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Arch Mage (Ice/Lightning)

Arcane Aim
Master level:
30
Type:
?
PVE Level 1: Ignores 6% of enemy Def. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
Level 15: Ignores 13% of enemy Def. When attacking enemy 3 or more times, damage will increase by 5% with 35% probability. Damage increase effect will accumulate up to 5 times.
Level 30: Ignores 20% of enemy Def. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.
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Maple Warrior
Master level:
30
Type:
?
PVE Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
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Infinity
Master level:
30
Type:
?
PVE Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 21%, Duration: 11 sec
Level 15: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activation Power Stance Effect: 35%, Duration: 25 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 50%, Duration: 40 sec
PVP Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activating Stance Effect: 21%, Duration: 11 sec
Level 15: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activating Stance Effect: 35%, Duration: 25 sec
Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activating Stance Effect: 50%, Duration: 40 sec
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Elquines
Master level:
30
Type:
?
Pre-requisite:
Ice Demon Lv. 5
PVE Level 1: MP Cost: 33, Summon Elquines Duration: 15 sec, Damage: 206% to up to 3 enemies simultaneously.
[Passive Effect: Permanently increases Mastery by 56%]
Level 15: MP Cost: 75, Summon Elquines Duration: 85 sec, Damage: 290% to up to 3 enemies simultaneously.
[Passive Effect: Permanently increases Mastery by 63%]
Level 30: MP Cost: 120, Summon Elquines Duration: 160 sec, Damage: 380% to up to 3 enemies simultaneously.
[Passive Effect: Permanently increases Mastery by 70%]
PVP Level 1: MP Cost: 33, Summon Elquines Duration: 15 sec, Damage: 206% to up to 3 enemies simultaneously.
[Passive Effect: Permanently increases Mastery by 56%]
Level 15: MP Cost: 75, Summon Elquines Duration: 85 sec, Damage: 290% to up to 3 enemies simultaneously.
[Passive Effect: Permanently increases Mastery by 63%]
Level 30: MP Cost: 120, Summon Elquines Duration: 160 sec, Damage: 380% to up to 3 enemies simultaneously.
[Passive Effect: Permanently increases Mastery by 70%]
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Chain Lightning
Master level:
30
Type:
?
PVE Level 1: MP Cost: 24, Damage: 157%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
Level 15: MP Cost: 34, Damage: 213%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 60%, Stun Duration: 3 sec, Additional Critical Rate: 18%
Level 30: MP Cost: 44, Damage: 273%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%
PVP Level 1: MP Cost: 24, Damage: 157%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
Level 15: MP Cost: 34, Damage: 213%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 60%, Stun Duration: 3 sec, Additional Critical Rate: 18%
Level 30: MP Cost: 44, Damage: 273%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%
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Blizzard
Master level:
30
Type:
?
PVE Level 1: Consume MP 358, on max 15 enemies, with 610% damage, attack 4 times, Reuse cool time 45 sec
[passive effect : attack during blizzard reuse cool time, there is ?at the probability rate of 2%, blizzard hit on a single enemy for 104% damage ]
Level 15: Consume MP 330, on max 15 enemies, with 750% damage, attack 4 times, Reuse cool time 45 sec
[passive effect : attack during blizzard reuse cool time, there is ?at the probability rate of 30%, blizzard hit on a single enemy for 160% damage ]
Level 30: Consume MP 300, on max 15 enemies, with 900% damage, attack 4 times, Reuse cool time 45 sec
[passive effect : attack during blizzard reuse cool time, there is ?at the probability rate of 60%, blizzard hit on a single enemy for 220% damage ]
PVP Level 1: Consume MP 358, on max 15 enemies, with 610% damage, attack 4 times, Reuse cool time 45 sec
[passive effect : attack during blizzard reuse cool time, there is ?at the probability rate of 2%, blizzard hit on a single enemy for 104% damage ]
Level 15: Consume MP 330, on max 15 enemies, with 750% damage, attack 4 times, Reuse cool time 45 sec
[passive effect : attack during blizzard reuse cool time, there is ?at the probability rate of 30%, blizzard hit on a single enemy for 160% damage ]
Level 30: Consume MP 300, on max 15 enemies, with 900% damage, attack 4 times, Reuse cool time 45 sec
[passive effect : attack during blizzard reuse cool time, there is ?at the probability rate of 60%, blizzard hit on a single enemy for 220% damage ]
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Hero's Will
Master level:
5
Type:
?
PVE Level 1: MP Cost: 30, Cooldown: 600 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
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master magic
Master level:
10
Type:
?
PVE Level 1: permanent magic 3 increase, buff lasting time 5% increase
Level 5: permanent magic 15 increase, buff lasting time 25% increase
Level 10: permanent magic 30 increase, buff lasting time 50% increase
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blizzard
Master level:
30
Type:
?
PVE Level 1: Consume MP ?pCon, on max ?obCount enemies, with 104% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 2%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 15: Consume MP ?pCon, on max ?obCount enemies, with 160% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 30%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 30: Consume MP ?pCon, on max ?obCount enemies, with 220% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 60%, ?ctime sec freezing
Reuse cool time ?ooltime sec
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frost effect
Master level:
1
Type:
?
PVE Level 1: When attacking enemies under frozen status, for each overlapeed freezing, critical max damage 5% increased
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freezing breath
Master level:
30
Type:
?
PVE Level 1: Consume MP 15, character becomes invincible, causes max 8 enemies ?inactive and magic defense -20%, physical defense -10%. When keydown continued, lasted for 10 sec at max. reuse cool time 62 sec
Level 15: Consume MP 18, character becomes invincible, causes max 8 enemies ?inactive and magic defense -25%, physical defense -12%. When keydown continued, lasted for 17 sec at max. reuse cool time 90 sec
Level 30: Consume MP 22, character becomes invincible, causes max 8 enemies ?inactive and magic defense -30%, physical defense -15%. When keydown continued, lasted for 25 sec at max. reuse cool time 120 sec
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frozen orb
Master level:
30
Type:
?
PVE Level 1: Consume MP 40, create frozen orb that scatters ice fragments dealing 104% damage on max 8 enemies, Reuse cool time 5 sec
Level 15: Consume MP 45, create frozen orb that scatters ice fragments dealing 160% damage on max 8 enemies, Reuse cool time 5 sec
Level 30: Consume MP 50, create frozen orb that scatters ice fragments dealing 220% damage on max 8 enemies, Reuse cool time 5 sec
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Lightning Sphere Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Countdown Skill. Consumes 30 MP, inflicting 700% damage per hit to 15 enemies. Lasts up to 8 seconds. The final attack can inflict up to 1000% damage, depending on duration of the sphere.
Cooldown Time: 90 seconds
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Epic Adventure Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 100 MP, Duration: ?imeDamage seconds, Increases damage by 10% and Maximum Damage increases by 5000000.
Cooldown: 120 sec. Can only be shared by other Adventurers in your party.
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Ice Aura Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 100 MP upon activation. Activates at a rate of 20% for nearby allied forces, absorbs 20% of damage, and increases Abnormal Status Resistance and Elemental Resistance by 20%.
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