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Marksman

Marksman Boost
Master level:
30
Type:
?
Pre-requisite:
Crossbow Mastery Lv. 10
PVE Level 1: crossbow's mastery 56% increased, physical attack 1, critical max damage 1% increased
Level 15: crossbow's mastery 63% increased, physical attack 15, critical max damage 8% increased
Level 30: crossbow's mastery 70% increased, physical attack 30, critical max damage 15% increased
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Maple Warrior
Master level:
30
Type:
?
PVE Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
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Sharp Eyes
Master level:
30
Type:
?
PVE Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
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Illusion Step
Master level:
30
Type:
?
Pre-requisite:
Concentrate Lv. 5
PVE Level 1: Consume MP 20, for 66 sec agility 11 increased, 1% chance of additional evasion
[passive effect : received damaged 2% reduced]
Level 15: Consume MP 27, for 150 sec agility 25 increased, 15% chance of additional evasion
[passive effect : received damaged 10% reduced]
Level 30: Consume MP 35, for 240 sec agility 40 increased, 30% chance of additional evasion
[passive effect : received damaged 20% reduced]
PVP Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Avoidability: +1%
Level 15: MP Cost: 27, Duration: 150 sec, DEX: +25, Avoidability: +8%
Level 30: MP Cost: 35, Duration: 240 sec, DEX: +40, Avoidability: +15%
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Snipe
Master level:
30
Type:
?
PVE Level 1: MP Cost: 340, Chance to KO normal monsters: 100%, Damage dealt to boss monster: 2583%. Ignored Mob Defense Rate: 2%, Bonus Critical Rate: 100%
Cooldown: 20 sec
Level 15: MP Cost: 200, Chance to KO normal monsters: 100%, Damage dealt to boss monster: 3465%. Ignored Mob Defense Rate: 10%, Bonus Critical Rate: 100%
Cooldown: 15 sec
Level 30: MP Cost: 50, Chance to KO normal monsters: 100%, Damage dealt to boss monster: 4410%. Ignored Mob Defense Rate: 20%, Bonus Critical Rate: 100%
Cooldown: 5 sec
PVP Level 1: MP Cost: 340, Damage: 2583%, Number of Critical Attacks: 1, Cooldown: 20 sec
Level 15: MP Cost: 200, Damage: 3465%, Number of Critical Attacks: 1, Cooldown: 15 sec
Level 30: MP Cost: 50, Damage: 4410%, Number of Critical Attacks: 1, Cooldown: 5 sec
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Hero's Will
Master level:
5
Type:
?
PVE Level 1: MP Cost: 30, Cooldown: 600 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
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additional bolt
Master level:
10
Type:
?
PVE Level 1: all skills with 2 or more attack counts 1 increased, distance sensing's max critical rate 21% increased, total damage increase max 31% increased
Level 5: all skills with 2 or more attack counts 1 increased, distance sensing's max critical rate 25% increased, total damage increase max 35% increased
Level 10: all skills with 2 or more attack counts 1 increased, distance sensing's max critical rate 30% increased, total damage increase max 40% increased
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lastman standing
Master level:
10
Type:
?
PVE Level 1: When skill strikes the opponent and there is no monster within 80 degrees left & right, damage 2% increased
Level 5: When skill strikes the opponent and there is no monster within 80 degrees left & right, damage 10% increased
Level 10: When skill strikes the opponent and there is no monster within 80 degrees left & right, damage 20% increased
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weakness finding
Master level:
20
Type:
?
PVE Level 1: min range defense ignorance rate 1%, per distance 40 defense ignorance rate1% increased. Up to 31% ignorance.
Level 10: min range defense ignorance rate 5%, per distance 40 defense ignorance rate2% increased. Up to 40% ignorance.
Level 20: min range defense ignorance rate 10%, per distance 40 defense ignorance rate4% increased. Up to 50% ignorance.
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arrow illusion
Master level:
30
Type:
?
PVE Level 1: Consume MP 30, for 16 sec, summon fantasy arrow with HP 27500
113% damage near by and pull them close for at the probability rate of 12%, ?ubtime sec stun. If damaged, reflect 27500%
Level 15: Consume MP 50, for 30 sec, summon fantasy arrow with HP 62500
155% damage near by and pull them close for at the probability rate of 40%, ?ubtime sec stun. If damaged, reflect 62500%
Level 30: Consume MP 70, for 45 sec, summon fantasy arrow with HP 100000
200% damage near by and pull them close for at the probability rate of 70%, ?ubtime sec stun. If damaged, reflect 100000%
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piercing
Master level:
30
Type:
?
PVE Level 1: Consume MP 24, 205% damage on max 6 enemies penetrated, attack count 4 times, in every penetration damage x1.2 increased
Level 15: Consume MP 32, 275% damage on max 6 enemies penetrated, attack count 4 times, in every penetration damage x1.2 increased
Level 30: Consume MP 42, 350% damage on max 6 enemies penetrated, attack count 4 times, in every penetration damage x1.2 increased
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Long Range True Shot Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 300 MP to attack 12 enemies within range, inflicting 4000% damage.
Cooldown Time: 30 seconds
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Epic Adventure Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 100 MP, Duration: ?imeDamage seconds, Increases damage by 10% and Maximum Damage increases by 5000000.
Cooldown: 120 sec. Can only be shared by other Adventurers in your party.
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Bull's Eye Hyper Skill
Master level:
1
Type:
?
PVE Level 1: Consumes 200 MP. Increases Critical Rate by 20% for 30, and increases maximum Critical damage by 20%. Ignores Enemy Defense by 20%.
Cooldown Time:?ooltimes seconds
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