Mercedes (3rd job)
Beginner | 1st | 2nd | 3rd | 4th | ||||
Mercedes (Beginner) | » | Mercedes (1st Job) | » | Mercedes (2nd Job) | » | Mercedes (3rd Job) | » | Mercedes (4th Job) |
Aerial Barrage |
Master level:
5 |
||
Type:
? |
|||
PVE | Level 1: Active Effects - MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2% Passive Effects - Rising Rush Damage: +7% |
||
Level 3: Active Effects - MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6% Passive Effects - Rising Rush Damage: +11% |
|||
Level 5: Active Effects - MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10% Passive Effects - Rising Rush Damage: +15% |
|||
PVP | Level 1: Active Effects - MP Cost: 28, Damage: 82%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2% Passive Effects - Rising Rush Damage: +10% |
||
Level 3: Active Effects - MP Cost: 28, Damage: 86%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6% Passive Effects - Rising Rush Damage: +18% |
|||
Level 5: Active Effects - MP Cost: 32, Damage: 95%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 15% Passive Effects - Rising Rush Damage: +30% |
|||
More details |
Stunning Strikes |
Master level:
20 |
||
Type:
? |
|||
PVE | Level 1: Consumes MP by 20, shoots 4 arrows to 5 enemies with damage of 145%, stuns enemies for 2 seconds with a chance of 23%, adds extra damage of 1% on the stunned enemies | ||
Level 10: Consumes MP by 26, shoots 4 arrows to 5 enemies with damage of 190%, stuns enemies for 4 seconds with a chance of 50%, adds extra damage of 10% on the stunned enemies | |||
Level 20: Consumes MP by 35, shoots 4 arrows to 5 enemies with damage of 240%, stuns enemies for 6 seconds with a chance of 80%, adds extra damage of 20% on the stunned enemies | |||
PVP | Level 1: Consumes MP by 20, shoots 4 arrows to 3 enemies with damage of 66%, stuns enemies for 1 seconds with a chance of 1%, adds extra damage of 0.5% on the stunned enemies | ||
Level 10: Consumes MP by 26, shoots 4 arrows to 3 enemies with damage of 75%, stuns enemies for 1 seconds with a chance of 3%, adds extra damage of 5% on the stunned enemies | |||
Level 20: Consumes MP by 35, shoots 4 arrows to 3 enemies with damage of 85%, stuns enemies for 1 seconds with a chance of 5%, adds extra damage of 10% on the stunned enemies | |||
More details |
Leaf Tornado |
Master level:
20 |
||
Type:
? |
|||
PVE | Level 1: MP Cost: 33, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
Level 10: MP Cost: 39, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8 | |||
Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 4, Max Enemies Hit: 8 | |||
PVP | Level 1: MP Cost: 33, Damage: 86%, Number of Attacks: 4, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 39, Damage: 95%, Number of Attacks: 4, Max Enemies Hit: 6 | |||
Level 20: MP Cost: 45, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 6 | |||
More details |
Unicorn Spike |
Master level:
20 |
||
Type:
? |
|||
PVE | Level 1: Consume MP 38, on max 8 enemies, with 239% damage, attack 5 times, subjects will have at the probability rate of 24%, 5 sec debuff effect of additional damage Reuse cool time 20 sec |
||
Level 10: Consume MP 46, on max 8 enemies, with 275% damage, attack 5 times, subjects will have at the probability rate of 60%, 10 sec debuff effect of additional damage Reuse cool time 15 sec |
|||
Level 20: Consume MP 62, on max 8 enemies, with 315% damage, attack 5 times, subjects will have at the probability rate of 100%, 15 sec debuff effect of additional damage Reuse cool time 10 sec |
|||
PVP | Level 1: Consume MP 38, on max 6 enemies, with 183% damage, attack 5 times, subjects will have at the probability rate of 1%, 5 sec debuff effect of additional damage Reuse cool time 20 sec |
||
Level 10: Consume MP 46, on max 6 enemies, with 210% damage, attack 5 times, subjects will have at the probability rate of 5%, 7 sec debuff effect of additional damage Reuse cool time 15 sec |
|||
Level 20: Consume MP 62, on max 6 enemies, with 240% damage, attack 5 times, subjects will have at the probability rate of 10%, 10 sec debuff effect of additional damage Reuse cool time 10 sec |
|||
More details |
Gust Dive |
Master level:
20 |
||
Type:
? |
|||
PVE | Level 1: MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6 | ||
Level 10: MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
PVP | Level 1: MP Cost: 30, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 4 Cooldown: 5 sec |
||
Level 10: MP Cost: 35, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 4 Cooldown: 5 sec |
|||
Level 20: MP Cost: 45, Damage: 135%, Number of Attacks: 3, Max Enemies Hit: 4 Cooldown: 5 sec |
|||
More details |
Ignis Roar |
Master level:
20 |
||
Type:
? |
|||
PVE | Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec Passive Effect: Avoidability: +5% |
||
Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec Passive Effect: Avoidability: +11% |
|||
Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec Passive Effect: Avoidability: +20% |
|||
PVP | Level 1: Active Effect: MP Cost: 40, ATT during Battle Mode: +6, Duration: 47 sec Passive Effect: Avoidability: +1% |
||
Level 10: Active Effect: MP Cost: 50, ATT during Battle Mode: +10, Duration: 110 sec Passive Effect: Avoidability: +5% |
|||
Level 20: Active Effect: MP Cost: 60, ATT during Battle Mode: +15, Duration: 180 sec Passive Effect: Avoidability: +10% |
|||
More details |
Water Shield |
Master level:
10 |
||
Type:
? |
|||
PVE | Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%. | ||
Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%. | |||
Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%. | |||
PVP | Level 1: MP Cost: 60, Absorbs 6% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%. | ||
Level 5: MP Cost: 80, Absorbs 10% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%. | |||
Level 10: MP Cost: 100, Absorbs 15% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%. | |||
More details |
Elemental Knights |
Master level:
10 |
||
Type:
? |
|||
PVE | Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec. Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec Shadow Spirit: Damage: 409% Cooldown: 192 sec |
||
Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec. Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec Shadow Spirit: Damage: 505% Cooldown: 160 sec |
|||
Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec. Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec Shadow Spirit: Damage: 625% Cooldown: 120 sec |
|||
PVP | Level 1: MP Cost: 132, 1 random Spirit summoned for 24 sec. Ice Spirit - Damage: 136%, Freeze Chance: 1%, Freeze Duration: 1 sec Fire Spirit - Damage Over Time: 136% chance of causing 32% damage every 1 sec for 2 sec Shadow Spirit: Damage: 158% Cooldown: 76 sec |
||
Level 5: MP Cost: 100, 1 random Spirit summoned for 40 sec. Ice Spirit - Damage: 160%, Freeze Chance: 3%, Freeze Duration: 1 sec Fire Spirit - Damage Over Time: 160% chance of causing 40% damage every 1 sec for 2 sec Shadow Spirit: Damage: 190% Cooldown: 60 sec |
|||
Level 10: MP Cost: 60, 1 random Spirit summoned for 60 sec. Ice Spirit - Damage: 190%, Freeze Chance: 5%, Freeze Duration: 1 sec Fire Spirit - Damage Over Time: 190% chance of causing 50% damage every 1 sec for 4 sec Shadow Spirit: Damage: 230% Cooldown: 40 sec |
|||
More details |
Elemental Knights |
Master level:
10 |
||
Type:
? |
|||
PVE | Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 70 sec. Ice Spirit - Damage: 370%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
||
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 110 sec. Ice Spirit - Damage: 450%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 160 sec. Ice Spirit - Damage: 550%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
PVP | Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 24 sec. Ice Spirit - Damage: 136%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
||
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 40 sec. Ice Spirit - Damage: 160%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 60 sec. Ice Spirit - Damage: 190%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
More details |
Elemental Knights |
Master level:
10 |
||
Type:
? |
|||
PVE | Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 70 sec. Ice Spirit - Damage: 409%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
||
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 110 sec. Ice Spirit - Damage: 505%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 160 sec. Ice Spirit - Damage: 625%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
PVP | Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 24 sec. Ice Spirit - Damage: 76%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
||
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 40 sec. Ice Spirit - Damage: 60%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 60 sec. Ice Spirit - Damage: 40%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec Shadow Spirit: Damage: ?% Cooldown: ?ooltime sec |
|||
More details |