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Thread: Clockwork's Guide to the Assassin

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    Default Clockwork's Guide to the Assassin

    Guide current to GMS version 118 “Champions”


    Table of contents

    1. Introduction
    2. Job advancement
    3. Stat allocation
    4. Skill allocation
    5. Gear basics
    6. General tips and advice
    7. Some other point

    1. Introduction


    Hi. I'm Clockwork.

    This is a complete guide with explanations about stats, skills, and much much more. Exciting, huh? I plan to keep this guide up-to-date with future patches and accurate with new information. Anyway, I've played my Night Lord in Khaini for 4 years and would like to think I should know a thing or two about this. You must think so too because you're reading my guide. If you don't think so, get out. <3

    So you're going to make an Assassin?

    Pros

    Fast, mobile class
    Can be inexpensive
    Great single target damage

    Cons
    Low HP
    Can be expensive
    Requires many throwing stars


    2. Job advancement

    First Job – Rogue
    Get to level 10 and you can advance to a Rogue.
    Spoiler!


    Second Job – Assassin
    Once you've reached level 30 you can advance to an Assassin.
    Spoiler!


    Third Job - Hermit
    Once you've reached level 70 you can advance to a Hermit.
    Spoiler!


    Fourth Job - Night Lord
    Once you've reach level 120 you can advance to a Night Lord.
    Spoiler!


    3. Stat allocation

    When talking about the thief class in general there are a few terms that get thrown around a lot. I’m sure you’ve heard terms like “dexless” and “low-dex” by now. In case you don’t know or are confused by the terms, here's what they are.

    Dexless refers to a thief who spends no stat points in DEX. All ability points go into LUK. There are two types of dexless thieves: the “true dexless” and the “stat dexless.” A true dexless thief will only scroll for LUK. Stat dexless simply means putting no ability points into DEX.

    Low-dex refers to a thief who spends as few points in DEX as possible. Everything else goes into LUK. This thief will scroll mostly for DEX so they can take advantage of high-level equips.

    High-dex refers to a thief who spends many points in DEX and the rest in LUK. This build is only used when the player cannot get enough +DEX from equips.

    Reg-dex refers to a thief who spends points in DEX proportional to their level. Under no circumstances should you ever go this route. I only mention it for informational purposes.

    But why does an Assassin even need DEX anyway?

    The only reason we need DEX is to use higher-level equipment, specifically the claw. When planning (yes, you should be planning) what your end-game weapon will be, consider its DEX requirement. Your claw should have the highest requirements of your equips because you will gain DEX from almost all other equipment.

    But what does it all mean?

    Dexless and low-dex refer to the base DEX of the person. That is, how many DEX points there are before +DEX from equips and skills.


    30 base DEX
    167 DEX added
    197 total DEX



    4 base DEX
    168 DEX added
    172 total DEX


    For the first job advance, all thieves have to have 25 DEX (this does not apply to UA thieves, who start with 4). The lowest base you can have is 25 DEX*. This is the ideal dexless build. Generally speaking, a low-dex build ranges from 40 to 80 base DEX. But wait!

    Shouldn’t 26 or 30 or 38 base DEX be considered low-dex too?

    Good question and thanks for asking. Depending on whom you ask, you’ll get a different answer. Generally speaking … wait I said that already. Yes, generally speaking most people will consider anything 40 DEX or below to be dexless. Well not technically true, it’s still correct.

    The upper range of low-dex is about 80 because you should have plenty of +DEX from equips by then to equip your end-game claw. Any higher and you’ve crossed the threshold into a high-dex build. High-dex ranges from 80 to roughly 100 base DEX. Any higher and I’m afraid you’ve messed up.

    So what’s the difference?

    Other than the obvious amount of stats, damage output is the difference. Fewer points in DEX means more points in LUK. More points in LUK means more damage. Ironically, a true dexless build, once the strongest, now does the least amount of damage in the long run. The ideal stat build is now low-dex or stat dexless. High-dex will still have good damage but loses out to low-dex and stat dexless.

    Shouldn’t dexless do the most since they have the most LUK?

    Wrong! Well, yes and no, actually. Early- to mid-game a true dexless sin will do more damage. However, because of potential, the low-dex build gets the best of both worlds: high base LUK and the ability to equip high-level gear for 3rd tier potential stats. A true dexless Assassin will not last long after level 70. If you plan to play any further, do not plan to play true dexless.

    But wait! It is entirely possible to be stat dexless and still take advantage of maximum potential and end-game claws! However, this requires a lot of funding. In fact, the stat build you choose will depending solely on your funding.

    If you’re unsure about what funding you have, keep your DEX low. It is much easier and cheaper to add points later if you need rather than reset them out with AP resets. Consider what gear you have available to you and what else you’ll need to reach your end-game goal (will be discussed more in section 4). It is easy and reasonable to be stat dexless until level 80, when you can start getting your end-game gear together. After level 80, you can start adding points into DEX as you figure out what gear you have/will have.

    Under no circumstance should you ever use the auto-assign feature.

    *There are a few special occasions when this is not true. Full AP resets will drop all of your stats back to 4, including your DEX. This means you can have 4 base DEX even though you are not an UA thief. If and when you reset your Dex to 4, be careful how you reallocate your points. You may need a few points in DEX to equip your gear.

    4. Skill allocation

    Deciding where and when to spend your SP takes just as much work as planning out what stat build you want. However, it doesn’t have to be difficult. It might seem silly to seriously plan something for a game but you’ll thank me yourself for it later on.

    The Rogue ~ level 10 - 30


    You have 61 total SP to use in first job. You'll receive one SP when you advance.

    There is really only one build for Rogue.

    Spoiler!


    Summary of first job:
    Spoiler!


    The Assassin ~ level 30 - 70


    You have 121 total SP to use in second job. You'll receive one SP when you advance.

    There are a few different ways you can allocate points when it comes to Assassin. It depends on how you want to play.

    Power Build: Single Target
    Spoiler!


    Power Build: Multiple Target
    Spoiler!


    Speed Build: Single Target
    Spoiler!


    Speed Build: Multiple Target
    Spoiler!


    Summary of second job:
    Spoiler!


    The Hermit ~ level 70 - 120


    You have 151 total SP to use in third job.
    You'll receive one SP when you advance.

    There are several build options when it comes to Hermit. It depends on how you play. Every Hermit skill build starts the same way. There's really no better way to spend points at level 70 and 71.

    Power Build
    Spoiler!


    Mobbing Build
    Spoiler!


    Buffed Build
    Spoiler!


    Summary of third job
    Spoiler!


    The Night Lord ~ level 120 - 200


    You get a whooping 243 total SP in fourth job. You'll receive three SP when you advance. This means you can max every useful skill in your arsenal. When talking about 4th job in general, the build is considered finished when all “core” skills are maxed. For Night Lords this will be approximately 165. After that, it’s up to you because it doesn't matter after that. You can't mess up your build at this point.

    The core skills of the Night Lord are: Quad Star, Shadow Shifter, Toxic Venom, Claw Expert, and Dark Harmony. And of course, every 4th job build needs Maple Warrior. For the average mapler MW will be "maxed" at level 20.

    Let’s talk about Quad Star. It is the quintessential skill of the Night Lord. After you've made the advance and start levelling beyond 120, DO NOT SPEND YOUR SP! Unless of course you have Quad Star books available and passing. Quad Star is perhaps the most important skill a Night Lord has. Putting skill points into anything else is a waste, at least initially. Save all SP as you level if you do not have QS 20 and 30 passed. Once you have 20 points saved (QS should be level 10), you can start investing in other skills.

    But wait there’s more! All 4th job builds (for any class) are dependent on what mastery books you have. Because this can vary greatly from person to person, these builds will assume the ideal. That is, all skills are capable of reaching max level (generally 30) except Maple Warrior. If you do not have the mastery books to follow a specific build, don’t fret. Just save those points until you have enough stocked up to max out the skill. Then when you do pass your mastery book(s) you can dump them all at once. Critically important here is Quad Star. You can ignore me on any other skill except Quad Star. DO NOT PUT POINTS INTO ANY SKILLS UNTIL YOU HAVE ENOUGH TO MAX QUAD STAR! Trust me on this.

    For the Night Lord, there are two main builds. Each build assumes QS30 has passed. If you don’t have it passed, just follow the build but save the SP rather than putting it into QS. Both builds start the same way because you'd be daft to do anything different.

    Training Build
    Spoiler!


    Bossing Build
    Spoiler!


    You'll notice each build stops at 165. From here you're on your own. As I said before, once core skills are maxed there's really no way to mess up the build. It doesn't matter what you do after 165. I suggest getting MW to 20 and trying your luck with MW 30. If you can't afford the book or can't get it to pass, just save those skill points. Sudden Raid and Frailty Curse are basically useless. But it just wouldn't be the same without a few useless skills around, would it?

    Summary of fourth job
    Spoiler!


    5. Gear basics

    No Assassin can function without good gear. Just like what stat build you have, gear depends entirely on your funding. In fact, stats and gear are inter-dependent on each other. You cannot equip the right gear without the right stats. You cannot get the right stats without the right gear. Confused? Consider the discussion about stats. There are several builds available. Your gear will depend on your stats (you can’t equip a DEX requirement of 120 with only 100 DEX). You are only looking for two stats when it comes to your gear: LUK and DEX (as well as attack for claw and gloves).

    When calculating your total DEX from equips DO NOT COUNT DEX FROM POTENTIAL OR MW! Potential +stats are fine but do not count on them to give you enough DEX to equip your claw. It’s fine to do this mid-game but you’ll be cubing to get %LUK and lose that +DEX by end-game. Make sure you have enough +DEX from equips without counting what you get from potential. Pay close attention to something that has %all stats, as this will increase your DEX as well. Counting on Maple Warrior is another mistake people make. If it gets dispelled or runs out, you’ll find yourself without a weapon. Make sure you can equip all your gear without MW.

    Every piece of gear will not be discussed in detail, only a few important ones.

    The claw

    No Assassin is complete without her/his claw and having a strong claw can make all the difference. As mentioned before, the only reason you need DEX is to equip your end-game claw. But what does that mean? "End-game claw" refers to the last claw you will need and use. An end-game claw is a high-level claw that has lots of weapon attack and usually lots of +LUK. There are really only a couple choices when it comes to true end-game claws now.

    Reverse/Timeless and Lampion – level 120, DEX requirement of 160


    Raven Horn Metal Fist – level 140, DEX requirement of 170



    There's not much to say about these. It's likely that your claw will be your single most expensive piece of equipment. These claws can easily have 90+ attack, which is a good goal for your end-game claw (100+ or more for the well-funded).

    The hat

    Like claws, there are a few options when it comes to end-game hats. The common and well-known Zakum Helmet is a great mid-game hat to use. If you can, use one of these until you can get your hands on a good end-game hat. This is not suitable to be an end-game hat, even well-scrolled ones. They are below level 71 and are thus only 2nd tier for potential. There are four end-game hats.

    Scarlion Hat (DEX) - level 80


    Targa Hat (LUK) - level 80


    Chaos Zakum Helmet - level 100


    Raven Horn Chaser Hat - level 140


    The Scar helm and Targa helm are pretty easy to find and usually not too expensive. Note which kind is more important. If you plan to go low-dex or stat dexless, you’ll need the extra DEX from the Scar helm. If you’re going to use a Targa helm, go for the LUK one. I cannot stress enough that it will depend on your funding for what hat to use. If you have the funds and do not need the extra +DEX from a cZak, go for the Raven Hat. Otherwise, get the cZak helm. Hats can be scrolled for DEX. Keep this in mind when planning your stat build.

    The gloves

    A very important item to consider is the gloves. Unless you plan on playing a true dexless, DO NOT USE Work Gloves or Stormcaster Gloves. You can get the same amount of attack on thief gloves. Not to mention you’ll get better stats like +LUK and +DEX. Any thief glove level 80 or above will do for your end-game glove because you can take advantage of 3rd tier potential. But wait! If you want to take maximum advantage of potential stats you need Decent Sharp Eyes. This skill is only available on level 120+ gloves.

    An important note: if you are going to use level 120+ gloves, do not count on gloves for +DEX. Equips at level 120 and above require at least 160 DEX (the same requirement for a Lampion). If you're going to use any other, lower-level glove take its +DEX into consideration when planning out your stats.

    Your gloves play a vital role in how much damage you output, especially with potential and Decent SE. You should only scroll your gloves for attack. How much +ATT you get on your gloves will depend on your funding. A good pair of gloves should have no less than 10 ATT (or 14 ATT if you count hammer slots). There is currently only really one option when it comes to end-game gloves.

    Raven Horn Chaser Gloves – Level 140, DEX requirement of 170


    They start with 5 attack and 16 LUK and DEX clean. You simply cannot beat these gloves.


    But there’s more equips than just those!

    Exactly! I can’t say it enough. Your gear will depend on your funding and stats. Do note that the equip itself as well as the scrolls you use on it will depend on your server. Plan according to your server. Here’s a few basic rules to go by when planning out your gear.

    Lots of gear: The more equips you have, the more potential stats you have. Do note that not every piece of equipment can have potential (e.g. most shoulder accessories). The best combination is a top and bottom. This will give you two pieces of equipment to potential and scroll.

    Potential: Aim for at least level 80 on everything. This will give you 3rd tier potential stats with the lowest DEX requirement. On a related note, when you cube your equips, try to get as much %LUK as you can on everything except your claw. Your claw can get some awesome potential stats that your other gear cannot and cubing for %LUK ends up being a waste. Try for %attack, %damage, %critical, or Ignore Target Defence on your claw. If you plan on bossing a lot, try to get %boss damage. If you’re confused about potential stats, check out this guide.

    Scrolling: When scrolling, your aim is to get as much +DEX as you can so you can keep your base low and wear high level gear. Things like bottoms, hats, shoes, earrings, and capes can all be scrolled for DEX. It’s not too difficult to get +60 DEX or more from these items. Just keep in mind what the DEX requirement is for each item. A good way to help you calculate is to add your base DEX and all +DEX from equips that have no stat requirements (capes and pendants, for instance). Obviously your other equipment will need scrolling. For instance, scroll your topwear for LUK and scroll your gloves for ATT. Depending on what you need and what you have, scroll your cape and accessories for LUK or DEX. Note: this may not be possible on some items (e.g. face accessories cannot be directly scrolled for LUK). You can try Chaos-scrolling your gear but you can easily end up with equips that add no LUK or DEX. Those who are funded should invest in Chaos scrolls.

    Base stats: Try to get equips that have good base stats. If you can only scroll for a certain stat, try to get the other stat as high as possible. What this means: shoes can only be directly scrolled for DEX. Try to get a pair that has a high +LUK. A good example is the Dark Pirate Boots. They have 3 LUK while the other level 80 shoes only have 2 LUK.

    Rings: There are many rings in the game now. It is not hard or expensive to get lots of DEX and LUK from rings alone. I suggesting focusing on getting +DEX from rings first, especially if you have trouble getting enough DEX for your claw. Sacrificing a 1 LUK ring for a 2 DEX ring can make a huge difference if it means equipping a better claw and having more ATT.

    Ideal gear: Anything well-scrolled that is level 71 or higher can be considered end-game gear. Scrolling for maximum stats and cubing for the most %LUK is the ideal for any gear. This is why you’re aiming for at least level 80 gear (there is no thief gear between 70 and 80). Do note: the best end-game gear is the Raven Horn Chaser set items. See the note about these items.

    Stars: Almost as important as the claw is the stars. What stars you have matters. The key thing to remember about stars: quantity is more important than quality. It is much better to have three sets of Steely than one set of Ilbi, for instance. Early- to mid-game, try to get at least 6 to 8 sets of stars. This will last you until you start getting your end-game gears together and start carrying more sets. Aim for at least 12 sets of stars by late/end-game. Try to use one type of star. Stated another way, try to only use stars that have the same ATT (e. g. Hwabi and Ilbi). Once you have a good number of sets, focus on upgrading your other equips then upgrade your stars (more attack, more per stack). Steelys are probably the best bet when it comes to stars for early- and mid-game. They have no level requirement, good attack, and are cheap. They’re common enough that you should be able to find some in the FM for cheap enough that you can get a few sets right away. Once you get to at least level 70, you can start focusing on end-game stars. Hwabi are a good candidate because they have 1200 per set (with bonus from Claw Mastery) and one of the highest attacks. If you’re well funded, go for Crystal Ilbi or Balanced Fury.

    Investing: Even if you are well-funded, do not waste your time and money on early- and mid-game equipment. Unless of course you plan to stay in that level range. Scrolling your early claws with 100% scrolls might seem like it ruins a good claw but the +7 ATT will be a big boost early on and won’t cost a bundle. Also, consider scrolling a bathrobe or sauna robe with 100% DEX scrolls to give you enough DEX to equip better claws. Remember, the best build for early-game is true dexless, when you're too low level to equip 3rd tier potential items.

    Upgrading: When it comes to upgrading equipment, it is important to focus on why you are upgrading. Don’t just scroll something to get more +stats if you don’t need to yet. Your goal in upgrading is more damage. Focus on getting enough DEX for your claw first. Don’t just start upgrading unless you actually have a claw ready to use. Upgrading is usually done when all equips are of equal value. That is, each piece is "good" or "godly" or whatever. Once each equip is scrolled and potentialed, start working on getting/making better gear (unless you already have "perfect," duh). A question many people seem to have is “What should I upgrade?” Here is the general order for importance of what you should upgrade.

    Claw -> Gloves -> Accessories -> Armours -> Stars

    Raven Horn Chaser gear

    Currently, the “ideal” equipment for all thieves is the Raven Horn Chaser set.
    However, you have to be very heavily-funded to obtain all the pieces of the Raven Horn Chaser set. In addition, it takes a lot of funding to scroll the pieces to “godly” status. Every piece can have lots of attack but this can only be achieved by Chaos-scrolling. This means you may end up with 0 ATT on a piece and have to re-buy it. Buying multiple pieces and scrolling each one will take lots and lots of funding.

    The full set is arguably the best option for true end-game status for your equipment. But there are some things to consider. Using the top/bottom combo will allow you to have 3 more lines of potential (this means more %LUK). You will have to have a very high ATT overall to beat this. In addition, you cannot get the Decent Hyper Body skill on the overall but you can on a pair of thief pants that are at least level 70. Finally, every piece (except the cape) requires 170 DEX to equip. This means you'll have to have lots of funding to keep your base DEX low and still equip the set (note: the cape has +7 DEX clean).

    If you have the necessary funds, go for the full set and scroll it to maximum ATT. If you do not have the funds to get the full set, get the gloves at the very least. They are the best thief gloves in the game. There is simply no reason not to have these gloves unless you really cannot afford them. You should also try to get the cape. It has great stats and no DEX requirements, so there's no reason you should not use it too. Finally, try to get the boots. This will give you the 3 piece bonus without having to “sacrifice” too much +DEX from other gear.

    6. General tips and advice

    So now you know your stats, skills and gear. But how do you actually play the Assassin?

    First off, the Assassin is a ranged-class. This means you’re going to spend your time at distance from the enemy. This also means you have low HP. Even though you get HP from skills and equips, you will never be able to take hits like a Paladin. Knowing this weakness can help a lot when training and bossing. Don’t be afraid to use hit-and-run tactics. The Assassin is a mobility class and always has been. So use it. Use your range and mobility to your advantage.

    The Assassin can be extremely fun to play. It has a great mix of speed, mobility, and attack power. You can be active when you train or you can choose to stand in one place and take down mobs. You can focus on bossing or just training. The main strength of the Assassin is in single target damage but they can still dish out lots of multiple target damage, especially with buffs from skills. The versatility of the Assassin makes it a great class to play.

    It is impossible to cover every aspect of playing an Assassin. You’ll have to develop it on your own. The general play style is fast and furious. Here’s a few suggested tactics.

    Dark Flare

    This skill appears to be useless. You won’t ever seriously use it when training. However, it has the nice feature of being a party skill. So although you might not be getting hit, your party probably will be. Dark Flare really shines during boss raids. When you’re on a raid, keep Dark Flare active. Because it has a range, make sure you put it where you or your party is generally going to be. There is a large box that appears when you cast Dark Flare so you'll know if you're placing it where your party is.

    Pro tip: Fighting a boss (like Zakum) that cancels weapon attack to 1 and find it annoying? Teach it a lesson! If you have the HP to take the touch damage, throw down a Dark Flare and run into the boss. Dark Flare ignores the buff and will still reflect damage. Make sure to place it close enough so that you'll still be in the field. And keep your eye on your HP too.

    Potions

    Assassins get one of the best skills in the game during 3rd job. When maxed, Alchemic Adrenaline gives 170% recovery from potions (excluding pots that are based on a percentage). This means that once you have the skill, you’ll be spending less money on pots than everyone else (except maybe a Bishop).

    When it comes to what potions you should use, there are really only two to focus on for much of the game: Barbarian Elixir and Sorcerer Elixir. Both are from New Leaf City. They are some of the few pots in the game that have a direct 1:1 ratio of mesos to points recovered. This means for every 1 meso you spend, you’ll recover 1 HP or MP. As soon as you have at least 1500 HP, start using Barb Elixirs. You’ll be using them for a long time. With Adrenaline, they recover 2550 HP. The same applies for Sorc Elixirs (recovers 2550 MP). These two pots are great for any Hermit. Once you've got more HP than 2550 can support, start shopping in Singapore/Malaysia. They sell HP pots that have a 1:1 ratio but restore even more HP.

    Another important potion to buy is the Warrior Elixir (also from NLC). They give a nice boost of 12 ATT and speed up any training or bossing. Unless you have some other buff that gives +ATT (Rage, for example) keep plenty of Warrior Elixirs with you and use them often. Later in the game, focus on getting better ATT pots.

    Pro tip: It is possible to restore 200% HP (or more) with any given potion. Most items can have this potential line:



    Of course, this requires the item to be unique and means you'll have to spend money to use Miracle Cubes or get the item with the potential already on it. So it requires some funds to achieve this.

    Profession

    Accessory crafting and blacksmithing have a great appeal. Especially if you can’t find/afford good rings, belts, and the like. However, I suggest you get alchemy. Even the low-level potions made via alchemy are more cost effective than pots you buy from an NPC. Once you have the Adrenaline skill, you’ll be recovering 170%. This means you can be making pots that recover well over 3000 HP for less than a fraction of what it would cost to buy something similar. In addition, you can make +LUK pots and increase your damage. Not to mention empathy will net you some nice +MP.

    Pro tip: Get crafting or smithing until you get Adrenaline maxed. Then switch over.

    Crusader Codex

    Make sure you pick up every card you can and don't forget to do the Silent Crusade. The Crusader Codex is a chance for some free +stats that you simply cannot pass up. Once you start collecting sets you can start getting other bonuses. None of the early sets are worth very much to the Assassin or Hermit except the El Nath set. Make sure you get this one as soon as you can.


    The extra weapon attack doesn't seem like much but it will help a lot early on. In addition, you'll also get another point in DEX to help you equip things. Warning: don't count on this DEX when figuring out end-game gears. You'll be changing sets later and will lose that extra point.

    There is some debate about which set is best for a Night Lord. As always, go for what will give you the greatest damage increase. Some good candidates for end-game sets include: Silent Crusade, Hoblin King, Dead Mine and Von Leon. The Silent Crusade and Hoblin King are easy to complete. Dead Mine and Von Leon require killing Zakum and Von Leon (surprise!), respectively. So the latter two require a little more to complete.

    Note: at the moment you cannot complete the Silent Crusade set because the last monster does not drop a card. You'll have to wait for Nexon to fix this if you want to complete/use the set.

    Nebulite

    If you have the time and/or funds to socket your equips with Nebulite, don't hesitate. Nebulite is basically a way to add a fourth line of potential. You can get all sorts of great bonuses from Nebulite so make sure to take advantage of it. Your aim for Nebulite stats is essentially the same as your aim in cubing.


    Inner Abilities

    Inner abilities are basically potential stats for your character rather than for your equipment. Your goal for inner abilities is the same as your goal for item potential and nebulite. I highly recommend unlocking your inner abilities and using them to your advantage. It's basically a free way to get potential stats without needing to buy NX. For more information about inner abilites and how to unlock them check out Nexon's post regarding inner abilities.

    7. Some other point

    Everything in this guide is 100% original, any likeness to other guides is coincidental and unintended. You’re free to use this guide or part of the guide. If you do, please credit me and link back to the original guide on this page.

    Comments? Questions? Post below!

    This guide copyright © 2011-2012 Clockwork. But not really.






    .......
    Last edited by Clockwork; 5th October 2012 at 08:06 PM. Reason: updates

  2. #2
    Beginner umar_malik_25's Avatar
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    this is an amazing guide clockwork! bookmarked for sure!

    the only thing that could have made it better was if you had added training spots as well...but another day, another time right?

  3. #3
    We're in a heap o'trouble Tesiqurasa's Avatar
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    Quote Originally Posted by Clockwork View Post


    Spoiler!

    Everything in this guide is 100% original, any likeness to other guides in coincidental and unintended.


    .......


    Spoiler!


    =D

    But on a srs note, one of the most complete guides I have seen in a looooooong time.
    When you said you were "working" on it, good god you meant it.


    Spoiler!



  4. #4

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    OMGOGMOMOAMGOA
    I WAS LiNKED TOOOOOO
    <3333333333333333333333
    :3

    e; OMG TWICE????

    updated the potential system guide, thanks for reminding me.

    e2; also hats can be scrolled for luk, with armor for luk scrolls. might want to mention that.
    Last edited by emailbox; 8th August 2011 at 07:05 PM.

    bolt202/veil225/feint200

  5. #5
    Too cool for bot zapping Clockwork's Avatar
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    Quote Originally Posted by emailbox View Post
    e2; also hats can be scrolled for luk, with armor for luk scrolls. might want to mention that.
    Why would I mention an item that is available for a limited time and costs like 6$?

    =P






    .......

  6. #6

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    Armor for LUK scrolls are out, they're just really uncommon. I mean tradeable ones you don't get from Inkwell.

    bolt202/veil225/feint200

  7. #7
    Too cool for bot zapping Clockwork's Avatar
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    Snap. Was unaware of that. Thanks for the info.






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  8. #8
    Slime Grace's Avatar
    Join Date
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    bright pink... you would :P
    using how pictures of how you looked for the level ranges, eg, The Rogue ~ level 10-30, was cute (:
    super descriptive, goodjob!
    i'll have to remember to come back to this for my hermit whenever i'm playing that again.


    hehehe

    solelygrace+saiarain <3

  9. #9
    Too cool for bot zapping Clockwork's Avatar
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    Guide updates on hiatus. Possibly indefinitely.






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  10. #10

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    Slight necropost because Clockwork's guide got me a level 77 Hermit very quickly. Clockwork has changed my life.


    Seriously though, this is wonderful stuff and avenger is the best thing ever. My chief bandit friend and I have been holding jesters with an iron fist. I've been doing things a bit differently though. Basically I didn't get that one point of flash jump yet and I've been alternating avenger with shadow partner to a degree. I got SP to 100 seconds, then avenger to 6 enemies, and now I will max SP. Funny enough level 11 drain is good enough for me to not need health potions at the moment.

    Sadly, I am very poorly funded. OH WELL. I'll scour the land for money on my WK.





    Edit: WOOOOOOOOOOOOO. ASSASSIN IS BEST CLASS! I just hit level 90 and I have avenger, shadow partner, and alchemist maxed. I have one point of flash jump; I LOVE IT. THIS IS SO FUN! Thanks to Clockwork, my professions are herbalism and alchemy. ALCHEMY IS SO FUN! Thanks to drain and hp/mp pills (1000), life is beautiful. I've been fusing equips like crazy and I have been getting great results. I GIVE THIS GUIDE FIVE STARS OUT OF FIVE!
    Last edited by supalime; 24th August 2011 at 04:12 PM.

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