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Mercedes (3rd job)

Aerial Barrage
Master level:
5
Type:
?
PVE Level 1: Active Effects - MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%
Passive Effects - Rising Rush Damage: +7%
Level 3: Active Effects - MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%
Passive Effects - Rising Rush Damage: +11%
Level 5: Active Effects - MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%
Passive Effects - Rising Rush Damage: +15%
PVP Level 1: Active Effects - MP Cost: 28, Damage: 82%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%
Passive Effects - Rising Rush Damage: +10%
Level 3: Active Effects - MP Cost: 28, Damage: 86%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%
Passive Effects - Rising Rush Damage: +18%
Level 5: Active Effects - MP Cost: 32, Damage: 95%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 15%
Passive Effects - Rising Rush Damage: +30%
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Stunning Strikes
Master level:
20
Type:
?
PVE Level 1: Consumes MP by 20, shoots 4 arrows to 5 enemies with damage of 145%, stuns enemies for 2 seconds with a chance of 23%, adds extra damage of 1% on the stunned enemies
Level 10: Consumes MP by 26, shoots 4 arrows to 5 enemies with damage of 190%, stuns enemies for 4 seconds with a chance of 50%, adds extra damage of 10% on the stunned enemies
Level 20: Consumes MP by 35, shoots 4 arrows to 5 enemies with damage of 240%, stuns enemies for 6 seconds with a chance of 80%, adds extra damage of 20% on the stunned enemies
PVP Level 1: Consumes MP by 20, shoots 4 arrows to 3 enemies with damage of 66%, stuns enemies for 1 seconds with a chance of 1%, adds extra damage of 0.5% on the stunned enemies
Level 10: Consumes MP by 26, shoots 4 arrows to 3 enemies with damage of 75%, stuns enemies for 1 seconds with a chance of 3%, adds extra damage of 5% on the stunned enemies
Level 20: Consumes MP by 35, shoots 4 arrows to 3 enemies with damage of 85%, stuns enemies for 1 seconds with a chance of 5%, adds extra damage of 10% on the stunned enemies
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Leaf Tornado
Master level:
20
Type:
?
PVE Level 1: MP Cost: 33, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8
Level 10: MP Cost: 39, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8
Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 4, Max Enemies Hit: 8
PVP Level 1: MP Cost: 33, Damage: 86%, Number of Attacks: 4, Max Enemies Hit: 6
Level 10: MP Cost: 39, Damage: 95%, Number of Attacks: 4, Max Enemies Hit: 6
Level 20: MP Cost: 45, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 6
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Unicorn Spike
Master level:
20
Type:
?
PVE Level 1: Consume MP 38, on max 8 enemies, with 239% damage, attack 5 times, subjects will have at the probability rate of 24%, 5 sec debuff effect of additional damage
Reuse cool time 20 sec
Level 10: Consume MP 46, on max 8 enemies, with 275% damage, attack 5 times, subjects will have at the probability rate of 60%, 10 sec debuff effect of additional damage
Reuse cool time 15 sec
Level 20: Consume MP 62, on max 8 enemies, with 315% damage, attack 5 times, subjects will have at the probability rate of 100%, 15 sec debuff effect of additional damage
Reuse cool time 10 sec
PVP Level 1: Consume MP 38, on max 6 enemies, with 183% damage, attack 5 times, subjects will have at the probability rate of 1%, 5 sec debuff effect of additional damage
Reuse cool time 20 sec
Level 10: Consume MP 46, on max 6 enemies, with 210% damage, attack 5 times, subjects will have at the probability rate of 5%, 7 sec debuff effect of additional damage
Reuse cool time 15 sec
Level 20: Consume MP 62, on max 6 enemies, with 240% damage, attack 5 times, subjects will have at the probability rate of 10%, 10 sec debuff effect of additional damage
Reuse cool time 10 sec
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Gust Dive
Master level:
20
Type:
?
PVE Level 1: MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
Level 10: MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
PVP Level 1: MP Cost: 30, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 4
Cooldown: 5 sec
Level 10: MP Cost: 35, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 4
Cooldown: 5 sec
Level 20: MP Cost: 45, Damage: 135%, Number of Attacks: 3, Max Enemies Hit: 4
Cooldown: 5 sec
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Ignis Roar
Master level:
20
Type:
?
PVE Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec
Passive Effect: Avoidability: +5%
Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec
Passive Effect: Avoidability: +11%
Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec
Passive Effect: Avoidability: +20%
PVP Level 1: Active Effect: MP Cost: 40, ATT during Battle Mode: +6, Duration: 47 sec
Passive Effect: Avoidability: +1%
Level 10: Active Effect: MP Cost: 50, ATT during Battle Mode: +10, Duration: 110 sec
Passive Effect: Avoidability: +5%
Level 20: Active Effect: MP Cost: 60, ATT during Battle Mode: +15, Duration: 180 sec
Passive Effect: Avoidability: +10%
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Water Shield
Master level:
10
Type:
?
PVE Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
PVP Level 1: MP Cost: 60, Absorbs 6% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
Level 5: MP Cost: 80, Absorbs 10% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
Level 10: MP Cost: 100, Absorbs 15% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
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Elemental Knights
Master level:
10
Type:
?
PVE Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
Shadow Spirit: Damage: 409%
Cooldown: 192 sec
Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
Shadow Spirit: Damage: 505%
Cooldown: 160 sec
Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
Shadow Spirit: Damage: 625%
Cooldown: 120 sec
PVP Level 1: MP Cost: 132, 1 random Spirit summoned for 24 sec.
Ice Spirit - Damage: 136%, Freeze Chance: 1%, Freeze Duration: 1 sec
Fire Spirit - Damage Over Time: 136% chance of causing 32% damage every 1 sec for 2 sec
Shadow Spirit: Damage: 158%
Cooldown: 76 sec
Level 5: MP Cost: 100, 1 random Spirit summoned for 40 sec.
Ice Spirit - Damage: 160%, Freeze Chance: 3%, Freeze Duration: 1 sec
Fire Spirit - Damage Over Time: 160% chance of causing 40% damage every 1 sec for 2 sec
Shadow Spirit: Damage: 190%
Cooldown: 60 sec
Level 10: MP Cost: 60, 1 random Spirit summoned for 60 sec.
Ice Spirit - Damage: 190%, Freeze Chance: 5%, Freeze Duration: 1 sec
Fire Spirit - Damage Over Time: 190% chance of causing 50% damage every 1 sec for 4 sec
Shadow Spirit: Damage: 230%
Cooldown: 40 sec
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Elemental Knights
Master level:
10
Type:
?
PVE Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 70 sec.
Ice Spirit - Damage: 370%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 110 sec.
Ice Spirit - Damage: 450%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 160 sec.
Ice Spirit - Damage: 550%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
PVP Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 24 sec.
Ice Spirit - Damage: 136%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 40 sec.
Ice Spirit - Damage: 160%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 60 sec.
Ice Spirit - Damage: 190%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
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Elemental Knights
Master level:
10
Type:
?
PVE Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 70 sec.
Ice Spirit - Damage: 409%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 110 sec.
Ice Spirit - Damage: 505%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 160 sec.
Ice Spirit - Damage: 625%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
PVP Level 1: MP Cost: ?pCon, 1 random Spirit summoned for 24 sec.
Ice Spirit - Damage: 76%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 5: MP Cost: ?pCon, 1 random Spirit summoned for 40 sec.
Ice Spirit - Damage: 60%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
Level 10: MP Cost: ?pCon, 1 random Spirit summoned for 60 sec.
Ice Spirit - Damage: 40%, Freeze Chance: ?rop%, Freeze Duration: ?ubTime sec
Fire Spirit - Damage Over Time: ?% chance of causing ?% damage every ? sec for ? sec
Shadow Spirit: Damage: ?%
Cooldown: ?ooltime sec
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