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Infinity
Master level:
30
Type:
?
Description:

for a certain period of time, can use skill without mana consumption, and when hit, stance effect is invoked by certain rate. Also, one's HP and MP are continuosly recovered and all attacks' magic damage increases. Not lifted by enemies' attack.

Level 1: Consume MP 45, every for 4 sec, HP & MP 1% recovered, every for sec, all attack magic's damaged 1% increased, at the probability rate of 41%, stance effect, lased for 11 sec. Reuse cool time 3 min
Level 2: Consume MP 45, every for 4 sec, HP & MP 1% recovered, every for sec, all attack magic's damaged 1% increased, at the probability rate of 42%, stance effect, lased for 12 sec. Reuse cool time 3 min
Level 3: Consume MP 45, every for 4 sec, HP & MP 1% recovered, every for sec, all attack magic's damaged 1% increased, at the probability rate of 43%, stance effect, lased for 13 sec. Reuse cool time 3 min
Level 4: Consume MP 45, every for 4 sec, HP & MP 2% recovered, every for sec, all attack magic's damaged 2% increased, at the probability rate of 44%, stance effect, lased for 14 sec. Reuse cool time 3 min
Level 5: Consume MP 50, every for 4 sec, HP & MP 2% recovered, every for sec, all attack magic's damaged 2% increased, at the probability rate of 45%, stance effect, lased for 15 sec. Reuse cool time 3 min
Level 6: Consume MP 50, every for 4 sec, HP & MP 2% recovered, every for sec, all attack magic's damaged 2% increased, at the probability rate of 46%, stance effect, lased for 16 sec. Reuse cool time 3 min
Level 7: Consume MP 50, every for 4 sec, HP & MP 3% recovered, every for sec, all attack magic's damaged 3% increased, at the probability rate of 47%, stance effect, lased for 17 sec. Reuse cool time 3 min
Level 8: Consume MP 50, every for 4 sec, HP & MP 3% recovered, every for sec, all attack magic's damaged 3% increased, at the probability rate of 48%, stance effect, lased for 18 sec. Reuse cool time 3 min
Level 9: Consume MP 55, every for 4 sec, HP & MP 3% recovered, every for sec, all attack magic's damaged 3% increased, at the probability rate of 49%, stance effect, lased for 19 sec. Reuse cool time 3 min
Level 10: Consume MP 55, every for 4 sec, HP & MP 4% recovered, every for sec, all attack magic's damaged 4% increased, at the probability rate of 50%, stance effect, lased for 20 sec. Reuse cool time 3 min
Level 11: Consume MP 55, every for 4 sec, HP & MP 4% recovered, every for sec, all attack magic's damaged 4% increased, at the probability rate of 51%, stance effect, lased for 21 sec. Reuse cool time 3 min
Level 12: Consume MP 55, every for 4 sec, HP & MP 4% recovered, every for sec, all attack magic's damaged 4% increased, at the probability rate of 52%, stance effect, lased for 22 sec. Reuse cool time 3 min
Level 13: Consume MP 60, every for 4 sec, HP & MP 5% recovered, every for sec, all attack magic's damaged 5% increased, at the probability rate of 53%, stance effect, lased for 23 sec. Reuse cool time 3 min
Level 14: Consume MP 60, every for 4 sec, HP & MP 5% recovered, every for sec, all attack magic's damaged 5% increased, at the probability rate of 54%, stance effect, lased for 24 sec. Reuse cool time 3 min
Level 15: Consume MP 60, every for 4 sec, HP & MP 5% recovered, every for sec, all attack magic's damaged 5% increased, at the probability rate of 55%, stance effect, lased for 25 sec. Reuse cool time 3 min
Level 16: Consume MP 60, every for 4 sec, HP & MP 6% recovered, every for sec, all attack magic's damaged 6% increased, at the probability rate of 56%, stance effect, lased for 26 sec. Reuse cool time 3 min
Level 17: Consume MP 65, every for 4 sec, HP & MP 6% recovered, every for sec, all attack magic's damaged 6% increased, at the probability rate of 57%, stance effect, lased for 27 sec. Reuse cool time 3 min
Level 18: Consume MP 65, every for 4 sec, HP & MP 6% recovered, every for sec, all attack magic's damaged 6% increased, at the probability rate of 58%, stance effect, lased for 28 sec. Reuse cool time 3 min
Level 19: Consume MP 65, every for 4 sec, HP & MP 7% recovered, every for sec, all attack magic's damaged 7% increased, at the probability rate of 59%, stance effect, lased for 29 sec. Reuse cool time 3 min
Level 20: Consume MP 65, every for 4 sec, HP & MP 7% recovered, every for sec, all attack magic's damaged 7% increased, at the probability rate of 60%, stance effect, lased for 30 sec. Reuse cool time 3 min
Level 21: Consume MP 70, every for 4 sec, HP & MP 7% recovered, every for sec, all attack magic's damaged 7% increased, at the probability rate of 61%, stance effect, lased for 31 sec. Reuse cool time 3 min
Level 22: Consume MP 70, every for 4 sec, HP & MP 8% recovered, every for sec, all attack magic's damaged 8% increased, at the probability rate of 62%, stance effect, lased for 32 sec. Reuse cool time 3 min
Level 23: Consume MP 70, every for 4 sec, HP & MP 8% recovered, every for sec, all attack magic's damaged 8% increased, at the probability rate of 63%, stance effect, lased for 33 sec. Reuse cool time 3 min
Level 24: Consume MP 70, every for 4 sec, HP & MP 8% recovered, every for sec, all attack magic's damaged 8% increased, at the probability rate of 64%, stance effect, lased for 34 sec. Reuse cool time 3 min
Level 25: Consume MP 75, every for 4 sec, HP & MP 9% recovered, every for sec, all attack magic's damaged 9% increased, at the probability rate of 65%, stance effect, lased for 35 sec. Reuse cool time 3 min
Level 26: Consume MP 75, every for 4 sec, HP & MP 9% recovered, every for sec, all attack magic's damaged 9% increased, at the probability rate of 66%, stance effect, lased for 36 sec. Reuse cool time 3 min
Level 27: Consume MP 75, every for 4 sec, HP & MP 9% recovered, every for sec, all attack magic's damaged 9% increased, at the probability rate of 67%, stance effect, lased for 37 sec. Reuse cool time 3 min
Level 28: Consume MP 75, every for 4 sec, HP & MP 10% recovered, every for sec, all attack magic's damaged 10% increased, at the probability rate of 68%, stance effect, lased for 38 sec. Reuse cool time 3 min
Level 29: Consume MP 80, every for 4 sec, HP & MP 10% recovered, every for sec, all attack magic's damaged 10% increased, at the probability rate of 69%, stance effect, lased for 39 sec. Reuse cool time 3 min
Level 30: Consume MP 80, every for 4 sec, HP & MP 10% recovered, every for sec, all attack magic's damaged 10% increased, at the probability rate of 70%, stance effect, lased for 40 sec. Reuse cool time 3 min
Infinity [PVP]
Master level:
30
Type:
?
Description:

Enables one to use skills without spending mana, and stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. [Cooldown: 3 min]

Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activating Stance Effect: 41%, Duration: 11 sec
Level 2: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activating Stance Effect: 42%, Duration: 12 sec
Level 3: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activating Stance Effect: 43%, Duration: 13 sec
Level 4: MP Cost: 45, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activating Stance Effect: 44%, Duration: 14 sec
Level 5: MP Cost: 50, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activating Stance Effect: 45%, Duration: 15 sec
Level 6: MP Cost: 50, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activating Stance Effect: 46%, Duration: 16 sec
Level 7: MP Cost: 50, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activating Stance Effect: 47%, Duration: 17 sec
Level 8: MP Cost: 50, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activating Stance Effect: 48%, Duration: 18 sec
Level 9: MP Cost: 55, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activating Stance Effect: 49%, Duration: 19 sec
Level 10: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activating Stance Effect: 50%, Duration: 20 sec
Level 11: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activating Stance Effect: 51%, Duration: 21 sec
Level 12: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activating Stance Effect: 52%, Duration: 22 sec
Level 13: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activating Stance Effect: 53%, Duration: 23 sec
Level 14: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activating Stance Effect: 54%, Duration: 24 sec
Level 15: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activating Stance Effect: 55%, Duration: 25 sec
Level 16: MP Cost: 60, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activating Stance Effect: 56%, Duration: 26 sec
Level 17: MP Cost: 65, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activating Stance Effect: 57%, Duration: 27 sec
Level 18: MP Cost: 65, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activating Stance Effect: 58%, Duration: 28 sec
Level 19: MP Cost: 65, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activating Stance Effect: 59%, Duration: 29 sec
Level 20: MP Cost: 65, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activating Stance Effect: 60%, Duration: 30 sec
Level 21: MP Cost: 70, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activating Stance Effect: 61%, Duration: 31 sec
Level 22: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activating Stance Effect: 62%, Duration: 32 sec
Level 23: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activating Stance Effect: 63%, Duration: 33 sec
Level 24: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activating Stance Effect: 64%, Duration: 34 sec
Level 25: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activating Stance Effect: 65%, Duration: 35 sec
Level 26: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activating Stance Effect: 66%, Duration: 36 sec
Level 27: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activating Stance Effect: 67%, Duration: 37 sec
Level 28: MP Cost: 75, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activating Stance Effect: 68%, Duration: 38 sec
Level 29: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activating Stance Effect: 69%, Duration: 39 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activating Stance Effect: 70%, Duration: 40 sec