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Thread: The Guide to Night Walkers

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    Icon4 The Guide to Night Walkers

    The Guide to Night Walkers

    Introduction

    Hi, I'm CaiStiify (IGN: Sinsanity) and I was looking for a good Night Walker guide, turns out there are none. So, I decided to make one myself to help people with the same problem out. This is my first guide, so please bear with me.
    Note that I do not care if this is copied, as it is there to help people, but if you give me some credit that's nice :)

    Glossary
    AFK- Away From Keyboard
    BTW- By The Way
    TBH- To Be Honest
    IMO- In My Opinion
    DPM- Damage Per Minute
    NW- Night Walker
    L7- Lucky Seven
    FJ- Flash Jump
    PB- Poison Bomb
    ShP- Shadow Partner
    TT- Triple Throw


    Getting Started

    Okay, so you've downloaded Maplestory and hopefully have created an account, now just login and select your server. After you've done that, click on "Create a character" and choose Cygnus Knights, then think up a good username. Click "select a character" to play.

    Okay so you start with a Level 1 Noblesse, which you'll hopefully train to lvl 120 (yes, it's hard I know), and you start off in the tutorial maps, which, if this is your first time playing, you should take a look at. You get a few quests, and if you complete them, you should be level 10, the exact level needed for the first job advancement. (which should be night walker.

    1st job advancement

    Okay, this is easy as pie, really. Just talk to Ickhart and accept his quest. talk to him again and you're a Night Walker.

    .:Night Walker Skills (1st Job):.

    As a Night Walker (NW) you get a couple of basic skills to master and access to a new kind of weapon which you couldn't use before- claws.

    the skills you get are:

    Nimble Body Master Level: 10
    Type: Passive
    Description:
    Increases accuracy and avoidability.
    Level 1: Accuracy +2, avoidability +2
    Level 2: Accuracy +4, avoidability +4
    Level 3: Accuracy +6, avoidability +6
    Level 4: Accuracy +8, avoidability +8
    Level 5: Accuracy +10, avoidability +10
    Level 6: Accuracy +12, avoidability +12
    Level 7: Accuracy +14, avoidability +14
    Level 8: Accuracy +16, avoidability +16
    Level 9: Accuracy +18, avoidability +18
    Level 10: Accuracy +20, avoidability +20

    Keen Eyes Master Level: 8
    Type: Passive Pre-requisite: Nimble Body Lv. 3
    Description:
    Increases the range of attack using throwing weapons such as throwing stars & knives.
    Level 1: Range of attack for throwing weapon: +25
    Level 2: Range of attack for throwing weapon: +50
    Level 3: Range of attack for throwing weapon: +75
    Level 4: Range of attack for throwing weapon: +100
    Level 5: Range of attack for throwing weapon: +125
    Level 6: Range of attack for throwing weapon: +150
    Level 7: Range of attack for throwing weapon: +175
    Level 8: Range of attack for throwing weapon: +200

    Disorder Master Level: 10
    Type: Supportive
    Description:
    Temporarily decreases the enemy’s Weapon Attack and Defense, eventually disabling the monster’s attack. It cannot be used on the same monster repeatedly.
    Level 1: MP -6; Enemy's weapon attack -2, weapon def. -2 for 32 sec.
    Level 2: MP -6; Enemy's weapon attack -4, weapon def. -4 for 34 sec.
    Level 3: MP -7; Enemy's weapon attack -6, weapon def. -6 for 36 sec.
    Level 4: MP -7; Enemy's weapon attack -8, weapon def. -8 for 38 sec.
    Level 5: MP -8; Enemy's weapon attack -10, weapon def. -10 for 40 sec.
    Level 6: MP -8; Enemy's weapon attack -12, weapon def. -12 for 42 sec.
    Level 7: MP -9; Enemy's weapon attack -14, weapon def. -14 for 44 sec.
    Level 8: MP -9; Enemy's weapon attack -16, weapon def. -16 for 46 sec.
    Level 9: MP -10; Enemy's weapon attack -18, weapon def. -18 for 48 sec.
    Level 10: MP -10; Enemy's weapon attack -20, weapon def. -20 for 50 sec.

    Dark Sight Master Level: 10
    Type: Supportive Pre-requisite: Disorder Lv. 3
    Description:
    Uses MP to hide behind the shadows. With this skill activated, the character can neither attack nor be attacked.
    Level 1: MP -23; Hide for 20 sec., Speed -27
    Level 2: MP -21; Hide for 40 sec., Speed -24
    Level 3: MP -19; Hide for 60 sec., Speed -21
    Level 4: MP -17; Hide for 80 sec., Speed -18
    Level 5: MP -15; Hide for 100 sec., Speed -15
    Level 6: MP -13; Hide for 120 sec., Speed -12
    Level 7: MP -11; Hide for 140 sec., Speed -9
    Level 8: MP -9; Hide for 160 sec., Speed -6
    Level 9: MP -7; Hide for 180 sec., Speed -3
    Level 10: MP -5; Hide for 200 sec.

    Lucky Seven Master Level: 20
    Type: Active
    Description:
    Uses MP to throw 2 Throwing Stars and inflict damage according to the LUK stats regardless of the character's level of Claw Mastery.
    Level 1: MP -8; damage 58%
    Level 2: MP -8; damage 62%
    Level 3: MP -8; damage 66%
    Level 4: MP -8; damage 70%
    Level 5: MP -9; damage 76%
    Level 6: MP -9; damage 80%
    Level 7: MP -9; damage 84%
    Level 8: MP -10; damage 90%
    Level 9: MP -10; damage 94%
    Level 10: MP -11; damage 100%
    Level 11: MP -11; damage 104%
    Level 12: MP -12; damage 110%
    Level 13: MP -12; damage 114%
    Level 14: MP -13; damage 120%
    Level 15: MP -13; damage 124%
    Level 16: MP -14; damage 130%
    Level 17: MP -14; damage 134%
    Level 18: MP -15; damage 140%
    Level 19: MP -15; damage 144%
    Level 20: MP -16; damage 150%

    Darkness Master Level: 20
    Type: Supportive
    Description:
    Summons the Guardian Fairy to attack monsters nearby.
    Level 1: MP -11, summon Darkness with Attack power 21 for 105 sec.
    Level 2: MP -11, summon Darkness with Attack power 22 for 110 sec.
    Level 3: MP -12, summon Darkness with Attack power 23 for 115 sec.
    Level 4: MP -12, summon Darkness with Attack power 24 for 120 sec.
    Level 5: MP -13, summon Darkness with Attack power 25 for 125 sec.
    Level 6: MP -13, summon Darkness with Attack power 26 for 130 sec.
    Level 7: MP -14, summon Darkness with Attack power 27 for 135 sec.
    Level 8: MP -14, summon Darkness with Attack power 28 for 140 sec.
    Level 9: MP -15, summon Darkness with Attack power 29 for 145 sec.
    Level 10: MP -15, summon Darkness with Attack power 30 for 150 sec.
    Level 11: MP -16, summon Darkness with Attack power 31 for 155 sec.
    Level 12: MP -16, summon Darkness with Attack power 32 for 160 sec.
    Level 13: MP -17, summon Darkness with Attack power 33 for 165 sec.
    Level 14: MP -17, summon Darkness with Attack power 34 for 170 sec.
    Level 15: MP -18, summon Darkness with Attack power 35 for 175 sec.
    Level 16: MP -18, summon Darkness with Attack power 36 for 180 sec.
    Level 17: MP -19, summon Darkness with Attack power 37 for 185 sec.
    Level 18: MP -19, summon Darkness with Attack power 38 for 190 sec.
    Level 19: MP -20, summon Darkness with Attack power 39 for 195 sec.
    Level 20: MP -20, summon Darkness with Attack power 40 for 200 sec.

    That's that. (Credits to Hidden-Street.net )

    .:Night Walker AP Allocation:.

    Okay, there are three main types of Night Walkers:
    Dexless Night Walkers, who leave their DEX at 25, and pump everything into LUK. Why? because the Night Walker's main attacking skill (until level 100) is Lucky Seven, which deals damage based on LUK, so they deal more damage.

    Pros of Dexless NW's:
    - High Damage if funded properly
    - don't spend too much on equips, since they don't have to buy new claws all the time.
    - It's cool to see high dmg early on.

    Cons of Dexless NW's
    - They use the same claw for a long time, so your character might look boring at lvl 7x
    - Low weapon ( and magic) defence, seeing as they use sauna or bathrobes.
    - At lvl 100 they weaken IMMENSELY seeing as they have a skill called triple throw, which has a regular dmg formula.
    - Outdamaged by properly funded Low-DEX NW's

    Then we have Low-DEX NW's, which keep their DEX low enough to just get the equipment they need, while keeping LUK as high as possible.

    Pros of Low-Dex NW's:
    - If funded properly, outdamage ALL other types of NW's with ease.
    - Doesn't get boring since your outfit changes a few times.

    Cons:
    - EXPENSIVE. no kidding.

    and we got the Regular NW's. their DEX is Level x2.

    Pros of regular DEX:
    -It's a lot harder to screw up your stats
    -Cheap. (unless you buy equips everytime you are able to equip new equips.)

    Cons:
    - Lower dmg compared to the other kinds of NW's

    Choose one I guess, it doesn't matter all that much in my opinion (at least not in my guide)
    NOTE: I do not say any kind of NW is worse the another, I saw a Regular Dex NW in cpq who solo'ed (yes, Solo'ed) about 1500cp. (!)

    .:1st Job Skillbuild

    Okay here we go:

    10: 1 Lucky Seven
    11: 3 Nimble Body
    12: 3 keen Eyes
    13: 3 Keen Eyes
    14: 2 Keen Eyes (MAX)
    15: 3 Lucky Seven
    16: 3 Lucky Seven
    17: 3 Lucky Seven
    18: 3 Lucky Seven
    19: 3 Lucky Seven
    20: 3 Lucky Seven
    21: 1 Lucky Seven (MAX)
    22: 3 Nimble Body
    23: 3 Nimble Body
    24: 1 Nimble Body (MAX) 2 Disorder
    25: 1 Disorder 1 Darkness 1 Dark Sight
    26: 3 Dark Sight
    27: 3 Dark Sight
    28: 3 Dark Sight (MAX)
    29: 3 Darkness
    30: 3 Darkness

    You end up with:
    MAX Lucky Seven
    MAX Keen Eyes
    MAX Nimble Body
    MAX Dark Sight
    3 Disorder
    7 Darkness

    Why this build?
    Well, first, one point in Lucky Seven (L7) to speed up training. then we add a few points in Nimble Body to unlock Keen Eyes. MAX keen eyes, to gain extra range, which speeds up training in a way. next is maxing L7 for higher dmg. Then nimble body for the avoid (seeing as your accuracy is second only to bowmen) next add Darksight for AFKing and finish up with Darkness

    Why did you add a point to Darkness at 25?
    well, lvl 2 Dark Sight does not help your DPM a lot, and Darkness does IMO

    .:Training Spots:.

    alright this will be where you can check where to train etc etc.
    Note that you CAN train at the listed spots earlier if you have money or are feeling confident about your dmg.

    10~13
    Quests on Erev

    13~20
    - Octopi at Caution: Falling Down
    stand on the yellow things and snipe the octopi (beware that a bubbling might spawn on you)
    - Cygnus Knight Quests

    20~25
    - Horny Mushrooms at ant tunnel I
    - Zombie Mushrooms at ant tunnel I

    25~30
    - Wild Boars at Land of the wild boar 2
    - Scorpions at Ariant

    .:Stars:.

    As you might have noticed (and if not, shame on you), a night walker throws Throwing Stars and Throwing Knives. The weakest stars are Subi, and the best are Balanced Fury.

    Point is, throwing stars are expensive. In Ems (which I play) Ilbi is 12 mil.
    So, you might want to know when you need to buy what.

    okay, before I buy any stars I check the following:
    1: After I buy the set, I'll have at least half the mesos I had before I bought them.
    2: If I buy it, I won't have a huge gap between that set and the others ( 1 Steely and 7 Subi for example)
    3: (optional) say you have 6 tobi and 2 mokbi, and you have 10m, steelies are 2,5m ea. you might say, oh I'm gonna buy the steelies and sell mokbi, but no, if you buy tobi, your damage won't fluctuate.


    .:Second Job:.
    Congratulations! lvl 30! At lvl 30 you get some flashy new skills like Flash Jump and Vampire. (note that I am not a lvl 120 NW. so I make this guide with only the things I heard from people who are higher lvled.)

    .:Skills:.
    Okay, here are your skills at lvl 30:

    Claw Mastery Master Level: 20
    Type: Passive
    Description:
    Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
    Level 1: Claw mastery 15%, accuracy +1, maximum number +10
    Level 2: Claw mastery 15%, accuracy +2, maximum number +20
    Level 3: Claw mastery 20%, accuracy +3, maximum number +30
    Level 4: Claw mastery 20%, accuracy +4, maximum number +40
    Level 5: Claw mastery 25%, accuracy +5, maximum number +50
    Level 6: Claw mastery 25%, accuracy +6, maximum number +60
    Level 7: Claw mastery 30%, accuracy +7, maximum number +70
    Level 8: Claw mastery 30%, accuracy +8, maximum number +80
    Level 9: Claw mastery 35%, accuracy +9, maximum number +90
    Level 10: Claw mastery 35%, accuracy +10, maximum number +100
    Level 11: Claw mastery 40%, accuracy +11, maximum number +110
    Level 12: Claw mastery 40%, accuracy +12, maximum number +120
    Level 13: Claw mastery 45%, accuracy +13, maximum number +130
    Level 14: Claw mastery 45%, accuracy +14, maximum number +140
    Level 15: Claw mastery 50%, accuracy +15, maximum number +150
    Level 16: Claw mastery 50%, accuracy +16, maximum number +160
    Level 17: Claw mastery 55%, accuracy +17, maximum number +170
    Level 18: Claw mastery 55%, accuracy +18, maximum number +180
    Level 19: Claw mastery 60%, accuracy +19, maximum number +190
    Level 20: Claw mastery 60%, accuracy +20, maximum number +200

    Critical Throw Master Level: 30
    Type: Passive Pre-requisite: Claw Mastery Lv. 3
    Description:
    Enables the character to make a critical attack with throwing stars on a certain success rate.
    Level 1: 21% success rate, critical damage 113%
    Level 2: 22% success rate, critical damage 116%
    Level 3: 23% success rate, critical damage 119%
    Level 4: 24% success rate, critical damage 122%
    Level 5: 25% success rate, critical damage 125%
    Level 6: 26% success rate, critical damage 128%
    Level 7: 27% success rate, critical damage 131%
    Level 8: 28% success rate, critical damage 134%
    Level 9: 29% success rate, critical damage 137%
    Level 10: 30% success rate, critical damage 140%
    Level 11: 31% success rate, critical damage 143%
    Level 12: 32% success rate, critical damage 146%
    Level 13: 33% success rate, critical damage 149%
    Level 14: 34% success rate, critical damage 152%
    Level 15: 35% success rate, critical damage 155%
    Level 16: 36% success rate, critical damage 158%
    Level 17: 37% success rate, critical damage 161%
    Level 18: 38% success rate, critical damage 164%
    Level 19: 39% success rate, critical damage 167%
    Level 20: 40% success rate, critical damage 170%
    Level 21: 41% success rate, critical damage 173%
    Level 22: 42% success rate, critical damage 176%
    Level 23: 43% success rate, critical damage 179%
    Level 24: 44% success rate, critical damage 182%
    Level 25: 45% success rate, critical damage 185%
    Level 26: 46% success rate, critical damage 188%
    Level 27: 47% success rate, critical damage 191%
    Level 28: 48% success rate, critical damage 194%
    Level 29: 49% success rate, critical damage 197%
    Level 30: 50% success rate, critical damage 200%

    Claw Booster Master Level: 20
    Type: Supportive Pre-requisite: Claw Mastery Lv. 5
    Description:
    Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
    Level 1: HP -29, MP -29; Improves claw speed for 10 seconds
    Level 2: HP -28, MP -28; Improves claw speed for 20 seconds
    Level 3: HP -27, MP -27; Improves claw speed for 30 seconds
    Level 4: HP -26, MP -26; Improves claw speed for 40 seconds
    Level 5: HP -25, MP -25; Improves claw speed for 50 seconds
    Level 6: HP -24, MP -24; Improves claw speed for 60 seconds
    Level 7: HP -23, MP -23; Improves claw speed for 70 seconds
    Level 8: HP -22, MP -22; Improves claw speed for 80 seconds
    Level 9: HP -21, MP -21; Improves claw speed for 90 seconds
    Level 10: HP -20, MP -20; Improves claw speed for 100 seconds
    Level 11: HP -19, MP -19; Improves claw speed for 110 seconds
    Level 12: HP -18, MP -18; Improves claw speed for 120 seconds
    Level 13: HP -17, MP -17; Improves claw speed for 130 seconds
    Level 14: HP -16, MP -16; Improves claw speed for 140 seconds
    Level 15: HP -15, MP -15; Improves claw speed for 150 seconds
    Level 16: HP -14, MP -14; Improves claw speed for 160 seconds
    Level 17: HP -13, MP -13; Improves claw speed for 170 seconds
    Level 18: HP -12, MP -12; Improves claw speed for 180 seconds
    Level 19: HP -11, MP -11; Improves claw speed for 190 seconds
    Level 20: HP -10, MP -10; Improves claw speed for 200 seconds

    Haste Master Level: 20
    Type: Supportive
    Description:
    Temporarily enhances Speed and Jump stats of every member in the party.
    Level 1: MP -15; Speed +2, jump +1 for 10 seconds
    Level 2: MP -15; Speed +4, jump +2 for 20 seconds
    Level 3: MP -15; Speed +6, jump +3 for 30 seconds
    Level 4: MP -15; Speed +8, jump +4 for 40 seconds
    Level 5: MP -15; Speed +10, jump +5 for 50 seconds
    Level 6: MP -15; Speed +12, jump +6 for 60 seconds
    Level 7: MP -15; Speed +14, jump +7 for 70 seconds
    Level 8: MP -15; Speed +16, jump +8 for 80 seconds
    Level 9: MP -15; Speed +18, jump +9 for 90 seconds
    Level 10: MP -15; Speed +20, jump +10 for 100 seconds
    Level 11: MP -30; Speed +22, jump +11 for 110 seconds
    Level 12: MP -30; Speed +24, jump +12 for 120 seconds
    Level 13: MP -30; Speed +26, jump +13 for 130 seconds
    Level 14: MP -30; Speed +28, jump +14 for 140 seconds
    Level 15: MP -30; Speed +30, jump +15 for 150 seconds
    Level 16: MP -30; Speed +32, jump +16 for 160 seconds
    Level 17: MP -30; Speed +34, jump +17 for 170 seconds
    Level 18: MP -30; Speed +36, jump +18 for 180 seconds
    Level 19: MP -30; Speed +38, jump +19 for 190 seconds
    Level 20: MP -30; Speed +40, jump +20 for 200 seconds

    Flash Jump Master Level: 20
    Type: Supportive
    Description:
    Allows a second Jump toward the direction which the character was headed when used while the character is in the air. The distance of the Jump increases in accordance with the advancement of the character’s skill level.
    Level 1: MP -60; Jumps a certain distance
    Level 2: MP -57; Jumps a certain distance
    Level 3: MP -54; Jumps a certain distance
    Level 4: MP -51; Jumps a certain distance
    Level 5: MP -48; Jumps a certain distance
    Level 6: MP -45; Jumps a certain distance
    Level 7: MP -42; Jumps a certain distance
    Level 8: MP -39; Jumps a certain distance
    Level 9: MP -36; Jumps a certain distance
    Level 10: MP -33; Jumps a certain distance
    Level 11: MP -31; Jumps a certain distance
    Level 12: MP -29; Jumps a certain distance
    Level 13: MP -27; Jumps a certain distance
    Level 14: MP -25; Jumps a certain distance
    Level 15: MP -23; Jumps a certain distance
    Level 16: MP -21; Jumps a certain distance
    Level 17: MP -19; Jumps a certain distance
    Level 18: MP -17; Jumps a certain distance
    Level 19: MP -15; Jumps a certain distance
    Level 20: MP -13; Jumps a certain distance
    Vanish Master Level: 10
    Type: Active Pre-requisite: Dark Sight Lv. 10
    Description:
    Inflicts additional damage on monsters when used while Dark Sight is activated. Dark Sight deactivates as soon as this skill is applied.
    Level 1: When attacked while using Dark Sight, damage 103%
    Level 2: When attacked while using Dark Sight, damage 106%
    Level 3: When attacked while using Dark Sight, damage 109%
    Level 4: When attacked while using Dark Sight, damage 112%
    Level 5: When attacked while using Dark Sight, damage 115%
    Level 6: When attacked while using Dark Sight, damage 118%
    Level 7: When attacked while using Dark Sight, damage 121%
    Level 8: When attacked while using Dark Sight, damage 124%
    Level 9: When attacked while using Dark Sight, damage 127%
    Level 10: When attacked while using Dark Sight, damage 130%

    Vampire Master Level: 20
    Type: Active
    Description:
    Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than of the character’s max HP and the Monster’s max HP can be consumed.
    Level 1: MP -10, Damage 11%, 3 monsters can be attacked, consume 1% of the damage.
    Level 2: MP -10, Damage 12%, 3 monsters can be attacked, consume 1% of the damage.
    Level 3: MP -10, Damage 13%, 3 monsters can be attacked, consume 1% of the damage.
    Level 4: MP -10, Damage 14%, 3 monsters can be attacked, consume 1% of the damage.
    Level 5: MP -10, Damage 15%, 3 monsters can be attacked, consume 1% of the damage.
    Level 6: MP -16, Damage 16%, 4 monsters can be attacked, consume 2% of the damage.
    Level 7: MP -16, Damage 17%, 4 monsters can be attacked, consume 2% of the damage.
    Level 8: MP -16, Damage 18%, 4 monsters can be attacked, consume 2% of the damage.
    Level 9: MP -16, Damage 19%, 4 monsters can be attacked, consume 2% of the damage.
    Level 10: MP -16, Damage 20%, 4 monsters can be attacked, consume 2% of the damage.
    Level 11: MP -22, Damage 21%, 5 monsters can be attacked, consume 3% of the damage.
    Level 12: MP -22, Damage 22%, 5 monsters can be attacked, consume 3% of the damage.
    Level 13: MP -22, Damage 23%, 5 monsters can be attacked, consume 3% of the damage.
    Level 14: MP -22, Damage 24%, 5 monsters can be attacked, consume 3% of the damage.
    Level 15: MP -22, Damage 25%, 5 monsters can be attacked, consume 3% of the damage.
    Level 16: MP -28, Damage 26%, 6 monsters can be attacked, consume 4% of the damage.
    Level 17: MP -28, Damage 27%, 6 monsters can be attacked, consume 4% of the damage.
    Level 18: MP -28, Damage 28%, 6 monsters can be attacked, consume 4% of the damage.
    Level 19: MP -28, Damage 29%, 6 monsters can be attacked, consume 4% of the damage.
    Level 20: MP -28, Damage 30%, 6 monsters can be attacked, consume 4% of the damage.

    .:Skillbuild:.

    Skillbuild A:
    this is my personal skillbuild, I'm following it now, and I think it is a build that enables you to kill absurdly fast at level 5x.

    TBC
    Last edited by CaiStiify; 9th September 2010 at 01:25 AM.

  2. #2

    Default

    I like your first job skill build.. but its kinda the stuff you'll see in every guide.. Im looking forward to the 2nd and 3rd job build :D If you need help feel free to check out my guide also :D And dont feel bad bout 12mil ilbis.. in Cass.. its 2x mil :/

  3. #3

    Default

    thanks for the feedback :D I will put in the skillbuild I personally "created" and which I think makes you the most efficient till 70.

  4. #4
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    Default

    First guide i saw and i clicked on it :) you have inspired me to try and lvl up it seems so much more enjoyable after lvl 44.

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