemy's defenses, acquire experience increased by 33%
MP 43 consumption, and the enemy's defenses, acquire experience 34% increase
MP 43 consumption, and the enemy's defenses, acquire experience 35% increase
MP 46 consumption, and the enemy's defenses, acquire experience 36% increase
MP 46 consumption, and the enemy's defenses, acquire experience rose by 37%
MP 46 consumption, and the enemy's defenses, acquire experience 38% increase
MP 46 consumption, and the enemy's defenses, acquire experience 39% increase
MP 46 consumption, and the enemy's defenses, acquire experience rises 40%
Yasuhwa
Gwangpokhwa state is a period of time. Jaguar's body instantly byeonhandwi red wings effects will occur. MaxHP, damage, movement speed is greatly improved.
MP 32 Consumption, 32 seconds MaxHP 22%, movement speed 1, 1% increase in damage
MP 32 Consumption, 34 seconds MaxHP 24%, movement speed 2, damage increased by 2%
MP 32 Consumption, 36 seconds MaxHP 26%, movement speed 3, damage increased three percent
MP 32 Consumption, 38 seconds MaxHP 28%, movement speed 4, damage increased 4%
MP 32 Consumption, 40 seconds MaxHP 30%, movement speed 5, damage increased by 5%
MP 38 Consumption, 42 seconds MaxHP 32%, 6 speed, attack power increased by 6%
MP 38 Consumption, 44 seconds MaxHP 34%, movement speed 7, 7% increase in damage
MP 38 Consumption, 46 seconds MaxHP 36%, movement speed 8, damage increased by 8%
MP 38 Consumption, 48 seconds MaxHP 38%, moving speed of 9, 9% increase in damage
MP 38 Consumption, 50 seconds MaxHP 40%, movement speed 10, damage increased by 10%
MP 44 Consumption, 52 seconds MaxHP 42%, movement speed 11, damage increased by 11%
MP 44 Consumption, 54 seconds MaxHP 44%, movement speed 12, Attack 12%
MP 44 Consumption, 56 seconds MaxHP 46%, movement speed 13, Attack 13%
MP 44 Consumption, 58 seconds MaxHP 48%, movement speed 14, damage increased by 14%
MP 44 Consumption, 60 seconds MaxHP 50%, movement speed 15, Attack 15%
MP 50 Consumption, 62 seconds MaxHP 52%, movement speed 16, damage increased by 16%
MP 50 Consumption, 64 seconds MaxHP 54%, movement speed 17, Attack 17%
MP 50 Consumption, 66 seconds MaxHP 56%, movement speed 18, Attack 18%
MP 50 Consumption, 68 seconds MaxHP 58%, movement speed 19, Attack 19%
MP 50 Consumption, 70 seconds MaxHP 60%, movement speed 20, damage increased by 20%
MP 56 Consumption, 72 seconds MaxHP 62%, movement speed 21, Attack 21%
MP 56 Consumption, 74 seconds MaxHP 64%, movement speed 22, Attack 22%
MP 56 Consumption, 76 seconds MaxHP 66%, movement speed 23, damage increased by 23%
MP 56 Consumption, 78 seconds MaxHP 68%, movement speed 24, damage 24% increase in
MP 56 Consumption, 80 seconds MaxHP 70%, movement speed 25, damage increased by 25%
MP 62 Consumption, 82 seconds MaxHP 72%, movement speed 26, Attack 26%
MP 62 Consumption, 84 seconds MaxHP 74%, movement speed 27, damage increased by 27%
MP 62 Consumption, 86 seconds MaxHP 76%, movement speed 28, damage 28% increase in
MP 62 Consumption, 88 seconds MaxHP 78%, movement speed 29, damage 29% increase
MP 62 Consumption, 90 seconds MaxHP 80%, movement speed 30, damage increased by 30%
Maple Spray
Period of time, all the stats of party members give up certain percentage.
Consumption MP 10 1% increase to all stats and 30 seconds
Consumption MP 10 1% increase to all stats and 60 seconds
MP 10 spend 90 seconds to 2% increase to all stats
MP 10 and 120 seconds spending increase of 2% to all stats
MP 10 and 150 seconds spending 3% increase to all stats
MP 20 and 180 seconds spending 3% increase to all stats
MP 20 210 seconds to consume 4% increase to all stats
MP 20 240 seconds to consume 4% increase to all stats
MP 20 270 seconds to consume 5% increase to all stats
MP 20 and 300 seconds spending 5% increase to all stats
MP 30 consumption increased 6% to all stats and 330 seconds
MP 30 consumption increased 6% to all stats and 360 seconds
Consumption MP 30 7% increase to all stats and 390 seconds
Consumption MP 30 7% increase to all stats and 420 seconds
MP 30 and 450 seconds spending 8% increase to all stats
MP 40 and 480 seconds spending 8% increase to all stats
MP 40 and 510 seconds spending 9% increase to all stats
MP 40 and 540 seconds spending 9% increase to all stats
Consumption MP 40 10% increase to all stats and 570 seconds
Consumption MP 40 10% increase to all stats and 600 seconds
Consumption MP 50 11% increase to all stats and 630 seconds
Consumption MP 50 11% increase to all stats and 660 seconds
MP 50 consumption increased by 12% to all stats and 690 seconds
MP 50 consumption increased by 12% to all stats and 720 seconds
Consumption MP 50 13% increase to all stats and 750 seconds
Consumption MP 60 13% increase to all stats and 780 seconds
Consumption MP 60 14% increase to all stats and 810 seconds
Consumption MP 60 14% increase to all stats and 840 seconds
Consumption MP 60 15% increase to all stats and 870 seconds
Consumption MP 60 15% increase to all stats and 900 seconds
Commitment of the brave
Or you can escape from a particular state. Level with increasing the cooldown will be reduced.
Off by spending more than seduction state MP 30, cooldown 10 minutes
Off by spending more than seduction MP 30 states, nine minutes cooldown
Off by spending more than seduction MP 30 states, eight minutes cooldown
Off by spending more than seduction MP 30 states, seven minutes cooldown
Off by spending more than seduction MP 30 states, six minutes cooldown
Wild Shot
Empire Strikes Back, The waves are firing arrows at high speed. If the skill, press arrows out continuously.
MP 6 consumption, 71% Damage
MP 6 consumption, 72% Damage
MP 6 consumption, 73% Damage
MP 6 consumption, 74% Damage
MP 6 consumption, 75% Damage
MP 7 consumption, 76% Damage
MP 7 consumption, 77% Damage
MP 7 consumption, 78% Damage
MP 7 consumption, 79% Damage
MP 7 consumption, 80% Damage
MP 8 consumption, 81% Damage
MP 8 consumption, 82% Damage
MP 8 consumption, 83% Damage
MP 8 consumption, 84% Damage
MP 8 consumption, 85% Damage
MP 9 consumption, 86% Damage
MP 9 consumption, 87% Damage
MP 9 consumption, 88% Damage
MP 9 consumption, 89% Damage
MP 9 consumption, 90% Damage
Consumption MP 10, Damage 91%
Consumption MP 10, Damage 92%
Consumption MP 10, Damage 93%
Consumption MP 10, Damage 94%
Consumption MP 10, Damage 95%
Consumption MP 11, Damage 96%
Consumption MP 11, Damage 97%
Consumption MP 11, Damage 98%
Consumption MP 11, Damage 99%
Consumption MP 11, Damage 100%