White Knight
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Shield Mastery |
Master level:
10 |
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Type:
? |
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PVE | Level 1: When shield is equipped - Status Ailment and Elemental Resistance: +13%, Weapon and Magic DEF: +115%, Weapon DEF: +1, Guard Chance: 4%, Stun Chance on Guard: 6% | ||
Level 5: When shield is equipped - Status Ailment and Elemental Resistance: +25%, Weapon and Magic DEF: +175%, Weapon DEF: +5, Guard Chance: 20%, Stun Chance on Guard: 30% | |||
Level 10: When shield is equipped - Status Ailment and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon DEF: +10, Guard Chance: 40%, Stun Chance on Guard: 60% | |||
PVP | Level 1: When shield is equipped - Status Ailment and Elemental Resistance: +13%, Weapon and Magic DEF: +115%, Weapon DEF: +1, Guard Chance: 4%, Stun Chance on Guard: 6% | ||
Level 5: When shield is equipped - Status Ailment and Elemental Resistance: +25%, Weapon and Magic DEF: +175%, Weapon DEF: +5, Guard Chance: 20%, Stun Chance on Guard: 30% | |||
Level 10: When shield is equipped - Status Ailment and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon DEF: +10, Guard Chance: 40%, Stun Chance on Guard: 60% | |||
More details |
Lightning Charge |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 25. Max Enemies Hit: 6, Damage: 193%, Number of Attacks: 3. A 14% chance to stun for 3 sec. Damage Over Time: 77% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 106% more damage | ||
Level 10: MP Cost: 30. Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 3. A 50% chance to stun for 4 sec. Damage Over Time: 95% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 110% more damage | |||
Level 20: MP Cost: 35. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 3. A 90% chance to stun for 6 sec. Damage Over Time: 115% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 115% more damage | |||
PVP | Level 1: MP Cost: 25. Max Enemies Hit: 6, Damage: 193%, Number of Attacks: 3. A 14% chance to stun for 3 sec. Damage Over Time: 77% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 106% more damage | ||
Level 10: MP Cost: 30. Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 3. A 50% chance to stun for 4 sec. Damage Over Time: 95% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 110% more damage | |||
Level 20: MP Cost: 35. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 3. A 90% chance to stun for 6 sec. Damage Over Time: 115% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 115% more damage | |||
More details |
HP Recovery |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 24, Restores 23% of Max HP, When ?used consecutively within 24 sec, recovery amount -5% | ||
Level 5: MP Cost: 32, Restores 35% of Max HP, When ?used consecutively within 20 sec, recovery amount -5% | |||
Level 10: MP Cost: 40, Restores 50% of Max HP, When ?used consecutively within 15 sec, recovery amount -5% | |||
PVP | Level 1: MP Cost: 24, Restores 23% of Max HP, When ?used consecutively within 24 sec, recovery amount -5% | ||
Level 5: MP Cost: 32, Restores 35% of Max HP, When ?used consecutively within 20 sec, recovery amount -5% | |||
Level 10: MP Cost: 40, Restores 50% of Max HP, When ?used consecutively within 15 sec, recovery amount -5% | |||
More details |
Combat Orders |
Master level:
20 |
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Type:
? |
Pre-requisite:
HP Recovery Lv. 5 |
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PVE | Level 1: MP Cost: 24, All Skill Levels +1, Duration: 66 [Passive Effect : Blizzard Charge and Flame Charge Damage +13%] |
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Level 10: MP Cost: 28, All Skill Levels +1, Duration: 120 [Passive Effect : Blizzard Charge and Flame Charge Damage +40%] |
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Level 20: MP Cost: 36, All Skill Levels +2, Duration: 180 [Passive Effect : Blizzard Charge and Flame Charge Damage +70%] |
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PVP | - | ||
More details |
Achilles |
Master level:
20 |
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Type:
? |
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PVE | Level 1: Damage Taken: -11% | ||
Level 10: Damage Taken: -20% | |||
Level 20: Damage Taken: -30% | |||
PVP | - | ||
More details |
Divine Shield |
Master level:
10 |
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Type:
? |
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PVE | Level 1: Shield Proc Chance (when hit): 5%, For 90 sec, ?Weapon ATT: +2, Enemy Blows Absorbed: 1, Damage -7% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for 30 sec when activated. | ||
Level 5: Shield Proc Chance (when hit): 25%, For 90 sec, ?Weapon ATT: +10, Enemy Blows Absorbed: 5, Damage -15% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for 30 sec when activated. | |||
Level 10: Shield Proc Chance (when hit): 50%, For 90 sec, ?Weapon ATT: +20, Enemy Blows Absorbed: 10, Damage -25% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for 30 sec when activated. | |||
PVP | - | ||
More details |
Rush |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7 | ||
Level 5: MP Cost: 14, Damage: 275%, Max Enemies Pushed: 9 | |||
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12 | |||
PVP | Level 1: MP Cost: 20, Damage: 251%, Max Enemies Hit: 7, Speed: ? Cooldown: ?ooltime sec |
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Level 5: MP Cost: 23, Damage: 275%, Max Enemies Hit: 9, Speed: ? Cooldown: ?ooltime sec |
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Level 10: MP Cost: 29, Damage: 305%, Max Enemies Hit: 12, Speed: ? Cooldown: ?ooltime sec |
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More details |
Threaten |
Master level:
20 |
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Type:
? |
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PVE | Level 1: MP Cost: 15, Success Rate: 18%, Number of Enemies: 6, Enemy ?Attack and Defense: -11% for 42 sec, Accuracy: -11%, Duration (Accuracy Debuff): 4 sec | ||
Level 10: MP Cost: 18, Success Rate: 45%, Number of Enemies: 6, Enemy ?Attack and Defense: -20% for 60 sec, Accuracy: -20%, Duration (Accuracy Debuff): 6 sec | |||
Level 20: MP Cost: 24, Success Rate: 75%, Number of Enemies: 6, Enemy ?Attack and Defense: -30% for 80 sec, Accuracy: -30%, Duration (Accuracy Debuff): 8 sec | |||
PVP | Level 1: MP Cost: 15, Success Rate: 18%, Number of Enemies: 6, Enemy ?Attack and Defense: -11% for 42 sec, Accuracy: -11%, Duration (Accuracy Debuff): 4 sec | ||
Level 10: MP Cost: 18, Success Rate: 45%, Number of Enemies: 6, Enemy ?Attack and Defense: -20% for 60 sec, Accuracy: -20%, Duration (Accuracy Debuff): 6 sec | |||
Level 20: MP Cost: 24, Success Rate: 75%, Number of Enemies: 6, Enemy ?Attack and Defense: -30% for 80 sec, Accuracy: -30%, Duration (Accuracy Debuff): 8 sec | |||
More details |
Parashock Guard |
Master level:
10 |
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Type:
? |
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PVE | Level 1: MP Cost: 24, Guard Chance: -11%, DEF: -11%, When nearby party members are hit (except yourself): Damage -11% and Guard Chance +11% , ?your Weapon ATT +2 | ||
Level 5: MP Cost: 28, Guard Chance: -15%, DEF: -15%, When nearby party members are hit (except yourself): Damage -15% and Guard Chance +15% , ?your Weapon ATT +10 | |||
Level 10: MP Cost: 32, Guard Chance: -20%, DEF: -20%, When nearby party members are hit (except yourself): Damage -20% and Guard Chance +20% , ?your Weapon ATT +20 | |||
PVP | - | ||
More details |