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Mercedes (3rd job)

Aerial Barrage
Master level:
5
Type:
?
PVE Level 1: Active Effects - MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%
Passive Effects - Rising Rush Damage: +7%
Level 3: Active Effects - MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%
Passive Effects - Rising Rush Damage: +11%
Level 5: Active Effects - MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%
Passive Effects - Rising Rush Damage: +15%
PVP Level 1: Active Effects - MP Cost: 28, Damage: 82%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%
Passive Effects - Rising Rush Damage: +10%
Level 3: Active Effects - MP Cost: 28, Damage: 86%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%
Passive Effects - Rising Rush Damage: +18%
Level 5: Active Effects - MP Cost: 28, Damage: 90%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%
Passive Effects - Rising Rush Damage: +18%
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Stunning Strikes
Master level:
20
Type:
?
PVE Level 1: MP Cost: 20, Damage: 145%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 23%, Stun Duration: 2 sec, Additional Damage to Stunned Enemies: 1%
Level 10: MP Cost: 26, Damage: 190%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 50%, Stun Duration: 4 sec, Additional Damage to Stunned Enemies: 10%
Level 20: MP Cost: 35, Damage: 240%, Number of Arrows: 4, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 6 sec, Additional Damage to Stunned Enemies: 20%
PVP Level 1: MP Cost: 20, Damage: 66%, Number of Arrows: 4, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec, Additional Damage to Stunned Enemies: 0.5%
Level 10: MP Cost: 26, Damage: 75%, Number of Arrows: 4, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec, Additional Damage to Stunned Enemies: 5%
Level 20: MP Cost: 35, Damage: 85%, Number of Arrows: 4, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec, Additional Damage to Stunned Enemies: 10%
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Leap Tornado
Master level:
20
Type:
?
PVE Level 1: MP Cost: 33, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8
Level 10: MP Cost: 39, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8
Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 4, Max Enemies Hit: 8
PVP Level 1: MP Cost: 33, Damage: 86%, Number of Attacks: 4, Max Enemies Hit: 6
Level 10: MP Cost: 39, Damage: 95%, Number of Attacks: 4, Max Enemies Hit: 6
Level 20: MP Cost: 45, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 6
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Unicorn Spike
Master level:
20
Type:
?
PVE Level 1: MP Cost: 38, Damage: 239%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 24%, Additional Damage Debuff Duration: 5 sec, Additional Damage: 20%
Cooldown: 20 sec
Level 10: MP Cost: 46, Damage: 275%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 60%, Additional Damage Debuff Duration: 10 sec, Additional Damage: 25%
Cooldown: 15 sec
Level 20: MP Cost: 62, Damage: 315%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 15 sec, Additional Damage: 30%
Cooldown: 10 sec
PVP Level 1: MP Cost: 38, Damage: 183%, Max Enemies Hit: 6, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 1%, Additional Damage Debuff Duration: 5 sec, Additional Damage: 5%
Cooldown: 20 sec
Level 10: MP Cost: 46, Damage: 210%, Max Enemies Hit: 6, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 5%, Additional Damage Debuff Duration: 7 sec, Additional Damage: 7%
Cooldown: 15 sec
Level 20: MP Cost: 62, Damage: 240%, Max Enemies Hit: 6, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 10%, Additional Damage Debuff Duration: 10 sec, Additional Damage: 10%
Cooldown: 10 sec
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Gust Dive
Master level:
20
Type:
?
PVE Level 1: MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
Level 10: MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
PVP Level 1: MP Cost: 30, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 4
Cooldown: 5 sec
Level 10: MP Cost: 35, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 4
Cooldown: 5 sec
Level 20: MP Cost: 45, Damage: 135%, Number of Attacks: 3, Max Enemies Hit: 4
Cooldown: 5 sec
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Ignis Roar
Master level:
20
Type:
?
PVE Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec
Passive Effect: Avoidability: +5%
Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec
Passive Effect: Avoidability: +11%
Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec
Passive Effect: Avoidability: +20%
PVP Level 1: Active Effect: MP Cost: 40, ATT during Battle Mode: +6, Duration: 47 sec
Passive Effect: Avoidability: +1%
Level 10: Active Effect: MP Cost: 50, ATT during Battle Mode: +10, Duration: 110 sec
Passive Effect: Avoidability: +5%
Level 20: Active Effect: MP Cost: 60, ATT during Battle Mode: +15, Duration: 180 sec
Passive Effect: Avoidability: +10%
More details
Water Shield
Master level:
10
Type:
?
PVE Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
PVP Level 1: MP Cost: 60, Absorbs 6% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
Level 5: MP Cost: 80, Absorbs 10% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
Level 10: MP Cost: 100, Absorbs 15% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
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Elemental Knights
Master level:
10
Type:
?
PVE Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
Shadow Spirit: Damage: 409%
Cooldown: 192 sec
Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
Shadow Spirit: Damage: 505%
Cooldown: 160 sec
Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
Shadow Spirit: Damage: 625%
Cooldown: 120 sec
PVP Level 1: MP Cost: 132, 1 random Spirit summoned for 24 sec.
Ice Spirit - Damage: 136%, Freeze Chance: 1%, Freeze Duration: 1 sec
Fire Spirit - Damage Over Time: 136% chance of causing 32% damage every 1 sec for 2 sec
Shadow Spirit: Damage: 158%
Cooldown: 76 sec
Level 5: MP Cost: 100, 1 random Spirit summoned for 40 sec.
Ice Spirit - Damage: 160%, Freeze Chance: 3%, Freeze Duration: 1 sec
Fire Spirit - Damage Over Time: 160% chance of causing 40% damage every 1 sec for 2 sec
Shadow Spirit: Damage: 190%
Cooldown: 60 sec
Level 10: MP Cost: 60, 1 random Spirit summoned for 60 sec.
Ice Spirit - Damage: 190%, Freeze Chance: 5%, Freeze Duration: 1 sec
Fire Spirit - Damage Over Time: 190% chance of causing 50% damage every 1 sec for 4 sec
Shadow Spirit: Damage: 230%
Cooldown: 40 sec
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Elemental Knights
Master level:
10
Type:
?
PVE Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 70 sec.
Ice Spirit - Damage: 370%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 110 sec.
Ice Spirit - Damage: 450%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 160 sec.
Ice Spirit - Damage: 550%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
PVP Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 24 sec.
Ice Spirit - Damage: 136%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 40 sec.
Ice Spirit - Damage: 160%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 60 sec.
Ice Spirit - Damage: 190%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
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Elemental Knights
Master level:
10
Type:
?
PVE Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 70 sec.
Ice Spirit - Damage: 409%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 110 sec.
Ice Spirit - Damage: 505%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 160 sec.
Ice Spirit - Damage: 625%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
PVP Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 24 sec.
Ice Spirit - Damage: 76%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 40 sec.
Ice Spirit - Damage: 60%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 60 sec.
Ice Spirit - Damage: 40%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
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