120: 1 Rush (1), 1 Intrepid Slash (1), 1 Advanced Final Attack (1)
121: 3 ACA (3)
122: 3 ACA (6)
122: 3 ACA (9)
122: 3 ACA (12)
122: 3 ACA (15)
122: 3 ACA (18)
122: 3 ACA (21)
122: 3 ACA (24)
122: 3 ACA (27)
130: 3 ACA (Max)
131: 3 Intrepid Slash (4)
132: 3 Intrepid Slash (7) -> Does more damage than Brandish at this level
133: 3 Intrepid Slash (10)
134: 3 Intrepid Slash (13)
135: 3 Intrepid Slash (16)
136: 3 Intrepid Slash (19)
137: 3 Intrepid Slash (22)
138: 3 Intrepid Slash (25)
139: 3 Intrepid Slash (28)
140: 2 Intrepid Slash (Max), 1 Combat Mastery (1)
141: 3 Combat Mastery (4)
142: 3 Combat Mastery (7)
143: 3 Combat Mastery (Max)
144: 3 AFA (4)
145: 3 AFA (7)
146: 3 AFA (10)
147: 3 AFA (13)
148: 3 AFA (16)
149: 3 AFA (19)
150: 3 AFA (22)
151: 3 AFA (25)
152: 3 AFA (28)
153: 2 AFA (Max), 1 Stance (1)
154: 3 Stance (4)
155: 3 Stance (7)
156: 3 Stance (10)
157: 3 Stance (13)
158: 3 Stance (16)
159: 3 Stance (19)
160: 3 Stance (22)
161: 3 Stance (25)
162: 3 Stance (28)
163: 2 Stance (Max), 1 Enrage (1)
164: 3 Enrage (4)
165: 3 Enrage (7)
166: 3 Enrage (10)
167: 3 Enrage (13)
168: 3 Enrage (16)
169: 3 Enrage (19)
170: 3 Enrage (22)
171: 3 Enrage (25)
172: 3 Enrage (28)
173: 2 Enrage (Max), 1 Maple Warrior (1)
174: 3 MW (4)
175: 3 MW (7)
176: 3 MW (10)
177: 3 MW (13)
178: 3 MW (16)
179: 3 MW (19)
180: 3 MW (22)
181: 3 MW (25)
182: 3 MW (28)
183: 2 MW (Max), 1 Monster Magnet
184: 3 Monster Magnet (4)
185: 3 Monster Magnet (7)
186: 3 Monster Magnet (10)
187: 3 Monster Magnet (13)
188: 3 Monster Magnet (16)
189: 3 Monster Magnet (19)
190: 3 Monster Magnet (22)
191: 3 Monster Magnet (25)
192: 3 Monster Magnet (28)
193: 2 Monster Magnet (Max), 1 Rush (2)
194: 3 Rush (5)
195: 3 Rush (8)
196: 3 Rush (11)
197: 3 Rush (14)
198: 3 Rush (17)
199: 3 Rush (20) OR 1 Rush (18), 2 Hero's Will (2)
200: 2 Rush (22), 1 Hero's Will (1) OR 3 Hero's Will (5)
Jump happened next week. So yup, here's the revised build. Monster Magnet at level 1 sucks now, so get AFA instead; at level 1 it gives an additional 6% chance to proc and 14% more damage, which is the biggest boost you'll get for the skill. Oh, and 1 ATT. herpderp.
Early build is basically identical... ACA, then Intrepid, and then Combat Mastery. Then get AFA, as it'll boost your overall DPS quite significantly. Next, Stance, then Enrage. You're done.
Also... I forgot to throw in Hero's Will inside the actual build. There's a quest you need to do to get the skill; it's from Carta the Sea Witch (in Aqua). Anyway, it's a required skill as well, but I don't think anyone gets more than one point into it (correct me if I'm wrong). I would recommend you grab it around 17x or so, depending on if you go to Seducing boss runs (ANI NOT INCLUDED) or not. I'll probably max it considering Rush is rather pointless to max in the first place... Though again, no real point in getting it any time early on.
If you're wondering why I maxed Monster Magnet over Rush, I did so because post-Jump Monster Magnet mobs 6 at level 26, rather than at level 1 like it does now. There's also an increased stun duration (which is somewhat nice). The only thing that increases for Rush is the damage... which shouldn't be a priority in the first place. Intrepid Slash does more than enough damage, so Rush shouldn't be a move used to actually attack. I left Monster Magnet really late because it's not a priority. Yes, it's incredibly useful, but no, you won't be using it so much that you'll miss it over a maxed AFA, Stance, MW and Enrage. You can get it before MW (which you probably will), since MW20/30 is pretty much impossible to pass unless you're a merching fiend or otherwise have a **** ton of meso. Ideally you'd have MW maxed first though.
Brandish actually out damages Intrepid Slash until IS is level 7. I max ACA first, however, because it gives a much bigger boost to your damage overall (75%, or so) than Intrepid Slash with regular Combo Attack. Also it matches my pink outfit.