Originally Posted by
iVege
- If s/he didn't mention that it was changed at Big Bang and again at Chaos, I don't see why it would hurt for me to add that.
- What I'm saying is that it isn't the Beholden that makes the Dark Knight self-reliant.
But it plays a huge role in it. It's a combination of Hyper Body and the strong small-mobbing skills, but Beholden (and the buffs that come with it) pushes Drk up a notch.
- Compared to swords. There are 1H Swords, 2H Swords, 2H Axes etc. The speeds of all the weapons vary, you shouldn't say that their attacking speed is lower, but that 'most spears are normal and poles slow' or something along those lines.
With a few very rare exceptions, there aren't any practical 2h weapons. While I understand that saying "Warriors should almost always use 1h Swords" is kind of extreme, it makes practical sense (and arguing personal preference is difficult).
- If you're OHKOing with Slash Blast, then so are you with Power Strike. Raising either skills would only waste MP, so why put points into them at all?. Again, this is if you are OHKOing with Slash Blast.
Slash Blast hits multiple enemies and is faster. Power Strike is mildly useful for Mushmom training. I agree that the two should either be switched or z/bMM training be mentioned
- Defence is generally useless when it's only 200. But I've already stated the pros and cons of HP Boost to Iron Body.
- If GS is mediocre when maxed, then it must suck extremely badly at level 1, since it's weaker than when it was first implemented at level 1.
Weaker than Slash Blast as well. However, it gains a whopping 18% damage per level and reaching 380% with only 10 SP, which is amazing compared to other classes. Spearman are really the only ones to have the luxury of maxing Ground Smash because of Iron Will's uselessness (though Fighters have Brandish).
Yes, but IW is still more useful in the long run. Considering 30-70 takes a day or two, I'd pick a very rarely useful IW over a completely useless (in the end) GS. GS is one of those points where the lvl 1 skill is useful for the range of the attack, but upgrades are mediocre.
- So lazy haha ¬¬
- I'm saying Buster is not better than Fury even if they're both maxed, assuming Buster is not glitched.
That I understand, but lvl 1 Buster (as is suggested) is helpful at Toy Room or taking down single enemies. I do agree, however, that Sac should maxed instead of ER.
- Super W.DEF, damage reflect etc. is not cancelled, but blocked only. I was saying it could be nice to add that the important buffs aren't cancelled. I know I said this was a list of inaccuracies, which is precisely why I said "You should note that".
- It's also your 1v1 skill, meaning it can be used at LHC, HoH or whatever. It saves MP if you have no familiar, and HP is no longer an issue at normal 1v1 with 4-hit Sacrifice and Wisdom. Again, assuming no cap hindrance, and I should also add low enough PDR ignore.
While pure 1v1 attacks are occasionally useful, they're used too rarely to be extremely important. 95% of the time I'm at LHC or HoH, I'm attacking 2 or more enemies.
- Yup. I don't see why it would hurt to be a little more accurate.
- Other skills give better benefits.