Mechanic Mastery
Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy.
Level 1: Weapon ATT: +1, Weapon Mastery: +12%, Accuracy: +3.
Level 2: Weapon ATT: +2, Weapon Mastery: +14%, Accuracy: +6.
Level 3: Weapon ATT: +3, Weapon Mastery: +16%, Accuracy: +9.
Level 4: Weapon ATT: +4, Weapon Mastery: +18%, Accuracy: +12.
Level 5: Weapon ATT: +5, Weapon Mastery: +20%, Accuracy: +15.
Level 6: Weapon ATT: +6, Weapon Mastery: +22%, Accuracy: +18.
Level 7: Weapon ATT: +7, Weapon Mastery: +24%, Accuracy: +21.
Level 8: Weapon ATT: +8, Weapon Mastery: +26%, Accuracy: +24.
Level 9: Weapon ATT: +9, Weapon Mastery: +28%, Accuracy: +27.
Level 10: Weapon ATT: +10, Weapon Mastery: +30%, Accuracy: +30.
Level 11: Weapon ATT: +11, Weapon Mastery: +32%, Accuracy: +33.
Level 12: Weapon ATT: +12, Weapon Mastery: +34%, Accuracy: +36.
Level 13: Weapon ATT: +13, Weapon Mastery: +36%, Accuracy: +39.
Level 14: Weapon ATT: +14, Weapon Mastery: +38%, Accuracy: +42.
Level 15: Weapon ATT: +15, Weapon Mastery: +40%, Accuracy: +45.
Level 16: Weapon ATT: +16, Weapon Mastery: +42%, Accuracy: +48.
Level 17: Weapon ATT: +17, Weapon Mastery: +44%, Accuracy: +51.
Level 18: Weapon ATT: +18, Weapon Mastery: +46%, Accuracy: +54.
Level 19: Weapon ATT: +19, Weapon Mastery: +48%, Accuracy: +57.
Level 20: Weapon ATT: +20, Weapon Mastery: +50%, Accuracy: +60.
Heavy Weapon Mastery
Greatly enhances the Gatling Gun and Flame Launcher skills.
Level 1: Gatling Gun - MP Cost: 16, Damage: 56%, Critical Hit Rate: +1%. Flame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
Level 2: Gatling Gun - MP Cost: 16, Damage: 57%, Critical Hit Rate: +2%. Flame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
Level 3: Gatling Gun - MP Cost: 16, Damage: 58%, Critical Hit Rate: +3%. Flame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
Level 4: Gatling Gun - MP Cost: 16, Damage: 59%, Critical Hit Rate: +4%. Flame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
Level 5: Gatling Gun - MP Cost: 16, Damage: 60%, Critical Hit Rate: +5%. Flame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
Level 6: Gatling Gun - MP Cost: 18, Damage: 61%, Critical Hit Rate: +6%. Flame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
Level 7: Gatling Gun - MP Cost: 18, Damage: 62%, Critical Hit Rate: +7%. Flame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
Level 8: Gatling Gun - MP Cost: 18, Damage: 63%, Critical Hit Rate: +8%. Flame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
Level 9: Gatling Gun - MP Cost: 18, Damage: 64%, Critical Hit Rate: +9%. Flame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
Level 10: Gatling Gun - MP Cost: 18, Damage: 65%, Critical Hit Rate: +10%. Flame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
Level 11: Gatling Gun - MP Cost: 20, Damage: 66%, Critical Hit Rate: +11%. Flame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
Level 12: Gatling Gun - MP Cost: 20, Damage: 67%, Critical Hit Rate: +12%. Flame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
Level 13: Gatling Gun - MP Cost: 20, Damage: 68%, Critical Hit Rate: +13%. Flame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
Level 14: Gatling Gun - MP Cost: 20, Damage: 69%, Critical Hit Rate: +14%. Flame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
Level 15: Gatling Gun - MP Cost: 20, Damage: 70%, Critical Hit Rate: +15%. Flame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
Level 16: Gatling Gun - MP Cost: 22, Damage: 71%, Critical Hit Rate: +16%. Flame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
Level 17: Gatling Gun - MP Cost: 22, Damage: 72%, Critical Hit Rate: +17%. Flame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
Level 18: Gatling Gun - MP Cost: 22, Damage: 73%, Critical Hit Rate: +18%. Flame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
Level 19: Gatling Gun - MP Cost: 22, Damage: 74%, Critical Hit Rate: +19%. Flame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
Level 20: Gatling Gun - MP Cost: 22, Damage: 75%, Critical Hit Rate: +20%. Flame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
Atomic Hammer
The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
Level 1: MP Cost: 25, Damage: 354%, Max Monsters Hit: 6 enemies, Stun Chance: 22%, Stun Duration: 2 sec, Enemy Defense Ignored: 11%
Level 2: MP Cost: 25, Damage: 358%, Max Monsters Hit: 6 enemies, Stun Chance: 24%, Stun Duration: 2 sec, Enemy Defense Ignored: 12%
Level 3: MP Cost: 25, Damage: 362%, Max Monsters Hit: 6 enemies, Stun Chance: 26%, Stun Duration: 2 sec, Enemy Defense Ignored: 13%
Level 4: MP Cost: 25, Damage: 366%, Max Monsters Hit: 6 enemies, Stun Chance: 28%, Stun Duration: 2 sec, Enemy Defense Ignored: 14%
Level 5: MP Cost: 30, Damage: 370%, Max Monsters Hit: 6 enemies, Stun Chance: 30%, Stun Duration: 2 sec, Enemy Defense Ignored: 15%
Level 6: MP Cost: 30, Damage: 374%, Max Monsters Hit: 6 enemies, Stun Chance: 32%, Stun Duration: 2 sec, Enemy Defense Ignored: 16%
Level 7: MP Cost: 30, Damage: 378%, Max Monsters Hit: 6 enemies, Stun Chance: 34%, Stun Duration: 2 sec, Enemy Defense Ignored: 17%
Level 8: MP Cost: 30, Damage: 382%, Max Monsters Hit: 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec, Enemy Defense Ignored: 18%
Level 9: MP Cost: 30, Damage: 386%, Max Monsters Hit: 6 enemies, Stun Chance: 38%, Stun Duration: 2 sec, Enemy Defense Ignored: 19%
Level 10: MP Cost: 35, Damage: 390%, Max Monsters Hit: 6 enemies, Stun Chance: 40%, Stun Duration: 2 sec, Enemy Defense Ignored: 20%
Level 11: MP Cost: 35, Damage: 394%, Max Monsters Hit: 6 enemies, Stun Chance: 42%, Stun Duration: 3 sec, Enemy Defense Ignored: 21%
Level 12: MP Cost: 35, Damage: 398%, Max Monsters Hit: 6 enemies, Stun Chance: 44%, Stun Duration: 3 sec, Enemy Defense Ignored: 22%
Level 13: MP Cost: 35, Damage: 402%, Max Monsters Hit: 6 enemies, Stun Chance: 46%, Stun Duration: 3 sec, Enemy Defense Ignored: 23%
Level 14: MP Cost: 35, Damage: 406%, Max Monsters Hit: 6 enemies, Stun Chance: 48%, Stun Duration: 3 sec, Enemy Defense Ignored: 24%
Level 15: MP Cost: 40, Damage: 410%, Max Monsters Hit: 6 enemies, Stun Chance: 50%, Stun Duration: 3 sec, Enemy Defense Ignored: 25%
Level 16: MP Cost: 40, Damage: 414%, Max Monsters Hit: 6 enemies, Stun Chance: 52%, Stun Duration: 3 sec, Enemy Defense Ignored: 26%
Level 17: MP Cost: 40, Damage: 418%, Max Monsters Hit: 6 enemies, Stun Chance: 54%, Stun Duration: 3 sec, Enemy Defense Ignored: 27%
Level 18: MP Cost: 40, Damage: 422%, Max Monsters Hit: 6 enemies, Stun Chance: 56%, Stun Duration: 3 sec, Enemy Defense Ignored: 28%
Level 19: MP Cost: 40, Damage: 426%, Max Monsters Hit: 6 enemies, Stun Chance: 58%, Stun Duration: 3 sec, Enemy Defense Ignored: 29%
Level 20: MP Cost: 45, Damage: 430%, Max Monsters Hit: 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec, Enemy Defense Ignored: 30%
Rocket Booster
Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.
Level 1: MP Cost: 77 each (launch and land), Damage: 246%, Max Monsters Hit (upon landing): 6
Level 2: MP Cost: 74 each (launch and land), Damage: 252%, Max Monsters Hit (upon landing): 6
Level 3: MP Cost: 71 each (launch and land), Damage: 258%, Max Monsters Hit (upon landing): 6
Level 4: MP Cost: 68 each (launch and land), Damage: 264%, Max Monsters Hit (upon landing): 6
Level 5: MP Cost: 65 each (launch and land), Damage: 270%, Max Monsters Hit (upon landing): 6
Level 6: MP Cost: 62 each (launch and land), Damage: 276%, Max Monsters Hit (upon landing): 6
Level 7: MP Cost: 59 each (launch and land), Damage: 282%, Max Monsters Hit (upon landing): 6
Level 8: MP Cost: 56 each (launch and land), Damage: 288%, Max Monsters Hit (upon landing): 6
Level 9: MP Cost: 53 each (launch and land), Damage: 294%, Max Monsters Hit (upon landing): 6
Level 10: MP Cost: 50 each (launch and land), Damage: 300%, Max Monsters Hit (upon landing): 6
Level 11: MP Cost: 47 each (launch and land), Damage: 306%, Max Monsters Hit (upon landing): 6
Level 12: MP Cost: 44 each (launch and land), Damage: 312%, Max Monsters Hit (upon landing): 6
Level 13: MP Cost: 41 each (launch and land), Damage: 318%, Max Monsters Hit (upon landing): 6
Level 14: MP Cost: 38 each (launch and land), Damage: 324%, Max Monsters Hit (upon landing): 6
Level 15: MP Cost: 35 each (launch and land), Damage: 330%, Max Monsters Hit (upon landing): 6
Level 16: MP Cost: 32 each (launch and land), Damage: 336%, Max Monsters Hit (upon landing): 6
Level 17: MP Cost: 29 each (launch and land), Damage: 342%, Max Monsters Hit (upon landing): 6
Level 18: MP Cost: 26 each (launch and land), Damage: 348%, Max Monsters Hit (upon landing): 6
Level 19: MP Cost: 23 each (launch and land), Damage: 354%, Max Monsters Hit (upon landing): 6
Level 20: MP Cost: 20 each (launch and land), Damage: 360%, Max Monsters Hit (upon landing): 6
Open Portal: GX-9
Installs Portal . Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
Level 1: MP Cost: 113, Portal Duration: 30 sec
Level 2: MP Cost: 106, Portal Duration: 60 sec
Level 3: MP Cost: 99, Portal Duration: 90 sec
Level 4: MP Cost: 92, Portal Duration: 120 sec
Level 5: MP Cost: 85, Portal Duration: 150 sec
Level 6: MP Cost: 78, Portal Duration: 180 sec
Level 7: MP Cost: 71, Portal Duration: 210 sec
Level 8: MP Cost: 64, Portal Duration: 240 sec
Level 9: MP Cost: 57, Portal Duration: 270 sec
Level 10: MP Cost: 50, Portal Duration: 300 sec
Mechanic Rage
Temporarily doubles your Attack Speed.
Level 1: MP Cost: 40, Duration: 10 sec
Level 2: MP Cost: 39, Duration: 20 sec
Level 3: MP Cost: 38, Duration: 30 sec
Level 4: MP Cost: 37, Duration: 40 sec
Level 5: MP Cost: 36, Duration: 50 sec
Level 6: MP Cost: 35, Duration: 60 sec
Level 7: MP Cost: 34, Duration: 70 sec
Level 8: MP Cost: 33, Duration: 80 sec
Level 9: MP Cost: 32, Duration: 90 sec
Level 10: MP Cost: 31, Duration: 100 sec
Level 11: MP Cost: 30, Duration: 110 sec
Level 12: MP Cost: 29, Duration: 120 sec
Level 13: MP Cost: 28, Duration: 130 sec
Level 14: MP Cost: 27, Duration: 140 sec
Level 15: MP Cost: 26, Duration: 150 sec
Level 16: MP Cost: 25, Duration: 160 sec
Level 17: MP Cost: 24, Duration: 170 sec
Level 18: MP Cost: 23, Duration: 180 sec
Level 19: MP Cost: 22, Duration: 190 sec
Level 20: MP Cost: 21, Duration: 200 sec
Perfect Armor
Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.
Level 1: Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent)\nAbility Two - Reflects 120% damage back to enemies (when skill is active)
Level 2: Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent)\nAbility Two - Reflects 140% damage back to enemies (when skill is active)
Level 3: Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent)\nAbility Two - Reflects 160% damage back to enemies (when skill is active)
Level 4: Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent)\nAbility Two - Reflects 180% damage back to enemies (when skill is active)
Level 5: Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent)\nAbility Two - Reflects 200% damage back to enemies (when skill is active)
Level 6: Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent)\nAbility Two - Reflects 220% damage back to enemies (when skill is active)
Level 7: Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent)\nAbility Two - Reflects 240% damage back to enemies (when skill is active)
Level 8: Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent)\nAbility Two - Reflects 260% damage back to enemies (when skill is active)
Level 9: Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent)\nAbility Two - Reflects 280% damage back to enemies (when skill is active)
Level 10: Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)\nAbility Two - Reflects 300% damage back to enemies (when skill is active)
Level 11: Ability One - While mounting your mech, it has a 21% chance to guard against attacks (permanent)\nAbility Two - Reflects 320% damage back to enemies (when skill is active)
Level 12: Ability One - While mounting your mech, it has a 22% chance to guard against attacks (permanent)\nAbility Two - Reflects 340% damage back to enemies (when skill is active)
Level 13: Ability One - While mounting your mech, it has a 23% chance to guard against attacks (permanent)\nAbility Two - Reflects 360% damage back to enemies (when skill is active)
Level 14: Ability One - While mounting your mech, it has a 24% chance to guard against attacks (permanent)\nAbility Two - Reflects 380% damage back to enemies (when skill is active)
Level 15: Ability One - While mounting your mech, it has a 25% chance to guard against attacks (permanent)\nAbility Two - Reflects 400% damage back to enemies (when skill is active)
Level 16: Ability One - While mounting your mech, it has a 26% chance to guard against attacks (permanent)\nAbility Two - Reflects 420% damage back to enemies (when skill is active)
Level 17: Ability One - While mounting your mech, it has a 27% chance to guard against attacks (permanent)\nAbility Two - Reflects 440% damage back to enemies (when skill is active)
Level 18: Ability One - While mounting your mech, it has a 28% chance to guard against attacks (permanent)\nAbility Two - Reflects 460% damage back to enemies (when skill is active)
Level 19: Ability One - While mounting your mech, it has a 29% chance to guard against attacks (permanent)\nAbility Two - Reflects 480% damage back to enemies (when skill is active)
Level 20: Ability One - While mounting your mech, it has a 30% chance to guard against attacks (permanent)\nAbility Two - Reflects 500% damage back to enemies (when skill is active)