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White Knight

Shield Mastery
Master level:
10
Type:
?
PVE Level 1: When shield is equipped - Status Ailment and Elemental Resistance: +13%, Weapon and Magic DEF: +115%, Weapon DEF: +1, Guard Chance: 4%, Stun Chance on Guard: 6%
Level 5: When shield is equipped - Status Ailment and Elemental Resistance: +25%, Weapon and Magic DEF: +175%, Weapon DEF: +5, Guard Chance: 20%, Stun Chance on Guard: 30%
Level 10: When shield is equipped - Status Ailment and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon DEF: +10, Guard Chance: 40%, Stun Chance on Guard: 60%
PVP Level 1: When shield is equipped - Status Ailment and Elemental Resistance: +13%, Weapon and Magic DEF: +115%, Weapon DEF: +1, Guard Chance: 4%, Stun Chance on Guard: 6%
Level 5: When shield is equipped - Status Ailment and Elemental Resistance: +25%, Weapon and Magic DEF: +175%, Weapon DEF: +5, Guard Chance: 20%, Stun Chance on Guard: 30%
Level 10: When shield is equipped - Status Ailment and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon DEF: +10, Guard Chance: 40%, Stun Chance on Guard: 60%
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Lightning Charge
Master level:
20
Type:
?
PVE Level 1: MP Cost: 25. Max Enemies Hit: 6, Damage: 193%, Number of Attacks: 3. A 14% chance to stun for 3 sec. Damage Over Time: 77% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 106% more damage
Level 10: MP Cost: 30. Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 3. A 50% chance to stun for 4 sec. Damage Over Time: 95% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 110% more damage
Level 20: MP Cost: 35. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 3. A 90% chance to stun for 6 sec. Damage Over Time: 115% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 115% more damage
PVP Level 1: MP Cost: 25. Max Enemies Hit: 6, Damage: 193%, Number of Attacks: 3. A 14% chance to stun for 3 sec. Damage Over Time: 77% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 106% more damage
Level 10: MP Cost: 30. Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 3. A 50% chance to stun for 4 sec. Damage Over Time: 95% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 110% more damage
Level 20: MP Cost: 35. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 3. A 90% chance to stun for 6 sec. Damage Over Time: 115% for enemies that are not stunned. ?Attack slowed-down enemies with Blizzard Charge to deal 115% more damage
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HP Recovery
Master level:
10
Type:
?
PVE Level 1: MP Cost: 24, Restores 23% of Max HP, When ?used consecutively within 24 sec, recovery amount -5%
Level 5: MP Cost: 32, Restores 35% of Max HP, When ?used consecutively within 20 sec, recovery amount -5%
Level 10: MP Cost: 40, Restores 50% of Max HP, When ?used consecutively within 15 sec, recovery amount -5%
PVP Level 1: MP Cost: 24, Restores 23% of Max HP, When ?used consecutively within 24 sec, recovery amount -5%
Level 5: MP Cost: 32, Restores 35% of Max HP, When ?used consecutively within 20 sec, recovery amount -5%
Level 10: MP Cost: 40, Restores 50% of Max HP, When ?used consecutively within 15 sec, recovery amount -5%
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Combat Orders
Master level:
20
Type:
?
Pre-requisite:
HP Recovery Lv. 5
PVE Level 1: MP Cost: 24, All Skill Levels +1, Duration: 66
[Passive Effect : Blizzard Charge and Flame Charge Damage +13%]
Level 10: MP Cost: 28, All Skill Levels +1, Duration: 120
[Passive Effect : Blizzard Charge and Flame Charge Damage +40%]
Level 20: MP Cost: 36, All Skill Levels +2, Duration: 180
[Passive Effect : Blizzard Charge and Flame Charge Damage +70%]
PVP -
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Achilles
Master level:
20
Type:
?
PVE Level 1: Damage Taken: -11%
Level 10: Damage Taken: -20%
Level 20: Damage Taken: -30%
PVP -
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Divine Shield
Master level:
10
Type:
?
PVE Level 1: Shield Proc Chance (when hit): 5%, For 90 sec, ?Weapon ATT: +2, Enemy Blows Absorbed: 1, Damage -7% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for 30 sec when activated.
Level 5: Shield Proc Chance (when hit): 25%, For 90 sec, ?Weapon ATT: +10, Enemy Blows Absorbed: 5, Damage -15% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for 30 sec when activated.
Level 10: Shield Proc Chance (when hit): 50%, For 90 sec, ?Weapon ATT: +20, Enemy Blows Absorbed: 10, Damage -25% only for attacks that inflict damage at a certain ratio of the max HP, Unable tp recreate a Protective Shield for 30 sec when activated.
PVP -
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Rush
Master level:
10
Type:
?
PVE Level 1: MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
Level 5: MP Cost: 14, Damage: 275%, Max Enemies Pushed: 9
Level 10: MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
PVP Level 1: MP Cost: 20, Damage: 251%, Max Enemies Hit: 7, Speed: ?
Cooldown: ?ooltime sec
Level 5: MP Cost: 23, Damage: 275%, Max Enemies Hit: 9, Speed: ?
Cooldown: ?ooltime sec
Level 10: MP Cost: 29, Damage: 305%, Max Enemies Hit: 12, Speed: ?
Cooldown: ?ooltime sec
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Threaten
Master level:
20
Type:
?
PVE Level 1: MP Cost: 15, Success Rate: 18%, Number of Enemies: 6, Enemy ?Attack and Defense: -11% for 42 sec, Accuracy: -11%, Duration (Accuracy Debuff): 4 sec
Level 10: MP Cost: 18, Success Rate: 45%, Number of Enemies: 6, Enemy ?Attack and Defense: -20% for 60 sec, Accuracy: -20%, Duration (Accuracy Debuff): 6 sec
Level 20: MP Cost: 24, Success Rate: 75%, Number of Enemies: 6, Enemy ?Attack and Defense: -30% for 80 sec, Accuracy: -30%, Duration (Accuracy Debuff): 8 sec
PVP Level 1: MP Cost: 15, Success Rate: 18%, Number of Enemies: 6, Enemy ?Attack and Defense: -11% for 42 sec, Accuracy: -11%, Duration (Accuracy Debuff): 4 sec
Level 10: MP Cost: 18, Success Rate: 45%, Number of Enemies: 6, Enemy ?Attack and Defense: -20% for 60 sec, Accuracy: -20%, Duration (Accuracy Debuff): 6 sec
Level 20: MP Cost: 24, Success Rate: 75%, Number of Enemies: 6, Enemy ?Attack and Defense: -30% for 80 sec, Accuracy: -30%, Duration (Accuracy Debuff): 8 sec
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Parashock Guard
Master level:
10
Type:
?
PVE Level 1: MP Cost: 24, Guard Chance: -11%, DEF: -11%, When nearby party members are hit (except yourself): Damage -11% and Guard Chance +11% , ?your Weapon ATT +2
Level 5: MP Cost: 28, Guard Chance: -15%, DEF: -15%, When nearby party members are hit (except yourself): Damage -15% and Guard Chance +15% , ?your Weapon ATT +10
Level 10: MP Cost: 32, Guard Chance: -20%, DEF: -20%, When nearby party members are hit (except yourself): Damage -20% and Guard Chance +20% , ?your Weapon ATT +20
PVP -
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