Quote Originally Posted by DlPSHl7 View Post
I know that it's still incomplete, but...

Why does Slash Blast beat Ground Smash? Most mobs are found in groups of 3, and the horizontal and vertical range of Ground Smash is amazing. If Ground Smash is so useless, why touch it at all? Why not just max all other important skills and leave it completely untouched?

Convince me. Prove to me why your build is effective, compared to the conventional build. Why are Combat Orders and Lightning charge, both of which are buffs, maxed before Charged Blow, an attacking skill? Why is HP Increase maxed first? Since when were Jesters fire weak, in fact, weak to anything but heal? Show me that you know what you're talking about.
Charge blow loses its charge once used. Advanced charge blow remedies this by removing the chance to remove the charge.

Also, ground smash isn't useless in some cases. It has more range than slash blast