Level 10: + 1 Power Strike (1)
Level 11: + 3 Slash Blast (3)
Level 12: + 3 Slash Blast (6)
Level 13: + 3 Slash Blast (9)
Level 14: + 3 Slash Blast (12)
Level 15: + 3 Slash Blast (15)
Level 16: + 3 Slash Blast (18)
Level 17: + 3 Power Strike (4)
Level 18: + 3 Power Strike (7)
Level 19: + 3 Power Strike (10)
Level 20: + 3 Power Strike (13)
Level 21: + 3 Power Strike (16)
Level 22: + 2 Power Strike (18), + 1 Iron Body (1)
Level 23: + 3 Iron Body (4)
Level 24: + 3 Iron Body (7)
Level 25: + 3 Iron Body (10)
Level 26: + 3 Iron Body (13)
Level 27: + 2 Iron Body (15), + 1 HP Boost (1)
Level 28: + 3 HP Boost (4)
Level 29: + 3 HP Boost (7)
Level 30: + 3 HP Boost (10)
Explanation
A SP is added to Power Strike as a prerequisite for Slash Blast. Although it is your primary move for a while, Slash Blast is more efficient for training, so more SP should be added to that first. Iron Body is next and finally HP Boost. You might be wondering why HP Boost is last.
Originally Posted by
DlPSHl7
- In no circumstance is HP Increase maxed first; it is now maxed last. This is because HP Increase raises your current HP by a percentage, so no matter what time you max it your HP will be the same.