This build sacrifices 10 yellow aura, advanced yellow aura and 7 Teleport Mastery for pure damage so you can max all damaging moves, buffed by adv. Dark Aura all the time, or adv. Blue Aura while party bossing. You can still use lv 10 yellow aura buffed by body boost and infiltrate for traveling if you want

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Beginner skills

Crystal Throw: Throws a piece of Rue at an enemy. (3) (damage levels 10, 25, 40)
Infiltrate: Allows you to hide and move quickly for a short time. (3) (dark sight +speed)
Potion Mastery: Because of short supply issues, you`ve learned to use the potions more effectively. (3) (30% better pots)
Blessing of the Fairy: Grants 1 skill level for every 10 levels your highest level character has. (20)

Level 2: Crystal Throw +1 (1)
Level 3: Crystal Throw +1 (2)
Level 4: Crystal Throw +1 (3)(DONE)
Level 5: Infiltrate +1 (1)
Level 6: Infiltrate +1 (2)
Level 7: Infiltrate +1 (3)(DONE)
Level 8: Potion Mastery +1 (1)
Level 9: Potion Mastery +1 (2)
Level 10: Potion Mastery +1 (3)(DONE)

Results
(In the order they are maxed)
Crystal Throw: 3 (MAX) at lv 4
Infiltrate: 3 (MAX) at lv 7
Potion Mastery: 3 (MAX) at lv 10

Reason
Max crystal throw first for damaging move, then infiltrate for travel and then potion mastery because it wont benefit the low level pots much.

Strategy
The first 10 levels are a breeze and just get them done as fast as you can.

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1st Job skills

Triple Blow: Hit the skill key to attack up to six monsters three times with your staff. (20)
Dark Aura: Hit the skill key to cast an Aura that can give up to 10% extra damage. (20)
The Finisher: Hit the skill key following Triple Blow or any enhanced version to deal a
finishing blow to a monster, power and range depend on the type of blow before it. (10)
Teleport: Hit the key to teleport a certain distance. (15)

Level 10: Triple Blow +2 (2) Teleport +3 (3)
Level 11: Teleport +3 (6)
Level 12: Teleport +3 (9)
Level 13: Teleport +3 (12)
Level 14: Teleport +3 (15)(DONE) (low mp cost for mobility)
Level 15: Triple Blow +3 (5)
Level 16: Triple Blow +3 (8)
Level 17: Triple Blow +3 (11)
Level 18: Triple Blow +3 (14)
Level 19: Triple Blow +3 (17)
Level 20: Triple Blow +3 (20)(DONE) (main attack done)
Level 21: Dark Aura +2 (2) The Finisher +1 (1)
Level 22: Dark Aura +3 (5)
Level 23: Dark Aura +3 (8)
Level 24: Dark Aura +3 (11)
Level 25: Dark Aura +3 (14)
Level 26: Dark Aura +3 (17)
Level 27: Dark Aura +3 (20)(DONE) (damage boost done)
Level 28: The Finisher +3 (4)
Level 29: The Finisher +3 (7)
Level 30: The Finisher +3 (10)(DONE) (will be used later)

Results
(In the order they are maxed)
Teleport: 15 (MAX) at lv 14
Triple Blow: 20 (MAX) at lv 20
Dark Aura: 20 (MAX) at lv 27
The Finisher 10 (MAX) at lv 30

Reason
First put 2 in triple blow to allow it to max at level 20, then 3 in teleport to allow it to max at level 14. First max teleport because you need mobility at low mp cost, leaving triple blow at 2 to conserve mp usage. Next max triple blow for damage, then put 2 in dark aura at lv 21 to allow it to max at lv 27 and 1 in finisher to allow it to max at lv 30. Max dark aura before finisher because finisher is useless until you get quintuple blow.

Strategy
You will be teleporting and casting triple blow all the time, with dark aura boosting your damage after lv 21. The finisher will be there in case you want to try it, but triple blow is better. Train at Streetlights from 25-30

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2nd Job skills

Quad Blow: Hit the skill key to strike up to six monsters with your staff four times. (Requirement Triple Blow lvl. 20). (20)
Dark Chains: Hit the skill key to pull up to six monsters closer to you with chains. Has a stun effect. (20)
Blue Aura: Hit the skill key to cast an Aura which allows you to absorb some of your party's damage. (20)
Yellow Aura: Hit the skill key to cast an Aura which increases Moving Speed and Attacking Speed. (20)
Blood Drain: This buff allows you to recover a small amount of the damage you deal as HP. (20)
Staff Booster: This buff increases the attacking speed of your staff. (20)
Staff Mastery: Increases the mastery and critical rate AND magic attack of your staff. (20)

Level 30: Quad Blow +1 (1), Staff Mastery +1 (1) (1) Dark Chains +1 (1) (2 new main attacks)
Level 31: Blood Drain +2 (2), Staff Mastery +1 (2)
Level 32: Blood Drain +3 (5) (2% hp drain is great here)
Level 33: Staff Mastery +3 (5)
Level 34: Staff Mastery +3 (8)
Level 35: Staff Mastery +3 (11)
Level 36: Staff Mastery +3 (14)
Level 37: Staff Mastery +3 (17)
Level 38: Staff Mastery +3 (20)(DONE) (nice crit and damage boost)
Level 39: Staff Booster +3 (3)
Level 40: Staff Booster +3 (6) (put in macro with drain)
Level 41: Staff Booster +3 (9)
Level 42: Staff Booster +3 (12)
Level 43: Staff Booster +3 (15) (booster and drain synched at 75 sec)
Level 44: Quad Blow +3 (4)
Level 45: Quad Blow +3 (7)
Level 46: Quad Blow +3 (10)
Level 47: Quad Blow +3 (13)
Level 48: Quad Blow +3 (16)
Level 49: Quad Blow +3 (19)
Level 50: Quad Blow +1 (20)(DONE) Blood Drain +2 (7) (main attack done)
Level 51: Blood Drain +2 (9) Staff Booster + 1 (16) (3% hp drain here)
Level 52: Staff Booster +3 (19)
Level 53: Staff booster +1 (20)(DONE), Blood Drain +1 (10) Dark Chains +1 (2) (synced at 90 sec)
Level 54: Dark Chains +3 (5)
Level 55: Dark Chains +3 (8)
Level 56: Dark Chains +3 (11)
Level 57: Dark Chains +3 (14)
Level 58: Dark Chains +3 (17)
Level 59: Dark Chains +3 (20)(DONE)
Level 60: Blood Drain +3 (13) (CAP) (4% hp drain, cap here)
Level 61: Yellow Aura +3 (3)
Level 62: Yellow Aura +3 (6)
Level 63: Yellow Aura +3 (9)
Level 64: Yellow Aura +1 (10)(CAP) Blue Aura +2 (2) (cap yellow aura at 10, req for body boost)
Level 65: Blue Aura +3 (5)
Level 66: Blue Aura +3 (8)
Level 67: Blue Aura +3 (11)
Level 68: Blue Aura +3 (14)
Level 69: Blue Aura +3 (17)
Level 70: Blue Aura +3 (20)(DONE)

Results
(In the order they are maxed)
Staff Mastery 20 (DONE) at lv 38
Quad Blow 20 (DONE) at lv 50
Staff Booster (DONE) at lv 53
Dark Chains 20 (DONE) at lv 59
Blood Drain 13 (CAP) at lv 60
Yellow Aura 10 (CAP) at lv 64
Blue Aura 20 (DONE) at lv 70

Reason
First you get your new attacking skills, and start mastery and blood drain so you dont have to pot as much. Get used to the new attacks and max mastery for great crit and damage boost. Then start booster to have a macro to use with blood drain and improve your dps. They will sync at 75 seconds and then you max quad blow. Then you upgrade blood drain to 3% hp and max and sync booster with it at 90 seconds. Then you max Dark chains because you will need a damage boost now when the monsters are getting tougher. Then you cap blood drain at 4% hp and start yellow aura until it reaches 10 (requirement for body boost later). Lastly you max blue aura because you wont use it yet.

Strategy
Start with the chains + quad blow combo and teleport when needed. The drain will be a ca 1 min buff and keep you out of potting for a while. As you levelup you will gain damage from mastery and booster. Put booster in macro with drain. Then the chain gets upgraded and the hp drains 4%. Lastly you will put points in the auras that you will not be using yet. GET A EVIL WINGS (fast attack speed) and potential and scoll it. You will use it for a long time. Dark aura will provide 10% damage boost during this time. Train in dungeon aftert lv 50, Korean town after 60 and Omega sector after 65

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3rd Job skills

Quintuple Blow: Hit the skill key to attack up to six monsters five times. (Requirement, Quad Blow lvl 20). (20)
Advanced Blue Aura: Absorbs more damage than Blue Aura, and increases the party's defense. (Requirement, Blue Aura lvl 20). (20)
Dark Shock: Hit the skill key to create a field of lightning that damages monsters.(20)
Conversion: Use a large amount of MP to increase your HP. (10)
Body Boost: Summons a buff that enhances the aura in use temporarily. (20)
Summon Reaper: As long as the buff is active, there is a chance that a monster you kill will be revived as a summon and fight for you. (20)
Advanced Dark Chains: A more powerful version of Dark Chains. It has higher damage and a larger range.(Requirement, Dark Chains lvl 20) .(20)
Battle Mastery: Increases damage and Minimum Critical damage. (20)
Teleport Mastery: Increases Teleport range, and causes Teleport to deal damage to monsters, possible stun chance. (10)

Level 70: Quintuple Blow +1 (1) Teleport Mastery +1 (1) Advanced Dark Chains +1 (1) (new attacks)
Level 71: Battle Mastery +2 (2) Quintuple Blow +1 (2)
Level 72: Battle Mastery +3 (5)
Level 73: Battle Mastery +3 (8)
Level 74: Battle Mastery +3 (11)
Level 75: Battle Mastery +3 (14)
Level 76: Battle Mastery +3 (17)
Level 77: Battle Mastery +3 (20)(DONE) (damage boost for all your attacks done)
Level 78: Quintuple Blow +3 (5)
Level 79: Quintuple Blow +3 (8)
Level 80: Quintuple Blow +3 (11)
Level 81: Quintuple Blow +3 (14)
Level 82: Quintuple Blow +3 (17)
Level 83: Quintuple Blow +3 (20)(DONE) (main attack done)
Level 84: Body Boost +2 (2) Conversion +1 (1)
Level 85: Body Boost +3 (5)
Level 86: Body Boost +3 (8)
Level 87: Body Boost +3 (11)
Level 88: Body Boost +3 (14)
Level 89: Body Boost +3 (17)
Level 90: Body Boost +3 (20)(DONE) (damage boost for dark aura done)
Level 91: Conversion +3 (4) (put in macro with booster and drain)
Level 92: Conversion +3 (7)
Level 93: Conversion +3 (10)(DONE) (hp buff for stronger monsters and PQ bosses done)
Level 94: Summon Reaper +3 (3)
Level 95: Summon Reaper +3 (6)
Level 96: Summon Reaper +3 (9)
Level 97: Summon Reaper +3 (12)
Level 98: Summon Reaper +3 (15)
Level 99: Summon Reaper +3 (18)
Level 100: Summon Reaper +2 (20)(DONE) Advanced Dark Chains +1 (2) (put in macro with body boost)
Level 101: Advanced Dark Chains +3 (5)
Level 102: Advanced Dark Chains +3 (8)
Level 103: Advanced Dark Chains +3 (11)
Level 104: Advanced Dark Chains +3 (14)
Level 105: Advanced Dark Chains +3 (17)
Level 106: Advanced Dark Chains +3 (20)(DONE) (chain damage maxed)
Level 107: Dark Shock +2 (2) Teleport Mastery + 1 (2)
Level 108: Dark Shock +3 (5)
Level 109: Dark Shock +3 (8)
Level 110: Dark Shock +3 (11)
Level 111: Dark Shock +3 (14)
Level 112: Dark Shock +3 (17)
Level 113: Dark Shock +2 (20)(DONE) (great damage on stronger monsters)
Level 114: Advanced Blue Aura +2 (2) Teleport Mastery +1 (3)(CAP)
Level 115: Advanced Blue Aura +3 (5)
Level 116: Advanced Blue Aura +3 (8)
Level 117: Advanced Blue Aura +3 (11)
Level 118: Advanced Blue Aura +3 (14)
Level 119: Advanced Blue Aura +3 (17)
Level 120: Advanced Blue Aura +3 (20) (DONE) (for adv. blue aura later)

Results
(In the order that they are maxed)
Battle Mastery 20 (DONE) at lv 77
Quintuple Blow 20 (DONE) at lv 83
Body Boost 20 (DONE) at lv 90
Conversion 10 (DONE) at lv 93
Summon Reaper 20 (DONE) at lv 100
Advanced Dark Chains (DONE) at lv 106
Dark Shock 20 (DONE) at lv 113
Teleport Mastery 3 (CAP) at lv 114
Advanced Blue Aura 20 (DONE) at lv 120

Reason
First you get your new attack, finisher gets a nice boost in range, and you start building up your damage with these. Then you buff dark aura with body boost and your hp with conversion, conversion is nice with macro with drain and booster, and then summon reaper will recast at the same time as body boost. then you can max chains and if the lv 110+monsters are getting to hard you can pwn them with dark shock which you will use in your next job. Teleport mastery distance is only pixels and the damage and range is negliable compared to dark chains, you dont lose much by capping it.

Strategy
Use chain + blow combo together with teleport mastery to level up fast, finisher too if you want, the recast times of the buffs will sync up when maxed and you will get a nice damage boost from dark aura and body boost, along with the reapers claiming the straggelers. Train in Ariant after lv 75 and Mysterious Path 3 after lv 90

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4th Job skills

I wont make a detailed guide here, the main idea is to put one in finishing blow and then max advanced dark aura, and dark genesis, along with dark shock this will do some damage. LOOK! I SOLVED THE DRAIN VS BOOSTER and SUMMON REAPER VS ADV. DARK CHAINS conflicts :) now you can have both, because you wont use yellow aura when you have both tele and adv dark chains at your disposal