for your 2nd job builds, i think you should put more into blood drain because it is a very useful skill. i have it at lvl10 since i was lvl47 and never used a hp pot since then.
"Using his staff to beat back the Black Wings, the Battle Mage will be the first into danger, placing himself between his teammates and the forces of darkness." So you've chosen a Battle Mage? Good choice. Battle mages in my opinion are more superior then Wild Hunters. They have flashy skills, and are helpful in parties. Depending on funding they can be weaker then a Wild Hunter and they do tend to level slower. But they get very powerful skills later on, up to the 3rd job you attack super fast with skills like 'Staff Booster' and 'Yellow Aura,' and have good mobility with 'Teleport.' You make good friends along the way due to people wanting to party with you because of your Aura's. Enough of that let's get on with the guide!Updates:Code:15/03/2011 - The minor mistake has been fixed thanks to jitenp for pointing it out. Updating training places 120+ sometime next week when I get the chance. 26/01/2011 - Wow I finally updated. Training Spots have been updated till level 100. 100+ will be updated eventually. Thanks to xBowlCut for a contribution to the guide. The Reaper Build has been added. And small changes were made to the 3rd job build; Credits to Morgana for the suggestion. Difference between Blue Aura and Advanced Blue Aura has been added in the Question and Answer Section. A Map Cycle Guide for the Gigantic Spirit Viking Map has been added; once again thanks to xBowlCut for the contribution and Morgana for the suggestion. Enjoy! 10/01/2011 - I'm behind schedule D: A lot of things to catch up on another 3rd job build was added and The reaper build will be added soon. Training spots for level's 1-60 were added :D 09/01/2011 - Changes were made to the 3rd job 'Speed' build. A new question was put in. And more training areas + the other 3rd job build will be added in! 07/01/2011 - Skill descriptions have been added for all jobs, training spots will be delayed for a day or two due to it being my birthday tomorrow. 3rd job skill build is also up and another option for 3rd job will be added soon. Questions and answers about the maple chaos and auras have been added, more to come. 06/01/2011 - Training spots for level 1-20 were added. And the complete staff list was added too. 4th job skill images and descriptions were also added and soon to be added will be skill levels and the rest of 3rd job skill build and the rest of the training spots.Contents:
I. Introduction
II. Ap Guide
III. Sp Guide
VI. Training Spots
V. Questions and Answers
VI. Staff List
VII. Conclusion and Credits
Introduction:
Okay there are 3 ways you can go with you Ap: Regular Luk, Low Luk or Lukless.Ap Guide:
Regular Luk:
+4 Int +1 Luk if you're going to be regular luk, or you can just click the auto assign button. With regular luk it just keeps your luk +3 more then your current level. E.g: Your lvl 54 you would have 57 luk. If your going with this build I suggest keeping adding luk until you get your desired equips and cap it at that, then add all the rest to int for more damage.
Low Luk:
+4 Int +1 Luk until around 40-60 luk, which most people tend to cap it at. Being low luk your're going to have to be pretty funded to buy your luk equips, and should be able to plan ahead; knowing what equips to buy, how much money you have, when should you cap your luk etc. They can be very powerful if done properely and usually end up more powerful the both the other builds.
Lukless:
+ 5 Int and never add luk, leaving your base luk at 4 only. They are very expensive and never buy luk equips. Their main focus is Int, so they'll be wasting money buying godly int equips and lukless staffs e.g: Maple Wisdom Staff. Some people can go unfunded with this build but they usually aren't able to buy the more stronger equips they need.
Sp Guide:
Citizen:
Crystal Throw: Throws a piece of Rue at an enemy. (3)
Spoiler!
Infiltrate: Allows you to hide and move quickly for a short time. Cooldown: 1 min (3)
Spoiler!
Potion Mastery: Because of supply shortage issues, you've learned to use potions more effectively. (3)
Spoiler!
Level 2: Crystal Throw +1 (1)
Level 3: Crystal Throw +1 (2)
Level 4: Crystal Throw +1 (3)
Level 5: Infiltrate +1 (1)
Level 6: Infiltrate +1 (2)
Level 7: Infiltrate +1 (3)
Level 8: Potion Mastery +1 (1)
Level 9: Potion Mastery +1 (2)
Level 10: Potion Mastery +1 (3)
For obvious reasons you max Crystal Throw first to have an attacking skill to use, then max Infiltrate for speed, and Potion Mastery to increase your potions by 130%
Note: You can swap around Potion Mastery and Infiltrate if you want, the only 2 differences is that the first 7 level's you're going to be walking around really slow. And if you max Potion Mastery first you tend to use less pots. The choice is yours...
Battle Mage 1st Job
Triple Blow: Quickly attacks multiple enemies 3 times in a row. (20)
Spoiler!
The Finisher: Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill. (10)
Spoiler!
Teleport: Allows you to teleport a set distance to other locations on the same map using the arrow keys. (15)
Spoiler!
Dark Aura: You emanate a mysterious aura that increases the damage done by your party members. (20)
Spoiler!
Build 1: Early Mobility Build
Level 10:+5 Triple Blow (5)
Level 11: +3 Triple Blow (8)
Level 12: +3 Triple Blow (11)
Level 13: +3 Triple Blow (14)
Level 14: +3 Triple Blow (17)
Level 15: +3 Triple Blow (20)
Level 16: +1 The Finisher (1), +2 Teleport (2),
Level 17: +3 Teleport (5)
Level 18: +3 Teleport (8)
Level 19: +3 Teleport (11)
Level 20: +3 Teleport (14)
Level 21: +1 Teleport (15), +2 The Finisher (3)
Level 22: +3 The Finisher (6)
Level 23: +3 The Finisher (9)
Level 24: +1 The Finisher (10), +2 Dark Aura (2)
Level 25: +3 Dark Aura (5)
Level 26: +3 Dark Aura (8)
Level 27: +3 Dark Aura (11)
Level 28: +3 Dark Aura (14)
Level 29: +3 Dark Aura (17)
Level 30: +3 Dark Aura (20)
This build gives you more mobility early on but the downside is you get a maxed dark aura later on giving you a little bit less damage. Triple blow is maxed first as it's your main attack in your first job. The Finisher is maxed straight after Teleport as it is a great finisher move hence its name.
Build 2: More Damage Build
Level 10:+5 Triple Blow (5)
Level 11: +3 Triple Blow (8)
Level 12: +3 Triple Blow (11)
Level 13: +3 Triple Blow (14)
Level 14: +3 Triple Blow (17)
Level 15: +3 Triple Blow (20)
Level 16: +1 The Finisher (1), +2 Dark Aura (2)
Level 17: +3 Dark Aura (5)
Level 18: +3 Dark Aura (8)
Level 19: +3 Dark Aura (11)
Level 20: +3 Dark Aura (14)
Level 21: +3 Dark Aura (17)
Level 22: +3 Dark Aura (20)
Level 23: +3 The Finisher (4)
Level 24: +3 The Finisher (7)
Level 25: +3 The Finisher (10)
Level 26: +3 Teleport (3)
Level 27: +3 Teleport (6)
Level 28: +3 Teleport (9)
Level 29: +3 Teleport (12)
Level 30: +3 Teleport (15)
This build gives you a good attack early on. Triple blow is maxed first as it's your main attack in your first job. The Finisher is maxed straight after Dark Aura as it is a great finisher move hence its name. Teleport is maxed increasing your mobility.
Battle Mage 2nd Job
Quad Blow: Quickly deals 4 attacks on multiple enemies. (20)
Spoiler!
Dark Chain: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. (20)
Spoiler!
Blue Aura: You emanate a bright blue aura that absorbs the damage taken by party members. (20)
Spoiler!
Yellow Aura: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. (20)
Spoiler!
Blood Drain: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack. (20)
Spoiler!
Staff Booster: Double the attack speed of your weapon. Must have a staff equipped. (20)
Spoiler!
Staff Mastery: Increases Staff Mastery, Magic Attack, and Critical Hit Rate. (20)
Spoiler!
Build 1: Longer Booster Build.
Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Staff Mastery (1)
Level 31: +3 Staff Mastery (4)
Level 32: +1 Staff Mastery (5), +2 Staff Booster (2)
Level 33: +3 Staff Booster (5)
Level 34: +3 Staff Booster (8)
Level 35: +3 Staff Booster (11)
Level 36: +3 Staff Mastery (8)
Level 37: +3 Staff Mastery (11)
Level 38: +3 Staff Mastery (14)
Level 39: +3 Staff Mastery (17)
Level 40: +3 Staff Mastery (20)
Level 41: +3 Quad Blow (4)
Level 42: +3 Quad Blow (7)
Level 43: +3 Quad Blow (10)
Level 44: +3 Quad Blow (13)
Level 45: +3 Quad Blow (16)
Level 46: +2 Quad Blow (19)
Level 47: +1 Quad Blow (20), +2 Dark Chain (3)
Level 48: +3 Dark Chain (6)
Level 49: +3 Dark Chain (9)
Level 50: +3 Dark Chain (12)
Level 51: +3 Dark Chain (15)
Level 52: +3 Dark Chain (18)
Level 53: +3 Dark Chain (20), +1 Yellow Aura (1)
Level 54: +3 Yellow Aura (4)
Level 55: +3 Yellow Aura (7)
Level 56: +3 Yellow Aura (10)
Level 57: +3 Yellow Aura (13)
Level 58: +3 Yellow Aura (16)
Level 59: +3 Yellow Aura (19)
Level 60: +1 Yellow Aura (20), +2 Staff Booster (13)
Level 61: +3 Staff Booster (16)
Level 62: +3 Staff Booster (19)
Level 63: +1 Staff Booster (20), +2 Blue Aura (2)
Level 64: +3 Blue Aura (5)
Level 65: +3 Blue Aura (8)
Level 66: +3 Blue Aura (11)
Level 67: +3 Blue Aura (14)
Level 68: +3 Blue Aura (17)
Level 69: +3 Blue Aura (20)
Level 70: +3 Blood Drain (3)
Max Mastery first to stablise your damage. Then add a couple of points into Booster to attack faster. Max your two main attacks Quad Blow and Dark Chain. Then Yellow aura for more mobility you can swap Dark Chain with Yellow aura if you want to move around faster.
Build 2: Pot Saver Build
Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Staff Mastery (1)
Level 31: +3 Staff Mastery (4)
Level 32: +1 Staff Mastery (5), +2 Staff Booster (2)
Level 33: +3 Staff Booster (5)
Level 34: +3 Staff Booster (8)
Level 35: +3 Staff Booster (11)
Level 36: +3 Staff Mastery (8)
Level 37: +3 Staff Mastery (11)
Level 38: +3 Staff Mastery (14)
Level 39: +3 Staff Mastery (17)
Level 40: +3 Staff Mastery (20)
Level 41: +3 Quad Blow (4)
Level 42: +3 Quad Blow (7)
Level 43: +3 Quad Blow (10)
Level 44: +3 Quad Blow (13)
Level 45: +3 Quad Blow (16)
Level 46: +2 Quad Blow (19)
Level 47: +1 Quad Blow (20), +2 Dark Chain (3)
Level 48: +3 Dark Chain (6)
Level 49: +3 Dark Chain (9)
Level 50: +3 Dark Chain (12)
Level 51: +3 Dark Chain (15)
Level 52: +3 Dark Chain (18)
Level 53: +3 Dark Chain (20), +1 Yellow Aura (1)
Level 54: +3 Yellow Aura (4)
Level 55: +3 Yellow Aura (7)
Level 56: +3 Yellow Aura (10)
Level 57: +3 Yellow Aura (13)
Level 58: +3 Yellow Aura (16)
Level 59: +3 Yellow Aura (19)
Level 60: +1 Yellow Aura (20), +2 Blood Drain (2)
Level 61: +1 Blood Drain (3), +2 Staff Booster (13)
Level 62: +1 Blood Drain (4), +2 Staff Booster (15)
Level 63: +1 Blood Drain (5), +2 Staff Booster (17)
Level 64: +1 Blood Drain (6), +2 Blue Aura (2)
Level 65: +3 Blue Aura (5)
Level 66: +3 Blue Aura (8)
Level 67: +3 Blue Aura (11)
Level 68: +3 Blue Aura (14)
Level 69: +3 Blue Aura (17)
Level 70: +3 Blue Aura (20)
Max Mastery first to stablise your damage. Then add a couple of points into Booster to attack faster. Max your two main attacks Quad Blow and Dark Chain. Then Yellow aura for more mobility you once again you can swap Dark Chain with Yellow aura if you want to move around faster. The mix between Blood Drain and Staff booster is because the duration of the buff is only 1-3 seconds off each other so you can recast them together using macro.
Build 3: The Speedy Build
Level 30: +1 Quad Blow (1), +1 Dark Chain (1), +1 Yellow Aura (1)
Level 31: +3 Staff Mastery (3)
Level 32: +2 Staff Mastery (5), +1 Staff Booster (1)
Level 33: +3 Staff Booster (4)
Level 34: +2 Staff Booster (6), +1 Staff Mastery (6)
Level 35: +3 Staff Mastery (9)
Level 36: +3 Staff Mastery (12)
Level 37: +3 Staff Mastery (15)
Level 38: +3 Staff Mastery (18)
Level 39: +2 Staff Mastery (20), +1 Quad Blow (2)
Level 40: +3 Quad Blow (5)
Level 41: +3 Quad Blow (8)
Level 42: +3 Quad Blow (11)
Level 43: +3 Quad Blow (14)
Level 44: +3 Quad Blow (17)
Level 45: +3 Quad Blow (20)
Level 46: +3 Yellow Aura (4)
Level 47: +3 Yellow Aura (7)
Level 48: +3 Yellow Aura (10)
Level 49: +3 Yellow Aura (13)
Level 50: +3 Yellow Aura (16)
Level 51: +3 Yellow Aura (19)
Level 52: +1 Yellow Aura (20), +2 Staff Booster (8)
Level 53: +3 Staff Booster (11)
Level 54: +3 Staff Booster (14)
Level 55: +3 Staff Booster (17)
Level 56: +3 Blood Drain (3)
Level 57: +3 Blood Drain (6)
Level 58: +3 Dark Chain (4)
Level 59: +3 Dark Chain (7)
Level 60: +3 Dark Chain (10)
Level 61: +3 Dark Chain (13)
Level 62: +3 Dark Chain (16)
Level 63: +3 Dark Chain (19)
Level 64: +1 Dark Chain (20), +2 Blue Aura (2)
Level 65: +3 Blue Aura (5)
Level 66: +3 Blue Aura (8)
Level 67: +3 Blue Aura (11)
Level 68: +3 Blue Aura (14)
Level 69: +3 Blue Aura (17)
Level 70: +3 Blue Aura (20)
Max Mastery first to stablise your damage. Then add a couple of points into Booster to attack faster. Max your two main attacks Quad Blow and then Yellow Aura to move around faster and increase your attack speed. Blood Drain at 6 and Staff booster at 17 is because the duration of the buff is only 1-3 seconds off each other so you can recast them together using macro.
Battle Mage 3rd Job
Quintuple Blow: Quickly deals 5 attacks on multiple enemies. (20)
Spoiler!
Dark Shock: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. (20)
Spoiler!
Battle Mastery: You've honed your skills in battle and you have now permanently increased your Damage and your Minimum Critical Damage. (20)
Spoiler!
Advanced Dark Chain: Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damage and have a chance to be Knocked Down. (20)
Spoiler!
Conversion: Consumes MP to rapidly increase your Max HP for a fixed period of time. (10)
Spoiler!
Advanced Blue Aura: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura. (20)
Spoiler!
Body Boost: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. (20)
Spoiler!
Summon Reaper Buff: Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. (20)
Spoiler!
Teleport Mastery: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. (10)
Spoiler!
Build 1: Increased Damage Build.
Level 70: +1 Quintuple Blow (1), +1 Battle Mastery (1), +1 Advanced Dark Chain (1)
Level 71: +1 Battle Mastery (2), +1 Teleport Mastery (1), +1 Dark Shock (1)
Level 72: +3 Battle Mastery (5)
Level 73: +3 Battle Mastery (8)
Level 74: +3 Battle Mastery (11)
Level 75: +3 Battle Mastery (14)
Level 76: +3 Battle Mastery (17)
Level 77: +3 Battle Mastery (20)
Level 78: +3 Quintuple Blow (4)
Level 79: +3 Quintuple Blow (7)
Level 80: +3 Quintuple Blow (10)
Level 81: +3 Quintuple Blow (13)
Level 82: +3 Quintuple Blow (16)
Level 83: +3 Quintuple Blow (19),
Level 84: +1 Quintuple Blow (20), +2 Body Boost (2)
Level 85: +3 Body Boost (5)
Level 86: +3 Body Boost (8)
Level 87: +3 Body Boost (11)
Level 88: +3 Body Boost (14)
Level 89: +3 Body Boost (17)
Level 90: +3 Body Boost (20)
Level 91: +3 Teleport Mastery (3)
Level 92: +3 Teleport Mastery (6)
Level 93: +3 Teleport Mastery (9),
Level 93: +2 Teleport Mastery (10), +1 Conversion (1)
Level 94: +3 Conversion (4)
Level 95: +3 Conversion (7)
Level 96: +3 Conversion (10)
Level 97: +3 Dark Shock (3)
Level 98: +3 Dark Shock (6)
Level 99: +3 Dark Shock (9)
Level 100: +3 Dark Shock (12)
Level 101: +3 Dark Shock (15)
Level 102: +3 Dark Shock (18)
Level 103: +2 Dark Shock (20), +1 Advanced Dark Chain (2)
Level 104: +3 Advanced Dark Chain (5)
Level 105: +3 Advanced Dark Chain (8)
Level 106: +3 Advanced Dark Chain (11)
Level 107: +3 Advanced Dark Chain (14)
Level 108: +3 Advanced Dark Chain (17)
Level 109: +3 Advanced Dark Chain (20)
Level 110: +3 Summon Reaper Buff (3)
Level 111: +3 Summon Reaper Buff (6)
Level 112: +3 Summon Reaper Buff (9)
Level 113: +3 Summon Reaper Buff (12)
Level 114: +1 Summon Reaper Buff (13), +2 Advanced Blue Aura (2)
Level 115: +3 Advanced Blue Aura (5)
Level 116: +3 Advanced Blue Aura (8)
Level 117: +3 Advanced Blue Aura (11)
Level 118: +3 Advanced Blue Aura (14)
Level 119: +3 Advanced Blue Aura (17)
Level 120: +3 Advanced Blue Aura (20)
Maxing battle mastery first gives you an amazing boost in both critical and normal damage, at only level 1 it already gives a +11% boost in your damage. The random points in Teleport Mastery and Dark Shock is because Teleport Mastery is an amazing skill and level 1 attacking 6 monsters at once with a stun chance. And Dark Shock because it does 856% at only level one and even with the cool down you'll probably only be saving it around the larger mobs. Quintuple Blow is maxed after as it replaces your quad blow and will be your main attack. Body boost is then maxed as it gives an crazy boost to your auras. Teleport mastery is just wow 80% chance stun when your telecasting making training a bit easier downside is that it costs an additional 20 mp. Conversion literally doubles your hp enabling you to train on higher level monsters; Dark Shock does a lot of damage, only you can't spam it because it has a cool down. Advanced Dark Chain is maxed afterwards as the only thing it does is just pull monsters towards you, nothing special but if you prefer your Dark Chain a bit more powerful feel free to swap Advanced Dark chain with Dark Shock.
Build 2: Quintuple Blow First
Level 70: +1 Quintuple Blow (1), +1 Teleport Mastery (1), +1 Advanced Dark Chain (1)
Level 71: +3 Quintuple Blow (4)
Level 72: +3 Quintuple Blow (7)
Level 73: +3 Quintuple Blow (10)
Level 74: +3 Quintuple Blow (13)
Level 75: +3 Quintuple Blow (16)
Level 76: +3 Quintuple Blow (19)
Level 77: +1 Quintuple Blow (20), +2 Battle Mastery (2)
Level 78: +3 Battle Mastery (5)
Level 79: +3 Battle Mastery (8)
Level 80: +3 Battle Mastery (11)
Level 81: +3 Battle Mastery (14)
Level 82: +3 Battle Mastery (17)
Level 83: +3 Battle Mastery (20),
Level 84: +3 Body Boost (3)
Level 85: +3 Body Boost (6)
Level 86: +3 Body Boost (9)
Level 87: +3 Body Boost (12)
Level 88: +3 Body Boost (15)
Level 89: +3 Body Boost (18)
Level 90: +2 Body Boost (20), +1 Teleport Mastery (2)
Level 91: +3 Teleport Mastery (5)
Level 92: +3 Teleport Mastery (8)
Level 93: +2 Teleport Mastery (10), +1 Conversion (1)
Level 94: +3 Conversion (4)
Level 95: +3 Conversion (7)
Level 96: +3 Conversion (10)
Level 97: +3 Dark Shock (3)
Level 98: +3 Dark Shock (6)
Level 99: +3 Dark Shock (9)
Level 100: +3 Dark Shock (12)
Level 101: +3 Dark Shock (15)
Level 102: +3 Dark Shock (18)
Level 103: +2 Dark Shock (20), +1 Advanced Dark Chain (2)
Level 104: +3 Advanced Dark Chain (5)
Level 105: +3 Advanced Dark Chain (8)
Level 106: +3 Advanced Dark Chain (11)
Level 107: +3 Advanced Dark Chain (14)
Level 108: +3 Advanced Dark Chain (17)
Level 109: +3 Advanced Dark Chain (20)
Level 110: +3 Summon Reaper Buff (3)
Level 111: +3 Summon Reaper Buff (6)
Level 112: +3 Summon Reaper Buff (9)
Level 113: +3 Summon Reaper Buff (12)
Level 114: +1 Summon Reaper Buff (13), +2 Advanced Blue Aura (2)
Level 115: +3 Advanced Blue Aura (5)
Level 116: +3 Advanced Blue Aura (8)
Level 117: +3 Advanced Blue Aura (11)
Level 118: +3 Advanced Blue Aura (14)
Level 119: +3 Advanced Blue Aura (17)
Level 120: +3 Advanced Blue Aura (20)
This build gives you your new main attack first Quintuple Blow. Which Battle Mastery follows due it majorily increasing your damage. This is build is the same the only differences is that Quintuple Blow is maxed first before Battle Mastery, and there's one early point into teleport mastery just so when you're telecasting you can damage them and also stun them.
Build 3: The Reaper Build
Level 70: +1 Quintuple Blow (1), +1 Battle Mastery (1), +1 Advanced Dark Chain (1)
Level 71: +1 Battle Mastery (2), +1 Teleport Mastery (1), +1 Dark Shock (1)
Level 72: +3 Battle Mastery (5)
Level 73: +3 Battle Mastery (8)
Level 74: +3 Battle Mastery (11)
Level 75: +3 Battle Mastery (14)
Level 76: +3 Battle Mastery (17)
Level 77: +3 Battle Mastery (20)
Level 78: +3 Quintuple Blow (4)
Level 79: +3 Quintuple Blow (7)
Level 80: +3 Quintuple Blow (10)
Level 81: +3 Quintuple Blow (13)
Level 82: +3 Quintuple Blow (16)
Level 83: +3 Quintuple Blow (19),
Level 84: +1 Quintuple Blow (20), +2 Body Boost (2)
Level 85: +3 Body Boost (5)
Level 86: +3 Body Boost (8)
Level 87: +3 Body Boost (11)
Level 88: +3 Body Boost (14)
Level 89: +3 Body Boost (17)
Level 90: +3 Body Boost (20)
Level 91: +3 Teleport Mastery (3)
Level 92: +3 Teleport Mastery (6)
Level 93: +3 Teleport Mastery (9),
Level 94: +1 Teleport Mastery (10), +3 Conversion (3)
Level 95: +3 Conversion (8)
Level 96: +2 Conversion (10), +1 Dark Shock (1)
Level 97: +3 Dark Shock (4)
Level 98: +3 Dark Shock (7)
Level 99: +3 Dark Shock (11)
Level 100: +3 Dark Shock (14)
Level 101: +3 Dark Shock (17)
Level 102: +3 Dark Shock (20)
Level 103: +3 Advanced Dark Chain (4)
Level 104: +3 Advanced Dark Chain (7)
Level 105: +3 Advanced Dark Chain (10)
Level 106: +3 Advanced Dark Chain (13)
Level 107: +3 Summon Reaper Buff (3)
Level 108: +3 Summon Reaper Buff (6)
Level 109: +3 Summon Reaper Buff (9)
Level 110: +3 Summon Reaper Buff (12)
Level 111: +3 Summon Reaper Buff (15)
Level 112: +3 Summon Reaper Buff (18)
Level 113: +2 Summon Reaper Buff (20), +1 Advanced Blue Aura (1)
Level 114: +3 Advanced Blue Aura (4)
Level 115: +3 Advanced Blue Aura (7)
Level 116: +3 Advanced Blue Aura (10)
Level 117: +3 Advanced Blue Aura (13)
Level 118: +3 Advanced Blue Aura (16)
Level 119: +3 Advanced Blue Aura (19)
Level 120: +3 Advanced Blue Aura (20)
This build is basically the exact same as the increased damage build, except you'll be maxing the Reaper buff and leaving Advanced Dark Chain at only 1. You can swap Battle Mastery and Quintuple Blow if you want a new attack first, but that isn't reconmended.
Battle Mage 4th Job
Finishing Blow: Quickly deals 6 attacks on multiple enemies. (10)
Spoiler!
Twister Spin: You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. (10)
Spoiler!
Dark Genesis: Uses the power of darkness to attack and possible stun up to 15 enemies at once. (10)
Spoiler!
Advanced Dark Aura: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage, but you will not be able to deliver basic attacks when the enemy's HP reaches 1. (10)
Spoiler!
Advanced Yellow Aura: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura. (10)
Spoiler!
Stance: With great concentration, you hold your ground when struck, resisting knock-back effects. (10)
Spoiler!
Party Shield: Create a protective wall centered around you to protect party members. Party members behind the wall will not take damage. (10)
Spoiler!
Maple Warrior: Increases the stats of all party members. (10)
Spoiler!
Energize: You've become energized, increasing your Max HP and DEF! (10)
Spoiler!
Coming Soon!
Training Spots:
1-10:
Edelstein quests | Edelstein
Potted Sprout | Level: 5 | EXP: 8 | Concrete Road: Edelstein Park I
Potted Morning Glory | Level: 6 | EXP: 10 | Concrete Road: Edelstein Park II
Grape Juice Bottle | Level: 8 | EXP: 15 | Concrete Road: Edelstein Park III
11-20:
Edelstein quests | Edelstein
Patrol Robot | Level: 14 | EXP: 24 | Concrete Road: Edelstein Strolling Path I
Strange Signs | Level: 16 | EXP: 28 | Concrete Road: Edelstein Strolling Path II
Water Thief Monsters | Level: 20 | EXP: 35 | Concrete Road: Edelstein Strolling Path III
21-30:
Edelstein quests | Edelstein
Construction Site Party Quest | Level: 25-30 | Hidden Street: Abandoned Subway Station
Kerning City Party Quest | Level: 20-200 | Dimensional Portal
Streetlights | Level: 25 | EXP: 44 | Concrete Road: Streetlight Row
Mixed Golems | Level: 26 | EXP: 47 | Golem's Temple: Golem's Castle Ruins
Zombie Lupin | Level: 28 | EXP: 53 | Cursed Forest: Dark Tree Forest
31-40:
Monster Carnival Party Quest | Level: 30-50 | Spiegelman's Office
Mushroom Kingdom Quests | Level: 30+ | Mushroom Kingdom
Blake's Dream | Level: 35-50 | Kerning City
Bubble Tea | Level: 32, 33, 34 | EXP: 81, 86, 90 | Kerning Square: 1st Floor 2nd Floor
Mannequin | Level: 38, 39, 40 | EXP: 89, 93, 96 | Kerning Square: 5th Floor 6th Floor
41-50:
Monster Carnival Party Quest | Level: 30-50 | Spiegelman's Office
Latest Hits Compilation | Level: 41 | EXP: 99 | Kerning Square: 7th Floor 8th Floor Area A
Greatest Oldies | Level: 45 | EXP: 103 | Kerning Square: 7th Floor 8th Floor Area A
Grupin | Level: 46 | EXP: 116 | Orbis: Stairway to the Sky I
Cellion | Level: 46 | EXP: 116 | Orbis: Stairway to the Sky I
Lioner | Level: 46 | EXP: 116 | Orbis: Stairway to the Sky I
51-60:
Dead Scarecrow | Level: 50 | EXP: 220 | Haunted House: Chimney Possessed by the Scarecrow
Dark Fission | Level: 52 | EXP: 155 | Malaysia: Muddy Banks 1
Oly Oly | Level: 56 | EXP: 181 | Malaysia: Muddy Banks 1
Toy Trojan | Level: 57 | EXP: 172 | Ludibrium: Cloud Terrace <5>
61-70:
Pirate Party Quest | Level: 60+ |Dimensional Portal
Ghost Ship Party Quest | Level: 60+ | Dimensional Portal
Master Robo | Level : 63 | EXP: 222 | Ludibrium Toy Factory <Proccess 2> Zone 3
Rowdy Puppets | Level: 66 | EXP: 354 | Frabcis's Room
Twisted Jester | Level: 70 | EXP: 1,325 | Haunted House: Chimney Possessed by the Clown
Note: For Rowdy Puppet's do not hand in the quest. Once the time limit is up, just forfeit the quest and do it again. Keep repeating this.
71-80:
Pirate Party Quest | Level: 60+ |Dimensional Portal
Ghost Ship Party Quest | Level: 60+ | Dimensional Portal
Big Spider | Level: 72 | EXP: 340 | Verne Mine: Shaft II
Twisted Jesters | Level: 70 EXP: 1,325 | Haunted House: Chimney Possessed by the Clown
Sand Rats and Scorpions | Level: 77 and 81 | EXP: 487 and 650 | Sunset Road: Sahel 2
81-90:
Twisted Jesters | Level: 70 EXP: 1,325 | Haunted House: Chimney Possessed by the Clown
Iron Mutae | Level: 83 | EXP: 729 | Alcadno Research Institute: Lab - Area B-3
Mithril Mutae | Level: 86 | EXP: 843 | Alcadno Research Institute: Lab - Area A-3
Vikerola | Level: 87 | EXP: 1010 | Malaysia: Fantasy Theme Park 3
Roid | Level: 88 | EXP: 917 | Alcadno Research Institute: Lab - Area C-1
Neo Huroid | Level: 89 | EXP: 954 | Alcadno Research Institute: Lab - Area C-2
91-100:
Twisted Jesters | Level: 70 EXP: 1,325 | Haunted House: Chimney Possessed by the Clown
Selkie Jr and Slimy | Level: 90 and 93 | EXP: 1,130 and 1,260
Gallopera | Level: 94 | EXP: 1,300 | Malaysia: Entrance to the Spooky World
Mr. Anchor | Level: 98 | EXP: 1,450 | Singapore: Ghost Ship 6
Homunculus and Homunscullo | Level: 98 and 100 | EXP: 1,268 and 1,334 | Zenumist Research Institute: Lab - Unit 202
101-120:
Gigantic Spirit Viking | Level: 122 | EXP: 1,996 | Hiddden Street: Twisted Time
Note: Click on Gigantic Spirit Viking for a Map Cycle by xBowlCut
More Coming Soon!
Question and Answers:
Q: Can the Aura's be stacked?
A: No the aura's can't be stacked. But if you're in a party with another battle mage and you both casting different aura's then yes. Otherwise if your by yourself they won't stack and they'll just cancel each other out.
Q: When the Chaos update comes how will this affect Battle Mages?
A: Actually its a boost for battle mages, nothing is going to get nerfed. Here are the details:
Spoiler!
Q: Does body boost affect the Advance Auras?
A: The effects of body boost do affect the advance aura's.
Q: Should I max Blue Aura/Advanced Blue Aura it seems pretty useless and the 1/1 hit makes it even more useless?
A: Alright first of all you'll probably want to max it because of the Passive Effect it gives: Abnormal Status Resistance: +20%, Elemenatal Resistance: +20% and combined with Body Boost you get invincibility for a certain amount of time. Secondly when fighting bosses like Zakum and Pap that have the 1/1 skill, you shouldn't even be using Blue Aura/ Advanced Blue Aura. Big Bang has made it easier to kill them and you should be using Dark Aura or Yellow Aura if you have another Battle Mage in your party. You'll probably only use Blue Aura/Advanced Blue Aura when fighting bosses like Horntail. Thirdly you'll have leftover Sp during 4th job if you dont max it. Fourthly the damage reduction difference between Blue Aura and Advanced Blue Aura is a lot.
Credits to johny2toes:
Spoiler!
Never max blood drain use the sp for blue aura and then max advanced blue aura in 3rd job.
If you have any questions feel free to pm or or post below.
Staff List:
Note: If you can't see the images clearly, go to the top click thread tools and click show printable version for a better image of the staffs; or you can just click on the images, they are in pairs...
Spoiler!
Conclusion and Credits:
Credits to:
Nexon - Resistance: Battle Mage- For the skill images and skill descriptions.
Basilmarket - MapleStory Mage Staff - For the staff images and descriptions.
Spadow's Blog - The Reorganization Part 1 - For the chaos update information.
Spadow's Blog - The Reorganization Part 2 - For the chaos update information.
Basilmarket - Big Bang - New Training Areas - For training spot ideas.
Me! - For making and writing this guide.
Last edited by Efficiency; 15th March 2011 at 05:30 PM.
for your 2nd job builds, i think you should put more into blood drain because it is a very useful skill. i have it at lvl10 since i was lvl47 and never used a hp pot since then.
This is very good, however for the speedy build I'd recommend Yellow Aura before Booster Early maps are easily OHKOable especially luckless, Yellow Aura is going to give your more mobility for the larger maps, such as drakes, truckers and the like.
Blood drain is nice, but you really need the points and can't afford to spend them on drain, since you do in fact need blue aura. That said pots are easily affordable now and Potion mastery further increases the cost effectiveness.
Does body boost affect the Advance Auras?
Also, for your speed build, you should add 1 point of yellow aura early, since it stacks with booster.
Blood drain is useful but you need to max blue aura so you can max advanced blue aura in your 3rd job.
Hmm thanks for the suggestion i'll change it :)
Body Boost does affect the advance aura's.
Hmm i should thanks for the suggestion too :)
But does body boost last only for a certain amount of time compared to regular/advanced auras?
advanced auras are passives that beef up your regular ones
e: tbh i'd drop advanced dark chains to 11 since that's where it gets 8 mob pull, max out reaper and put that last point into more blood drain tho
Last edited by Poisonous; 9th January 2011 at 01:06 PM.
I actually maxed Teleport first, as the quests involve just running around the place constantly. 1 Triple Blow worked well enough until Teleport was maxed.
Also, is it just me, or does Booster stack with Yellow Aura? Because it looks like it does...
yes it does.