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Mage (Fire/Poison)

Burning Magic
Master level:
10
Type:
?
PVE Level 1: Damage over time duration increase 5 sec, 2% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
Level 5: Damage over time duration increase 7 sec, 10% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
Level 10: Damage over time duration increase 10 sec, 20% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
PVP Level 1: Damage over time duration increase 5 sec, 2% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
Level 5: Damage over time duration increase 7 sec, 10% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
Level 10: Damage over time duration increase 10 sec, 20% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
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Element Amplification
Master level:
10
Type:
?
PVE Level 1: consumed MP 5% increased, attack magic damage 5% increased
Level 5: consumed MP 25% increased, attack magic damage 25% increased
Level 10: consumed MP 50% increased, attack magic damage 50% increased
PVP Level 1: consumed MP 5% increased, attack magic damage 5% increased
Level 5: consumed MP 25% increased, attack magic damage 25% increased
Level 10: MP Cost: +140%, Magic Attack: +120%
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Arcane Overdrive
Master level:
10
Type:
?
PVE Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 5: Critical Rate: +20%, Minimum Critical Damage: +15%
Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%
PVP -
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Explosion
Master level:
20
Type:
?
PVE Level 1: Consume MP 40, on max 8 enemies, with 253% damage, attack 2 times
Level 10: Consume MP 48, on max 8 enemies, with 325% damage, attack 2 times
Level 20: Consume MP 56, on max 8 enemies, with 405% damage, attack 2 times
PVP Level 1: Consume MP 40, on max 8 enemies, with 253% damage, attack 2 times
Level 10: Consume MP 48, on max 8 enemies, with 325% damage, attack 2 times
Level 20: Consume MP 56, on max 8 enemies, with 405% damage, attack 2 times
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Poison Mist
Master level:
20
Type:
?
PVE Level 1: MP Cost: 30, Damage: 194%, Duration: 4, Damage Over Time: 104% damage every 1 sec for 8 sec
Level 10: MP Cost: 40, Damage: 230%, Duration: 20, Damage Over Time: 140% damage every 1 sec for 10 sec
Level 20: MP Cost: 55, Damage: 270%, Duration: 40, Damage Over Time: 180% damage every 1 sec for 12 sec
PVP Level 1: MP Cost: 40, Damage: 66%, Duration: 4, Damage Over Time: 67% damage every 1 sec for 5 sec
Cooldown: 30 sec
Level 10: MP Cost: 50, Damage: 84%, Duration: 6, Damage Over Time: 85% damage every 1 sec for 6 sec
Cooldown: 30 sec
Level 20: MP Cost: 65, Damage: 104%, Duration: 8, Damage Over Time: 105% damage every 1 sec for 8 sec
Cooldown: 30 sec
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Teleport Mastery
Master level:
10
Type:
?
Pre-requisite:
Teleport Lv. 5
PVE Level 1: additional MP consumed 2, on max 6 enemies with 200% damage, 35% chance of 2 sec stun, ?ottime sec 71% damage for every 2 sec, permanently increase teleport distance by2.
Level 5: additional MP consumed 10, on max 6 enemies with 232% damage, 55% chance of 3 sec stun, ?ottime sec 83% damage for every 2 sec, permanently increase teleport distance by10.
Level 10: additional MP consumed 20, on max 6 enemies with 272% damage, 80% chance of 4 sec stun, ?ottime sec 98% damage for every 2 sec, permanently increase teleport distance by20.
PVP Level 1: MP Cost: 2, Damage: 32%, Max Monsters Hit: 3, Stun Chance: 1%, Stun Duration: 1 sec, Teleport Distance: +2
Level 5: MP Cost: 10, Damage: 40%, Max Monsters Hit: 3, Stun Chance: 3%, Stun Duration: 1 sec, Teleport Distance: +10
Level 10: MP Cost: 20, Damage: 50%, Max Monsters Hit: 3, Stun Chance: 5%, Stun Duration: 1 sec, Teleport Distance: +20
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Elemental Decrease
Master level:
10
Type:
?
PVE Level 1: MP Cost: 14, Elemental Attributes: -10%, Duration: 120 sec
Level 5: MP Cost: 30, Elemental Attributes: -50%, Duration: 200 sec
Level 10: MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
PVP -
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mana burn
Master level:
10
Type:
?
PVE Level 1: with flame magic, ?at the probability rate of 1%, burning enemy current MP's 1% with 5 times damage of mana. Not excericised when enemy's MP is less than 20%.
Level 5: with flame magic, ?at the probability rate of 5%, burning enemy current MP's 1% with 25 times damage of mana. Not excericised when enemy's MP is less than 20%.
Level 10: with flame magic, ?at the probability rate of 10%, burning enemy current MP's 1% with 50 times damage of mana. Not excericised when enemy's MP is less than 20%.
PVP -
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slime virus
Master level:
10
Type:
?
PVE Level 1: Consume MP 20, toward attack target, ?ottime sec 88% continuous damage. For slime, max 42 sec and divided into max 10
[Reuse cool time : 78 sec]
Level 5: Consume MP 30, toward attack target, ?ottime sec 120% continuous damage. For slime, max 50 sec and divided into max 10
[Reuse cool time : 70 sec]
Level 10: Consume MP 40, toward attack target, ?ottime sec 160% continuous damage. For slime, max 60 sec and divided into max 10
[Reuse cool time : 60 sec]
PVP -
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elemental adapting (fire, poison)
Master level:
20
Type:
?
PVE Level 1: Consume MP 25, when defending critiical status abnormality, consume 12% of max MP with ?at the probability rate of 23%, shield regeneration up to 5 times . reuse cool time 582 sec
[passive effect : all attritubes and abnormality resistance 1% increased]
Level 10: Consume MP 30, when defending critiical status abnormality, consume 7% of max MP with ?at the probability rate of 50%, shield regeneration up to 5 times . reuse cool time 420 sec
[passive effect : all attritubes and abnormality resistance 10% increased]
Level 20: Consume MP 35, when defending critiical status abnormality, consume 2% of max MP with ?at the probability rate of 80%, shield regeneration up to 5 times . reuse cool time 240 sec
[passive effect : all attritubes and abnormality resistance 20% increased]
PVP -
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