Now you may be thinkin', "How can we trust this guy? He ain't legit, Resistance ain't out in GMS yet." Well uh, I'm posting MY guide that I used in KMS for my BaM, and is a reasonable one.

Don't believe me? Fine, whatever. I would link you to the rankings but I haven't logged in for months and the website is slow for me to pull up rankings so I'm not gonna deal with it.

I'm lazy so I'll just copypasta from my previous guide. And don't be stupid. BaM's use staffs and staffs ONLY. No wands.

Question: Does Resistance cost NX?
Answer: No. The WZ files contains drop information about their mastery books.

LAST UPDATED: December 17, 2010.

Mecha's Guide to
THE BATTLE MAGE
1. General Overview (s1)
2. Training (s2)
3. Builds
3.1 1st Job (1job)
3.2 2nd Job (2job)
3.3 3rd Job (3job)

1. General Overview
s1

Great job choosing a Battle Mage (BaM) as your Resistance character. You'll like them as much as I do. They're just simply unique from other classes.

A Battle Mage is a mage that uses spells (duh) up in a closer range than the others. As in, some skills mages use have attacks that form out of nowhere or have long range, while Battle Mages do not.

Please take note that they are not strong during your first experience with them. Once you level them more you'll have way more motivation.

2. Training
s2

I format my lists like this:
- <area/monster> (<level>) @ <map> (<rating>) [Notes]

The rating determines how good the area is. Obviously, A+ means best, F means worst. If it's bolded, the area is the BEST place to go.

Don't know where these maps are? Press W and look.

PLEASE NOTE ALL OF THESE TRAINING LOCATIONS WILL BASICALLY BECOME OBSOLETE ONCE MECHANICS ARE RELEASED. They KS too much, you'll lose more channels than you ever thought than before. No more usual training maps anymore! :3

Levels 1-10
- Edelstein quests (before job adv.)

Levels 15-30
- Edelstein quests (A+) [There's 2 kinds of quest chains you'll be doing. Just do them both consistenly. You'll hardly see anyone other than Resistance (level 25+ quests are for everyone) here.]

Levels 30-50
- Carnival PQ (A+); [This is THE place to go. Amazing EXP. Do TWs, easier. Later agree to Rombot grinding.]
- CDs (41/42) @ Kerning Square: 7th Floor 8th Floor Area A (A); [Map will be lost forever once Mechanics come out.]

Levels 50-70
- sorry no more truckers SADFACE
- White Pangs (55) @ El Nath: Ice Valley II (A); [Great spawn and EXP. Not as crowded as Truckers, plus a pot shop just in case! Use the Danger VIP Cab.]
- Drakes (50-60) @ Sleepywood Dungeon (B); [Drakes are good if you can't stand Truckers.]
- Toy Trojans (57) @ Ludibrium: Cloud/Sky Terrace <5> (B)

Levels 70-91
- Twisted Jesters (70) @ Masteria: Haunted Mansion (A+) [Same.]
- Pirate PQ (A+) [REALLY GOOD contrary to many people. It will become more popular soon... hopefully... just get 3 people.]
- Iron Mutaes (A)
- Vikerolas (87) @ Malaysia: Fantasy Theme Park 3 (A-) [Great place to go to during your later 8x levels.]
- Sand Rats (77) / Scorpions (81) @ Sahel Desert II (A) [Yaay mini-dungeon from Mechs yaay]
- Mu Lung: STD+WTD (A)

Levels 91-100
- Galloperas (94) @ Malaysia: Entrance into the Spooky World (A++); [Good luck getting a ch from the Mechs. Sorry Scanians!]
- Vikerolas (87) @ Malaysia: Fantasy Theme Park 3 (B)
- Roids (88) @ Alcadno Research Institute: Lab - Area C-2 (A)
- Mu Lung: STD+WTD (A)

Levels 100-120
- Galloperas (94) @ Malaysia: Entrance into the Spooky World (A+)
- Pirates (Kru & Captain) (A)
- Vikerolas (87) @ Malaysia: Fantasy Theme Park 3 (B)
- Roids (88) @ Alcadno Research Institute: Lab - Area C-2 (A)

Levels 120-140
- Galloperas (94) @ Malaysia: Entrance into the Spooky World (A)
- Pirates (Kru & Captain) (A+)
- Vikings (A)
* Lionheart's Castle (A++) (when it is released)

Levels 140-160
- Pirates (Kru & Captain) (A)
- Vikings (A+)
- Galloperas (94) @ Malaysia: Entrance into the Spooky World (B)
* Lionheart's Castle (A+) (when it is released)

Levels 160+
- Temple of Time (B+)
* Lionheart's Castle (A) (when it is released)

3. SP Distribution
s3

3.1 1st Job
1job

Skills
http://global.hidden-street.net/char...e-mage-1st-job

Build
Spoiler!


Explanation
Triple Blow is the only useful skill in first job. Dark Aura next for +10% damage. Teleport for mobility. The Finisher is awful in first job, max it last. YES, you get 5 SP upon beginning. Amazing, right? You max everything!

Job Advance
Go back and talk to either Claudine or Brighton (I forgot sorry lol). You must accept her/his quest to defeat Schiller. He's easy I suppose. Beat him down, collect the item he drops, and BOOM! Second job. :3

3.2 2nd Job
2job

Skills
http://global.hidden-street.net/char...e-mage-2nd-job

Build
Spoiler!


Explanation
1 point for an additional hit, making Quad Blow. 1 Dark Chain to pull all mobs together to make it easier. Mastery so you can FINALLY have more damage, consistent damage, and some more critical chance. More damage to Quad Blow since it doesn't stack Triple Blow. Staff Boost to increase speed. Max your two new auras next. It doesn't matter the order just max them. More Dark Chain and dump your 3 SP into Blood Drain.

Job Advance
Talk to Claudine/Brighton. Accept quest. Go to Verne Mine. Enter portal. Kill boss. Loot item. Go back to Edelstein. Job advance!!

3.3 3rd Job
3job

Skills
http://global.hidden-street.net/char...e-mage-3rd-job

Build
Spoiler!


Explanation
You'll get a few more helpful skills now. 1 Quintuple for 5 hits, 1 Conversion for +64% HP (better than HB lol), 1 Advanced Dark Chain to increase capabilities even further. Finish Quintuple for more damage. Battle Mastery for more damage. Teleport Mastery for obvious reasons. More ADC. Dark Shock is a VERY powerful attack once maxed. Then your two aura-type skills come next. Since Resistance can't add into previous or save SP, just dump into Summon Reaper Buff. It's horrible. Cost a lot of MP, plus usually fails (7% chance lol). You'll probably use it once in a while but meh, very bad.

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More to be added since I don't want to go through the trouble of Korean stuff. Hope you liked it!! ^_^