Magicians
^Magician
MP Increase: Increases the Maximum MP permanently.
Max level 10:Increases the MaxMP with 10%.
New skill.
Magic Guard: Use MP when you're damaged instead of HP for a period of time.
Max level 15: -13 MP, 80% of damage taken from MP instead of from HP for 600 seconds.
Max level 20: -12 MP, 80% of damage taken from MP instead of from HP for 600 seconds.
Magic Armor: Increases the Physical and Magic defence for a period of time. Requires level 3 Magic Guard.
Max level 15: -16 MP, +120 Physical and Magic defence for 300 seconds.
Max level 20: -16 MP, +40 Physical defence for 400 seconds.
Energy Bolt: Consume MP to attack one enemy once.
Max level 20: -14 MP, 280% damage.
Max level 20: -14 MP, 55 basic attack, 60% mastery.
Magic Claw: Consume MP to attack two enemies twice. Requires level 1 Energy Bolt.
Max level 20: -20 MP, 120% damage per hit.
Max level 20: -20 MP, 40 basic attack, 2 hits, one enemy, 60% mastery.
^F/P Wizard
MP Eater: Magical attacks get a chance to absorb a part of the enemy's MP. Requires level 5 spell mastery.
Max level 20: 30% chance to absorb 40% of the enemy's maximum MP.
Max level 20: 30% chance to absorb 40% of the enemy's maximum MP.
Spell Mastery: Increase the mastery of Wands and Staves, as well as increasing Magic Attack.
Max level 20: +50% mastery, +10 Magic Attack.
New skill.
Meditation: Increase the Magic Attack of everyone in the party by meditating. Requires level 3 MP Eater.
Max level 20: -16 MP, increase of 20 Magic Attack for 200 seconds.
Max level 20: -20 MP, increase of 20 Magic Attack for 200 seconds.
Teleport: Consume MP to teleport a certain distance.
Max level 20: -12 MP, teleport a distance of 150.
Max level 20: -13 MP, teleport a distance of 150.
Slow: Slow the enemy down for a certain period of time. Can be applied to up to 6 people. Requires level 5 Teleport.
Max level 20: -10 MP, -80 speed for 80 seconds.
Max level 20: -16 MP, -40 speed for 40 seconds.
Fire Arrow: Use your Magic Power to create a Fire Arrow that hits up to three enemies.
Max level 20: -27 MP, 320% damage, up to 3 enemies hit.
Max level 30: -28 MP, 120 basic attack, 60% mastery, 3 enemies hit.
Poison Breath: Throw a Toxic Ball to the enemy. The enemy will lose HP continuous for a set period of time.
Max level 20: -27 MP, 280% damage, 10 seconds of poison with 60% damage per second.
Max level 30: -20 MP, 70 basic attack, 60% chance to poison for 40 seconds Note: poison would take enemy's HP down to 1.
^F/P Mage
Partial Resistance: Grow resistance to Fire and Poison attacks.
Max level 20: 60% resistance to Fire and Poison attacks.
Max level 20: 70% resistance to Fire and Poison attacks.
Element Amplification: Consume more MP for each attack, but the attacks will be much stronger.
Max level 20: 160% MP useage, 150% Spell damage.
Max level 20: 200% MP useage, 150% Spell damage.
Explosion: Create a giant explosion to hit up to 6 enemies with the Fire element.
Max level 20: -52 MP, 475% damage.
Max level 30: -50 MP, 130 basic attack, 60% mastery.
Poison Mist: Create a deadly poison fog around the character to poison all the enemies.
Max level 20: -50 MP, creates a mist for 40 seconds, does 130% damage on the first hit, poisons enemies for 15 seconds of 160% damage each second.
Max level 30: -50 MP, basic attack 90, 60% mastery, 70% chance to poison enemy for 40 seconds. Note: poison would take enemy's HP down to 1.
Seal: Seal the attacks of the enemy, so he can't use them. Can be applied to up to 6 enemies. Requires level 3 Elemental Amplification.
Max level 20: -20 MP, 95% chance to seal for 20 seconds.
Max level 20: -30 MP, 95% chance to seal for 20 seconds.
Magic Booster: Consume MP to increase the speed of the attacks with 2 steps. Requires level 3 Elemental Amplification.
Max level 20: -20 MP, speed the attacks up for 200 seconds.
Max level 20: -30 HP, -25 MP, speed up the attacks with 2 steps for 200 seconds.
Element Composition: Compose an attack which consists of the Fire and Poison elements.
Max level 20: -34 MP, 500% damage, 80% chance of poisoning for 10 seconds of 90% damage per second.
Max level 30: -22 MP, 150 basic attack, 60% mastery, 70% chance of poisoning for 40 seconds. Note: poison would take enemy's HP down to 1.
Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Also increases the teleport range. Requires level 20 teleport.
Max level 10: Consumes 20 extra MP, deals 300% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
New skill.
Elemental Reset: Reset the element of your attacks to neutral for a period of time.
Max level 10: -50 MP, reduce 100% of the element for 300 seconds.
New skill.
^F/P Archmage
Magic Mastery: Permanently increase the buff duration of all skills as well as the Magic Attack.
Max level 10: 30 extra Magic Attack, 50% extra buff duration.
New skill.
Maple Warrior: Increase stats by a certain percentage for everyone in the party.
Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
Max level 30: -60 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
Big Bang: Gather small particles around the character for a period of time to make a big explosion to attack up to 6 enemies. Has the Fire element.
Max level 30: -50 MP, attack 6 enemies 5 times with 290% damage.
Max level 30: 450 max attack, 80% mastery. Note: was not Fire elemental, only hitted once.
Mana Reflection: Increase the inner strength to reflect magic attacks back to the monster. Cannot reflect more then 20% of the enemy's MaxHP.
Max level 30: -50 MP, 60% chance to reflect the damage back with 1000% damage for 300 seconds.
Max level 30: -45 MP, 60% chance to reflect the damage back with 200% damage for 250 seconds.
Fire Demon: Use a Fire Demon to attack up to 6 enemies in front of you. The enemies will suffer burn damage over time.
Max level 30: -35 MP, 290% damage to up to 6 enemies, 15 seconds of burn damage of 110% damage per second, will make the enemy suffer more damage from fire attacks for 15 seconds.
Max level 30: -34 MP, 140 basic attack, 60% mastery, will make the enemy suffer more damage from ice attacks for 15 seconds.
Infinity: Use MP to not use MP for a small period of time, as well as recovering the HP and MP every 4 seconds and increase the magic attack. 3 minute cooldown.
Max level 30: -50 MP, 10% HP and MP recovery each 4 seconds and 10% extra magic damage for 40 seconds.
Max level 30: For 40 seconds, MP is left intact. 10 minute cooldown.
Ifrit: Summon Ifrit for a period of time. Ifirt attacks up to 3 monsters. Requires level 5 Fire Demon.
Max level 30: -120 MP, summon Ifrit for 160 seconds, deals 400% damage.
New skill. They used to have Elquines, which is ice based: Max level 30: -100 MP, summon Elquines for 160 seconds, has 270 basic attack.
Paralyze: Attack up to 6 enemies, paralyze them, and give them damage over time.
Max level 30: -40 MP, 620% damage, 5 seconds paralysis, 160% damage each second.
Max level 30: -25 MP, 240 basic attack, 60% mastery, 15 seconds paralysis Note: No Damage over Time, attacked only 1 enemy.
Meteor: Summons meteors from the sky to hit up to 15 enemies. Will create fire damage over time.
Max level 30: -380 MP, 1500% damage to up to 15 enemies, 10 seconds of 220% damage each second, 30 seconds cooldown.
Max level 30: -2900 MP, 620 basic attack to up to 15 enemies, no cooldown.
Hero's Will: Shrug off abnormal conditions.
Max level 5: -30 MP, 360 seconds cooldown.
Max level 5: -30 MP, 360 seconds cooldown.
^I/L Wizard
MP Eater: Magical attacks get a chance to absorb a part of the enemy's MP. Requires level 5 Spell Mastery.
Max level 20: 30% chance to absorb 40% of the enemy's maximum MP.
Max level 20: 30% chance to absorb 40% of the enemy's maximum MP.
Spell Mastery: Increase the mastery of Wands and Staves, as well as increasing Magic Attack.
Max level 20: +50% mastery, +10 Magic Attack.
New skill.
Meditation: Increase the Magic Attack of everyone in the party by meditating. Requires level 3 MP Eater.
Max level 20: -16 MP, increase of 20 Magic Attack for 200 seconds.
Max level 20: -20 MP, increase of 20 Magic Attack for 200 seconds.
Teleport: Consume MP to teleport a certain distance.
Max level 20: -12 MP, teleport a distance of 150.
Max level 20: -13 MP, teleport a distance of 150.
Slow: Slow the enemy down for a certain period of time. Can be applied to up to 6 people. Requires level 5 Teleport.
Max level 20: -10 MP, -80 speed for 80 seconds.
Max level 20: -16 MP, -40 speed for 40 seconds.
Cold Beam: Use your Magic Power to create a Sharp Piece of ice to hit one enemy with great damage.
Max level 20: -27 MP, 360% damage, 2 seconds freezing.
Max level 30: -24 MP, 100 basic attack, 60% mastery, 2 seconds freezing.
Thunder Bolt: Strike up to six enemies with lightning.
Max level 20: -45 MP, attack up to 6 enemies with 90% damage 3 times.
Max level 30: -40 MP, 60 basic attack, 60% mastery. Note: only hitted one time.
^I/L Mage:
Partial Resistance: Grow resistance to Ice and Lightning attacks.
Max level 20: 60% resistance to Ice and Lightning attacks.
Max level 20: 70% resistance to Ice and Lightning attacks.
Element Amplification: Consume more MP for each attack, but the attacks will be much stronger.
Max level 20: 160% MP useage, 150% Spell damage.
Max level 20: 200% MP useage, 150% Spell damage.
Ice Strike: Create a sharp blow of ice to hit and freeze up to 6 enemies.
Max level 20: -50 MP, 450% damage up to 6 enemies, 2 seconds freezing.
Max level 30: -50 MP, 90 basic attack up to 6 enemies, 60% mastery, 3 seconds freezing.
Thunder Spear: Attack one enemy multiple times with a giant Thunder Spear, which gives a chance to stun the enemy.
Max level 20: -30 MP, attacks 1 enemy 5 times with 140% damage each hit, 80% chance to stun the enemy for 5 seconds.
Max level 30: -24 MP, 170 basic attack, 60% mastery. Note: only hitted one enemy one time, didn't stun.
Seal: Seal the attacks of the enemy, so he can't use them. Can be applied to up to 6 enemies. Requires level 3 Elemental Amplification.
Max level 20: -20 MP, 95% to seal for 20 seconds.
Max level 20: -30 MP, 95% chance to seal for 20 seconds.
Magic Booster: Consume MP to increase the speed of the attacks with 2 steps. Requires level 3 Elemental Amplification.
Max level 20: -20 MP, speed the attacks up for 200 seconds.
Max level 20: -30 HP, -25 MP, speed up the attacks with 2 steps for 200 seconds.
Element Composition: Compose an attack which consists of the Ice and Lightning elements.
Max level 20: -28 MP, 560% damage, freezes the enemy for 2 seconds.
Max level 30: -22 MP, 140 basic attack, 60% mastery, freezes the enemy for 2 seconds.
Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Also increases the teleport range. Requires level 20 teleport.
Max level 10: Consumes 20 extra MP, deals 300% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
New skill.
Elemental Reset: Reset the element of your attacks to neutral for a period of time.
Max level 10: -50 MP, reduce 100% of the element for 300 seconds.
New skill.
^I/L Archmage
Magic Mastery: Permanently increase the buff duration of all skills as well as the Magic Attack.
Max level 10: 30 extra Magic Attack, 50% extra buff duration.
New skill.
Maple Warrior: Increase stats by a certain percentage for everyone in the party.
Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
Max level 30: -60 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
Big Bang: Gather small particles around the character for a period of time to make a big explosion to attack up to 6 enemies. Has the Lightning element.
Max level 30: -50 MP, attack 6 enemies 5 times with 290% damage.
Max level 30: 450 max attack, 80% mastery. Note: was not Lightning elemental, only hitted once.
Mana Reflection: Increase the inner strength to reflect magic attacks back to the monster. Cannot reflect more then 20% of the enemy's MaxHP.
Max level 30: -50 MP, 60% chance to reflect the damage back with 1000% damage for 300 seconds.
Max level 30: -45 MP, 60% chance to reflect the damage back with 200% damage for 250 seconds.
Ice Demon: Use an Ice Demon to attack up to 6 enemies in front of you. The enemies will take freeze damage over time.
Max level 30: -35 MP, 260% damage to up to 6 enemies, 15 seconds of freeze damage of 100% damage per second, will make the enemy suffer more damage from ice attacks for 15 seconds.
Max level 30: -34 MP, 120 basic attack damage to up to 6 enemies, 60% mastery. Note: Did not give Damage over Time, would make the enemy suffer more damage from fire attacks for 15 seconds.
Infinity: Use MP to not use MP for a small period of time, as well as recovering the HP and MP every 4 seconds and increase the magic attack. 3 minute cooldown.
Max level 30: -50 MP, 10% HP and MP recovery each 4 seconds and 10% extra magic damage for 40 seconds.
Max level 30: For 40 seconds, MP is left intact. 10 minute cooldown.
Elquines: Summon Elquines for a period of time. Elquines attacks up to 3 monsters. Requires level 5 Ice Demon.
Max level 30: -120 MP, summon Elquines for 160 seconds, deals 330% damage, freezes for 3 seconds.
New skill. They used to have Ifrit, which was Fire Based: Max level 30: -100 MP, summon Ifrit for 160 seconds, 300 basic attack.
Chain Lightning: Attack up to 6 enemies, and gives an extra critical chance for this attack. When more enemies are hit, the damage is reduced.
Max level 30: -44 MP, 740% damage, 15% extra critical chance.
Max level 30: -25 MP, 210 basic attack, 60% mastery.
Blizzard: Summons ice from the sky to hit up to 15 enemies. Will create freeze damage over time.
Max level 30: -380 MP, 1400% damage to up to 15 enemies, 10 seconds of 205% damage each second, 30 seconds cooldown.
Max level 30: -2900 MP, 600 basic attack, no cooldown.
Hero's Will: Shrug off abnormal conditions.
Max level 5: -30 MP, 360 seconds cooldown.
Max level 5: -30 MP, 360 seconds cooldown.
^Cleric
MP Eater: Magical attacks get a chance to absorb a part of the enemy's MP. Requires level 5 Spell Mastery.
Max level 20: 30% chance to absorb 40% of the enemy's maximum MP.
Max level 20: 30% chance to absorb 40% of the enemy's maximum MP.
Spell Mastery: Increase the mastery of Wands and Staves, as well as increasing Magic Attack.
Max level 20: +50% mastery, +10 Magic Attack.
New skill.
Teleport: Consume MP to teleport a certain distance.
Max level 20: -12 MP, teleport a distance of 150.
Max level 20: -13 MP, teleport a distance of 150.
Heal: Heal yourself and your party members.
Max level 30: -24 MP, 300% heal power, 280% damage dealt to up to 5 undead monsters.
Max level 30: -24 MP, 300% heal power.
Invincible: Consume MP to reduce physical damage dealt to you.
Max level 15: -30 MP, -30% physical damage for 300 seconds.
Max level 20: -30 MP, -30% physical damage for 300 seconds.
Bless: Increase the Magic Attack, Physical Attack, Physical Defence, Magic Defence, Accuracy and Avoidability for everyone in your party. Requires level 5 Invincibility.
Max level 15: -24 MP, +15 Physical and Magic Attack, +120 Physical and Magic Defence, +60 Accuracy and Avoidability for 300 seconds.
Max level 20: -24 MP, +20 Accuracy, Avoid, Physical and Magic defence for 200 seconds.
Holy Arrow: Shoot a sacred arrow to the enemy. Deals massive damage to undead monsters.
Max level 20: -36 MP, 380% damage.
Max level 30: -24 MP, 80 basic attack, 60% mastery.
^Priest
Partial Resistance: Grow resistance to all elemental attacks.
Max level 20: 40% resistance to all elemental attacks.
Max level 20: 50% resistance to all elemental attacks.
Holy Attractions: Increases the Critical Chance for all holy attacks (includes heal).
Max level 20: +50% Critical Chance.
New skill.
Dispel: Dispel the abnormal conditions of all the party members and the buffs of the enemies.
Max level 10: -10 MP, 100% chance to Dispel.
Max level 20: -20 MP, 100% chance to Dispel.
Mystic Door: Creates a door to the nearest town which all the party members can use. Requires level 3 Dispel.
Max level 10: -60 MP, requires 1 Magic Stone, set up the door for 200 seconds.
Max level 20: -33 MP, requires 1 Magic Stone, set up the door for 180 seconds.
Holy Symbol: Let you and your party members gain more experience while hunting. Requires level 3 Dispel.
Max level 30: -80 MP, 120 seconds of 50% additional EXP gain.
Max level 30: -80 MP, 120 seconds of 50% additional EXP gain.
Shining Ray: Use a sacred light to damage up to 6 enemies around you, and even stun them.
Max level 30: -50 MP, 430% damage, 80% chance to stun for 5 seconds.
Max level 30: -50 MP, 105 basic attack, 60% mastery. Note: didn't stun.
Doom: Makes enemies turn into snails. Does not work on bosses. Consumes a Magic Stone.
Max level 20: -35 MP, requires 1 Magic Stone, 60% chance of turning enemies into a snail for 15 seconds.
Max level 30: -30 MP, requires 1 Magic Stone, 90% chance of turning enemies into a snail for 20 seconds.
Summon Dragon: Summon a holy dragon for a period of time.
Max level 20: -80 MP, requires 1 Summoning Stone, summons the dragon for 180 seconds, deals 310% damage.
Max level 30: -80 MP, requires 1 Summoning Stone, summons the dragon for 140 seconds, 150 basic attack.
Teleport Mastery: Consume extra MP to teleport to attack and stun the enemies. Also increases the teleport range. Requires level 20 teleport.
Max level 10: Consumes 20 extra MP, deals 300% damage to up to 6 enemies, 80% chance to stun for 4 seconds, 20 extra teleport range.
New skill.
^Bishop
Magic Mastery: Permanently increase the buff duration of all skills as well as the Magic Attack.
Max level 10: 30 extra Magic Attack, 50% extra buff duration.
New skill.
Maple Warrior: Increase stats by a certain percentage for everyone in the party.
Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
Max level 30: -60 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
Big Bang: Gather small particles around the character for a period of time to make a big explosion to attack up to 6 enemies. Has the Holy element.
Max level 30: -50 MP, attack 6 enemies 5 times with 290% damage.
Max level 30: 450 max attack, 80% mastery. Note: was not Holy elemental, only hitted once.
Mana Reflection: Increase the inner strength to reflect magic attacks back to the monster. Cannot reflect more then 20% of the enemy's MaxHP.
Max level 30: -50 MP, 60% chance to reflect the damage back with 1000% damage for 300 seconds.
Max level 30: -45 MP, 60% chance to reflect the damage back with 200% damage for 250 seconds.
Bahamut: Summons the ultimate dragon, Bahamut. Bahamut will attack up to three enemires. Requires level 15 Summon Dragon.
Max level 30: -120 MP, summons Bahamut for 260 seconds, deals 470% damage.
Max level 30: -100 MP, summons Bahamut for 160 seconds, has 230 basic attack.
Infinity: Use MP to not use MP for a small period of time, as well as recovering the HP and MP every 4 seconds and increase the magic attack. 3 minute cooldown.
Max level 30: -50 MP, 10% HP and MP recovery each 4 seconds and 10% extra magic damage for 40 seconds.
Max level 30: For 40 seconds, MP is left intact. 10 minute cooldown.
Holy Shield: Prevents that there will be a negative buff casted to party memebers. Also passively increases the resistance to the elements for yourself. Cooldown is 140 seconds.
Max level 30: -65 MP, for 60 seconds prevents that there will be a buff casted, permanenly increases your resistance to the elements with 40%.
Max level 30: -40 MP, for 40 seconds prevent that there will be a buff casted, 2 minute cooldown.
Ressurection: Ressurect your party members.
Max level 5: -50 MP, 30 minutes cooldown.
Max level 10: -40 MP, 30 minutes cooldown.
Angel Ray: Attack multiple enemies with a holy arrow.
Max level 30: -46 MP, 720% damage to up to 4 enemies.
Max level 30: -25 MP, 240 basic attack, 60% mastery. Note: Only hit one enemy.
Genesis: Divine light drops down from the heaven to attack up to 15 enemies. An extra critical rate is applied for this attack.
Max level 30: -600 MP, 1700% damage to up to 15 enemies, +20% critical chance, 30 seconds cooldown.
Max level 30: -3500 MP, 670 basic attack to up to 15 enemies.
Hero's Will: Shrug off abnormal conditions.
Max level 5: -30 MP, 360 seconds cooldown.
Max level 5: -30 MP, 360 seconds cooldown.