Welcome, Mapler!
The Database Takes Flight
blizzard
Master level:
30
Type:
?
Description:

drop spear of ice from the sky to deliver powerful ice element attack to several enemies and free them. The opponent receives continuous dot damage for a certain period of time.

Level 1: Consume MP ?pCon, on max ?obCount enemies, with 104% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 2%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 2: Consume MP ?pCon, on max ?obCount enemies, with 108% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 4%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 3: Consume MP ?pCon, on max ?obCount enemies, with 112% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 6%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 4: Consume MP ?pCon, on max ?obCount enemies, with 116% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 8%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 5: Consume MP ?pCon, on max ?obCount enemies, with 120% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 10%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 6: Consume MP ?pCon, on max ?obCount enemies, with 124% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 12%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 7: Consume MP ?pCon, on max ?obCount enemies, with 128% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 14%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 8: Consume MP ?pCon, on max ?obCount enemies, with 132% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 16%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 9: Consume MP ?pCon, on max ?obCount enemies, with 136% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 18%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 10: Consume MP ?pCon, on max ?obCount enemies, with 140% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 20%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 11: Consume MP ?pCon, on max ?obCount enemies, with 144% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 22%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 12: Consume MP ?pCon, on max ?obCount enemies, with 148% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 24%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 13: Consume MP ?pCon, on max ?obCount enemies, with 152% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 26%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 14: Consume MP ?pCon, on max ?obCount enemies, with 156% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 28%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 15: Consume MP ?pCon, on max ?obCount enemies, with 160% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 30%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 16: Consume MP ?pCon, on max ?obCount enemies, with 164% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 32%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 17: Consume MP ?pCon, on max ?obCount enemies, with 168% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 34%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 18: Consume MP ?pCon, on max ?obCount enemies, with 172% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 36%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 19: Consume MP ?pCon, on max ?obCount enemies, with 176% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 38%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 20: Consume MP ?pCon, on max ?obCount enemies, with 180% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 40%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 21: Consume MP ?pCon, on max ?obCount enemies, with 184% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 42%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 22: Consume MP ?pCon, on max ?obCount enemies, with 188% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 44%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 23: Consume MP ?pCon, on max ?obCount enemies, with 192% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 46%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 24: Consume MP ?pCon, on max ?obCount enemies, with 196% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 48%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 25: Consume MP ?pCon, on max ?obCount enemies, with 200% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 50%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 26: Consume MP ?pCon, on max ?obCount enemies, with 204% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 52%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 27: Consume MP ?pCon, on max ?obCount enemies, with 208% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 54%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 28: Consume MP ?pCon, on max ?obCount enemies, with 212% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 56%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 29: Consume MP ?pCon, on max ?obCount enemies, with 216% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 58%, ?ctime sec freezing
Reuse cool time ?ooltime sec
Level 30: Consume MP ?pCon, on max ?obCount enemies, with 220% damage, attack ?ttackCount times. for ?ottime sec, per ?otInterval sec, ?ot% dot damage, at the probability rate of 60%, ?ctime sec freezing
Reuse cool time ?ooltime sec