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Corsair

Pirate's Revenge
Master level:
10
Type:
?
PVE Level 1: Chance: 4%, Damage: +6%, Duration: 18 sec
Level 5: Chance: 20%, Damage: +10%, Duration: 30 sec
Level 10: Chance: 40%, Damage: +15%, Duration: 45 sec
PVP Level 1: Chance: 1%, Damage: +1%, Duration: 6 sec
Level 5: Chance: 5%, Damage: +5%, Duration: 10 sec
Level 10: Chance: 10%, Damage: +10%, Duration: 15 sec
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Double Down
Master level:
5
Type:
?
Pre-requisite:
Roll of the Dice Lv. 20
PVE Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec
?Cooldown: 200 sec
Level 3: MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec
?Cooldown: 200 sec
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec
?Cooldown: 200 sec
PVP Level 1: MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec
?Cooldown: 200 sec
Level 3: MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec
?Cooldown: 200 sec
Level 5: MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec
?Cooldown: 200 sec
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Ahoy Mateys
Master level:
15
Type:
?
Pre-requisite:
All Aboard Lv. 10
PVE Level 1: summoned crewmen's attack 1% increased, when crewman in summoned already increase physical attack by 3.
[additional effect for each crewman]
murat : critical damage 1% increased
balleri : critical rate 1% increased
jack : HP and MP 2% increased, movement speed 2 increased
stoner : received damage 1% reduced
Level 8: summoned crewmen's attack 8% increased, when crewman in summoned already increase physical attack by 24.
[additional effect for each crewman]
murat : critical damage 8% increased
balleri : critical rate 8% increased
jack : HP and MP 16% increased, movement speed 16 increased
stoner : received damage 8% reduced
Level 15: summoned crewmen's attack 15% increased, when crewman in summoned already increase physical attack by 45.
[additional effect for each crewman]
murat : critical damage 15% increased
balleri : critical rate 15% increased
jack : HP and MP 30% increased, movement speed 30 increased
stoner : received damage 15% reduced
PVP Level 1: summoned crewmen's attack 1% increased, when crewman in summoned already increase physical attack by 3.
[additional effect for each crewman]
murat : critical damage 1% increased
balleri : critical rate 1% increased
jack : HP and MP 2% increased, movement speed 2 increased
stoner : received damage 1% reduced
Level 8: summoned crewmen's attack 8% increased, when crewman in summoned already increase physical attack by 24.
[additional effect for each crewman]
murat : critical damage 8% increased
balleri : critical rate 8% increased
jack : HP and MP 16% increased, movement speed 16 increased
stoner : received damage 8% reduced
Level 15: summoned crewmen's attack 15% increased, when crewman in summoned already increase physical attack by 45.
[additional effect for each crewman]
murat : critical damage 15% increased
balleri : critical rate 15% increased
jack : HP and MP 30% increased, movement speed 30 increased
stoner : received damage 15% reduced
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Majestic Presence
Master level:
30
Type:
?
Pre-requisite:
Gun Mastery Lv. 10
PVE Level 1: Gun Mastery: 56%, 42% additional explosion damage upon performing a shot-firing attack.
Level 15: Gun Mastery: 63%, 70% additional explosion damage upon performing a shot-firing attack.
Level 30: Gun Mastery: 70%, 100% additional explosion damage upon performing a shot-firing attack.
PVP -
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Maple Warrior
Master level:
30
Type:
?
PVE Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
PVP -
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Rapid Fire
Master level:
30
Type:
?
Pre-requisite:
Triple Fire Lv. 20
PVE Level 1: MP Cost: 6, Damage: 213% per bullet
Level 15: MP Cost: 7, Damage: 255% per bullet
Level 30: MP Cost: 9, Damage: 300% per bullet
PVP Level 1: MP Cost: 6, Damage: 122% per shot
Level 15: MP Cost: 7, Damage: 150% per shot
Level 30: MP Cost: 9, Damage: 180% per shot
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Hero's Will
Master level:
5
Type:
?
PVE Level 1: MP Cost: 30, Cooldown: 600 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
PVP -
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Nautilus Strike
Master level:
30
Type:
?
PVE Level 1: MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3
?Cooldown: 60 sec
Level 15: MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3
?Cooldown: 46 sec
Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3
?Cooldown: 30 sec
PVP Level 1: MP Cost: 35, Damage: 318%, Max Enemies Hit: 15, Number of Attacks: 3
?Cooldown: 60 sec
Level 15: MP Cost: 50, Damage: 360%, Max Enemies Hit: 15, Number of Attacks: 3
?Cooldown: 46 sec
Level 30: MP Cost: 65, Damage: 405%, Max Enemies Hit: 15, Number of Attacks: 3
?Cooldown: 30 sec
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Parrotargetting
Master level:
10
Type:
?
PVE Level 1: Consume MP 25, 466% damage, when attacking monster in homing damage 2% increased
[passive effect : critical min/max damage 1% increased]
Level 5: Consume MP 31, 530% damage, when attacking monster in homing damage 10% increased
[passive effect : critical min/max damage 5% increased]
Level 10: Consume MP 37, 610% damage, when attacking monster in homing damage 20% increased
[passive effect : critical min/max damage 10% increased]
PVP Level 1: Consume MP 25, 466% damage, when attacking monster in homing damage 2% increased
[passive effect : critical min/max damage 1% increased]
Level 5: Consume MP 31, 530% damage, when attacking monster in homing damage 10% increased
[passive effect : critical min/max damage 5% increased]
Level 10: MP Cost: 37, Damage: 660%, Bonus Damage: +20%
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Brain Scrambler
Master level:
30
Type:
?
PVE Level 1: Trinity-Reinforce
Level 15: Trinity-Reinforce
Level 30: Trinity-Reinforce
PVP Level 1: Recharge chance +?nActive%
Level 15: Recharge chance +?nActive%
Level 30: Recharge chance +?nActive%
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Eight-Legs Easton
Master level:
30
Type:
?
PVE Level 1: MP Cost: 25 and 4 bullets, Damage: 475%, Max Enemies Hit: 8, Number of Attacks: 4
Level 15: MP Cost: 40 and 4 bullets, Damage: 559%, Max Enemies Hit: 8, Number of Attacks: 4
Level 30: MP Cost: 55 and 4 bullets, Damage: 649%, Max Enemies Hit: 8, Number of Attacks: 4
PVP Level 1: MP Cost: 25 and 4 bullets, Damage: 475%, Max Enemies Hit: 8, Number of Attacks: 4
Level 15: MP Cost: 40 and 4 bullets, Damage: 559%, Max Enemies Hit: 8, Number of Attacks: 4
Level 30: MP Cost: 55 and 4 bullets, Damage: 649%, Max Enemies Hit: 8, Number of Attacks: 4
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Jolly Roger
Master level:
20
Type:
?
PVE Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +11%, Stance Chance: 22%, Avoidability -15
Level 10: MP Cost: 49, Duration: 120 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +20%, Stance Chance: 40%, Avoidability -150
Level 20: MP Cost: 55, Duration: 180 sec, Attack: +20%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 60%, Avoidability -300
PVP Level 1: MP Cost: 30, Duration: 64 sec, Attack: +?amR%, Abnormal Status/Elemental Resistance: +1%, Stance Chance: 11%, Avoidability -15
Level 10: MP Cost: 34, Duration: 100 sec, Attack: +?amR%, Abnormal Status/Elemental Resistance: +5%, Stance Chance: 20%, Avoidability -150
Level 20: MP Cost: 40, Duration: 140 sec, Attack: +?amR%, Abnormal Status/Elemental Resistance: +10%, Stance Chance: 30%, Avoidability -300
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quick draw
Master level:
10
Type:
?
PVE Level 1: When used, next used skill's damage 3% increased
[passive effect : during attack, at the probability rate of 4%, ?quick draw effect invoked. When effect invoked, skill can be used]
Level 5: When used, next used skill's damage 15% increased
[passive effect : during attack, at the probability rate of 6%, ?quick draw effect invoked. When effect invoked, skill can be used]
Level 10: When used, next used skill's damage 30% increased
[passive effect : during attack, at the probability rate of 8%, ?quick draw effect invoked. When effect invoked, skill can be used]
PVP -
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battleship bomber
Master level:
30
Type:
?
PVE Level 1: Trinity-Recharge Up
Level 15: Trinity-Recharge Up
Level 30: Trinity-Recharge Up
PVP -
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double lucky dice-one more chance Hyper Skill
Master level:
1
Type:
?
PVE Level 1: when double luck dice is not invoked, at the probability rate of 40%, reuse cool time not applied, next time, double lucky dice of 4 or more invoked.
PVP -
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Strange Bomb Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 500 MP to attack 15 enemies 12 times, inflicting 400% damage.
Cooldown Time: 15 seconds
PVP -
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Epic Adventure Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 100 MP, Duration: ?imeDamage seconds, Increases damage by 10% and Maximum Damage increases by 5000000.
Cooldown: 120 sec. Can only be shared by other Adventurers in your party.
PVP -
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Untiring Nectar Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 300 MP, increasing Max HP by 40% for 180 seconds. Increases Abnormal Status Resistance and Elemental Resistance by 15%. Damage from enemies is reduced by 15%.
PVP -
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