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Monster Carnival 2 Party Quest

You need to be between Level 51 - 69 to do the party quest

monster-carnival-2-001.jpg

Talk to the NPC Spiegelman in Orbis, Ludibrium and Singapore: CBD to enter Monster Carnival.

Monster Carnival Season Two is a competitive Party Quest between a party and another party. Once again, you and your teammates compete to collect the most amount of Carnival Points (CP) by killing monsters in deeper areas of the Ludibrium Clock tower. Most of the features are the same as the ones in Season One. However, the monsters are higher leveled compared to the ones in Season One. The EXP given by monsters are only 1 – 8 EXP each, hence the primary reward of the Party Quest is the rewarded EXP at the end of the challenge.

The CP collected can be used to perform tasks such as Summon a Monster, Skill, and Protector to slow down the other team. There are also designated hotkeys that can be used when selecting one of these three tabs to activate it.

Summon a Monster:
Monsters can be summoned to attack the opposing party.

Name
CP
Hotkey
Buffy 7 F1
Soul Teddy 7 F2
Lazy Buffy 8 F3
Master Soul Teddy 8 F4
Klock 9 F5
Buffoon 9 F6
Deep Buffoon 10 F7
Ghost Pirate 11 F8
Death Teddy 12 F9
Spirit Viking 30 F10

Skill:
Skills can be used against the opposing party, and if used wisely, can turn the tide of the battle.

Name
CP
Hotkey
Darkness (Party) 17 F1
Weakness (Party) 19 F2
Curse (Party) 12 F3
Poisoned (Party) 19 F4
Slow (Party) 16 F5
Seal (1 person) 14 F6
Stun (1 person) 22 F7
Cancel Buff (1 person) 18 F8

Protectors:
Protectors are special buffs that can be casted on summoned monsters by your party. It's recommended that they are only used after you have summoned many monsters. When casting Protectors, they will appear as a pillar with a gem on top. Attacking and destroying these pillars (including your opponents' pillars, denoted by the colour of the gem) will remove the buffs.

Name
CP
Hotkey
Power UP 17 F1
Guard UP 16 F2
Magic UP 17 F3
Shield UP 16 F4
Accuracy UP 13 F5
Avoidability UP 16 F6
Speed UP 12 F7
Cancel Weapon Attack 35 F8
Cancel Magic Attack 35 F9

The Carnival Fields in Season Two are abundant like mini-dungeons. Carnival Field 1 and 2 are for parties that have 2-4 members; Carnival Field 3 looks exactly the same as Field 2, however it is for parties that have 3-6 members. For obvious reasons, you will want to have the maximum number of party members for the selected Carnival Field, although it's not necessarily required.

Items that are dropped in this PQ will be used up instantly (except for Maple Coins, for redeeming prizes later). In addition to the usual potions (Mana Elixirs, Elixirs, etc), the following is the list of other items dropped:

IMG
Name
Description
Carnival Point 1 Increases Carnival Point by 1.
Carnival Point 2 Increases Carnival Point by 2.
Carnival Point 3 Increases Carnival Point by 3.
Party Mana Elixir Recovers 300 MP for all members of your party.
Party Elixir Recovers 50% of HP and MP for all members of your party.
Party Power Elixir Recovers all HP and HP for all members of your party.
Party All Cure Potion Cures any abnormal state affecting any members of your party.
Mini Cube of Darkness One of the members in the opposing party will be inflicted a random abnormal state.
Cube of Darkness Everyone in the opposing party will be inflicted a random abnormal state.
Stunner One of the members of the opposing party will be stunned.

As there is not one perfect strategy - as conditions such as what jobs the opposing party members are, and what Carnival Field you're in, will require a different strategy each time - there will not be one written here. Simply play through a game or two to familiarize yourself and work closely with your teammates to win. Also do note that each round takes 10 minutes.