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Hermit

Enveloping Darkness
Master level:
10
Type:
?
PVE Level 1: MaxHP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3%
Level 5: MaxHP: +10%, Abnormal Status Resistance: +15%, Elemental Resistance: +15%
Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
PVP Level 1: MaxHP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1%
Level 5: MaxHP: +5%, Abnormal Status Resistance: +5%, Elemental Resistance: +5%
Level 10: MaxHP: +10%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
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Venom
Master level:
10
Type:
?
PVE Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
PVP Level 1: Poison Chance: 2%, 54% damage every 1 sec for 3 sec
Level 5: Poison Chance: 4%, 70% damage every 1 sec for 3 sec
Level 10: Poison Chance: 7%, 90% damage every 1 sec for 4 sec
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Expert Throwing Star Handling
Master level:
10
Type:
?
PVE Level 1: damage 7% increased, when attacks, at the probability rate of 2%, 1 dagger recharged
Level 5: damage 15% increased, when attacks, at the probability rate of 10%, 1 dagger recharged
Level 10: damage 25% increased, when attacks, at the probability rate of 20%, 1 dagger recharged
PVP Level 1: damage 7% increased, when attacks, at the probability rate of 1%, 1 dagger recharged
Level 5: damage 15% increased, when attacks, at the probability rate of 5%, 1 dagger recharged
Level 10: damage 25% increased, when attacks, at the probability rate of 10%, 1 dagger recharged
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Alchemic Adrenaline
Master level:
10
Type:
?
PVE Level 1: When recovery item is used, recovery amount 116% increased. critical min/max damage 1% increased
Level 5: When recovery item is used, recovery amount 140% increased. critical min/max damage 5% increased
Level 10: When recovery item is used, recovery amount 170% increased. critical min/max damage 10% increased
PVP -
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Shadow Partner
Master level:
20
Type:
?
PVE Level 1: MP Cost: 40, Damage: 13%, Duration: 60 sec
Level 10: MP Cost: 52, Damage: 40%, Duration: 100 sec
Level 20: MP Cost: 64, Damage: 70%, Duration: 180 sec
PVP Level 1: MP Cost: 40, Damage: 11%, Duration: 60 sec
Level 10: MP Cost: 52, Damage: 20%, Duration: 100 sec
Level 20: MP Cost: 64, Damage: 30%, Duration: 180 sec
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Shadow Web
Master level:
10
Type:
?
PVE Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
Level 5: MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
PVP Level 1: MP Cost: 10, Duration: 2, Bind Chance: 6%, Damage: 94%, Damage Over Time: 94% per second
Cooldown: 10 sec
Level 5: MP Cost: 16, Duration: 2, Bind Chance: 10%, Damage: 110%, Damage Over Time: 110% per second
Cooldown: 10 sec
Level 10: MP Cost: 22, Damage: ?amage%, Max Enemies Hit: 3, Bind Chance: 15%, Bind Duration: 3 sec
Cooldown: 10 sec
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Dark Flare
Master level:
10
Type:
?
PVE Level 1: Consume MP 64, for 24 sec, summon dark lord's windmill throwing-knife. Periodically deal 208% attack to nearby enemies, If damaged within the area, reflect 400% of damage, Reuse cool time 240 sec
Level 5: Consume MP 80, for 40 sec, summon dark lord's windmill throwing-knife. Periodically deal 240% attack to nearby enemies, If damaged within the area, reflect 800% of damage, Reuse cool time 160 sec
Level 10: Consume MP 100, for 60 sec, summon dark lord's windmill throwing-knife. Periodically deal 280% attack to nearby enemies, If damaged within the area, reflect 1300% of damage, Reuse cool time 60 sec
PVP Level 1: MP Cost: 64, Duration: 6 sec, Reflects 4% damage, Cooldown: 210 sec
Level 5: MP Cost: 80, Duration: 10 sec, Reflects 20% damage, Cooldown: 130 sec
Level 10: MP Cost: 100, Duration: 15 sec, Reflects 40% damage, Cooldown: 30 sec
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Shadow Stars
Master level:
10
Type:
?
PVE Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec
Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec
PVP -
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Triple Throw
Master level:
20
Type:
?
PVE Level 1: MP Cost: 8, Damage: 214%, Number of Attacks: 3
Level 10: MP Cost: 14, Damage: 250%, Number of Attacks: 3
Level 20: MP Cost: 20, Damage: 290%, Number of Attacks: 3
PVP Level 1: MP Cost: 8, Damage: 214%, Number of Attacks: 3
Level 10: MP Cost: 14, Damage: 250%, Number of Attacks: 3
Level 20: MP Cost: 20, Damage: 290%, Number of Attacks: 3
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shade split
Master level:
20
Type:
?
PVE Level 1: MP Cost: 25 and 3 throwing stars, Damage: 137%, Max Enemies Hit: 8
Level 10: MP Cost: 27 and 3 throwing stars, Damage: 173%, Max Enemies Hit: 8
Level 20: MP Cost: 30 and 3 throwing stars, Damage: 213%, Max Enemies Hit: 8
PVP -
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